name	mpowere
health	500
speed	11
type	enemy
shadow  0
throw         5 2
paingrab 1
grabback 1
grabdistance	54
gfxshadow  1
jumpheight 4.0
falldie 2
nodieblink      1
dust du
diesound	data/chars/mpower/die.wav
aimove chase
aimove wander
thold 25
blockodds 1
escapehits 4
bflash bflash
projectilehit   enemy obstacle trap
icon	data/chars/mpower/icon2.gif
hostile player 
candamage player obstacle

animationscript 	data/scripts/ani0020.h

palette   data/chars/mpower/map1.gif

anim spawn
      loop	0
      delay	6
      offset	70 170
      jumpframe 0 0 2
      landframe 7 dus
      quakeframe 7 4 4
      @cmd    degravity -0.27
      hitfx   data/sounds/beat2.wav
      frame	data/chars/mpower/jback1.gif
      sound	data/chars/mpower/at3.wav
      frame	data/chars/mpower/jback1.gif
      frame	data/chars/mpower/jback2.gif
      frame	data/chars/mpower/jback2.gif
      frame	data/chars/mpower/jback3.gif
      frame	data/chars/mpower/jback3.gif
      attack  50 78 47 80 10 1 1 0 10
      delay	40
      frame	data/chars/mpower/j2.gif
      delay	10
      @cmd    degravity 0
      sound	data/sounds/indirect.wav
      frame	data/chars/mpower/j1.gif
      attack  0 0 0 0 0 0 0
      delay	15
      frame	data/chars/mpower/jl3.gif
      delay	10
      frame	data/chars/mpower/j1.gif
      delay	10
      frame	data/chars/mpower/idle1.gif
      frame	data/chars/mpower/idle2.gif
      frame	data/chars/mpower/spawn1.gif
      sound	data/chars/mpower/at77.wav
      frame	data/chars/mpower/spawn2.gif
      frame	data/chars/mpower/spawn3.gif
      frame	data/chars/mpower/spawn4.gif
      frame	data/chars/mpower/spawn4.gif
      frame	data/chars/mpower/spawn4.gif
      frame	data/chars/mpower/spawn5.gif
      frame	data/chars/mpower/spawn6.gif
      sound	data/chars/mpower/at2.wav
      frame	data/chars/mpower/spawn7.gif
      frame	data/chars/mpower/spawn7.gif
      frame	data/chars/mpower/spawn7.gif
      delay	10
      frame	data/chars/mpower/spawn1.gif
      delay	17
      bbox	50 78 47 80
      frame	data/chars/mpower/idle2.gif
      frame	data/chars/mpower/idle1.gif

anim idle
	loop	1
	delay	17
      offset	70 170
      bbox	50 78 47 80
      @cmd    clearL
      frame	data/chars/mpower/idle.gif
      frame	data/chars/mpower/idle1.gif
      frame	data/chars/mpower/idle2.gif
      frame	data/chars/mpower/idle1.gif

anim walk
	loop	1
      delay   14
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/mpower/w1.gif
	frame	data/chars/mpower/w2.gif
	frame	data/chars/mpower/w3.gif
	frame	data/chars/mpower/w4.gif
	frame	data/chars/mpower/w5.gif
	frame	data/chars/mpower/w6.gif

anim BLOCK
      loop	0
	delay	5
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/mpower/bl1.gif
      frame	data/chars/mpower/bl1.gif
      delay	2
      offset	73 170
	frame	data/chars/mpower/bl1.gif
      offset	70 170
      frame	data/chars/mpower/bl1.gif
      offset	67 170
      frame	data/chars/mpower/bl1.gif
      offset	70 170
      frame	data/chars/mpower/bl1.gif
      delay	3
      move -4
      frame	data/chars/mpower/bl1.gif
      frame	data/chars/mpower/bl2.gif
      frame	data/chars/mpower/bl2.gif
      frame	data/chars/mpower/bl3.gif
      frame	data/chars/mpower/bl3.gif

anim grabbed
      loop	0
	delay	5
	offset	70 170
      frame	data/chars/mpower/pain4.gif

anim GRABBEDWALK
      loop	0
	delay	5
	offset	65 186
      frame	data/chars/mpower/pain2.gif

anim follow1
      loop	1
	delay	1
	offset	70 170
      bbox	0 0 0 0
      frame	data/chars/mpower/pain4.gif

anim follow2
      loop	1
	delay	5
	offset	70 170
      frame	data/chars/mpower/pain4.gif

anim follow3
      loop	0
      delay   4
	offset	75 170
	bbox	0 0 0 0
      range 0 90
      rangez -60 60
      move -3
      movez 1
	frame	data/chars/matlock/w5.gif
      frame	data/chars/matlock/w5.gif
	frame	data/chars/matlock/w5.gif
	frame	data/chars/matlock/w4.gif
      bbox	55 78 50 80
      frame	data/chars/matlock/w4.gif
	frame	data/chars/matlock/w4.gif
	frame	data/chars/matlock/w3.gif
      frame	data/chars/matlock/w3.gif
      frame	data/chars/matlock/w3.gif
      frame	data/chars/matlock/w2.gif
      frame	data/chars/matlock/w2.gif
      frame	data/chars/matlock/w2.gif
      movez 0
      frame	data/chars/matlock/w1.gif
      frame	data/chars/matlock/w1.gif
      frame	data/chars/matlock/w1.gif

anim pain
	loop	0
	delay	4
	offset	70 170
      bbox	50 78 47 80
	frame	data/chars/mpower/pain2.gif
      offset	72 170
	frame	data/chars/mpower/pain2.gif
      offset	69 170
	frame	data/chars/mpower/pain2.gif
      offset	71 170
      frame	data/chars/mpower/pain2.gif
      offset	70 170
      frame	data/chars/mpower/pain2.gif

anim pain2
	loop	0
	delay	3
	offset	70 170
      bbox	50 78 47 80
	frame	data/chars/mpower/pain2.gif
      offset	72 170
	frame	data/chars/mpower/pain2.gif
      offset	68 170
	frame	data/chars/mpower/pain2.gif
      offset	72 170
      frame	data/chars/mpower/pain2.gif
      offset	70 170
      frame	data/chars/mpower/pain2.gif
      delay	45
      frame	data/chars/mpower/pain4.gif
      frame	data/chars/mpower/pain4.gif

anim pain3
	loop	0
      delay	5
      offset	95 120
      bbox	40 85 100 35
	frame	data/chars/mpower/fall08.gif

anim pain4
	loop	0
      delay	5
      offset	95 120
	frame	data/chars/mpower/fall08.gif

anim pain12
	loop	0
	delay	2
	offset	70 170
      bbox	50 78 47 80
	frame	data/chars/mpower/pain4.gif
      offset	72 170
	frame	data/chars/mpower/pain4.gif
      offset	68 170
	frame	data/chars/mpower/pain4.gif
      offset	72 170
      frame	data/chars/mpower/pain4.gif
      offset	70 170
      frame	data/chars/mpower/pain4.gif
      delay	3
      move -4
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif

anim pain13
	loop	0
	delay	2
	offset	70 170
      bbox	50 78 47 80
      move -4
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif

anim bpain
	loop	0
	delay	2
	offset	70 170
      bbox	50 78 47 80
      @cmd    spawnbind "EEFlame" -12 41 1
	frame	data/chars/mpower/bpain04.gif
      offset	72 170
	frame	data/chars/mpower/bpain04.gif
      offset	68 170
	frame	data/chars/mpower/bpain4.gif
      offset	72 170
      frame	data/chars/mpower/bpain4.gif
      offset	70 170
      frame	data/chars/mpower/bpain4.gif
      delay	3
      move -4
      frame	data/chars/mpower/bpain02.gif
      frame	data/chars/mpower/bpain02.gif
      frame	data/chars/mpower/bpain2.gif
      frame	data/chars/mpower/bpain2.gif
      frame	data/chars/mpower/bpain02.gif
      frame	data/chars/mpower/bpain02.gif
      frame	data/chars/mpower/bpain2.gif
      frame	data/chars/mpower/bpain2.gif

anim pain7
	loop	0
	delay	4
	offset	70 170
	frame	data/chars/mpower/pain2.gif
      offset	72 170
	frame	data/chars/mpower/pain2.gif
      offset	69 170
	frame	data/chars/mpower/pain2.gif
      offset	71 170
      frame	data/chars/mpower/pain2.gif
      offset	70 170
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain4.gif
      frame	data/chars/mpower/pain4.gif
      frame	data/chars/mpower/pain4.gif
      frame	data/chars/mpower/pain4.gif

anim fall
	loop	0
      delay   10
	offset	110 170
      landframe 6
      @cmd    degravity -0.27
	frame	data/chars/mpower/fall01.gif 
	frame	data/chars/mpower/fall01.gif
      attack  35 85 50 50 5 1 1 1
      bbox	55 78 80 57
	frame	data/chars/mpower/fall02.gif
	frame	data/chars/mpower/fall02.gif
      delay   20
      bbox	55 78 70 57
	frame	data/chars/mpower/fall03.gif
	frame	data/chars/mpower/fall03.gif
      delay   10
      offset	95 120
      bbox	40 85 100 35
      @cmd    degravity 0
	frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/mpower/fall04.gif

anim fall4
      loop	0
      delay   2
	offset	70 170
      move -4
      frame	data/chars/mpower/pain5.gif
      frame	data/chars/mpower/pain5.gif
      frame	data/chars/mpower/pain5.gif
      delay   2
      move -5
      offset	110 128
      sound	data/sounds/fall.wav
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu4.gif
      frame	data/chars/mpower/ruu4.gif
      frame	data/chars/mpower/ruu4.gif
      move -4
      frame	data/chars/mpower/ruu3.gif
      frame	data/chars/mpower/ruu3.gif
      bbox	52 60 60 70
      frame	data/chars/mpower/ruu3.gif
      frame	data/chars/mpower/ruu2.gif
      frame	data/chars/mpower/ruu2.gif
      frame	data/chars/mpower/ruu2.gif
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu4.gif
      frame	data/chars/mpower/ruu4.gif
      frame	data/chars/mpower/ruu4.gif
      move -3
      frame	data/chars/mpower/ruu3.gif
      frame	data/chars/mpower/ruu3.gif
      frame	data/chars/mpower/ruu3.gif
      frame	data/chars/mpower/ruu2.gif
      frame	data/chars/mpower/ruu2.gif
      frame	data/chars/mpower/ruu2.gif
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu1.gif
      offset	95 120
      bbox	40 85 100 35
      frame	data/chars/mpower/fall08.gif
      frame	data/chars/mpower/fall08.gif
      frame	data/chars/mpower/fall08.gif
      frame	data/chars/mpower/fall08.gif
      attack10  0 0 0 0 0 0
      bbox	40 85 100 35
	frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      move -3
      frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      move 0
      frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      move 0
      frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      move 0
      delay   80
	frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      

anim fall6
      loop	0
      delay   1000
	offset	75 170
      frame	data/chars/mpower/dsla1.gif
	frame	data/chars/mpower/dsla2.gif
	frame	data/chars/mpower/dsla3.gif
      frame	data/chars/mpower/sla2.gif
      offset	123 140
      sound	data/sounds/fall.wav
      frame	data/chars/mpower/sla3.gif
      offset	125 120
      frame	data/chars/mpower/sla2.gif
      offset	75 170
      frame	data/chars/mpower/pain4.gif
      offset	83 140
      frame	data/chars/mpower/sla1.gif
      frame	data/chars/mpower/sla2.gif
      frame	data/chars/mpower/rjsla3.gif
      offset	75 150
      frame	data/chars/mpower/rjsla4.gif
      frame	data/chars/mpower/rjsla5.gif

anim fall7
      loop	0
      delay   1000
	offset	85 145
      frame	data/chars/mpower/sla1.gif
      offset	112 145
	frame	data/chars/mpower/sla2.gif
      offset	90 145
	frame	data/chars/mpower/sla3.gif
      frame	data/chars/mpower/sla4.gif
      sound	data/sounds/fall.wav
      offset	75 170
      frame	data/chars/mpower/ffall04.gif
      offset	85 145
      frame	data/chars/mpower/sla1.gif
      frame	data/chars/mpower/sla1.gif
      offset	98 138
      frame	data/chars/mpower/ssla3.gif
      frame	data/chars/mpower/rjsla3.gif
      frame	data/chars/mpower/rjsla4.gif
      sound	data/sounds/fall.wav
      frame	data/chars/mpower/rjsla4.gif
      frame	data/chars/mpower/rjsla5.gif
      frame	data/chars/mpower/rjsla6.gif
      frame	data/chars/mpower/sla1.gif
      frame	data/chars/mpower/sla1.gif
      frame	data/chars/mpower/ssla3.gif
      frame	data/chars/mpower/sla2.gif
      offset	123 170
      frame	data/chars/mpower/sla3.gif
      offset	98 138
      frame	data/chars/mpower/hsla1.gif
      frame	data/chars/mpower/hsla2.gif
      frame	data/chars/mpower/hsla3.gif
      frame	data/chars/mpower/hsla2.gif
      sound	data/sounds/fall.wav
      frame	data/chars/mpower/hsla2.gif
      frame	data/chars/mpower/hsla4.gif
      frame	data/chars/mpower/rj1.gif
      frame	data/chars/mpower/gsla3.gif
      frame	data/chars/mpower/rj3.gif
      frame	data/chars/mpower/hsla4.gif
      offset	98 148
      frame	data/chars/mpower/hsla4.gif
      offset	123 170
      frame	data/chars/mpower/pain41.gif
      offset	123 169
      frame	data/chars/mpower/pain21.gif
      offset	70 170
      frame	data/chars/mpower/pain4.gif

anim fall8
      loop	0
      delay   1000
	offset	85 145
      frame	data/chars/mpower/gsla1.gif
      offset	112 145
	frame	data/chars/mpower/gsla2.gif
      offset	90 145
	frame	data/chars/mpower/gsla3.gif
      frame	data/chars/mpower/gsla4.gif
      sound	data/sounds/fall.wav
      frame	data/chars/mpower/gsla6.gif
      offset	115 170
      frame	data/chars/mpower/dsla1.gif
      offset	115 145
	frame	data/chars/mpower/gsla3.gif
      offset	70 170
      frame	data/chars/mpower/pain4.gif
      offset	105 170
      frame	data/chars/mpower/gfall04.gif
      offset	75 148
      frame	data/chars/mpower/rjsla4.gif
      frame	data/chars/mpower/rjsla5.gif
      offset	95 170
      frame	data/chars/mpower/ffall04.gif
      offset	75 143
      frame	data/chars/mpower/hsla2.gif
      frame	data/chars/mpower/hsla4.gif
      offset	129 170
      frame	data/chars/mpower/pain4.gif
      offset	95 170
      frame	data/chars/mpower/ffall01.gif
      frame	data/chars/mpower/ffall02.gif
      frame	data/chars/mpower/ffall03.gif
      frame	data/chars/mpower/ffall04.gif
      frame	data/chars/mpower/ffall04.gif
      offset	104 170
      frame	data/chars/mpower/gsla2.gif
      frame	data/chars/mpower/gsla3.gif
      frame	data/chars/mpower/gsla4.gif
      frame	data/chars/mpower/gfall04.gif
      frame	data/chars/mpower/gfall04.gif

anim fall9
	loop	0
      delay   20
	offset	110 138
      bbox	55 78 70 57
      landframe 3
      @cmd    degravity -0.27
      attack10  35 85 50 50 5 1 1 1
	frame	data/chars/mpower/fall03.gif
      frame	data/chars/mpower/fall03.gif
      offset	95 120
      bbox	40 85 100 35
      delay   100
      frame	data/chars/mpower/fall04.gif
      delay   2
      @cmd    degravity 0
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/mpower/fall04.gif

anim fall5
	loop	0
      delay   8
      bbox	55 78 47 80
      landframe 6
      offset	123 170
      attack10  35 85 50 50 5 1 1 1
      @cmd    degravity -0.27
      frame	data/chars/mpower/sla3.gif
      frame	data/chars/mpower/sla3.gif
      delay   10
      offset	113 138
      bbox	55 78 80 57
      frame	data/chars/mpower/fall02.gif
      frame	data/chars/mpower/fall02.gif
      delay   20
      bbox	55 78 70 57
	frame	data/chars/mpower/fall03.gif
      delay   500
      frame	data/chars/mpower/fall03.gif
      offset	95 120
      delay   10
      bbox	40 85 100 35
      @cmd    degravity 0
      frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/mpower/fall04.gif


anim fall10
	loop	0
      delay   20
	offset	113 138
      landframe 3
      attack10  35 85 50 50 5 1 1 1
      @cmd    degravity -0.27
	frame	data/chars/mpower/fall01.gif
      frame	data/chars/mpower/fall02.gif
      offset	95 120
      delay   100
      frame	data/chars/mpower/fall04.gif
      @cmd    degravity 0
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/mpower/fall04.gif

anim fall3
	loop	0
      delay	9
      offset	95 120
      bbox	40 85 100 35
      @script
    void self = getlocalvar("self");

    changeentityproperty(self, "velocity", 0, 0, 0);
@end_script
	frame	data/chars/mpower/fall08.gif
      frame	data/chars/mpower/fall04.gif

anim follow8
	loop	0
      delay   80
	offset	95 120
      bbox	40 85 100 35
      @cmd    degravity 0
	frame	data/chars/mpower/fall04.gif

anim fall15
	loop	0
      delay   10
	offset	110 170
      landframe 6
      @cmd    degravity -0.27
	frame	data/chars/mpower/fall01.gif
	attack  35 85 50 50 5 1 1 1
	frame	data/chars/mpower/fall01.gif
	frame	data/chars/mpower/fall02.gif
	frame	data/chars/mpower/fall02.gif
      delay   20
	frame	data/chars/mpower/fall03.gif
	frame	data/chars/mpower/fall03.gif
      delay   10
      offset	95 120
      @cmd    degravity 0
	frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/mpower/fall04.gif

anim burn
	loop	0
      delay   6
	offset	110 170
      landframe 15
      @cmd    spawnbind "EFlame" -16 47 1
      frame	data/chars/mpower/burn01.gif
	frame	data/chars/mpower/burn1.gif
      frame	data/chars/mpower/burn01.gif
	frame	data/chars/mpower/burn1.gif
	attack  45 100 20 30 5 1 1 1
	frame	data/chars/mpower/burn02.gif
	frame	data/chars/mpower/burn2.gif
      frame	data/chars/mpower/burn02.gif
	frame	data/chars/mpower/burn2.gif
      frame	data/chars/mpower/burn03.gif
      frame	data/chars/mpower/burn3.gif
	frame	data/chars/mpower/burn03.gif
      frame	data/chars/mpower/burn3.gif
      frame	data/chars/mpower/burn03.gif
      frame	data/chars/mpower/burn3.gif
      delay   40
	frame	data/chars/mpower/burn03.gif
      offset	95 120
      delay   7
	frame	data/chars/mpower/burn4.gif
      frame	data/chars/mpower/burn04.gif
      frame	data/chars/mpower/fall04.gif
	frame	data/chars/mpower/fall04.gif

anim rise
	loop	0
	offset	95 120
      delay   15
	frame	data/chars/mpower/fall04.gif
	delay	9
	frame	data/chars/mpower/rise1.gif
	frame	data/chars/mpower/rise2.gif
	frame	data/chars/mpower/rise3.gif
	frame	data/chars/mpower/rise4.gif
	
anim attack1
	loop	0
      range 80 280
      rangez 10 50
      delay	9
      offset	70 170
      bbox	50 78 47 80
      followcond 1
      followanim 4
      jumpframe 7 0 5
      hitfx   data/sounds/beat2.wav
      sound	data/chars/mpower/at77.wav
      frame	data/chars/mpower/fsp1.gif
      frame	data/chars/mpower/fsp2.gif
      frame	data/chars/mpower/fsp3.gif
      frame	data/chars/mpower/fsp2.gif
      frame	data/chars/mpower/fsp3.gif
      frame	data/chars/mpower/fsp2.gif
      delay	11
      frame	data/chars/mpower/fsp1.gif
      sound	data/chars/mpower/at12.wav
      delay	2
      movez 1
	frame	data/chars/mpower/fsp4.gif
	frame	data/chars/mpower/fsp4.gif
     	frame	data/chars/mpower/fsp5.gif
      frame	data/chars/mpower/fsp5.gif
      frame	data/chars/mpower/fsp5.gif
      attack12 70 75 55 40 25 1 0 0 45
      dropv 2 3.5
      forcedirection -1
	frame	data/chars/mpower/fsp6.gif
      frame	data/chars/mpower/fsp6.gif
      frame	data/chars/mpower/fsp6.gif
	frame	data/chars/mpower/fsp6.gif
      frame	data/chars/mpower/fsp6.gif
	frame	data/chars/mpower/fsp6.gif
      frame	data/chars/mpower/fsp6.gif
      frame	data/chars/mpower/fsp6.gif
	frame	data/chars/mpower/fsp6.gif
      frame	data/chars/mpower/fsp6.gif
      attack12 0 0 0 0 0 0
	frame	data/chars/mpower/fsp6.gif
      @cmd    anichange "ANI_FOLLOW5"
      frame	data/chars/mpower/fsp6.gif
	frame	data/chars/mpower/fsp6.gif

anim follow4
      loop	0
	delay	5
      offset	70 170
      bbox	50 78 47 80
      hitfx   data/sounds/beat2.wav
      jumpframe 0 0 2
      quakeframe 1 4 4
      attack  70 75 65 40 25 1 0 0 30
      dropv 2 3.5
      movez 1
      frame	data/chars/mpower/fsp7.gif
      sound	data/sounds/air3.wav
	frame	data/chars/mpower/fsp7.gif
      frame	data/chars/mpower/fsp7.gif
	frame	data/chars/mpower/fsp7.gif
      frame	data/chars/mpower/fsp7.gif
      frame	data/chars/mpower/fsp7.gif
      attack  0 0 0 0 0 0
      frame	data/chars/mpower/fsp8.gif
      frame	data/chars/mpower/fsp8.gif
      frame	data/chars/mpower/aa3.gif
      frame	data/chars/mpower/aa3.gif
      movez 0
      @cmd    stop
      delay	10
      frame	data/chars/mpower/idle.gif
      frame	data/chars/mpower/idle2.gif
      delay	13
      frame	data/chars/mpower/spawn1.gif
      frame	data/chars/mpower/spawn2.gif
      sound	data/chars/mpower/select.wav
      frame	data/chars/mpower/spawn3.gif
      frame	data/chars/mpower/spawn4.gif
      frame	data/chars/mpower/spawn5.gif
      frame	data/chars/mpower/spawn4.gif
      frame	data/chars/mpower/spawn5.gif
      frame	data/chars/mpower/spawn4.gif
      frame	data/chars/mpower/spawn3.gif
      delay	10
      frame	data/chars/mpower/spawn1.gif

anim follow5
      loop	0
	delay	3
      offset	70 170
      bbox	50 78 47 80
      hitfx   data/sounds/beat2.wav
      jumpframe 0 0 2
      movez 1
      frame	data/chars/mpower/fsp6.gif
      sound	data/sounds/air3.wav
	frame	data/chars/mpower/fsp6.gif
      delay	2
      attack  70 75 65 40 25 1 0 0 45
      dropv 2 3.5
	frame	data/chars/mpower/fsp7.gif
      frame	data/chars/mpower/fsp7.gif
      frame	data/chars/mpower/fsp7.gif
      frame	data/chars/mpower/fsp7.gif
      attack  0 0 0 0 0 0
      frame	data/chars/mpower/fsp8.gif
      frame	data/chars/mpower/fsp8.gif
      frame	data/chars/mpower/fsp8.gif
      frame	data/chars/mpower/fsp8.gif
      frame	data/chars/mpower/aa3.gif
      frame	data/chars/mpower/aa3.gif
      frame	data/chars/mpower/aa3.gif
      frame	data/chars/mpower/aa3.gif

anim attack2
	loop	0
      range 80 280
      rangez -50 -10
      delay	9
      offset	70 170
      bbox	50 78 47 80
      followcond 1
      followanim 6
      jumpframe 7 0 5
      hitfx   data/sounds/beat2.wav
      sound	data/chars/mpower/at77.wav
      frame	data/chars/mpower/fsp1.gif
      frame	data/chars/mpower/fsp2.gif
      frame	data/chars/mpower/fsp3.gif
      frame	data/chars/mpower/fsp2.gif
      frame	data/chars/mpower/fsp3.gif
      frame	data/chars/mpower/fsp2.gif
      delay	11
      frame	data/chars/mpower/fsp1.gif
      sound	data/chars/mpower/at12.wav
      delay	2
      movez -1
	frame	data/chars/mpower/fsp4.gif
	frame	data/chars/mpower/fsp4.gif
     	frame	data/chars/mpower/fsp5.gif
      frame	data/chars/mpower/fsp5.gif
      frame	data/chars/mpower/fsp5.gif
      attack12 70 75 55 40 25 1 0 0 45
      dropv 2 3.5
      forcedirection -1
	frame	data/chars/mpower/fsp6.gif
      frame	data/chars/mpower/fsp6.gif
      frame	data/chars/mpower/fsp6.gif
	frame	data/chars/mpower/fsp6.gif
      frame	data/chars/mpower/fsp6.gif
	frame	data/chars/mpower/fsp6.gif
      frame	data/chars/mpower/fsp6.gif
      frame	data/chars/mpower/fsp6.gif
	frame	data/chars/mpower/fsp6.gif
      frame	data/chars/mpower/fsp6.gif
      attack12 0 0 0 0 0 0
	frame	data/chars/mpower/fsp6.gif
      @cmd    anichange "ANI_FOLLOW7"
      frame	data/chars/mpower/fsp6.gif
	frame	data/chars/mpower/fsp6.gif

anim follow6
      loop	0
	delay	5
      offset	70 170
      bbox	50 78 47 80
      hitfx   data/sounds/beat2.wav
      jumpframe 0 0 2
      quakeframe 1 4 4
      attack  70 75 65 40 25 1 0 0 30
      dropv 2 3.5
      movez -1
      frame	data/chars/mpower/fsp7.gif
      sound	data/sounds/air3.wav
	frame	data/chars/mpower/fsp7.gif
      frame	data/chars/mpower/fsp7.gif
	frame	data/chars/mpower/fsp7.gif
      frame	data/chars/mpower/fsp7.gif
      frame	data/chars/mpower/fsp7.gif
      attack  0 0 0 0 0 0
      frame	data/chars/mpower/fsp8.gif
      frame	data/chars/mpower/fsp8.gif
      frame	data/chars/mpower/aa3.gif
      frame	data/chars/mpower/aa3.gif
      movez 0
      @cmd    stop
      delay	10
      frame	data/chars/mpower/idle.gif
      frame	data/chars/mpower/idle2.gif
      delay	13
      frame	data/chars/mpower/spawn1.gif
      frame	data/chars/mpower/spawn2.gif
      sound	data/chars/mpower/select.wav
      frame	data/chars/mpower/spawn3.gif
      frame	data/chars/mpower/spawn4.gif
      frame	data/chars/mpower/spawn5.gif
      frame	data/chars/mpower/spawn4.gif
      frame	data/chars/mpower/spawn5.gif
      frame	data/chars/mpower/spawn4.gif
      frame	data/chars/mpower/spawn3.gif
      delay	10
      frame	data/chars/mpower/spawn1.gif

anim follow7
      loop	0
	delay	3
      offset	70 170
      bbox	50 78 47 80
      hitfx   data/sounds/beat2.wav
      jumpframe 0 0 2
      movez -1
      frame	data/chars/mpower/fsp6.gif
      sound	data/sounds/air3.wav
	frame	data/chars/mpower/fsp6.gif
      delay	2
      attack  70 75 65 40 25 1 0 0 45
      dropv 2 3.5
	frame	data/chars/mpower/fsp7.gif
      frame	data/chars/mpower/fsp7.gif
      frame	data/chars/mpower/fsp7.gif
      frame	data/chars/mpower/fsp7.gif
      attack  0 0 0 0 0 0
      frame	data/chars/mpower/fsp8.gif
      frame	data/chars/mpower/fsp8.gif
      frame	data/chars/mpower/fsp8.gif
      frame	data/chars/mpower/fsp8.gif
      frame	data/chars/mpower/aa3.gif
      frame	data/chars/mpower/aa3.gif
      frame	data/chars/mpower/aa3.gif
      frame	data/chars/mpower/aa3.gif

anim attack3
	loop	0
      range 110 280
	delay	15
      offset	70 170
      followcond 1
      followanim 9
      jumpframe 3 2 5 0 dus
      landframe 25 dus
      hitfx   data/sounds/beat2.wav
      bbox	50 78 47 80
      sound	data/chars/mpower/at4.wav
      frame	data/chars/mpower/j1.gif
      frame	data/chars/mpower/jl3.gif
      frame	data/chars/mpower/j1.gif
      sound	data/chars/mpower/at1.wav
      @cmd    degravity -0.27
      bbox	0 0 0 0
      delay	3
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j2.gif
      delay	2
      frame	data/chars/mpower/ja1.gif
      frame	data/chars/mpower/ja1.gif
      sound	data/sounds/air3.wav
      attack  70 85 80 45 25 1 0 0 50
      frame	data/chars/mpower/ja2.gif
      delay	2
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      attack  0 0 0 0 0 0
      delay	40
      frame	data/chars/mpower/ja1.gif
      @cmd    degravity 0
      delay	2
      move 4
      sound	data/sounds/step.wav
      frame	data/chars/mpower/j1.gif
      frame	data/chars/mpower/j1.gif
      frame	data/chars/mpower/jl3.gif
      frame	data/chars/mpower/jl3.gif
      frame	data/chars/mpower/jl3.gif
      frame	data/chars/mpower/jl3.gif
      frame	data/chars/mpower/jl3.gif
      frame	data/chars/mpower/jl3.gif
      move 2
      frame	data/chars/mpower/jl3.gif
      frame	data/chars/mpower/jl3.gif
      move 0
      frame	data/chars/mpower/jl3.gif
      frame	data/chars/mpower/jl3.gif

anim  follow9
      @script
    void vSelf = getlocalvar("self");	

    if(frame==0){
      int  iTime = openborvariant("elapsed_time");

      changeentityproperty(vSelf, "velocity", 0, 0 , 0); // This is to stop entity from moving forward
      changeentityproperty(vSelf, "tosstime", iTime + 110);
    }
@end_script
      loop	0
	delay	11
      offset	70 170
      jumpframe 2 3 -1.5
      landframe 10 dus
      quakeframe 1 3 4
      attack  70 85 80 45 25 1 0 0 20
      @cmd    degravity -0.27
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      attack  0 0 0 0 0 0
      delay	8
      offset	70 170
      frame	data/chars/mpower/jback1.gif
      frame	data/chars/mpower/jback2.gif
      frame	data/chars/mpower/jback3.gif
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j2.gif
      delay	40
      frame	data/chars/mpower/j2.gif
      delay	14
      bbox	50 78 47 80
      @cmd    degravity 0
      sound	data/sounds/step.wav
      frame	data/chars/mpower/j1.gif
      frame	data/chars/mpower/idle.gif
      frame	data/chars/mpower/spawn1.gif
      sound	data/chars/mpower/at2.wav
      frame	data/chars/mpower/spawn3.gif
      frame	data/chars/mpower/spawn7.gif
      sound	data/chars/mpower/at2.wav
      frame	data/chars/mpower/spawn6.gif
      frame	data/chars/mpower/spawn7.gif
      frame	data/chars/mpower/spawn7.gif
      frame	data/chars/mpower/spawn1.gif

anim attack4
	loop	0
      range 65 85
	delay	11
      offset	70 170
      bbox	50 78 47 80
      followcond 2
      followanim 10
      attackone 1
      hitfx   data/sounds/go.wav
      frame	data/chars/mpower/bl3.gif
      frame	data/chars/mpower/grab10.gif
      frame	data/chars/mpower/grab11.gif
      attack12  100 90 50 40 0 0 1 1 20
      nokill 1
      frame	data/chars/mpower/grab12.gif
      frame	data/chars/mpower/j1.gif

anim follow10
      loop	0
	delay	12
      offset	70 170
      quakeframe 5 4 7
      sound	data/chars/mpower/at5.wav
      @cmd    slamstart4
      @cmd    position 1 34 0 -1 0
      frame	data/chars/mpower/tth1.gif
      frame	data/chars/mpower/tth2.gif
      @cmd    position 1 34 30 0 0
      frame	data/chars/mpower/tth3.gif
      @cmd    position 3 -12 100 0 0
      delay	18
      frame	data/chars/mpower/th2.gif
      @cmd    position 0 5 58 0 1
      delay	10
      frame	data/chars/mpower/th3.gif
      delay	8
      @cmd    position 4 69 -25 0 1
      frame	data/chars/mpower/th4.gif
      @cmd    position 5 64 1 0 1
      frame	data/chars/mpower/th4.gif
      frame	data/chars/mpower/th4.gif
      @cmd    depost 0
      @cmd    finish 30 2 2 2 0 1
      frame	data/chars/mpower/th4.gif

anim attack5
      loop	0
      range 0 60
	delay	11
      offset	70 170
      bbox	50 78 47 80
      followcond 2
      followanim 11
      attackone 1
      hitfx   data/sounds/go.wav
      frame	data/chars/mpower/bl3.gif
      frame	data/chars/mpower/grab10.gif
      frame	data/chars/mpower/grab11.gif
      attack12  100 90 50 40 0 0 1 1 20
      nokill 1
      frame	data/chars/mpower/grab12.gif
      frame	data/chars/mpower/j1.gif

anim follow11
      loop	0
	delay	12
      offset	70 170
      attackone 0
      quakeframe 5 5 7
      flipframe 5
      sound	data/chars/mpower/at2.wav
      @cmd    slamstart4
      @cmd    position 1 34 0 -1 0
      frame	data/chars/mpower/tth1.gif
      frame	data/chars/mpower/tth2.gif
      @cmd    position 1 34 30 0 0
      frame	data/chars/mpower/tth3.gif
      @cmd    position 2 -7 107 0 0
      delay	18
      frame	data/chars/mpower/tth4.gif
      @cmd    position 0 -132 35 0 1
      offset	135 170
      delay	10
      frame	data/chars/mpower/tth5.gif
      delay	8
      offset	62 170
      @cmd    position 3 130 0 0 1
      frame	data/chars/mpower/tth7.gif
      frame	data/chars/mpower/tth7.gif
      @cmd    depost 0
      @cmd    finish 30 2 2 2 0 0
      frame	data/chars/mpower/tth7.gif
      frame	data/chars/mpower/tth7.gif
      offset	104 120
	delay	9
	frame	data/chars/mpower/rise11.gif
	frame	data/chars/mpower/rise22.gif
	frame	data/chars/mpower/rise33.gif
	frame	data/chars/mpower/rise44.gif

anim attack6
      loop	0
      range 90 100
      delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      move 4
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/mpower/ra1.gif
      frame	data/chars/mpower/ra1.gif
      frame	data/chars/mpower/ra2.gif
      frame	data/chars/mpower/ra2.gif
      sound	data/chars/mpower/at6.wav
      frame	data/chars/mpower/ra2.gif
      frame	data/chars/mpower/ra2.gif
      delay	2
      move 3
	frame	data/chars/mpower/ra3.gif
      frame	data/chars/mpower/ra3.gif
      attack 85 110 65 40 20 1 0 0 35 
      dropv 2 3.5
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
	frame	data/chars/mpower/ra4.gif
	delay	3
      frame	data/chars/mpower/ra4.gif
      move 2
      attack 0 0 0 0 0 0
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
      move 1
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
      move 0
      delay	8
      frame	data/chars/mpower/jl1.gif

anim special
	loop	0
	delay	8
      offset	70 170
      bbox	50 78 47 80
      followcond 2
      followanim 11
      attackone 1
      hitfx   data/sounds/go.wav
      frame	data/chars/mpower/bl3.gif
      frame	data/chars/mpower/grab10.gif
      frame	data/chars/mpower/grab11.gif
      attack12  100 90 50 40 0 0 1 1 20
      nokill 1
      frame	data/chars/mpower/grab12.gif
      frame	data/chars/mpower/j1.gif

anim special2
      loop	0
	delay	4
      offset	70 170
      frame	data/chars/mpower/sp1.gif
      sound	data/chars/mpower/at3.wav
      frame	data/chars/mpower/sp1.gif
      sound	data/sounds/air5.wav
      frame	data/chars/mpower/sp3.gif
      frame	data/chars/mpower/sp3.gif
      attack15  15 65 130 60 20 1 0 0 25
      frame	data/chars/mpower/sp4.gif
      frame	data/chars/mpower/sp4.gif
      attack15	0 0 0 0 0 0 
      frame	data/chars/mpower/sp5.gif
      frame	data/chars/mpower/sp5.gif
      attack15  15 65 130 60 20 1 0 0 25
      frame	data/chars/mpower/sp6.gif
      frame	data/chars/mpower/sp6.gif
      attack15	0 0 0 0 0 0
      sound	data/sounds/air5.wav
      frame	data/chars/mpower/sp3.gif
      frame	data/chars/mpower/sp3.gif
      attack15  15 65 130 60 20 1 0 0 25
      frame	data/chars/mpower/sp4.gif
      frame	data/chars/mpower/sp4.gif
      attack15	0 0 0 0 0 0
      frame	data/chars/mpower/sp5.gif
      frame	data/chars/mpower/sp5.gif

anim grab
	loop	0
	delay	4
      offset	70 170
      bbox	50 78 47 80
      frame	data/chars/mpower/grab1.gif
      frame	data/chars/mpower/grab1.gif
      frame	data/chars/mpower/grab1.gif
      frame	data/chars/mpower/grab1.gif

anim grabattack
	loop	0
      delay	15
      offset	70 170
      quakeframe 2 2 2
      hitfx   data/sounds/beat2.wav
      frame	data/chars/mpower/grat1.gif
      delay	13
      attack  90 90 35 25 10 0 
      frame	data/chars/mpower/grat2.gif
      attack  0 0 0 0 0 0
      delay	10
      frame	data/chars/mpower/grat2.gif
      delay	6
      frame	data/chars/mpower/grat2.gif

anim grabattack2
	loop	0
      delay	15
      offset	70 170
      quakeframe 2 2 4
      hitfx   data/sounds/beat2.wav
      frame	data/chars/mpower/grat1.gif
      attack  90 90 35 25 15 1
      frame	data/chars/mpower/grat2.gif
      attack  0 0 0 0 0 0
      delay	13
      frame	data/chars/mpower/grat2.gif
      delay	6
      frame	data/chars/mpower/a1.gif

anim death
	loop	0
      delay   20
	offset	95 120
      frame	data/chars/mpower/fall04.gif


anim death3
	loop	0
      delay   9
	offset	95 120
      @script
    void self = getlocalvar("self");

    changeentityproperty(self, "velocity", 0, 0, 0);
@end_script
      frame	data/chars/mpower/fall08.gif
      delay   20
      frame	data/chars/mpower/fall04.gif

anim death4
	loop	0
      delay   2
	offset	110 128
      move -5
      sound	data/sounds/fall.wav
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu4.gif
      frame	data/chars/mpower/ruu4.gif
      frame	data/chars/mpower/ruu4.gif
      move -4
      frame	data/chars/mpower/ruu3.gif
      frame	data/chars/mpower/ruu3.gif
      bbox	52 60 60 70
      frame	data/chars/mpower/ruu3.gif
      frame	data/chars/mpower/ruu2.gif
      frame	data/chars/mpower/ruu2.gif
      frame	data/chars/mpower/ruu2.gif
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu4.gif
      frame	data/chars/mpower/ruu4.gif
      frame	data/chars/mpower/ruu4.gif
      move -3
      frame	data/chars/mpower/ruu3.gif
      frame	data/chars/mpower/ruu3.gif
      frame	data/chars/mpower/ruu3.gif
      frame	data/chars/mpower/ruu2.gif
      frame	data/chars/mpower/ruu2.gif
      frame	data/chars/mpower/ruu2.gif
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu1.gif
      frame	data/chars/mpower/ruu1.gif
      offset	95 120
      frame	data/chars/mpower/fall08.gif
      frame	data/chars/mpower/fall08.gif
      frame	data/chars/mpower/fall08.gif
      frame	data/chars/mpower/fall08.gif
      attack10  0 0 0 0 0 0
      bbox	40 85 100 35
	frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      move -3
      frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      move 0
      frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      move 0
      frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
      move 0
      delay   40
	frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif

anim death9
	loop	0
      delay   20
	offset	95 120
      frame	data/chars/mpower/fall04.gif

anim death15
	loop	0
      delay   20
	offset	95 120
      frame	data/chars/mpower/fall04.gif

anim bdie
	loop	0
      delay   20
	offset	95 120
      frame	data/chars/mpower/fall04.gif





