name	shura
health	150
speed	11
type	player
shadow  0
gfxshadow  1
throw         5 4.2
throwframewait 1
grabdistance	40
grabback 0
running 30	4.0	2	1	0
icon	data/chars/shura/icon.gif
jumpheight 4.0
jumpspeed 14
antigravity -27
blockpain 1
holdblock 1
makeinv  0
atchain       1 2 3 4
com	A2	freespecial
com   D  F  A  freespecial2
com   D  B  A  freespecial3
com  D  F  A2  freespecial18
com  D  U  A2  freespecial19
com  D  B  A2  freespecial20
diesound	data/chars/shura/die.wav
bflash bflash
dust du dus dus
projectilehit   obstacle
hostile enemy 
candamage enemy obstacle

palette   data/chars/shura/idle.gif

animationscript 	data/scripts/ani0020.h

anim spawn
	loop	0
      delay	2
      offset	70 170
      frame	data/chars/shura/idle1.gif

anim respawn
	loop	0
      delay	3.5
      offset	60 213
      frame	data/chars/shura/spawn1.gif
      frame	data/chars/shura/empty.gif
      frame	data/chars/shura/spawn1.gif
      frame	data/chars/shura/empty.gif
      frame	data/chars/shura/spawn1.gif
      frame	data/chars/shura/empty.gif
      frame	data/chars/shura/spawn1.gif
      frame	data/chars/shura/empty.gif
      frame	data/chars/shura/spawn1.gif
      frame	data/chars/shura/empty.gif
      frame	data/chars/shura/spawn1.gif
      frame	data/chars/shura/empty.gif
      frame	data/chars/shura/spawn1.gif
      frame	data/chars/shura/empty.gif
      frame	data/chars/shura/spawn1.gif
      frame	data/chars/shura/empty.gif
      frame	data/chars/shura/spawn2.gif
      delay	2.5
      sound	data/sounds/spaw.wav
      frame	data/chars/shura/empty.gif
      frame	data/chars/shura/spawn2.gif
      frame	data/chars/shura/spawn3.gif
      frame	data/chars/shura/spawn4.gif
      frame	data/chars/shura/spawn5.gif
      frame	data/chars/shura/spawn6.gif
      frame	data/chars/shura/spawn6.gif
      frame	data/chars/shura/spawn6.gif
      frame	data/chars/shura/spawn7.gif
      frame	data/chars/shura/spawn8.gif
      frame	data/chars/shura/spawn9.gif
      frame	data/chars/shura/spawn10.gif
      frame	data/chars/shura/spawn11.gif
      frame	data/chars/shura/spawn12.gif
      frame	data/chars/shura/spawn13.gif
      frame	data/chars/shura/spawn14.gif
      frame	data/chars/shura/spawn15.gif
      frame	data/chars/shura/spawn16.gif
      frame	data/chars/shura/spawn17.gif
      frame	data/chars/shura/spawn18.gif
      frame	data/chars/shura/spawn19.gif
      frame	data/chars/shura/spawn20.gif
      frame	data/chars/shura/spawn21.gif
      frame	data/chars/shura/spawn22.gif
      frame	data/chars/shura/spawn23.gif
      frame	data/chars/shura/spawn24.gif
      frame	data/chars/shura/spawn25.gif
      frame	data/chars/shura/spawn26.gif
      frame	data/chars/shura/spawn27.gif
      frame	data/chars/shura/spawn28.gif
      frame	data/chars/shura/spawn29.gif
      frame	data/chars/shura/spawn30.gif
      frame	data/chars/shura/spawn31.gif
      frame	data/chars/shura/spawn32.gif
      frame	data/chars/shura/spawn33.gif
      frame	data/chars/shura/spawn34.gif
      frame	data/chars/shura/spawn35.gif
      frame	data/chars/shura/spawn36.gif
      frame	data/chars/shura/spawn37.gif
      @cmd    spawn01 "dus" 0 0 1
      frame	data/chars/shura/spawn38.gif
      delay	4
      frame	data/chars/shura/spawn39.gif
      frame	data/chars/shura/spawn40.gif
      frame	data/chars/shura/spawn41.gif

anim waiting
      loop	1
	delay	10
	offset	0 0
      frame	data/chars/shura/waii1.gif
      frame	data/chars/shura/waii2.gif
      frame	data/chars/shura/waii3.gif
      frame	data/chars/shura/waii4.gif

anim SELECT
	loop	0
      delay	8
	offset	0 0
      sound	data/chars/shura/shura.wav
      frame	data/chars/shura/wai1.gif
      frame	data/chars/shura/wai2.gif
      frame	data/chars/shura/wai2.gif
      frame	data/chars/shura/wai2.gif
      frame	data/chars/shura/wai2.gif
      delay	8
      frame	data/chars/shura/wai3.gif
      sound	data/chars/shura/select.wav
      frame	data/chars/shura/wai4.gif
      frame	data/chars/shura/wai5.gif
      frame	data/chars/shura/wai5.gif
      frame	data/chars/shura/wai5.gif
      frame	data/chars/shura/wai5.gif
      frame	data/chars/shura/wai5.gif
      frame	data/chars/shura/wai5.gif
      frame	data/chars/shura/wai5.gif
      frame	data/chars/shura/wai5.gif
      frame	data/chars/shura/wai5.gif

anim idle
	loop	1
	delay	10
      offset	70 170
      bbox	50 78 47 80
      @cmd    clearL
      frame	data/chars/shura/idle.gif
      frame	data/chars/shura/idle1.gif
      frame	data/chars/shura/idle2.gif
      frame	data/chars/shura/idle1.gif

anim get
      loop	0
	delay	6
      offset	70 170
      frame	data/chars/shura/get46.gif
      frame	data/chars/shura/get8.gif
      delay	7
      frame	data/chars/shura/get8.gif
      frame	data/chars/shura/get46.gif

anim walk
	loop	1
      delay   10
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/shura/w1.gif
	frame	data/chars/shura/w2.gif
	frame	data/chars/shura/w3.gif
	frame	data/chars/shura/w4.gif

anim run
	loop	0
      delay	9
      offset	95 145
      bbox	75 53 47 80
      #include "data/scripts/run0001.h"
      cancel 1 8 0 A2 freespecial7
      frame	data/chars/shura/ru1.gif
	frame	data/chars/shura/ru2.gif
      sound	data/sounds/step.wav
	frame	data/chars/shura/ru3.gif
	frame	data/chars/shura/ru4.gif
      frame	data/chars/shura/ru1.gif
      sound	data/sounds/step.wav
	frame	data/chars/shura/ru2.gif
	frame	data/chars/shura/ru3.gif
	frame	data/chars/shura/ru4.gif
      sound	data/sounds/step.wav
      offset	70 170
      bbox	50 78 47 80
      @cmd run0001
      frame	data/chars/shura/ru5.gif

anim ATTACKUP
	loop	0
      delay	2
      offset	70 120
      bbox	55 75 40 40
      movez -3
      cancel 1 16 0 A2 freespecial9
      cancel 1 16 0 A freespecial10
      sound	data/sounds/dog.wav
      frame	data/chars/shura/rud1.gif
      frame	data/chars/shura/rud1.gif
	frame	data/chars/shura/rud1.gif
      frame	data/chars/shura/rud2.gif
	frame	data/chars/shura/rud2.gif
      frame	data/chars/shura/rud2.gif
	frame	data/chars/shura/rud3.gif
      frame	data/chars/shura/rud3.gif
	frame	data/chars/shura/rud3.gif
	frame	data/chars/shura/rud4.gif
	frame	data/chars/shura/rud4.gif
      frame	data/chars/shura/rud4.gif
      frame	data/chars/shura/rud1.gif
      frame	data/chars/shura/rud1.gif
	frame	data/chars/shura/rud1.gif
      frame	data/chars/shura/rud2.gif
	frame	data/chars/shura/rud2.gif

anim ATTACKDOWN 
	loop	0
      delay	2
      offset	70 120
      bbox	55 75 40 40
      movez 3
      cancel 1 16 0 A2 freespecial11
      cancel 1 16 0 A freespecial12
      sound	data/sounds/dog.wav
      frame	data/chars/shura/rud1.gif
      frame	data/chars/shura/rud1.gif
	frame	data/chars/shura/rud1.gif
      frame	data/chars/shura/rud2.gif
	frame	data/chars/shura/rud2.gif
      frame	data/chars/shura/rud2.gif
	frame	data/chars/shura/rud3.gif
      frame	data/chars/shura/rud3.gif
	frame	data/chars/shura/rud3.gif
	frame	data/chars/shura/rud4.gif
	frame	data/chars/shura/rud4.gif
      frame	data/chars/shura/rud4.gif
      frame	data/chars/shura/rud1.gif
      frame	data/chars/shura/rud1.gif
	frame	data/chars/shura/rud1.gif
      frame	data/chars/shura/rud2.gif
	frame	data/chars/shura/rud2.gif

anim RUNATTACK
	loop	0
      delay	3
      offset	70 170
      bbox	50 78 47 80
      move 5
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/shura/aa1.gif
      frame	data/chars/shura/aa2.gif
      sound	data/chars/shura/at3.wav
      frame	data/chars/shura/aa3.gif
      attack4 75 90 19 40 15 1 0 0 25 
      dropv 0 0
      frame	data/chars/shura/aa4.gif
      delay	2
      move 4
	frame	data/chars/shura/aa4.gif
      attack4 0 0 0 0 0 0
      frame	data/chars/shura/aa5.gif
      attack4 80 90 62 40 15 1 0 0 23 
      dropv 0 0
      frame	data/chars/shura/aa5.gif
      frame	data/chars/shura/aa5.gif
	frame	data/chars/shura/aa5.gif
	delay	3
      frame	data/chars/shura/aa5.gif
      attack4 0 0 0 0 0 0
      move 3
      frame	data/chars/shura/aa5.gif
      frame	data/chars/shura/aa5.gif
      frame	data/chars/shura/a1.gif
      frame	data/chars/shura/a1.gif
      move 0
      delay	5
      frame	data/chars/shura/a1.gif


anim pain
	loop	0
	delay	6
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/shura/pain1.gif
	frame	data/chars/shura/pain2.gif
	frame	data/chars/shura/pain1.gif

anim pain3
	loop	0
	delay	2
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/shura/pain1.gif
      offset	72 170
	frame	data/chars/shura/pain1.gif
      offset	68 170
      sound	data/chars/shura/pain.wav
	frame	data/chars/shura/pain1.gif
      offset	72 170
      frame	data/chars/shura/pain1.gif
      offset	70 170
      frame	data/chars/shura/pain1.gif
      delay	3
      move -4
      frame	data/chars/shura/ppain1.gif
      frame	data/chars/shura/ppain1.gif
      frame	data/chars/shura/ppain1.gif
      frame	data/chars/shura/ppain1.gif
      frame	data/chars/shura/ppain1.gif
      frame	data/chars/shura/ppain1.gif
      frame	data/chars/shura/ppain1.gif
      frame	data/chars/shura/ppain1.gif

anim grabbed
	loop	0
	delay	6
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/shura/pain1.gif

anim fall
	loop	0
      delay   10
	offset	110 170
      bbox	55 78 70 80
      bouncefactor 2.7
      landframe 6
      sound	data/chars/shura/pain.wav
	frame	data/chars/shura/fall01.gif
	attack  54 85 72 50 5 1 1 1
	frame	data/chars/shura/fall01.gif
      bbox	55 78 80 57
	frame	data/chars/shura/fall02.gif
      bbox	0 0 0 0
	frame	data/chars/shura/fall02.gif
      delay   20
	frame	data/chars/shura/fall03.gif
	frame	data/chars/shura/fall03.gif
      delay   10
      offset	95 120
	frame	data/chars/shura/fall04.gif
	delay   20
	frame	data/chars/shura/fall04.gif

anim fall5
	loop	0
      delay   10
	offset	85 170
      bbox	55 78 70 80
      bouncefactor 2.7
      landframe 6
	frame	data/chars/shura/rjsla4.gif
	frame	data/chars/shura/rjsla4.gif
      offset	113 133
      attack  54 85 72 50 20 1 1 1
      bbox	55 78 80 57
	frame	data/chars/shura/fall02.gif
      bbox	0 0 0 0
	frame	data/chars/shura/fall02.gif
      delay   20
	frame	data/chars/shura/fall03.gif
	frame	data/chars/shura/fall03.gif
      delay   10
      offset	95 120
	frame	data/chars/shura/fall04.gif
	delay   20
	frame	data/chars/shura/fall04.gif

anim fall8
      loop	0
      delay   1000
	offset	90 145
	frame	data/chars/shura/gsla3.gif
      offset	70 170
      frame	data/chars/shura/pain1.gif
      offset	75 148
      frame	data/chars/shura/rjsla4.gif
      offset	95 170
      frame	data/chars/shura/ffall04.gif
      offset	75 143
      frame	data/chars/shura/hsla2.gif
      frame	data/chars/shura/hsla4.gif
      offset	124 170
      frame	data/chars/shura/pain11.gif
      frame	data/chars/shura/pain22.gif
      offset	100 140
      frame	data/chars/shura/fall066.gif
      offset	80 80
      frame	data/chars/shura/dsla1.gif
      offset	185 170
      frame	data/chars/shura/dsla2.gif
      offset	195 170
      frame	data/chars/shura/dsla2.gif
      offset	117 80
      frame	data/chars/shura/dsla11.gif
      offset	165 198
      frame	data/chars/shura/pain22.gif
      offset	124 170
      frame	data/chars/shura/ppain11.gif
      offset	105 170
      frame	data/chars/shura/gfall01.gif
      offset	105 120
      frame	data/chars/shura/gfall04.gif

anim fall9
	loop	0
      delay   20
	offset	110 138
      landframe 3
	frame	data/chars/shura/fall03.gif
      frame	data/chars/shura/fall03.gif
      offset	95 120
      delay   100
      frame	data/chars/shura/fall04.gif
      delay   40
	frame	data/chars/shura/fall04.gif

anim fall14
	loop	0
      delay   10
	offset	110 170
      landframe 6
      sound	data/chars/shura/pain.wav
	frame	data/chars/shura/fall06.gif
	frame	data/chars/shura/fall06.gif
	frame	data/chars/shura/fall07.gif
	frame	data/chars/shura/fall07.gif
      delay   20
      offset	110 160
	frame	data/chars/shura/fall03.gif
	frame	data/chars/shura/fall03.gif
      delay   10
      offset	95 120
	frame	data/chars/shura/fall04.gif
	delay   20
	frame	data/chars/shura/fall04.gif

anim fall15
	loop	0
      delay   10
	offset	110 170
      landframe 6
      sound	data/chars/shura/pain.wav
	frame	data/chars/shura/fall01.gif
	frame	data/chars/shura/fall01.gif
	frame	data/chars/shura/fall02.gif
	frame	data/chars/shura/fall02.gif
      delay   20
	frame	data/chars/shura/fall03.gif
	frame	data/chars/shura/fall03.gif
      delay   10
      offset	95 120
	frame	data/chars/shura/fall04.gif
	delay   20
	frame	data/chars/shura/fall04.gif

anim fall16
	loop	0
      delay   4
      offset	70 170
      landframe 25
      @cmd    degravity 0
      @cmd    spawnbind "elect" 0 0 1
	frame	data/chars/shura/ppain22.gif 
	frame	data/chars/shura/ppain2.gif
      frame	data/chars/shura/ppain22.gif 
	frame	data/chars/shura/ppain2.gif
      frame	data/chars/shura/ppain22.gif 
	frame	data/chars/shura/ppain2.gif
      frame	data/chars/shura/ppain22.gif 
	frame	data/chars/shura/ppain2.gif
      frame	data/chars/shura/ppain22.gif 
	frame	data/chars/shura/ppain2.gif
      frame	data/chars/shura/ppain22.gif 
	frame	data/chars/shura/ppain2.gif
      frame	data/chars/shura/ppain22.gif 
	frame	data/chars/shura/ppain2.gif
      frame	data/chars/shura/ppain22.gif 
	frame	data/chars/shura/ppain2.gif
      frame	data/chars/shura/ppain22.gif 
	frame	data/chars/shura/ppain2.gif
      frame	data/chars/shura/ppain22.gif 
	frame	data/chars/shura/ppain2.gif
      frame	data/chars/shura/ppain22.gif
      frame	data/chars/shura/ppain2.gif
      frame	data/chars/shura/ppain22.gif
      frame	data/chars/shura/ppain2.gif
	delay   40
	frame	data/chars/shura/ppain22.gif
      delay   10
      @cmd    degravity -0.27
      offset	95 120
	frame	data/chars/shura/fall04.gif
	frame	data/chars/shura/fall04.gif
	delay   20
	frame	data/chars/shura/fall04.gif

anim burn
	loop	0
      delay   6
	offset	110 170
      landframe 15
      @cmd    degravity 0
      @cmd    spawnbind "EFlame" -16 47 1
      frame	data/chars/shura/burn01.gif
      sound	data/sounds/bur.wav
	frame	data/chars/shura/burn1.gif
      frame	data/chars/shura/burn01.gif
	frame	data/chars/shura/burn1.gif
	frame	data/chars/shura/burn02.gif
	frame	data/chars/shura/burn2.gif
      frame	data/chars/shura/burn02.gif
	frame	data/chars/shura/burn2.gif
      frame	data/chars/shura/burn03.gif
      frame	data/chars/shura/burn3.gif
	frame	data/chars/shura/burn03.gif
      frame	data/chars/shura/burn3.gif
      frame	data/chars/shura/burn03.gif
      frame	data/chars/shura/burn3.gif
      delay   40
	frame	data/chars/shura/burn03.gif
      @cmd    degravity -0.27
      offset	95 120
      delay   7
	frame	data/chars/shura/burn4.gif
      frame	data/chars/shura/burn04.gif
      frame	data/chars/shura/burn4.gif
	frame	data/chars/shura/fall04.gif

anim rise
	loop	0
	offset	95 120
	delay	7
	frame	data/chars/shura/rise1.gif
	frame	data/chars/shura/rise2.gif
	frame	data/chars/shura/rise3.gif
	frame	data/chars/shura/rise4.gif

anim riseb
	loop	0
	offset	95 120
      delay   25
	frame	data/chars/shura/fall04.gif
	delay	7
	frame	data/chars/shura/rise1.gif
	frame	data/chars/shura/rise2.gif
	frame	data/chars/shura/rise3.gif
	frame	data/chars/shura/rise4.gif

anim BLOCK
      loop	0
	delay	5
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/shura/bl1.gif
      frame	data/chars/shura/bl1.gif


anim BLOCKPAIN
      loop	0
	delay	2
	bbox	50 78 47 80
      offset	73 170
	frame	data/chars/shura/bl1.gif
      offset	70 170
      frame	data/chars/shura/bl1.gif
      offset	67 170
      frame	data/chars/shura/bl1.gif
      offset	70 170
      frame	data/chars/shura/bl1.gif
      delay	3
      move -4
      frame	data/chars/shura/bl2.gif
      frame	data/chars/shura/bl2.gif
      frame	data/chars/shura/bl2.gif
      frame	data/chars/shura/bl2.gif
      frame	data/chars/shura/bl2.gif
      

anim attack1
      loop	0
	delay	1
      offset	70 170
      bbox	50 78 47 80
      @cmd ani0020 openborconstant("ANI_FOLLOW2") openborconstant("ANI_PAIN2")
      @cmd ani0020 openborconstant("ANI_FOLLOW3") openborconstant("ANI_FOLLOW8")
      sound	data/sounds/air6.wav
      frame	data/chars/shura/a1.gif
	frame	data/chars/shura/a2.gif
      delay	7
      attack  75 85 60 40 5 0
	frame	data/chars/shura/a3.gif
      delay	5
      attack  0 0 0 0 0 0
	frame	data/chars/shura/a3.gif
      frame	data/chars/shura/a2.gif

anim attack2
      loop	0
	delay	2
      offset	70 170
      bbox	50 78 47 80
      sound	data/sounds/air6.wav
      frame	data/chars/shura/a1.gif
	frame	data/chars/shura/a2.gif
      sound	data/chars/shura/at3.wav
      delay	7
      attack  75 85 60 40 5 0
	frame	data/chars/shura/a3.gif
      delay	5
      attack  0 0 0 0 0 0
	frame	data/chars/shura/a3.gif
      frame	data/chars/shura/a2.gif

anim attack3
	loop	0
	delay	5
      offset	70 170
      bbox	50 78 47 80
      hitfx   data/sounds/beat3.wav
      sound	data/sounds/air5.wav
      frame	data/chars/shura/a2.gif
	frame	data/chars/shura/aaaaaa2.gif
      delay	7
      sound	data/chars/fuuma/at4.wav
      attack2  75 85 60 40 5 0
	frame	data/chars/shura/aaaaaa3.gif
      attack2  0 0 0 0 0 0
      frame	data/chars/shura/aaaaaa4.gif
	frame	data/chars/shura/aaaaaa4.gif
      frame	data/chars/shura/aaaaaa1.gif


anim attack4
	loop	0
	delay	2
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      move 2
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air5.wav
      frame	data/chars/shura/aaa1.gif
      frame	data/chars/shura/aaa1.gif
      sound	data/chars/shura/at2.wav
      frame	data/chars/shura/aaa2.gif
      frame	data/chars/shura/aaa3.gif
      attack  80 70 42 50 15 1 0 0 10
      frame	data/chars/shura/aaa4.gif
      move 1
      delay	3
      frame	data/chars/shura/aaa5.gif
      delay	10
	attack	0 0 0 0 0 0
      frame	data/chars/shura/aaa5.gif
      frame	data/chars/shura/aaa5.gif
      move 0
      delay	7
      frame	data/chars/shura/a2.gif

anim  special
      loop	0
	delay	9
      offset	70 170
      jumpframe 1 3.5 0 0 dus
      landframe 11 dus
      frame	data/chars/shura/j1.gif
      sound	data/sounds/jump.wav
      delay	8
      frame	data/chars/shura/j2.gif
      sound	data/chars/shura/select.wav
      frame	data/chars/shura/j2.gif
      frame	data/chars/shura/jaf5.gif
      sound	data/sounds/air3.wav
      attack  1 100 75 50 15 1 1 0 30
      frame	data/chars/shura/jaa3.gif 
      attack	0 0 0 0 0 0
      frame	data/chars/shura/jaf1.gif 
      frame	data/chars/shura/jaf2.gif
      sound	data/sounds/air3.wav
      attack  90 100 75 50 15 1 1 0 20
      frame	data/chars/shura/jaf3.gif
      attack	0 0 0 0 0 0
      frame	data/chars/shura/jaf4.gif
      frame	data/chars/shura/jaf5.gif
      delay	20
      frame	data/chars/shura/j2.gif
      delay	6
      sound	data/sounds/step.wav
      frame	data/chars/shura/j1.gif
      frame	data/chars/shura/j1.gif

anim JUMPDELAY
      loop	0
	delay	6
      offset	70 170
      bbox	50 78 47 80
      frame	data/chars/shura/j1.gif

anim JUMPLAND
      loop	0
	delay	4
      offset	70 170
      bbox	50 78 47 80
      sound	data/sounds/step.wav
      frame	data/chars/shura/j1.gif
      frame	data/chars/shura/j1.gif

anim jump
	loop	0
	delay	4
      offset	70 170
      bbox	50 68 47 80
      cancel 1 12 0 A2 freespecial4
      frame	data/chars/shura/j2.gif
      frame	data/chars/shura/j2.gif
      frame	data/chars/shura/j2.gif
      frame	data/chars/shura/j2.gif
      frame	data/chars/shura/j2.gif
      frame	data/chars/shura/j3.gif
      frame	data/chars/shura/j3.gif
      frame	data/chars/shura/j4.gif
      frame	data/chars/shura/j4.gif
      frame	data/chars/shura/j4.gif
      frame	data/chars/shura/j3.gif
      frame	data/chars/shura/j2.gif
      frame	data/chars/shura/j2.gif

anim FORWARDJUMP
      loop	0
	delay	9
      offset	70 170
      bbox	50 68 47 80
      cancel 1 7 0 A2 freespecial5
      frame	data/chars/shura/j2.gif
      bbox	55 75 40 40
      frame	data/chars/shura/jf1.gif
      frame	data/chars/shura/jf2.gif
      frame	data/chars/shura/jf3.gif
      frame	data/chars/shura/jf4.gif
      frame	data/chars/shura/jf5.gif
      bbox	50 68 47 80
      frame	data/chars/shura/jf6.gif
      frame	data/chars/shura/j2.gif

anim RUNJUMP
      loop	0
	delay	9
      offset	70 170
      bbox	50 68 47 80
      cancel 1 7 0 A2 freespecial6
      frame	data/chars/shura/j2.gif
      bbox	55 75 40 40
      frame	data/chars/shura/jf1.gif
      frame	data/chars/shura/jf2.gif
      frame	data/chars/shura/jf3.gif
      frame	data/chars/shura/jf4.gif
      frame	data/chars/shura/jf5.gif
      bbox	50 68 47 80
      frame	data/chars/shura/jf6.gif
      frame	data/chars/shura/j2.gif

anim jumpattack
	loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      sound	data/chars/shura/at3.wav
      frame	data/chars/shura/jpf1.gif
      attack	75 93 55 45 12 1 0 0 35
      frame	data/chars/shura/jpf2.gif
      frame	data/chars/shura/jpf2.gif
      attack 0 0 0 0 0 0
      frame	data/chars/shura/jpf1.gif
      frame	data/chars/shura/j2.gif


anim JUMPFORWARD
      loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      sound	data/chars/shura/at3.wav
      frame	data/chars/shura/jpf1.gif
      attack	75 93 55 45 12 1 0 0 35
      frame	data/chars/shura/jpf2.gif
      frame	data/chars/shura/jpf2.gif
      attack 0 0 0 0 0 0
      frame	data/chars/shura/jpf1.gif
      frame	data/chars/shura/j2.gif

anim grab
	loop	0
	delay	8
      offset	70 170
      bbox	50 78 47 80
      cancel 0 3 0 A2 freespecial13
      cancel 0 3 0 B J  freespecial23
      frame	data/chars/shura/ga11.gif
      frame	data/chars/shura/ga11.gif
      frame	data/chars/shura/ga11.gif
      frame	data/chars/shura/ga11.gif

anim grabattack
	loop	0
      offset	70 170
      delay	21
      attackone 0
      quakeframe 4 3 6
      hitfx   data/sounds/indirect.wav
      @cmd    slamstart 
      @cmd    position 0 -38 0 -1 1
      sound	data/chars/shura/at5.wav
      frame	data/chars/shura/th1.gif
      delay	10
      @cmd    position 1 -18 27 -1 1
      frame	data/chars/shura/th2.gif
      delay	7
      @cmd    position 2 35 22 -1 1
      attack10 65 88 100 80 5 1 1 1
      frame	data/chars/shura/th3.gif
      @cmd    position 3 50 9 -1 1
      frame	data/chars/shura/th3.gif
      @cmd    position 4 95 -2 -1 1
      frame	data/chars/shura/th3.gif
      @cmd    depost 0
      @cmd    finish 30 2 2 2 0 0
      delay	6
      attack10   0 0 0 0 0 0
      frame	data/chars/shura/th3.gif
      frame	data/chars/shura/ga1.gif

anim grabattack2
      loop	0
      offset	70 170
      delay	16
      attackone 0
      quakeframe 9 5 7
      jumpframe 2 4 2 0 dus
      landframe 10 dus
      hitfx   data/sounds/indirect.wav
      frame	data/chars/shura/grja1.gif
      delay	8
      sound	data/chars/shura/select.wav
      @cmd    slamstart3
      @cmd    position 0 5 20 0 1
      frame	data/chars/shura/grja2.gif 
      @cmd    position 0 5 20 0 1
      sound	data/sounds/beat2.wav
      frame	data/chars/shura/grja31.gif
      frame	data/chars/shura/grja32.gif
      frame	data/chars/shura/grja33.gif
      @cmd    position 1 12 20 0 1
      frame	data/chars/shura/grja4.gif
      @cmd    position 2 7 7 0 1
      frame	data/chars/shura/grja5.gif
      offset	70 165
      @cmd    position 3 5 0 0 1
      sound	data/sounds/beat2.wav
      attack10 65 110 100 45 5 1 1 1
      frame	data/chars/shura/grja61.gif
      @cmd    dasher 3 -3.2 0
      offset	70 160
      frame	data/chars/shura/grja62.gif
      delay	20
      offset	70 155
      @cmd    position 4 5 0 0 1
      frame	data/chars/shura/grja63.gif
      delay	8
      frame	data/chars/shura/grja6.gif
      frame	data/chars/shura/grja6.gif
      @cmd    depost 0
      @cmd    finish 30 2 1.5 1.2 0 1
      delay	2
      offset	70 168
      attack10   0 0 0 0 0 0
      frame	data/chars/shura/jaf5.gif
      frame	data/chars/shura/jaf5.gif
      @cmd    anichange "ANI_FOLLOW11"
      frame	data/chars/shura/jaf5.gif

anim  grabbackward
      loop	0
      offset	70 170
      delay	19
      attackone 0
      quakeframe 4 3 6
      flipframe 0
      hitfx   data/sounds/indirect.wav
      @cmd    slamstart 
      @cmd    position 0 -38 0 -1 1
      sound	data/chars/shura/at5.wav
      frame	data/chars/shura/th1.gif
      delay	9
      @cmd    position 1 -18 27 -1 1
      frame	data/chars/shura/th2.gif
      delay	7
      @cmd    position 2 35 22 -1 1
      attack10 65 88 100 80 5 1 1 1
      frame	data/chars/shura/th3.gif
      @cmd    position 3 50 9 -1 1
      frame	data/chars/shura/th3.gif
      @cmd    position 4 95 -2 -1 1
      frame	data/chars/shura/th3.gif
      @cmd    depost 0
      @cmd    finish 30 2 2 2 0 0
      delay	6
      attack10   0 0 0 0 0 0
      frame	data/chars/shura/th3.gif
      frame	data/chars/shura/ga1.gif

anim  freespecial
	loop	0
	delay	5
      offset	70 170
      bbox	50 78 47 80
      hitfx   data/sounds/beat3.wav
      @cmd ani0020 openborconstant("ANI_FOLLOW1") openborconstant("ANI_PAIN2")
      cancel 6 7 1 A2 freespecial21
      cancel 6 7 1 A freespecial22
      sound	data/chars/shura/at3.wav
      frame	data/chars/shura/aaaa1.gif
	frame	data/chars/shura/aaaa2.gif
      sound	data/sounds/air5.wav
      delay	8
      attack2  75 95 65 40 5 0
	frame	data/chars/shura/aaaa3.gif
      delay	6
      attack2  0 0 0 0 0 0
      frame	data/chars/shura/aaaa3.gif
	frame	data/chars/shura/aaaa2.gif
      frame	data/chars/shura/aaaa1.gif
      delay	1
      frame	data/chars/shura/idle.gif

anim follow1
      loop	0
	delay	7
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      range -45 180
      rangez -45 45
      sound	data/sounds/air5.wav
      hitfx   data/sounds/beat2.wav
      frame	data/chars/shura/aaaaa1.gif
	frame	data/chars/shura/aaaaa2.gif
      sound	data/chars/shura/at1.wav
      blast  75 95 75 45 15 0 0 12
	frame	data/chars/shura/aaaaa3.gif
	frame	data/chars/shura/aaaaa4.gif
      blast	0 0 0 0 0 0
      frame	data/chars/shura/aaaaa5.gif

anim follow2
      loop	0
      range 0 115
      rangez -40 40
      delay	2
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      move 2
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air5.wav
      frame	data/chars/shura/aaa1.gif
      frame	data/chars/shura/aaa1.gif
      sound	data/chars/shura/at2.wav
      frame	data/chars/shura/aaa2.gif
      frame	data/chars/shura/aaa3.gif
      attack  80 70 42 50 15 1 0 0 10
      frame	data/chars/shura/aaa4.gif
      move 1
      delay	3
      frame	data/chars/shura/aaa5.gif
      delay	10
	attack	0 0 0 0 0 0
      frame	data/chars/shura/aaa5.gif
      frame	data/chars/shura/aaa5.gif
      move 0
      delay	7
      frame	data/chars/shura/a2.gif

anim follow3
      loop	0
      range 10 70
      rangez -5 20
      delay	7
      offset	70 170
      bbox	50 78 47 80
      attackone 1
      otg 2
      cancel 4 6 1 A freespecial8
      frame	data/chars/shura/a1.gif
      frame	data/chars/shura/get2.gif
      attack3  110 150 30 20 10 0
      forcedirection -1
      frame	data/chars/shura/get3.gif
      attack3  0 0 0 0 0 0
      frame	data/chars/shura/get3.gif
      frame	data/chars/shura/get2.gif
      frame	data/chars/shura/get1.gif
      frame	data/chars/shura/get1.gif

anim  freespecial2
      loop	0
	delay	18
      offset	70 170
      followcond 1
      followanim 6
      jumpframe 1 0 4
      hitfx   data/sounds/beat2.wav
      sound	data/chars/shura/at7.wav
      frame	data/chars/shura/j1.gif
      delay	2
	frame	data/chars/shura/fsp1.gif
	frame	data/chars/shura/fsp1.gif
      attack12  75 85 30 45 13 0 0 0 39
      forcedirection -1
      nokill 1
      bbox	50 78 30 80
	frame	data/chars/shura/fsp2.gif
      frame	data/chars/shura/fsp2.gif
      frame	data/chars/shura/fsp3.gif
	frame	data/chars/shura/fsp3.gif
      frame	data/chars/shura/fsp1.gif
      frame	data/chars/shura/fsp1.gif
	frame	data/chars/shura/fsp2.gif
      frame	data/chars/shura/fsp2.gif
      frame	data/chars/shura/fsp3.gif
	frame	data/chars/shura/fsp3.gif
      frame	data/chars/shura/fsp1.gif
      frame	data/chars/shura/fsp1.gif
	frame	data/chars/shura/fsp2.gif
      frame	data/chars/shura/fsp2.gif
      frame	data/chars/shura/fsp3.gif
	frame	data/chars/shura/fsp3.gif
      frame	data/chars/shura/fsp1.gif
      frame	data/chars/shura/fsp1.gif
	frame	data/chars/shura/fsp2.gif
      frame	data/chars/shura/fsp2.gif
      frame	data/chars/shura/fsp3.gif
	frame	data/chars/shura/fsp3.gif
      frame	data/chars/shura/fsp1.gif
      frame	data/chars/shura/fsp1.gif
	frame	data/chars/shura/fsp2.gif
      frame	data/chars/shura/fsp2.gif
      frame	data/chars/shura/fsp3.gif
	frame	data/chars/shura/fsp3.gif
      
      

anim follow6
      loop	0
	delay	4
      offset	70 170
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      jumpframe 0 0 3
      frame	data/chars/shura/fsp4.gif
      frame	data/chars/shura/fsp4.gif
	frame	data/chars/shura/fsp4.gif
      frame	data/chars/shura/fsp4.gif
      frame	data/chars/shura/fsp4.gif
      frame	data/chars/shura/fsp5.gif
      attack  75 85 60 40 15 1 0 0 46
      forcedirection -1
	frame	data/chars/shura/fsp5.gif
      frame	data/chars/shura/fsp6.gif
      frame	data/chars/shura/fsp7.gif
      frame	data/chars/shura/fsp8.gif
      attack  0 0 0 0 0 0
      frame	data/chars/shura/fsp9.gif
      frame	data/chars/shura/a2.gif

anim  freespecial3
      loop	0
	delay	9
      offset	70 170
      followcond 1
      followanim 7
      flipframe 0
      jumpframe 2 0 4
      hitfx   data/sounds/go.wav
      frame	data/chars/shura/j1.gif
      delay	12
      sound	data/chars/shura/at6.wav
      frame	data/chars/shura/fsk1.gif
      delay	2
      bbox	60 78 30 80
	frame	data/chars/shura/fsk2.gif
	frame	data/chars/shura/fsk2.gif
      attack12  85 85 30 45 2 0 1 1
      noreflect 1
      nokill 1
	frame	data/chars/shura/fsk3.gif
      frame	data/chars/shura/fsk3.gif
      frame	data/chars/shura/fsk4.gif
	frame	data/chars/shura/fsk4.gif
      frame	data/chars/shura/fsk2.gif
      frame	data/chars/shura/fsk2.gif
	frame	data/chars/shura/fsk3.gif
      frame	data/chars/shura/fsk3.gif
      frame	data/chars/shura/fsk4.gif
	frame	data/chars/shura/fsk4.gif
      frame	data/chars/shura/fsk2.gif
      frame	data/chars/shura/fsk2.gif
	frame	data/chars/shura/fsk3.gif
      frame	data/chars/shura/fsk3.gif
      frame	data/chars/shura/fsk4.gif
	frame	data/chars/shura/fsk4.gif
      frame	data/chars/shura/fsk2.gif
      frame	data/chars/shura/fsk2.gif
	frame	data/chars/shura/fsk3.gif
      frame	data/chars/shura/fsk3.gif
      frame	data/chars/shura/fsk4.gif
	frame	data/chars/shura/fsk4.gif
      frame	data/chars/shura/fsk2.gif
      frame	data/chars/shura/fsk2.gif
	frame	data/chars/shura/fsk3.gif
      frame	data/chars/shura/fsk3.gif
      frame	data/chars/shura/fsk4.gif
	frame	data/chars/shura/fsk4.gif

anim follow7
      loop	0
	delay	5
      followcond 1
      followanim 10
      offset	70 170
      hitfx   data/sounds/beat2.wav
      jumpframe 0 0 2
      frame	data/chars/shura/fsk5.gif
      sound	data/sounds/air3.wav
      frame	data/chars/shura/fsk6.gif
	frame	data/chars/shura/fsk7.gif
      delay	2
      attack  70 85 65 40 25 1 0 0 45
	frame	data/chars/shura/fsk8.gif
      frame	data/chars/shura/fsk9.gif
      frame	data/chars/shura/fsk10.gif
      attack  0 0 0 0 0 0
	frame	data/chars/shura/fsk11.gif
      frame	data/chars/shura/fsk12.gif
      frame	data/chars/shura/fsk13.gif
      frame	data/chars/shura/fsk14.gif
      frame	data/chars/shura/fsk15.gif
      frame	data/chars/shura/a2.gif

anim follow10
      loop	0
	delay	3
      offset	70 170
      hitfx   data/sounds/beat2.wav
      jumpframe 12 4 -2
      landframe 20 dus
      frame	data/chars/shura/fsk8.gif
      frame	data/chars/shura/fsk9.gif
      sound	data/sounds/air3.wav
      attack  70 85 65 40 25 1 0 0 45
      frame	data/chars/shura/fsk10.gif
	frame	data/chars/shura/fsk11.gif
      attack  0 0 0 0 0 0
      frame	data/chars/shura/fsk12.gif
      frame	data/chars/shura/fsk13.gif
      frame	data/chars/shura/fsk14.gif
      frame	data/chars/shura/fsk15.gif
      frame	data/chars/shura/fsk15.gif
      frame	data/chars/shura/a2.gif
      frame	data/chars/shura/a2.gif
      frame	data/chars/shura/idle.gif
	delay	9
      frame	data/chars/shura/j2.gif
      frame	data/chars/shura/jf6.gif
      frame	data/chars/shura/jf5.gif
      frame	data/chars/shura/jf4.gif
      frame	data/chars/shura/jf3.gif
      frame	data/chars/shura/jf2.gif
      frame	data/chars/shura/jf1.gif
      delay	40
      frame	data/chars/shura/j2.gif
      delay	10
      sound	data/sounds/step.wav
      frame	data/chars/shura/j1.gif


anim  freespecial4
      loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      sound	data/chars/shura/at1.wav
      frame	data/chars/shura/jaf1.gif
      frame	data/chars/shura/jaf2.gif
      attack	70 85 80 45 12 1 0 0 35
      frame	data/chars/shura/jaf3.gif
      attack 0 0 0 0 0 0
      frame	data/chars/shura/jaf4.gif
      frame	data/chars/shura/jaf5.gif
      frame	data/chars/shura/j2.gif


anim  freespecial5
      loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      jumpframe 0 0 1.5
      sound	data/chars/shura/at1.wav
      frame	data/chars/shura/ja1.gif
      attack	75 93 70 45 12 1 0 0 35
      frame	data/chars/shura/ja3.gif
      frame	data/chars/shura/ja3.gif
      attack 0 0 0 0 0 0
      delay	10
      frame	data/chars/shura/ja1.gif
      frame	data/chars/shura/j2.gif


anim  freespecial6
      loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      jumpframe 0 0 3
      sound	data/chars/shura/at1.wav
      frame	data/chars/shura/ja1.gif
      attack	75 93 70 45 12 1 0 0 35
      frame	data/chars/shura/ja3.gif
      frame	data/chars/shura/ja3.gif
      attack 0 0 0 0 0 0
      delay	10
      frame	data/chars/shura/ja1.gif
      frame	data/chars/shura/j2.gif


anim  freespecial7
      loop	0
	delay	3
      offset	70 170
      bbox	50 78 47 80
      move 4
      hitflash  ffla
      sound	data/sounds/air3.wav
      hitfx   data/sounds/beat2.wav
      frame	data/chars/shura/raa1.gif
      frame	data/chars/shura/raa1.gif
      sound	data/chars/shura/select.wav
      attack 80 90 23 40 15 1 0 0 25
      dropv 3 3
      frame	data/chars/shura/raa2.gif
      frame	data/chars/shura/raa2.gif
      delay	2
      move 3
      attack 0 0 0 0 0 0
	frame	data/chars/shura/raa3.gif
      attack 80 90 62 40 15 1 0 0 23
      dropv 3 3
      frame	data/chars/shura/raa3.gif
      frame	data/chars/shura/raa3.gif
      frame	data/chars/shura/raa3.gif
      frame	data/chars/shura/raa3.gif
      attack 0 0 0 0 0 0
      frame	data/chars/shura/raa3.gif
	delay	3
	frame	data/chars/shura/raa4.gif
      frame	data/chars/shura/raa4.gif
      frame	data/chars/shura/raa5.gif
      frame	data/chars/shura/raa5.gif
	delay	10
	frame	data/chars/shura/raa5.gif

anim  freespecial8
      loop	0
      delay	8
      offset	70 170
      bbox	50 78 47 80
      attackone 1
      otg 2
      frame	data/chars/shura/get1.gif
      frame	data/chars/shura/get1.gif
      frame	data/chars/shura/get2.gif
      attack3  110 150 30 20 10 0
      forcedirection -1
      frame	data/chars/shura/get3.gif
      attack3  0 0 0 0 0 0
      frame	data/chars/shura/get3.gif
      frame	data/chars/shura/get2.gif
      frame	data/chars/shura/get1.gif
      frame	data/chars/shura/a1.gif

anim  freespecial9
      loop	0
	delay	3
      offset	70 170
      bbox	50 78 47 80
      movez -2
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/shura/raa1.gif
      frame	data/chars/shura/raa1.gif
      sound	data/chars/shura/select.wav
      attack 80 90 23 40 15 1 0 0 25
      dropv 3 3
      frame	data/chars/shura/raa2.gif
      frame	data/chars/shura/raa2.gif
      attack 0 0 0 0 0 0
      delay	2
      movez -1
	frame	data/chars/shura/raa3.gif
      attack 80 90 62 40 15 1 0 0 23
      dropv 3 3
      frame	data/chars/shura/raa3.gif
      frame	data/chars/shura/raa3.gif
      frame	data/chars/shura/raa3.gif
      frame	data/chars/shura/raa3.gif
      attack 0 0 0 0 0 0
      frame	data/chars/shura/raa3.gif
	delay	3
	frame	data/chars/shura/raa4.gif
      frame	data/chars/shura/raa4.gif
      frame	data/chars/shura/raa5.gif
      frame	data/chars/shura/raa5.gif
	delay	10
	frame	data/chars/shura/raa5.gif


anim  freespecial10
      loop	0
      delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      movez -2
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/shura/aa1.gif
      frame	data/chars/shura/aa2.gif
      sound	data/chars/shura/at3.wav
      frame	data/chars/shura/aa3.gif
      attack4 75 90 19 40 15 1 0 0 25 
      dropv 0 0
      frame	data/chars/shura/aa4.gif
      delay	2
      movez -1
	frame	data/chars/shura/aa4.gif
      attack4 0 0 0 0 0 0
      frame	data/chars/shura/aa5.gif
      attack4 80 90 62 40 15 1 0 0 23 
      dropv 0 0
      frame	data/chars/shura/aa5.gif
      frame	data/chars/shura/aa5.gif
	frame	data/chars/shura/aa5.gif
	delay	3
      frame	data/chars/shura/aa5.gif
      attack4 0 0 0 0 0 0
      frame	data/chars/shura/aa5.gif
      frame	data/chars/shura/aa5.gif
      frame	data/chars/shura/a1.gif
      frame	data/chars/shura/a1.gif
      move 0
      delay	5
      frame	data/chars/shura/a1.gif

anim  freespecial11
      loop	0
	delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      movez 2
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/shura/raa1.gif
      frame	data/chars/shura/raa1.gif
      sound	data/chars/shura/select.wav
      attack 80 90 23 40 15 1 0 0 25
      dropv 3 3
      frame	data/chars/shura/raa2.gif
      frame	data/chars/shura/raa2.gif
      attack 0 0 0 0 0 0
      delay	2
      movez 1
	frame	data/chars/shura/raa3.gif
      attack 80 90 62 40 15 1 0 0 23
      dropv 3 3
      frame	data/chars/shura/raa3.gif
      frame	data/chars/shura/raa3.gif
      frame	data/chars/shura/raa3.gif
      frame	data/chars/shura/raa3.gif
      attack 0 0 0 0 0 0
      frame	data/chars/shura/raa3.gif
	delay	3
	frame	data/chars/shura/raa4.gif
      frame	data/chars/shura/raa4.gif
      frame	data/chars/shura/raa5.gif
      frame	data/chars/shura/raa5.gif
	delay	10
	frame	data/chars/shura/raa5.gif


anim  freespecial12
      loop	0
      delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      movez 2
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/shura/aa1.gif
      frame	data/chars/shura/aa2.gif
      sound	data/chars/shura/at3.wav
      frame	data/chars/shura/aa3.gif
      attack4 75 90 19 40 15 1 0 0 25 
      dropv 0 0
      frame	data/chars/shura/aa4.gif
      delay	2
      movez 1
	frame	data/chars/shura/aa4.gif
      attack4 0 0 0 0 0 0
      frame	data/chars/shura/aa5.gif
      attack4 80 90 62 40 15 1 0 0 23 
      dropv 0 0
      frame	data/chars/shura/aa5.gif
      frame	data/chars/shura/aa5.gif
	frame	data/chars/shura/aa5.gif
	delay	3
      frame	data/chars/shura/aa5.gif
      attack4 0 0 0 0 0 0
      frame	data/chars/shura/aa5.gif
      frame	data/chars/shura/aa5.gif
      frame	data/chars/shura/a1.gif
      frame	data/chars/shura/a1.gif
      move 0
      delay	5
      frame	data/chars/shura/a1.gif

anim freespecial13
	loop	0
	delay	4
      offset	70 170
      @cmd forceanim openborconstant("ANI_FOLLOW2")
      @cmd bind 1 40 -1 0 -1
      frame	data/chars/shura/ga2.gif
      sound	data/sounds/beat1.wav
      frame	data/chars/shura/ga3.gif
      @cmd    spawn01 "flas" 60 0 1
      @cmd    hurt2 5
      frame	data/chars/shura/ga4.gif
      delay	14
      frame	data/chars/shura/ga4.gif
      delay	5
      frame	data/chars/shura/ga3.gif
      frame	data/chars/shura/ga2.gif
      @cmd    anichange "ANI_FOLLOW4"
      frame	data/chars/shura/ga2.gif

anim freespecial14
	loop	0
	delay	4
      offset	70 170
      @cmd bind 0 40 -1 0 -1
      frame	data/chars/shura/ga2.gif
      sound	data/sounds/beat1.wav
      frame	data/chars/shura/ga3.gif
      @cmd    spawn01 "flas" 60 0 1
      @cmd    hurt2 5
      frame	data/chars/shura/ga4.gif
      delay	14
      frame	data/chars/shura/ga4.gif
      delay	5
      frame	data/chars/shura/ga3.gif
      frame	data/chars/shura/ga2.gif
      @cmd    anichange "ANI_FOLLOW5"
      frame	data/chars/shura/ga2.gif

anim freespecial15
	loop	0
	delay	4
      offset	70 170
      @cmd bind 0 40 -1 0 -1
      frame	data/chars/shura/ga2.gif
      sound	data/sounds/beat1.wav
      frame	data/chars/shura/ga3.gif
      @cmd    spawn01 "flas" 60 0 1
      @cmd    hurt3 10  
      frame	data/chars/shura/ga4.gif
      delay	25
      frame	data/chars/shura/ga4.gif
      delay	6
      frame	data/chars/shura/ga3.gif
      frame	data/chars/shura/ga2.gif

anim follow4
      loop	1
	delay	6
      offset	70 170
      cancel 0 3 0 A2 freespecial14
      @cmd bind 1 40 -1 0 -1
      @cmd forceanim openborconstant("ANI_FOLLOW2")
      cancel 0 3 0 A freespecial16
      cancel 0 3 0 J freespecial17
      cancel 0 3 0 B J freespecial23
      frame	data/chars/shura/ga11.gif
      frame	data/chars/shura/ga11.gif
      frame	data/chars/shura/ga11.gif
      frame	data/chars/shura/ga11.gif

anim follow5
      loop	1
	delay	6
      offset	70 170
      cancel 0 3 0 A2 freespecial15
      @cmd bind 1 40 -1 0 -1
      @cmd forceanim openborconstant("ANI_FOLLOW2")
      cancel 0 3 0 A freespecial16
      cancel 0 3 0 J freespecial17
      cancel 0 3 0 B J freespecial23
      frame	data/chars/shura/ga11.gif
      frame	data/chars/shura/ga11.gif
      frame	data/chars/shura/ga11.gif
      frame	data/chars/shura/ga11.gif

anim freespecial16
	loop	0
      offset	70 170
      delay	21
      attackone 0
      quakeframe 4 3 6
      hitfx   data/sounds/indirect.wav
      @cmd    slamstart2 
      @cmd    position 0 -38 0 -1 1
      @cmd    keyflip
      sound	data/chars/shura/at5.wav
      frame	data/chars/shura/th1.gif
      delay	10
      @cmd    position 1 -18 27 -1 1
      frame	data/chars/shura/th2.gif
      delay	7
      @cmd    position 2 35 22 -1 1
      attack10 65 88 100 80 5 1 1 1
      frame	data/chars/shura/th3.gif
      @cmd    position 3 50 9 -1 1
      frame	data/chars/shura/th3.gif
      @cmd    position 4 95 -2 -1 1
      frame	data/chars/shura/th3.gif
      @cmd    depost 0
      @cmd    finish 30 2 2 2 0 0
      delay	6
      attack10   0 0 0 0 0 0
      frame	data/chars/shura/th3.gif
      frame	data/chars/shura/ga1.gif

anim freespecial17
      loop	0
      offset	70 170
      delay	16
      attackone 0
      quakeframe 9 5 7
      jumpframe 2 4 2 0 dus
      landframe 10 dus
      hitfx   data/sounds/indirect.wav
      frame	data/chars/shura/grja1.gif
      delay	8
      sound	data/chars/shura/select.wav
      @cmd    slamstart4
      @cmd    position 0 5 20 0 1
      frame	data/chars/shura/grja2.gif
      @cmd    position 0 5 20 0 1
      sound	data/sounds/beat2.wav
      frame	data/chars/shura/grja31.gif
      frame	data/chars/shura/grja32.gif
      frame	data/chars/shura/grja33.gif
      @cmd    position 1 12 20 0 1
      frame	data/chars/shura/grja4.gif
      @cmd    position 2 7 7 0 1
      frame	data/chars/shura/grja5.gif
      offset	70 165
      @cmd    position 3 5 0 0 1
      sound	data/sounds/beat2.wav
      attack10 65 110 100 45 5 1 1 1
      frame	data/chars/shura/grja61.gif
      @cmd    dasher 3 -3.2 0
      offset	70 160
      frame	data/chars/shura/grja62.gif
      delay	20
      offset	70 155
      @cmd    position 4 5 0 0 1
      frame	data/chars/shura/grja63.gif
      delay	8
      frame	data/chars/shura/grja6.gif
      frame	data/chars/shura/grja6.gif
      @cmd    depost 0
      @cmd    finish 30 2 1.5 1.2 0 1
      delay	2
      offset	70 168
      attack10   0 0 0 0 0 0
      frame	data/chars/shura/jaf5.gif
      frame	data/chars/shura/jaf5.gif
      @cmd    anichange "ANI_FOLLOW11"
      frame	data/chars/shura/jaf5.gif

anim freespecial18
      loop	0
      delay	14
      offset	70 170
      jumpframe 1 2 3 0 dus
      landframe 18 dus
      sound	data/chars/shura/at8.wav
      frame	data/chars/shura/j1.gif
      delay	5
      frame	data/chars/shura/j2.gif
      delay	6
      frame	data/chars/shura/j3.gif
      @cmd    degravity 1
      sound	data/sounds/air3.wav
      frame	data/chars/shura/fskk1.gif
      attack	90 85 73 45 13 1 0 0 30
      dropv 3 2
      nokill 1
      forcedirection -1
      frame	data/chars/shura/fskk2.gif
      delay	4
      frame	data/chars/shura/fskk3.gif
      attack	0 0 0 0 0 0
      frame	data/chars/shura/fskk4.gif
      delay	6
      frame	data/chars/shura/fskk5.gif
      attack4	93 93 70 45 15 1 0 0 20
      dropv 2 1
      nokill 0
      forcedirection -1
      frame	data/chars/shura/fskk6.gif
      sound	data/sounds/air3.wav
      frame	data/chars/shura/fskk7.gif
      @cmd    degravity 0
      attack4	0 0 0 0 0 0
      frame	data/chars/shura/fskk8.gif
      frame	data/chars/shura/fskk9.gif
      delay	3
      frame	data/chars/shura/fskk10.gif
      frame	data/chars/shura/fskk11.gif
      frame	data/chars/shura/fskk12.gif
      frame	data/chars/shura/j2.gif
      frame	data/chars/shura/j2.gif
      delay	40
      frame	data/chars/shura/j2.gif
      delay	2
      move 4
      sound	data/sounds/step.wav
      @cmd    degravity -0.27
      frame	data/chars/shura/j1.gif
      frame	data/chars/shura/j1.gif
      frame	data/chars/shura/j1.gif
      frame	data/chars/shura/j1.gif
      frame	data/chars/shura/j1.gif
      frame	data/chars/shura/j1.gif

anim freespecial19
      loop	0
      delay	12
      offset	70 170
      jumpframe 2 13 1 0 du
      landframe 23 du
      hitflash  ffla
      hitfx   data/sounds/beat3.wav
      sound	data/chars/shura/at9.wav
      frame	data/chars/shura/j1.gif
      sound	data/sounds/air3.wav
      frame	data/chars/shura/fsu1.gif
      delay	2
      move 4
      attack15 90 90 40 80 30 1 0 0 45
      dropv 4 1
      frame	data/chars/shura/fsu2.gif
      frame	data/chars/shura/fsu3.gif
      frame	data/chars/shura/fsu4.gif
      frame	data/chars/shura/fsu2.gif
      frame	data/chars/shura/fsu3.gif
      frame	data/chars/shura/fsu4.gif
      frame	data/chars/shura/fsu2.gif
      frame	data/chars/shura/fsu3.gif
      frame	data/chars/shura/fsu4.gif
      move 0
      frame	data/chars/shura/fsu2.gif
      frame	data/chars/shura/fsu3.gif
      frame	data/chars/shura/fsu4.gif
      frame	data/chars/shura/fsu2.gif
      frame	data/chars/shura/fsu3.gif
      frame	data/chars/shura/fsu4.gif
      frame	data/chars/shura/fsu2.gif
      attack15	0 0 0 0 0 0
      frame	data/chars/shura/empty.gif
      frame	data/chars/shura/empty.gif
      frame	data/chars/shura/empty.gif
      @cmd    degravity -30
      frame	data/chars/shura/empty.gif
      delay	500
      shadowcoords 999 999
      frame	data/chars/shura/jf6.gif
      delay	10
      @cmd    degravity -0.27
      sound	data/sounds/step.wav
      frame	data/chars/shura/j1.gif

anim  freespecial20
      loop	0
	delay	15
      offset	70 170
      followcond 1
      followanim 8
      flipframe 0
      jumpframe 3 2 4 0 dus
      landframe 19 dus
      hitfx   data/sounds/beat2.wav
      frame	data/chars/shura/grja2.gif
      delay	7
      sound	data/chars/shura/at10.wav
      frame	data/chars/shura/grja1.gif
      frame	data/chars/shura/grja2.gif
      delay	3
      @cmd    degravity 1
      frame	data/chars/shura/grja4.gif
      @cmd    degravity 0
      frame	data/chars/shura/grja4.gif
      frame	data/chars/shura/grja4.gif
      delay	2
      attack  70 80 24 50 13 0 0 0 40
      nokill 1
      frame	data/chars/shura/grja3.gif
      frame	data/chars/shura/grja3.gif
      frame	data/chars/shura/grja3.gif
      frame	data/chars/shura/grja3.gif
      frame	data/chars/shura/grja3.gif
      frame	data/chars/shura/grja3.gif
      frame	data/chars/shura/grja3.gif
      frame	data/chars/shura/grja3.gif
      frame	data/chars/shura/grja3.gif 
      frame	data/chars/shura/grja3.gif
      frame	data/chars/shura/grja4.gif
      frame	data/chars/shura/j3.gif
      attack  0 0 0 0 0 0
      delay	40
      frame	data/chars/shura/j2.gif
      delay	2
      move 4
      sound	data/sounds/step.wav
      @cmd    degravity -0.27
      frame	data/chars/shura/j1.gif
      frame	data/chars/shura/j1.gif
      frame	data/chars/shura/j1.gif
      frame	data/chars/shura/j1.gif

anim  follow8
      loop	0
	delay	5
      offset	70 170
      followcond 1
      followanim 9
      landframe 7 dus
      hitfx   data/sounds/beat2.wav
      frame	data/chars/shura/grja4.gif
      @cmd    degravity -27
      frame	data/chars/shura/grja4.gif
      frame	data/chars/shura/j3.gif
      frame	data/chars/shura/j3.gif
      attack  70 80 24 50 13 1 0 0 40
      frame	data/chars/shura/grja55.gif
      frame	data/chars/shura/grja55.gif
      delay	40
      frame	data/chars/shura/j3.gif
      delay	10
      sound	data/sounds/step.wav
      @cmd    degravity -0.27
      frame	data/chars/shura/j1.gif

anim  follow9
      loop	0
	delay	6
      offset	70 170
      jumpframe 2 3 -2
      landframe 10 dus
      @cmd    degravity -0.27
      frame	data/chars/shura/grja55.gif
      frame	data/chars/shura/grja55.gif
      delay	7
      offset	70 170
      frame	data/chars/shura/j2.gif
      frame	data/chars/shura/jf6.gif
      frame	data/chars/shura/jf5.gif
      frame	data/chars/shura/jf4.gif
      frame	data/chars/shura/jf3.gif
      frame	data/chars/shura/jf2.gif
      frame	data/chars/shura/jf1.gif
      delay	40
      frame	data/chars/shura/j2.gif
      delay	10
      sound	data/sounds/step.wav
      @cmd    degravity -0.27
      frame	data/chars/shura/j1.gif

anim freespecial21
      loop	0
	delay	7
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      sound	data/sounds/air5.wav
      hitfx   data/sounds/beat2.wav
      frame	data/chars/shura/aaaaa1.gif
	frame	data/chars/shura/aaaaa2.gif
      sound	data/chars/shura/at1.wav
      blast  75 95 75 45 15 0 0 10
	frame	data/chars/shura/aaaaa3.gif
	frame	data/chars/shura/aaaaa4.gif
      blast	0 0 0 0 0 0
      frame	data/chars/shura/aaaaa5.gif

anim freespecial22
      loop	0
      delay	2
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      move 2
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air5.wav
      frame	data/chars/shura/aaa1.gif
      frame	data/chars/shura/aaa1.gif
      sound	data/chars/shura/at2.wav
      frame	data/chars/shura/aaa2.gif
      frame	data/chars/shura/aaa3.gif
      attack  80 70 42 50 15 1 0 0 10
      frame	data/chars/shura/aaa4.gif
      move 1
      delay	3
      frame	data/chars/shura/aaa5.gif
      delay	10
	attack	0 0 0 0 0 0
      frame	data/chars/shura/aaa5.gif
      frame	data/chars/shura/aaa5.gif
      move 0
      delay	7
      frame	data/chars/shura/a2.gif


anim  follow11
      loop	0
	delay	2
      offset	70 170
      jumpframe 0 1.8 -2
      landframe 4 dus
      frame	data/chars/shura/jaf5.gif
      frame	data/chars/shura/j3.gif
      frame	data/chars/shura/j3.gif
      delay	30
      frame	data/chars/shura/j2.gif
      delay	10
      sound	data/sounds/step.wav
      frame	data/chars/shura/j1.gif

anim freespecial23
      loop	0
	delay	9
      jumpframe 3 3 2
      landframe 9 du
      flipframe 3
      quakeframe 9 5 7
      offset	70 170
      hitfx   data/sounds/indirect.wav
      sound	data/chars/shura/at3.wav
      @cmd    slamstart2
      @cmd    position 31 40 0 0 0
      frame	data/chars/shura/thh1.gif
      delay	8
      frame	data/chars/shura/thh2.gif
      @cmd    position 6 50 0 -1 0
      sound	data/sounds/beat3.wav
      frame	data/chars/shura/thh3.gif
      offset	129 170
      @cmd    position 24 -22 50 0 1
      frame	data/chars/shura/thh4.gif
      @cmd    position 24 -22 40 0 1
      frame	data/chars/shura/thh4.gif
      frame	data/chars/shura/thh4.gif
      @cmd    position 25 -20 40 0 1
      sound	data/chars/shura/select.wav
      frame	data/chars/shura/thh5.gif
      attack10 100 85 50 45 5 1 1 1
      @cmd    position 26 5 30 0 1
      frame	data/chars/shura/thh55.gif
      delay	20
      @cmd    position 27 25 20 0 1
      frame	data/chars/shura/thh6.gif
      attack10	0 0 0 0 0 0
      delay	2
      offset	129 165
      sound	data/sounds/beat2.wav
      @cmd    position 27 30 15 0 1
      frame	data/chars/shura/thh61.gif
      offset	129 160
      frame	data/chars/shura/thh61.gif
      sound	data/sounds/fall.wav
      offset	129 155
      delay	6
      frame	data/chars/shura/thh62.gif
      delay	2
      frame	data/chars/shura/thh63.gif
      frame	data/chars/shura/thh63.gif
      offset	129 160
      frame	data/chars/shura/thh63.gif
      offset	129 165
      frame	data/chars/shura/thh6.gif
      @cmd    depost 0
      @cmd    throw 30 2 1 1 0 1
      offset	70 170
      delay	8
      frame	data/chars/shura/jaf5.gif
      @cmd    anichange "ANI_FOLLOW11"
      frame	data/chars/shura/jaf5.gif







