name	RYOKO
health	150
speed	11
type	player
shadow  0
gfxshadow  1
throw         5 4.2
throwframewait 1
grabdistance	40
running 30	4.2	2	1	0
icon	data/chars/ryoko/icon.gif
jumpheight 4.2
jumpspeed 14
jumpmove 3 0
antigravity -27
blockpain 1
holdblock 1
makeinv  0
atchain       1 2 3 4
com	A2	freespecial
com  D  F  A  freespecial2
com  D  F  A2  freespecial20
com  D  B  A2  freespecial21
com  D  B  A  freespecial27
diesound	data/chars/ryoko/die.wav
bflash bflash
dust du dus dus
projectilehit   obstacle
hostile enemy 
candamage enemy obstacle

palette   data/chars/ryoko/idle.gif

animationscript 	data/scripts/ani0020.h

anim spawn
	loop	0
      delay	2
      offset	70 170
      frame	data/chars/ryoko/idle1.gif

anim respawn
	loop	0
      delay	3.5
      offset	64 215
      frame	data/chars/ryoko/spawn1.gif
      frame	data/chars/ryoko/empty.gif
      frame	data/chars/ryoko/spawn1.gif
      frame	data/chars/ryoko/empty.gif
      frame	data/chars/ryoko/spawn1.gif
      frame	data/chars/ryoko/empty.gif
      frame	data/chars/ryoko/spawn1.gif
      frame	data/chars/ryoko/empty.gif
      frame	data/chars/ryoko/spawn1.gif
      frame	data/chars/ryoko/empty.gif
      frame	data/chars/ryoko/spawn1.gif
      frame	data/chars/ryoko/empty.gif
      frame	data/chars/ryoko/spawn1.gif
      frame	data/chars/ryoko/empty.gif
      frame	data/chars/ryoko/spawn1.gif
      frame	data/chars/ryoko/empty.gif
      frame	data/chars/ryoko/spawn2.gif
      delay	2.5
      sound	data/sounds/spaw.wav
      frame	data/chars/ryoko/empty.gif
      frame	data/chars/ryoko/spawn2.gif
      frame	data/chars/ryoko/spawn3.gif
      frame	data/chars/ryoko/spawn4.gif
      frame	data/chars/ryoko/spawn5.gif
      frame	data/chars/ryoko/spawn6.gif
      frame	data/chars/ryoko/spawn6.gif
      frame	data/chars/ryoko/spawn6.gif
      frame	data/chars/ryoko/spawn7.gif
      frame	data/chars/ryoko/spawn8.gif
      frame	data/chars/ryoko/spawn9.gif
      frame	data/chars/ryoko/spawn10.gif
      frame	data/chars/ryoko/spawn11.gif
      frame	data/chars/ryoko/spawn12.gif
      frame	data/chars/ryoko/spawn13.gif
      frame	data/chars/ryoko/spawn14.gif
      frame	data/chars/ryoko/spawn15.gif
      frame	data/chars/ryoko/spawn16.gif
      frame	data/chars/ryoko/spawn17.gif
      frame	data/chars/ryoko/spawn18.gif
      frame	data/chars/ryoko/spawn19.gif
      frame	data/chars/ryoko/spawn20.gif
      frame	data/chars/ryoko/spawn21.gif
      frame	data/chars/ryoko/spawn22.gif
      frame	data/chars/ryoko/spawn23.gif
      frame	data/chars/ryoko/spawn24.gif
      frame	data/chars/ryoko/spawn25.gif
      frame	data/chars/ryoko/spawn26.gif
      frame	data/chars/ryoko/spawn27.gif
      frame	data/chars/ryoko/spawn28.gif
      frame	data/chars/ryoko/spawn29.gif
      frame	data/chars/ryoko/spawn30.gif
      frame	data/chars/ryoko/spawn31.gif
      frame	data/chars/ryoko/spawn32.gif
      frame	data/chars/ryoko/spawn33.gif
      frame	data/chars/ryoko/spawn34.gif
      frame	data/chars/ryoko/spawn35.gif
      frame	data/chars/ryoko/spawn36.gif
      frame	data/chars/ryoko/spawn37.gif
      @cmd    spawn01 "dus" 0 0 1
      frame	data/chars/ryoko/spawn38.gif
      delay	4
      frame	data/chars/ryoko/spawn39.gif
      frame	data/chars/ryoko/spawn40.gif
      frame	data/chars/ryoko/spawn41.gif

anim waiting
      loop	1
	delay	14
	offset	0 0
      frame	data/chars/ryoko/waii1.gif
      frame	data/chars/ryoko/waii2.gif
      frame	data/chars/ryoko/waii3.gif
      frame	data/chars/ryoko/waii4.gif

anim SELECT
	loop	0
      delay	10
	offset	0 0
      sound	data/chars/ryoko/ryoko.wav
      frame	data/chars/ryoko/wai1.gif
      frame	data/chars/ryoko/wai2.gif
      frame	data/chars/ryoko/wai2.gif
      frame	data/chars/ryoko/wai2.gif
      delay	8
      sound	data/chars/ryoko/select.wav
      frame	data/chars/ryoko/wai3.gif
      frame	data/chars/ryoko/wai4.gif
      frame	data/chars/ryoko/wai5.gif
      frame	data/chars/ryoko/wai6.gif
      frame	data/chars/ryoko/wai7.gif
      frame	data/chars/ryoko/wai8.gif
      frame	data/chars/ryoko/wai8.gif
      frame	data/chars/ryoko/wai8.gif

anim idle
	loop	1
	delay	13
      offset	70 170
      bbox	50 78 47 80
      @cmd    clearL
      frame	data/chars/ryoko/idle.gif
      frame	data/chars/ryoko/idle1.gif
      frame	data/chars/ryoko/idle2.gif
      frame	data/chars/ryoko/idle1.gif

anim get
      loop	0
	delay	6
      offset	70 170
      frame	data/chars/ryoko/get1.gif
      frame	data/chars/ryoko/get33.gif
      delay	7
      frame	data/chars/ryoko/get33.gif
      frame	data/chars/ryoko/get1.gif

anim walk
	loop	1
      delay   8
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/ryoko/w1.gif
	frame	data/chars/ryoko/w2.gif
	frame	data/chars/ryoko/w3.gif
	frame	data/chars/ryoko/w4.gif
      frame	data/chars/ryoko/w5.gif
	frame	data/chars/ryoko/w6.gif

anim run
	loop	0
      delay	9
      offset	70 170
	bbox	50 78 47 80
      #include "data/scripts/run0001.h"
      cancel 1 8 0 A2 freespecial7
      frame	data/chars/ryoko/ru2.gif
	frame	data/chars/ryoko/ru3.gif
      sound	data/sounds/step.wav
	frame	data/chars/ryoko/ru4.gif
	frame	data/chars/ryoko/ru5.gif
      frame	data/chars/ryoko/ru2.gif
      sound	data/sounds/step.wav
	frame	data/chars/ryoko/ru3.gif
	frame	data/chars/ryoko/ru4.gif
	frame	data/chars/ryoko/ru5.gif
      sound	data/sounds/step.wav
      @cmd run0001
      frame	data/chars/ryoko/ru2.gif

anim ATTACKUP
	loop	0
      delay	2
      offset	70 170
	bbox	50 78 47 80
      movez -3
      cancel 1 16 0 A2 freespecial9
      cancel 1 16 0 A freespecial10
      sound	data/sounds/dog.wav
      frame	data/chars/ryoko/rud1.gif
      frame	data/chars/ryoko/rud1.gif
	frame	data/chars/ryoko/rud1.gif
      frame	data/chars/ryoko/rud2.gif
	frame	data/chars/ryoko/rud2.gif
      frame	data/chars/ryoko/rud2.gif
      offset	90 120
      bbox	75 75 40 40
	frame	data/chars/ryoko/rud3.gif
      frame	data/chars/ryoko/rud3.gif
	frame	data/chars/ryoko/rud3.gif
	frame	data/chars/ryoko/rud4.gif
	frame	data/chars/ryoko/rud4.gif
      frame	data/chars/ryoko/rud4.gif
      frame	data/chars/ryoko/rud5.gif
      frame	data/chars/ryoko/rud5.gif
	frame	data/chars/ryoko/rud5.gif
      frame	data/chars/ryoko/rud6.gif
	frame	data/chars/ryoko/rud6.gif
      movez 0
      offset	70 170
	bbox	50 78 47 80
      frame	data/chars/ryoko/j1.gif
      frame	data/chars/ryoko/rad5.gif
	

anim ATTACKDOWN 
	loop	0
      delay	2
      offset	70 170
	bbox	50 78 47 80
      movez 3
      cancel 1 16 0 A2 freespecial11
      cancel 1 16 0 A freespecial12
      sound	data/sounds/dog.wav
      frame	data/chars/ryoko/rud1.gif
      frame	data/chars/ryoko/rud1.gif
	frame	data/chars/ryoko/rud1.gif
      frame	data/chars/ryoko/rud2.gif
	frame	data/chars/ryoko/rud2.gif
      frame	data/chars/ryoko/rud2.gif
      offset	90 120
      bbox	75 75 40 40
	frame	data/chars/ryoko/rud3.gif
      frame	data/chars/ryoko/rud3.gif
	frame	data/chars/ryoko/rud3.gif
	frame	data/chars/ryoko/rud4.gif
	frame	data/chars/ryoko/rud4.gif
      frame	data/chars/ryoko/rud4.gif
      frame	data/chars/ryoko/rud5.gif
      frame	data/chars/ryoko/rud5.gif
	frame	data/chars/ryoko/rud5.gif
      frame	data/chars/ryoko/rud6.gif
	frame	data/chars/ryoko/rud6.gif
      movez 0
      offset	70 170
	bbox	50 78 47 80
      frame	data/chars/ryoko/j1.gif
      frame	data/chars/ryoko/rad5.gif

anim RUNATTACK
	loop	0
      delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      move 5
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/ryoko/ra1.gif
      frame	data/chars/ryoko/ra1.gif
      sound	data/chars/ryoko/at4.wav
      attack4 80 90 30 40 15 1 0 0 25
      dropv 0 0
      frame	data/chars/ryoko/ra1.gif
      frame	data/chars/ryoko/ra1.gif
      attack4 0 0 0 0 0 0
      delay	2
      move 4
	frame	data/chars/ryoko/ra2.gif
      attack4 80 90 70 40 15 1 0 0 23
      dropv 0 0
      frame	data/chars/ryoko/ra2.gif
      frame	data/chars/ryoko/ra2.gif
      frame	data/chars/ryoko/ra3.gif
      frame	data/chars/ryoko/ra3.gif
	frame	data/chars/ryoko/ra3.gif
	delay	3
      frame	data/chars/ryoko/ra4.gif
      attack4 0 0 0 0 0 0
      move 3
      frame	data/chars/ryoko/ra4.gif
      frame	data/chars/ryoko/a1.gif
      frame	data/chars/ryoko/a1.gif
      frame	data/chars/ryoko/a1.gif
      move 0
      delay	5
      frame	data/chars/ryoko/a1.gif


anim pain
	loop	0
	delay	6
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/ryoko/pain1.gif
	frame	data/chars/ryoko/pain2.gif
	frame	data/chars/ryoko/pain1.gif

anim pain3
	loop	0
	delay	2
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/ryoko/pain1.gif
      offset	72 170
	frame	data/chars/ryoko/pain1.gif
      offset	68 170
      sound	data/chars/ryoko/pain.wav
	frame	data/chars/ryoko/pain1.gif
      offset	72 170
      frame	data/chars/ryoko/pain1.gif
      offset	70 170
      frame	data/chars/ryoko/pain1.gif
      delay	3
      move -4
      frame	data/chars/ryoko/ppain1.gif
      frame	data/chars/ryoko/ppain1.gif
      frame	data/chars/ryoko/ppain1.gif
      frame	data/chars/ryoko/ppain1.gif
      frame	data/chars/ryoko/ppain1.gif
      frame	data/chars/ryoko/ppain1.gif
      frame	data/chars/ryoko/ppain1.gif
      frame	data/chars/ryoko/ppain1.gif

anim grabbed
	loop	0
	delay	6
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/ryoko/pain1.gif

anim fall
	loop	0
      delay   10
	offset	110 170
      bbox	55 78 70 80
      bouncefactor 2.7
      landframe 6
      sound	data/chars/ryoko/pain.wav
	frame	data/chars/ryoko/fall01.gif
	attack  54 85 72 50 5 1 1 1
	frame	data/chars/ryoko/fall01.gif
      bbox	55 78 80 57
	frame	data/chars/ryoko/fall02.gif
      bbox	0 0 0 0
	frame	data/chars/ryoko/fall02.gif
      delay   20
	frame	data/chars/ryoko/fall03.gif
	frame	data/chars/ryoko/fall03.gif
      delay   10
      offset	95 120
	frame	data/chars/ryoko/fall04.gif
	frame	data/chars/ryoko/fall04.gif
	delay   20
	frame	data/chars/ryoko/fall05.gif

anim fall5
	loop	0
      delay   10
	offset	85 170
      bbox	55 78 70 80
      bouncefactor 2.7
      landframe 6
	frame	data/chars/ryoko/rjsla4.gif
	attack  54 85 72 50 20 1 1 1
	frame	data/chars/ryoko/rjsla4.gif
      offset	113 133
      bbox	55 78 80 57
	frame	data/chars/ryoko/fall02.gif
      bbox	0 0 0 0
	frame	data/chars/ryoko/fall02.gif
      delay   20
	frame	data/chars/ryoko/fall03.gif
	frame	data/chars/ryoko/fall03.gif
      delay   10
      offset	95 120
	frame	data/chars/ryoko/fall04.gif
	frame	data/chars/ryoko/fall04.gif
	delay   20
	frame	data/chars/ryoko/fall05.gif

anim fall8
      loop	0
      delay   1000
	offset	90 145
	frame	data/chars/ryoko/gsla3.gif
      offset	70 170
      frame	data/chars/ryoko/pain1.gif
      offset	75 148
      frame	data/chars/ryoko/rjsla4.gif
      offset	95 170
      frame	data/chars/ryoko/ffall04.gif
      offset	75 143
      frame	data/chars/ryoko/hsla2.gif
      frame	data/chars/ryoko/hsla4.gif
      offset	124 170
      frame	data/chars/ryoko/pain11.gif
      frame	data/chars/ryoko/pain22.gif
      offset	100 140
      frame	data/chars/ryoko/fall066.gif
      offset	80 80
      frame	data/chars/ryoko/dsla1.gif
      offset	185 170
      frame	data/chars/ryoko/dsla2.gif
      offset	195 170
      frame	data/chars/ryoko/dsla2.gif
      offset	117 80
      frame	data/chars/ryoko/dsla11.gif
      offset	165 198
      frame	data/chars/ryoko/pain22.gif
      offset	124 170
      frame	data/chars/ryoko/ppain11.gif
      offset	105 170
      frame	data/chars/ryoko/gfall01.gif
      offset	105 120
      frame	data/chars/ryoko/gfall04.gif

anim fall9
	loop	0
      delay   20
	offset	110 138
      landframe 3
	frame	data/chars/ryoko/fall03.gif
      frame	data/chars/ryoko/fall03.gif
      offset	95 120
      delay   100
      frame	data/chars/ryoko/fall04.gif
      delay   40
	frame	data/chars/ryoko/fall05.gif

anim fall14
	loop	0
      delay   10
	offset	110 170
      landframe 6
      sound	data/chars/ryoko/pain.wav
	frame	data/chars/ryoko/fall06.gif
	frame	data/chars/ryoko/fall06.gif
	frame	data/chars/ryoko/fall07.gif
	frame	data/chars/ryoko/fall07.gif
      delay   20
      offset	95 120
	frame	data/chars/ryoko/fall04.gif
	frame	data/chars/ryoko/fall04.gif
      delay   10
	frame	data/chars/ryoko/fall05.gif
	frame	data/chars/ryoko/fall05.gif
	delay   20
	frame	data/chars/ryoko/fall05.gif

anim fall15
	loop	0
      delay   10
	offset	110 170
      landframe 6
      sound	data/chars/ryoko/pain.wav
	frame	data/chars/ryoko/fall01.gif
	frame	data/chars/ryoko/fall01.gif
	frame	data/chars/ryoko/fall02.gif
	frame	data/chars/ryoko/fall02.gif
      delay   20
	frame	data/chars/ryoko/fall03.gif
	frame	data/chars/ryoko/fall03.gif
      delay   10
      offset	95 120
	frame	data/chars/ryoko/fall04.gif
	frame	data/chars/ryoko/fall04.gif
	delay   20
	frame	data/chars/ryoko/fall05.gif

anim fall16
	loop	0
      delay   4
      offset	70 170
      landframe 25
      @cmd    degravity 0
      @cmd    spawnbind "elect" -3 0 1
	frame	data/chars/ryoko/ppain22.gif 
	frame	data/chars/ryoko/ppain2.gif
      frame	data/chars/ryoko/ppain22.gif 
	frame	data/chars/ryoko/ppain2.gif
      frame	data/chars/ryoko/ppain22.gif 
	frame	data/chars/ryoko/ppain2.gif
      frame	data/chars/ryoko/ppain22.gif 
	frame	data/chars/ryoko/ppain2.gif
      frame	data/chars/ryoko/ppain22.gif 
	frame	data/chars/ryoko/ppain2.gif
      frame	data/chars/ryoko/ppain22.gif 
	frame	data/chars/ryoko/ppain2.gif
      frame	data/chars/ryoko/ppain22.gif 
	frame	data/chars/ryoko/ppain2.gif
      frame	data/chars/ryoko/ppain22.gif 
	frame	data/chars/ryoko/ppain2.gif
      frame	data/chars/ryoko/ppain22.gif 
	frame	data/chars/ryoko/ppain2.gif
      frame	data/chars/ryoko/ppain22.gif 
	frame	data/chars/ryoko/ppain2.gif
      frame	data/chars/ryoko/ppain22.gif
      frame	data/chars/ryoko/ppain2.gif
      frame	data/chars/ryoko/ppain22.gif
      frame	data/chars/ryoko/ppain2.gif
	delay   40
	frame	data/chars/ryoko/ppain22.gif
      delay   10
      @cmd    degravity -0.27
      offset	95 120
	frame	data/chars/ryoko/fall04.gif
	frame	data/chars/ryoko/fall04.gif
	delay   20
	frame	data/chars/ryoko/fall05.gif

anim burn
	loop	0
      delay   6
	offset	110 170
      landframe 15
      @cmd    degravity 0
      @cmd    spawnbind "EFlame" -16 47 1
      frame	data/chars/ryoko/burn01.gif
      sound	data/sounds/bur.wav
	frame	data/chars/ryoko/burn1.gif
      frame	data/chars/ryoko/burn01.gif
	frame	data/chars/ryoko/burn1.gif
	frame	data/chars/ryoko/burn02.gif
	frame	data/chars/ryoko/burn2.gif
      frame	data/chars/ryoko/burn02.gif
	frame	data/chars/ryoko/burn2.gif
      frame	data/chars/ryoko/burn03.gif
      frame	data/chars/ryoko/burn3.gif
	frame	data/chars/ryoko/burn03.gif
      frame	data/chars/ryoko/burn3.gif
      frame	data/chars/ryoko/burn03.gif
      frame	data/chars/ryoko/burn3.gif
      delay   40
	frame	data/chars/ryoko/burn03.gif
      @cmd    degravity -0.27
      offset	95 120
      delay   7
	frame	data/chars/ryoko/burn4.gif
      frame	data/chars/ryoko/burn04.gif
      frame	data/chars/ryoko/burn4.gif
	frame	data/chars/ryoko/fall05.gif

anim rise
	loop	0
	offset	95 120
	delay	7
	frame	data/chars/ryoko/rise1.gif
	frame	data/chars/ryoko/rise2.gif
	frame	data/chars/ryoko/rise3.gif
	frame	data/chars/ryoko/rise4.gif
      frame	data/chars/ryoko/rise5.gif

anim RISEB
	loop	0
	offset	95 120
      delay   25
	frame	data/chars/ryoko/fall05.gif
	delay	7
	frame	data/chars/ryoko/rise1.gif
	frame	data/chars/ryoko/rise2.gif
	frame	data/chars/ryoko/rise3.gif
	frame	data/chars/ryoko/rise4.gif
      frame	data/chars/ryoko/rise5.gif

anim BLOCK
      loop	0
	delay	5
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/ryoko/bl1.gif
      frame	data/chars/ryoko/bl1.gif


anim BLOCKPAIN
      loop	0
	delay	2
	bbox	50 78 47 80
      offset	73 170
	frame	data/chars/ryoko/bl1.gif
      offset	70 170
      frame	data/chars/ryoko/bl1.gif
      offset	67 170
      frame	data/chars/ryoko/bl1.gif
      offset	70 170
      frame	data/chars/ryoko/bl1.gif
      delay	3
      move -4
      frame	data/chars/ryoko/bl2.gif
      frame	data/chars/ryoko/bl2.gif
      frame	data/chars/ryoko/bl2.gif
      frame	data/chars/ryoko/bl2.gif
      frame	data/chars/ryoko/bl2.gif
      

anim attack1
      loop	0
	delay	2
      offset	70 170
      bbox	50 78 47 80
      @cmd ani0020 openborconstant("ANI_FOLLOW2") openborconstant("ANI_PAIN2")
      @cmd ani0020 openborconstant("ANI_FOLLOW3") openborconstant("ANI_FOLLOW8")
      sound	data/sounds/air6.wav
      frame	data/chars/ryoko/a1.gif
	frame	data/chars/ryoko/a2.gif
      delay	7
      attack  75 85 60 40 5 0
	frame	data/chars/ryoko/ra3.gif
      delay	5
      attack  0 0 0 0 0 0
	frame	data/chars/ryoko/ra4.gif
      frame	data/chars/ryoko/a1.gif


anim attack2
	loop	0
	delay	5
      offset	70 170
      bbox	50 78 47 80
      sound	data/sounds/air6.wav
      frame	data/chars/ryoko/ba1.gif
	frame	data/chars/ryoko/ba2.gif
      sound	data/chars/ryoko/jump.wav
      delay	7
      attack  75 85 60 40 5 0
	frame	data/chars/ryoko/ba6.gif
      attack	0 0 0 0 0 0
      frame	data/chars/ryoko/ba4.gif
	frame	data/chars/ryoko/ba5.gif

anim attack3
	loop	0
	delay	6
      offset	70 170
      bbox	50 78 47 80
      hitfx   data/sounds/beat3.wav
      sound	data/sounds/air5.wav
      frame	data/chars/ryoko/aa1.gif
	frame	data/chars/ryoko/aa2.gif
      sound	data/chars/ryoko/at1.wav
      delay	7
      attack2  75 85 60 40 5 0
	frame	data/chars/ryoko/aa3.gif
      attack2	0 0 0 0 0 0
      frame	data/chars/ryoko/aa4.gif
	frame	data/chars/ryoko/a1.gif

anim attack4
	loop	0
	delay	6
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air5.wav
      frame	data/chars/ryoko/aaaa1.gif
	frame	data/chars/ryoko/aaaa2.gif
      sound	data/chars/ryoko/at2.wav
	frame	data/chars/ryoko/aaaa3.gif
      delay	8
      attack  75 85 60 40 15 1 0 0 10
      frame	data/chars/ryoko/aaaa4.gif
      delay	6
      attack	0 0 0 0 0 0
	frame	data/chars/ryoko/aaaa3.gif
      frame	data/chars/ryoko/aaaa1.gif

anim  special
      loop	0
	delay	9
      offset	70 170
      jumpframe 1 3.5 0 0 dus
      landframe 10 dus
      frame	data/chars/ryoko/j1.gif
      sound	data/sounds/jump.wav
      delay	8
      frame	data/chars/ryoko/j2.gif
      sound	data/chars/ryoko/sp.wav
      frame	data/chars/ryoko/sp1.gif
      sound	data/sounds/air3.wav
      attack  85 100 50 50 15 1 1 0 30
      frame	data/chars/ryoko/sp2.gif 
      attack	0 0 0 0 0 0
      frame	data/chars/ryoko/sp2.gif 
      frame	data/chars/ryoko/sp3.gif
      sound	data/sounds/air3.wav
      attack  2 100 53 50 15 1 1 0 20
      frame	data/chars/ryoko/sp4.gif
      attack	0 0 0 0 0 0
      frame	data/chars/ryoko/j3.gif
      frame	data/chars/ryoko/j2.gif
      delay	20
      frame	data/chars/ryoko/j2.gif
      delay	6
      sound	data/sounds/step.wav
      frame	data/chars/ryoko/rad5.gif
      frame	data/chars/ryoko/j1.gif
      frame	data/chars/ryoko/rad5.gif

anim JUMPDELAY
      loop	0
	delay	6
      offset	70 170
      bbox	50 78 47 80
      frame	data/chars/ryoko/j1.gif

anim JUMPLAND
      loop	0
	delay	4
      offset	70 170
      bbox	50 78 47 80
      sound	data/sounds/step.wav
      frame	data/chars/ryoko/rad5.gif
      frame	data/chars/ryoko/j1.gif
      frame	data/chars/ryoko/rad5.gif


anim jump
	loop	0
	delay	4
      offset	70 170
      bbox	50 68 47 80
      cancel 1 12 0 A2 freespecial4
      cancel 1 12 0 D A2 freespecial23
      frame	data/chars/ryoko/j2.gif
      frame	data/chars/ryoko/j2.gif
      frame	data/chars/ryoko/j2.gif
      frame	data/chars/ryoko/j2.gif
      frame	data/chars/ryoko/j2.gif
      frame	data/chars/ryoko/j3.gif
      frame	data/chars/ryoko/j3.gif
      frame	data/chars/ryoko/j4.gif
      frame	data/chars/ryoko/j4.gif
      frame	data/chars/ryoko/j4.gif
      frame	data/chars/ryoko/j3.gif
      frame	data/chars/ryoko/j2.gif
      frame	data/chars/ryoko/j2.gif

anim FORWARDJUMP
      loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      cancel 1 7 0 A2 freespecial5
      cancel 1 7 0 D A2 freespecial24
      frame	data/chars/ryoko/j2.gif
      bbox	55 75 40 40
      frame	data/chars/ryoko/jf1.gif
      frame	data/chars/ryoko/jf2.gif
      frame	data/chars/ryoko/jf3.gif
      frame	data/chars/ryoko/jf4.gif
      frame	data/chars/ryoko/jf5.gif
      bbox	50 68 47 80
      frame	data/chars/ryoko/jf6.gif
      frame	data/chars/ryoko/j2.gif

anim RUNJUMP
      loop	0
	delay	9
      offset	70 170
      bbox	50 68 47 80
      cancel 1 7 0 A2 freespecial6
      cancel 1 7 0 D A2 freespecial25
      frame	data/chars/ryoko/j2.gif
      bbox	55 75 40 40
      frame	data/chars/ryoko/jf1.gif
      frame	data/chars/ryoko/jf2.gif
      frame	data/chars/ryoko/jf3.gif
      frame	data/chars/ryoko/jf4.gif
      frame	data/chars/ryoko/jf5.gif
      bbox	50 68 47 80
      frame	data/chars/ryoko/jf6.gif
      frame	data/chars/ryoko/j2.gif

anim jumpattack
	loop	0
	delay	11
      followcond 2
      followanim 12
      offset	70 170
      hitfx   data/sounds/go.wav
      attack  50 75 29 30 0 0 1 1 
      noreflect 1
      frame	data/chars/ryoko/jp1.gif
      attack  0 0 0 0 0 0
      @cmd    anichange "ANI_FOLLOW14"
      frame	data/chars/ryoko/jp2.gif


anim JUMPFORWARD
      loop	0
	delay	11
      followcond 2
      followanim 12
      offset	70 170
      hitfx   data/sounds/go.wav
      attack  50 75 29 30 0 0 1 1 
      noreflect 1
      frame	data/chars/ryoko/jp1.gif
      attack  0 0 0 0 0 0
      @cmd    anichange "ANI_FOLLOW14"
      frame	data/chars/ryoko/jp2.gif

anim grab
	loop	0
	delay	8
      offset	70 170
      bbox	50 78 47 80
      cancel 0 3 0 A2 freespecial13
      frame	data/chars/ryoko/gg.gif
      frame	data/chars/ryoko/gg.gif
      frame	data/chars/ryoko/gg.gif
      frame	data/chars/ryoko/gg.gif

anim grabattack
	loop	0
	delay	10
      offset	70 170
      attackone 0
      hitfx   data/sounds/indirect.wav
      @cmd    slamstart 
      @cmd    position 5 15 -10 -1 0
      frame	data/chars/ryoko/th1.gif
      sound	data/chars/ryoko/at1.wav
      delay	15
      @cmd    position 0 -33 0 -1 1
      frame	data/chars/ryoko/th2.gif
      delay	7
      @cmd    position 1 -8 27 -1 1
      frame	data/chars/ryoko/th3.gif
      @cmd    position 17 50 17 -1 1
      frame	data/chars/ryoko/th4.gif
      @cmd    depost 0
      @cmd    throw 30 1 4 2 0 0
      delay	8
      frame	data/chars/ryoko/th4.gif
      frame	data/chars/ryoko/th4.gif
      frame	data/chars/ryoko/th5.gif

anim  grabbackward
      loop	0
	delay	10
      offset	70 170
      attackone 0
      flipframe 1
      hitfx   data/sounds/indirect.wav
      @cmd    slamstart 
      @cmd    position 5 15 -10 -1 0
      frame	data/chars/ryoko/th1.gif
      sound	data/chars/ryoko/at1.wav
      delay	15
      @cmd    position 0 -33 0 -1 1
      frame	data/chars/ryoko/th2.gif
      delay	7
      @cmd    position 1 -8 27 -1 1
      frame	data/chars/ryoko/th3.gif
      @cmd    position 17 50 17 -1 1
      frame	data/chars/ryoko/th4.gif
      @cmd    depost 0
      @cmd    throw 30 1 4 2 0 0
      delay	8
      frame	data/chars/ryoko/th4.gif
      frame	data/chars/ryoko/th4.gif
      frame	data/chars/ryoko/th5.gif

anim grabattack2
	loop	0
      delay	14
      offset	70 170
      attackone 0
      quakeframe 8 4 7
      jumpframe 1 4 2 0 dus
      landframe 8 du
      hitfx   data/sounds/indirect.wav
      sound	data/chars/ryoko/at3.wav
      @cmd    keyflip
      @cmd    slamstart 
      @cmd    position 6 -25 -10 -1 1
      frame	data/chars/ryoko/thu1.gif
      delay	8
      @cmd    position 6 -25 -10 -1 1
      frame	data/chars/ryoko/thj1.gif
      @cmd    position 7 15 10 -1 1
      frame	data/chars/ryoko/thj2.gif
      frame	data/chars/ryoko/thj2.gif
      frame	data/chars/ryoko/thj2.gif
      @cmd    position 8 10 -15 -1 1
      delay	6
      frame	data/chars/ryoko/thj3.gif
      frame	data/chars/ryoko/thj33.gif
      @cmd    dasher 3 -3 0
      delay	20
      @cmd    position 9 50 10 -1 1
      frame	data/chars/ryoko/thj4.gif
      attack10 65 110 100 45 5 1 1 1
      delay	8
      @cmd    position 10 50 10 -1 1
      frame	data/chars/ryoko/thj4.gif
      @cmd    position 11 50 10 -1 1
      frame	data/chars/ryoko/thj5.gif
      attack10   0 0 0 0 0 0
      delay	2
      frame	data/chars/ryoko/thj5.gif
      frame	data/chars/ryoko/thj5.gif
      frame	data/chars/ryoko/thj5.gif
      frame	data/chars/ryoko/thj5.gif
      @cmd    depost 0
      @cmd    finish 30 2 2 2 0 0
      delay	8
      frame	data/chars/ryoko/thj6.gif
      delay	2
      move -4
      frame	data/chars/ryoko/thj7.gif
      frame	data/chars/ryoko/thj7.gif
      offset	70 175
      frame	data/chars/ryoko/thj7.gif
      frame	data/chars/ryoko/thj7.gif
      offset	70 180
      frame	data/chars/ryoko/thj8.gif
      frame	data/chars/ryoko/thj8.gif
      frame	data/chars/ryoko/thj8.gif
      frame	data/chars/ryoko/thj8.gif
      offset	70 175
      frame	data/chars/ryoko/thj9.gif
      frame	data/chars/ryoko/thj9.gif
      offset	70 170
      frame	data/chars/ryoko/thj9.gif
      frame	data/chars/ryoko/thj9.gif
      delay	7
      move 0
      sound	data/sounds/step.wav
      frame	data/chars/ryoko/rad5.gif
      frame	data/chars/ryoko/j1.gif
      frame	data/chars/ryoko/rad5.gif

anim grabup
      loop	0
	delay	10
      offset	70 170
      attackone 0
      hitfx   data/sounds/indirect.wav
      @cmd    slamstart 
      @cmd    position 5 15 -10 -1 0
      frame	data/chars/ryoko/th1.gif
      sound	data/chars/ryoko/at1.wav
      delay	15
      @cmd    position 0 -33 0 -1 1
      frame	data/chars/ryoko/th2.gif
      delay	7
      @cmd    position 1 -8 27 -1 1
      frame	data/chars/ryoko/th3.gif
      @cmd    position 17 50 17 -1 1
      frame	data/chars/ryoko/th4.gif
      @cmd    depost 0
      @cmd    throw 30 1 0 6 0 0
      delay	8
      frame	data/chars/ryoko/th4.gif
      frame	data/chars/ryoko/th4.gif
      frame	data/chars/ryoko/th5.gif

anim grabdown
      loop	0
	delay	13
      offset	70 170
      attackone 0
      flipframe 0
      hitfx   data/sounds/indirect.wav
      @cmd    slamstart
      @cmd    position 13 -15 0 -1 1
      frame	data/chars/ryoko/thu1.gif
      delay	7
      @cmd    position 14 0 -10 -1 1
      frame	data/chars/ryoko/thu2.gif
      @cmd    position 15 22 -10 -1 1
      sound	data/chars/ryoko/jump.wav
      frame	data/chars/ryoko/thu3.gif
      @cmd    position 16 30 -10 -1 1
      frame	data/chars/ryoko/thu4.gif
      sound	data/sounds/air5.wav
      @cmd    position 17 105 -10 -1 1
      frame	data/chars/ryoko/thu5.gif
      @cmd    depost 0
      @cmd    throw 30 1 3 3 0 0
      frame	data/chars/ryoko/thu5.gif
      frame	data/chars/ryoko/thu5.gif
      frame	data/chars/ryoko/thu5.gif
      frame	data/chars/ryoko/thu6.gif
      frame	data/chars/ryoko/thu7.gif
      frame	data/chars/ryoko/thu8.gif
      frame	data/chars/ryoko/thu9.gif
      frame	data/chars/ryoko/thu10.gif

anim  freespecial
	loop	0
	delay	5
      offset	70 170
      bbox	50 78 47 80
      hitfx   data/sounds/beat3.wav
      @cmd ani0020 openborconstant("ANI_FOLLOW1") openborconstant("ANI_PAIN2")
      cancel 6 7 1 A2 freespecial30
      cancel 6 7 1 A freespecial31
      sound	data/chars/ryoko/jump.wav
      frame	data/chars/ryoko/aaaaa1.gif
	frame	data/chars/ryoko/aaaaaa6.gif
      sound	data/sounds/air5.wav
      delay	8
      attack2  75 95 65 40 5 0
	frame	data/chars/ryoko/aaaaa3.gif
      delay	6
      attack2  0 0 0 0 0 0
      frame	data/chars/ryoko/aaaaa3.gif
	frame	data/chars/ryoko/aaaaaa6.gif
      frame	data/chars/ryoko/aaaaa1.gif
      delay	1
      frame	data/chars/ryoko/idle.gif

anim follow1
      loop	0
	delay	8
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      range -45 180
      rangez -45 45
      sound	data/sounds/air5.wav
      hitfx   data/sounds/beat2.wav
      frame	data/chars/ryoko/aaaaaa1.gif
	frame	data/chars/ryoko/baaaaa3.gif
      sound	data/chars/ryoko/at2.wav
      blast  75 95 75 45 15 0 0 12
	frame	data/chars/ryoko/baaaaa4.gif
      blast	0 0 0 0 0 0
      frame	data/chars/ryoko/aaaaa1.gif
	frame	data/chars/ryoko/raa1.gif

anim follow2
      loop	0
      range -10 115
      rangez -40 40
      delay	6
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air5.wav
      frame	data/chars/ryoko/aaaa1.gif
	frame	data/chars/ryoko/aaaa2.gif
      sound	data/chars/ryoko/at4.wav
	frame	data/chars/ryoko/aaaa3.gif
      delay	8
      attack  75 85 60 40 15 1 0 0 10
      frame	data/chars/ryoko/aaaa4.gif
      delay	6
      attack	0 0 0 0 0 0
	frame	data/chars/ryoko/aaaa3.gif
      frame	data/chars/ryoko/aaaa1.gif

anim follow3
      loop	0
      range 5 70
      rangez -5 20
      delay	7
      offset	70 170
      bbox	50 78 47 80
      attackone 1
      otg 2
      cancel 4 6 1 A freespecial8
      frame	data/chars/ryoko/get1.gif
      frame	data/chars/ryoko/get4.gif
      attack3  82 150 30 20 10 0
      frame	data/chars/ryoko/get6.gif
      attack3  0 0 0 0 0 0
      frame	data/chars/ryoko/get7.gif
      frame	data/chars/ryoko/get8.gif
      frame	data/chars/ryoko/get3.gif
      frame	data/chars/ryoko/get3.gif

anim  freespecial2
      loop	0
      delay	10
      offset	70 170
	bbox	50 78 47 80
      jumpframe 1 0 3 0 dus
      followcond 2
      followanim 6
      attackone 1
      hitfx   data/sounds/go.wav
      cancel 3 31 0 A freespecial28
      frame	data/chars/ryoko/rud1.gif
      delay	2
      frame	data/chars/ryoko/rud1.gif
      sound	data/sounds/dog.wav
	frame	data/chars/ryoko/rud1.gif
      frame	data/chars/ryoko/rud2.gif
	frame	data/chars/ryoko/rud2.gif
      frame	data/chars/ryoko/rud2.gif
      offset	90 120
      bbox	75 75 40 40
      attack12  75 75 40 40 0 0 1 1 20
      nokill 1
	frame	data/chars/ryoko/rud3.gif
      frame	data/chars/ryoko/rud3.gif
      @cmd    spawn01 "dus" 20 0 1
	frame	data/chars/ryoko/rud3.gif
	frame	data/chars/ryoko/rud4.gif
	frame	data/chars/ryoko/rud4.gif
      sound	data/sounds/dog.wav
      frame	data/chars/ryoko/rud4.gif
      frame	data/chars/ryoko/rud5.gif
      frame	data/chars/ryoko/rud5.gif
	frame	data/chars/ryoko/rud5.gif
      frame	data/chars/ryoko/rud6.gif
	frame	data/chars/ryoko/rud6.gif
      frame	data/chars/ryoko/rud3.gif
      @cmd    spawn01 "dus" 20 0 1
      frame	data/chars/ryoko/rud3.gif
      sound	data/sounds/dog.wav
	frame	data/chars/ryoko/rud3.gif
	frame	data/chars/ryoko/rud4.gif
	frame	data/chars/ryoko/rud4.gif
      frame	data/chars/ryoko/rud4.gif
      frame	data/chars/ryoko/rud5.gif
      frame	data/chars/ryoko/rud5.gif
	frame	data/chars/ryoko/rud5.gif
      frame	data/chars/ryoko/rud6.gif
      sound	data/sounds/dog.wav
	frame	data/chars/ryoko/rud6.gif
      frame	data/chars/ryoko/rud3.gif
      frame	data/chars/ryoko/rud3.gif
	frame	data/chars/ryoko/rud3.gif
      delay	8
      offset	70 170
	bbox	50 78 47 80
      @cmd    spawn01 "dus" 20 0 1
      frame	data/chars/ryoko/j1.gif
      frame	data/chars/ryoko/rad5.gif

anim follow6
      loop	0
      delay	12
      offset	70 170
      jumpframe 0 0 0
      hitfx   data/sounds/indirect.wav
      frame	data/chars/ryoko/j1.gif
      sound	data/chars/ryoko/at3.wav
      @cmd    slamstart6
      @cmd    position 0 5 0 -1 1
      frame	data/chars/ryoko/thr1.gif
      delay	25
      @cmd    position 1 -3 -28 -1 1
      frame	data/chars/ryoko/thr2.gif
      delay	8
      @cmd    position 5 60 35 -1 1
      frame	data/chars/ryoko/thr3.gif
      @cmd    depost 0
      @cmd    throw 30 1 3 2 0 0
      frame	data/chars/ryoko/thr4.gif
      frame	data/chars/ryoko/thr4.gif
      frame	data/chars/ryoko/thr4.gif
      frame	data/chars/ryoko/thr5.gif

anim  freespecial4
      loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      sound	data/chars/ryoko/at2.wav
      frame	data/chars/ryoko/ja1.gif
      attack	70 85 80 45 12 1 0 0 35
      frame	data/chars/ryoko/ja2.gif
      frame	data/chars/ryoko/ja3.gif
      attack 0 0 0 0 0 0
      frame	data/chars/ryoko/ja4.gif
      frame	data/chars/ryoko/j2.gif

anim  freespecial5
      loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      jumpframe 0 0 1.5
      sound	data/chars/ryoko/at2.wav
      frame	data/chars/ryoko/jaf1.gif
      attack	75 93 70 45 12 1 0 0 35
      frame	data/chars/ryoko/jaf2.gif
      frame	data/chars/ryoko/jaf2.gif
      attack 0 0 0 0 0 0
      frame	data/chars/ryoko/jaf1.gif
      frame	data/chars/ryoko/ja4.gif
      frame	data/chars/ryoko/j2.gif


anim  freespecial6
      loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      jumpframe 0 0 3
      sound	data/chars/ryoko/at2.wav
      frame	data/chars/ryoko/jaf1.gif
      attack	75 93 70 45 12 1 0 0 35
      frame	data/chars/ryoko/jaf2.gif
      frame	data/chars/ryoko/jaf2.gif
      attack 0 0 0 0 0 0
      frame	data/chars/ryoko/jaf1.gif
      frame	data/chars/ryoko/ja4.gif
      frame	data/chars/ryoko/j2.gif


anim  freespecial7
      loop	0
	delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      move 4
      sound	data/sounds/air3.wav
      hitfx   data/sounds/beat2.wav
      frame	data/chars/ryoko/raa1.gif
      frame	data/chars/ryoko/raa1.gif
      sound	data/chars/ryoko/at4.wav
      frame	data/chars/ryoko/aaaaa1.gif
      frame	data/chars/ryoko/aaaaa1.gif
      delay	2
      move 3
      attack 85 90 45 40 15 1 0 0 27
      dropv 3 3
	frame	data/chars/ryoko/raa2.gif
      frame	data/chars/ryoko/raa2.gif
      frame	data/chars/ryoko/raa2.gif
      frame	data/chars/ryoko/raa3.gif
      frame	data/chars/ryoko/raa3.gif
      attack 0 0 0 0 0 0
      frame	data/chars/ryoko/raa3.gif
      frame	data/chars/ryoko/raa3.gif
	delay	3
	frame	data/chars/ryoko/aaaaa1.gif
      frame	data/chars/ryoko/aaaaa1.gif
      frame	data/chars/ryoko/aaaaa1.gif
      frame	data/chars/ryoko/raa1.gif
	delay	10
	frame	data/chars/ryoko/raa1.gif

anim  freespecial8
      loop	0
      delay	7
      offset	70 170
      bbox	50 78 47 80
      attackone 1
      otg 2
      frame	data/chars/ryoko/get4.gif
      frame	data/chars/ryoko/get5.gif
      frame	data/chars/ryoko/get5.gif
      attack3  82 150 30 20 10 0
      frame	data/chars/ryoko/get6.gif
      attack3  0 0 0 0 0 0
      frame	data/chars/ryoko/get7.gif
      frame	data/chars/ryoko/get8.gif
      frame	data/chars/ryoko/get1.gif

anim  freespecial9
      loop	0
	delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      movez -2
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/ryoko/raa1.gif
      frame	data/chars/ryoko/raa1.gif
      sound	data/chars/ryoko/at4.wav
      frame	data/chars/ryoko/aaaaa1.gif
      frame	data/chars/ryoko/aaaaa1.gif
      delay	2
      movez -1
      attack 85 90 45 40 15 1 0 0 27
      dropv 3 3
	frame	data/chars/ryoko/raa2.gif
      frame	data/chars/ryoko/raa2.gif
      frame	data/chars/ryoko/raa2.gif
      frame	data/chars/ryoko/raa3.gif
      frame	data/chars/ryoko/raa3.gif
      attack 0 0 0 0 0 0
      frame	data/chars/ryoko/raa3.gif
      frame	data/chars/ryoko/raa3.gif
	delay	3
	frame	data/chars/ryoko/aaaaa1.gif
      frame	data/chars/ryoko/aaaaa1.gif
      frame	data/chars/ryoko/aaaaa1.gif
      frame	data/chars/ryoko/raa1.gif
	delay	10
	frame	data/chars/ryoko/raa1.gif


anim  freespecial10
      loop	0
      delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      movez -2
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/ryoko/ra1.gif
      frame	data/chars/ryoko/ra1.gif
      sound	data/chars/ryoko/at4.wav
      attack4 80 90 30 40 15 1 0 0 25
      dropv 0 0
      frame	data/chars/ryoko/ra1.gif
      frame	data/chars/ryoko/ra1.gif
      attack4 0 0 0 0 0 0
      delay	2
      movez -1
	frame	data/chars/ryoko/ra2.gif
      attack4 80 90 70 40 15 1 0 0 23
      dropv 0 0
      frame	data/chars/ryoko/ra2.gif
      frame	data/chars/ryoko/ra2.gif
      frame	data/chars/ryoko/ra3.gif
      frame	data/chars/ryoko/ra3.gif
      frame	data/chars/ryoko/ra3.gif
      frame	data/chars/ryoko/ra4.gif
      attack4 0 0 0 0 0 0
	delay	3
	frame	data/chars/ryoko/ra4.gif
      frame	data/chars/ryoko/ra4.gif
      frame	data/chars/ryoko/a1.gif
	delay	5
	frame	data/chars/ryoko/a1.gif

anim  freespecial11
      loop	0
	delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      movez 2
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/ryoko/raa1.gif
      frame	data/chars/ryoko/raa1.gif
      sound	data/chars/ryoko/at4.wav
      frame	data/chars/ryoko/aaaaa1.gif
      frame	data/chars/ryoko/aaaaa1.gif
      delay	2
      movez 1
      attack 85 90 45 40 15 1 0 0 27
      dropv 3 3
	frame	data/chars/ryoko/raa2.gif
      frame	data/chars/ryoko/raa2.gif
      frame	data/chars/ryoko/raa2.gif
      frame	data/chars/ryoko/raa3.gif
      frame	data/chars/ryoko/raa3.gif
      attack 0 0 0 0 0 0
      frame	data/chars/ryoko/raa3.gif
      frame	data/chars/ryoko/raa3.gif
	delay	3
	frame	data/chars/ryoko/aaaaa1.gif
      frame	data/chars/ryoko/aaaaa1.gif
      frame	data/chars/ryoko/aaaaa1.gif
      frame	data/chars/ryoko/raa1.gif
	delay	10
	frame	data/chars/ryoko/raa1.gif


anim  freespecial12
      loop	0
      delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      movez 2
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/ryoko/ra1.gif
      frame	data/chars/ryoko/ra1.gif
      sound	data/chars/ryoko/at4.wav
      attack4 80 90 30 40 15 1 0 0 25
      dropv 0 0
      frame	data/chars/ryoko/ra1.gif
      frame	data/chars/ryoko/ra1.gif
      attack4 0 0 0 0 0 0
      delay	2
      movez 1
	frame	data/chars/ryoko/ra2.gif
      attack4 80 90 70 40 15 1 0 0 23
      dropv 0 0
      frame	data/chars/ryoko/ra2.gif
      frame	data/chars/ryoko/ra2.gif
      frame	data/chars/ryoko/ra3.gif
      frame	data/chars/ryoko/ra3.gif
      frame	data/chars/ryoko/ra3.gif
      frame	data/chars/ryoko/ra4.gif
      attack4 0 0 0 0 0 0
	delay	3
	frame	data/chars/ryoko/ra4.gif
      frame	data/chars/ryoko/ra4.gif
      frame	data/chars/ryoko/a1.gif
	delay	5
	frame	data/chars/ryoko/a1.gif

anim freespecial13
	loop	0
	delay	5
      offset	70 170
      @cmd forceanim openborconstant("ANI_FOLLOW2")
      @cmd bind 1 40 -1 0 -1
      frame	data/chars/ryoko/gkick1.gif
      sound	data/sounds/beat1.wav
      @cmd    spawn01 "flas" 60 -10 1
      @cmd    hurt2 5
      frame	data/chars/ryoko/gkick2.gif
      delay	12
      frame	data/chars/ryoko/gkick2.gif
      delay	6
      frame	data/chars/ryoko/gkick1.gif
      @cmd    anichange "ANI_FOLLOW4"
      frame	data/chars/ryoko/gkick1.gif

anim freespecial14
	loop	0
	delay	5
      offset	70 170
      @cmd bind 0 40 -1 0 -1
      frame	data/chars/ryoko/gkick1.gif
      sound	data/sounds/beat1.wav
      @cmd    spawn01 "flas" 60 -10 1
      @cmd    hurt2 5
      frame	data/chars/ryoko/gkick2.gif
      delay	12
      frame	data/chars/ryoko/gkick2.gif
      delay	7
      frame	data/chars/ryoko/gkick1.gif
      @cmd    anichange "ANI_FOLLOW5"
      frame	data/chars/ryoko/gkick1.gif


anim freespecial15
	loop	0
	delay	6
      offset	70 170
      quakeframe 1 3 3
      @cmd bind 0 40 -1 0 -1
      sound	data/chars/ryoko/at2.wav
      frame	data/chars/ryoko/gkick3.gif
      sound	data/sounds/beat2.wav
      @cmd    spawn01 "flas" 77 -10 1
      @cmd    hurt3 10 
      frame	data/chars/ryoko/gkick4.gif
      delay	23
      frame	data/chars/ryoko/gkick4.gif
      delay	7
      frame	data/chars/ryoko/gkick1.gif

anim follow4
      loop	1
	delay	5
      offset	70 170
      cancel 1 3 0 A2 freespecial14
      @cmd bind 0 40 -1 0 -1
      @cmd forceanim openborconstant("ANI_FOLLOW2")
      cancel 0 3 0 A freespecial16
      cancel 0 3 0 J freespecial17
      cancel 0 3 0 U A freespecial18
      cancel 0 3 0 D A freespecial19
      frame	data/chars/ryoko/gg.gif
      frame	data/chars/ryoko/gg.gif
      frame	data/chars/ryoko/gg.gif
      frame	data/chars/ryoko/gg.gif

anim follow5
      loop	1
	delay	5
      offset	70 170
      cancel 1 3 0 A2 freespecial15
      @cmd bind 0 40 -1 0 -1
      @cmd forceanim openborconstant("ANI_FOLLOW2")
      cancel 0 3 0 A freespecial16
      cancel 0 3 0 J freespecial17
      cancel 0 3 0 U A freespecial18
      cancel 0 3 0 D A freespecial19
      frame	data/chars/ryoko/gg.gif
      frame	data/chars/ryoko/gg.gif
      frame	data/chars/ryoko/gg.gif
      frame	data/chars/ryoko/gg.gif


anim freespecial18
      loop	0
	delay	10
      offset	70 170
      attackone 0
      hitfx   data/sounds/indirect.wav
      @cmd    slamstart2 
      @cmd    position 5 15 -10 -1 0
      frame	data/chars/ryoko/th1.gif
      sound	data/chars/ryoko/at1.wav
      delay	15
      @cmd    position 0 -33 0 -1 1
      frame	data/chars/ryoko/th2.gif
      delay	7
      @cmd    position 1 -8 27 -1 1
      frame	data/chars/ryoko/th3.gif
      @cmd    position 17 50 17 -1 1
      frame	data/chars/ryoko/th4.gif
      @cmd    depost 0
      @cmd    throw 30 1 0 6 0 0
      delay	8
      frame	data/chars/ryoko/th4.gif
      frame	data/chars/ryoko/th4.gif
      frame	data/chars/ryoko/th5.gif

anim freespecial19
      loop	0
	delay	1
      offset	70 170
      attackone 0
      flipframe 1
      frame	data/chars/ryoko/gg.gif
      delay	13
      hitfx   data/sounds/indirect.wav
      @cmd    slamstart2
      @cmd    position 13 -15 0 -1 1
      frame	data/chars/ryoko/thu1.gif
      delay	7
      @cmd    position 14 0 -10 -1 1
      frame	data/chars/ryoko/thu2.gif
      @cmd    position 15 22 -10 -1 1
      sound	data/chars/ryoko/jump.wav
      frame	data/chars/ryoko/thu3.gif
      @cmd    position 16 30 -10 -1 1
      frame	data/chars/ryoko/thu4.gif
      sound	data/sounds/air5.wav
      @cmd    position 17 105 -10 -1 1
      frame	data/chars/ryoko/thu5.gif
      @cmd    depost 0
      @cmd    throw 30 1 3 3 0 0
      frame	data/chars/ryoko/thu5.gif
      frame	data/chars/ryoko/thu5.gif
      frame	data/chars/ryoko/thu5.gif
      frame	data/chars/ryoko/thu6.gif
      frame	data/chars/ryoko/thu7.gif
      frame	data/chars/ryoko/thu8.gif
      frame	data/chars/ryoko/thu9.gif
      frame	data/chars/ryoko/thu10.gif

anim freespecial16
      loop	0
	delay	10
      offset	70 170
      attackone 0
      hitfx   data/sounds/indirect.wav
      @cmd    slamstart2
      @cmd    position 5 15 -10 -1 0
      frame	data/chars/ryoko/th1.gif
      sound	data/chars/ryoko/at1.wav
      delay	15
      @cmd    keyflip
      @cmd    position 0 -33 0 -1 1
      frame	data/chars/ryoko/th2.gif
      delay	7
      @cmd    position 1 -8 27 -1 1
      frame	data/chars/ryoko/th3.gif
      @cmd    position 17 50 17 -1 1
      frame	data/chars/ryoko/th4.gif
      @cmd    depost 0
      @cmd    throw 30 1 4 2 0 0
      delay	8
      frame	data/chars/ryoko/th4.gif
      frame	data/chars/ryoko/th4.gif
      frame	data/chars/ryoko/th5.gif
      
anim freespecial17
      loop	0
      delay	14
      offset	70 170
      attackone 0
      quakeframe 8 4 7
      jumpframe 1 4 2 0 dus
      landframe 8 du
      hitfx   data/sounds/indirect.wav
      sound	data/chars/ryoko/at3.wav
      @cmd    keyflip
      @cmd    slamstart2 
      @cmd    position 6 -25 -10 -1 1
      frame	data/chars/ryoko/thu1.gif
      delay	8
      @cmd    position 6 -25 -10 -1 1
      frame	data/chars/ryoko/thj1.gif
      @cmd    position 7 15 10 -1 1
      frame	data/chars/ryoko/thj2.gif
      frame	data/chars/ryoko/thj2.gif
      frame	data/chars/ryoko/thj2.gif
      @cmd    position 8 10 -15 -1 1
      delay	6
      frame	data/chars/ryoko/thj3.gif
      frame	data/chars/ryoko/thj33.gif
      @cmd    dasher 3 -3 0
      delay	20
      @cmd    position 9 50 10 -1 1
      frame	data/chars/ryoko/thj4.gif
      attack10 65 110 100 45 5 1 1 1
      delay	8
      @cmd    position 10 50 10 -1 1
      frame	data/chars/ryoko/thj4.gif
      @cmd    position 11 50 10 -1 1
      frame	data/chars/ryoko/thj5.gif
      attack10   0 0 0 0 0 0
      delay	2
      frame	data/chars/ryoko/thj5.gif
      frame	data/chars/ryoko/thj5.gif
      frame	data/chars/ryoko/thj5.gif
      frame	data/chars/ryoko/thj5.gif
      @cmd    depost 0
      @cmd    finish 30 2 2 2 0 0
      delay	8
      frame	data/chars/ryoko/thj6.gif
      delay	2
      move -4
      frame	data/chars/ryoko/thj7.gif
      frame	data/chars/ryoko/thj7.gif
      offset	70 175
      frame	data/chars/ryoko/thj7.gif
      frame	data/chars/ryoko/thj7.gif
      offset	70 180
      frame	data/chars/ryoko/thj8.gif
      frame	data/chars/ryoko/thj8.gif
      frame	data/chars/ryoko/thj8.gif
      frame	data/chars/ryoko/thj8.gif
      offset	70 175
      frame	data/chars/ryoko/thj9.gif
      frame	data/chars/ryoko/thj9.gif
      offset	70 170
      frame	data/chars/ryoko/thj9.gif
      frame	data/chars/ryoko/thj9.gif
      delay	7
      move 0
      sound	data/sounds/step.wav
      frame	data/chars/ryoko/rad5.gif
      frame	data/chars/ryoko/j1.gif
      frame	data/chars/ryoko/rad5.gif

anim  freespecial20
      loop	0
      delay	10
      offset	70 170
	bbox	50 78 47 80
      jumpframe 1 0 3 0 dus
      followcond 2
      followanim 7
      attackone 1
      hitfx   data/sounds/go.wav
      cancel 3 31 0 A2 freespecial29
      frame	data/chars/ryoko/rud1.gif
      delay	2
      frame	data/chars/ryoko/rud1.gif
      sound	data/sounds/dog.wav
	frame	data/chars/ryoko/rud1.gif
      frame	data/chars/ryoko/rud2.gif
	frame	data/chars/ryoko/rud2.gif
      frame	data/chars/ryoko/rud2.gif
      offset	90 120
      bbox	75 75 40 40
      attack12  75 75 40 40 0 0 1 1 40
      nokill 1
	frame	data/chars/ryoko/rud3.gif
      frame	data/chars/ryoko/rud3.gif
      @cmd    spawn01 "dus" 20 0 1
	frame	data/chars/ryoko/rud3.gif
	frame	data/chars/ryoko/rud4.gif
	frame	data/chars/ryoko/rud4.gif
      sound	data/sounds/dog.wav
      frame	data/chars/ryoko/rud4.gif
      frame	data/chars/ryoko/rud5.gif
      frame	data/chars/ryoko/rud5.gif
	frame	data/chars/ryoko/rud5.gif
      frame	data/chars/ryoko/rud6.gif
	frame	data/chars/ryoko/rud6.gif
      frame	data/chars/ryoko/rud3.gif
      @cmd    spawn01 "dus" 20 0 1
      frame	data/chars/ryoko/rud3.gif
      sound	data/sounds/dog.wav
	frame	data/chars/ryoko/rud3.gif
	frame	data/chars/ryoko/rud4.gif
	frame	data/chars/ryoko/rud4.gif
      frame	data/chars/ryoko/rud4.gif
      frame	data/chars/ryoko/rud5.gif
      frame	data/chars/ryoko/rud5.gif
	frame	data/chars/ryoko/rud5.gif
      frame	data/chars/ryoko/rud6.gif
      sound	data/sounds/dog.wav
	frame	data/chars/ryoko/rud6.gif
      frame	data/chars/ryoko/rud3.gif
      frame	data/chars/ryoko/rud3.gif
	frame	data/chars/ryoko/rud3.gif
      delay	8
      offset	70 170
	bbox	50 78 47 80
      @cmd    spawn01 "dus" 20 0 1
      frame	data/chars/ryoko/j1.gif
      frame	data/chars/ryoko/rad5.gif

anim follow7
      loop	0
      delay	20
      offset	60 170
      jumpframe 1 3 3 0 dus
      landframe 7 du
      quakeframe 7 6 7
      hitfx   data/sounds/indirect.wav
      sound	data/chars/ryoko/at3.wav
      @cmd    slamstart4
      @cmd    position 7 25 0 -1 0
      frame	data/chars/ryoko/fthr1.gif
      delay	10
      @cmd    position 5 18 0 -1 1
      frame	data/chars/ryoko/fthr2.gif
      @cmd    position 1 6 25 -1 1
      frame	data/chars/ryoko/fthr2.gif
      frame	data/chars/ryoko/fthr2.gif
      offset	70 170
      @cmd    position 1 3 25 -1 1
      frame	data/chars/ryoko/fthr3.gif
      @cmd    position 2 -10 25 -1 1
      frame	data/chars/ryoko/fthr4.gif
      @cmd    position 2 -10 25 -1 1
      frame	data/chars/ryoko/fthr4.gif
      @cmd    position 6 1 1 0 1
      frame	data/chars/ryoko/fthr5.gif
      @cmd    depost 0
      @cmd    throw 30 2 3 2 0 1
      delay	2
      move 4
      frame	data/chars/ryoko/fthr5.gif
      offset	70 175
      frame	data/chars/ryoko/fthr5.gif
      offset	70 180
      frame	data/chars/ryoko/fthr5.gif
      offset	70 185
      frame	data/chars/ryoko/fthr5.gif
      offset	70 190
      frame	data/chars/ryoko/fthr5.gif
      offset	70 195
      frame	data/chars/ryoko/fthr5.gif
      offset	70 200
      frame	data/chars/ryoko/fthr5.gif
      frame	data/chars/ryoko/fthr5.gif
      frame	data/chars/ryoko/fthr5.gif
      frame	data/chars/ryoko/fthr5.gif
      frame	data/chars/ryoko/fthr5.gif
      offset	70 195
      frame	data/chars/ryoko/fthr5.gif
      offset	70 190
      frame	data/chars/ryoko/fthr5.gif
      offset	70 185
      frame	data/chars/ryoko/fthr5.gif
      offset	70 180
      frame	data/chars/ryoko/fthr5.gif
      offset	70 175
      frame	data/chars/ryoko/fthr5.gif
      offset	70 170
      move 3
      sound	data/sounds/step.wav
      frame	data/chars/ryoko/fthr6.gif
      frame	data/chars/ryoko/fthr6.gif
      frame	data/chars/ryoko/fthr6.gif
      @cmd    spawn01 "dus" 0 0 1
      frame	data/chars/ryoko/fthr6.gif
      frame	data/chars/ryoko/fthr6.gif
      frame	data/chars/ryoko/fthr6.gif
      frame	data/chars/ryoko/fthr6.gif
      move 0
      frame	data/chars/ryoko/fthr6.gif


anim freespecial21
      loop	0
	delay	15
      offset	70 170
      followcond 2
      followanim 18
      jumpframe 1 3 5 0 du
      landframe 20 du
      flipframe 0
      attackone 1
      hitfx   data/sounds/go.wav
      sound	data/chars/ryoko/at1.wav
      frame	data/chars/ryoko/fskk1.gif
      delay	2
      frame	data/chars/ryoko/fskk2.gif
      frame	data/chars/ryoko/fskk2.gif
      frame	data/chars/ryoko/fskk2.gif
      frame	data/chars/ryoko/fskk2.gif
      attack   60 100 10 30 0 0 1 1
      nokill 1
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      delay	80
      frame	data/chars/ryoko/j2.gif
      attack   0 0 0 0 0 0
      delay	6
      sound data/sounds/step.wav
      frame	data/chars/ryoko/rad5.gif
      frame	data/chars/ryoko/j1.gif
      frame	data/chars/ryoko/rad5.gif

anim follow17
      loop	0
	delay	2
      offset	70 170
      jumpframe 0 0 5 0
      landframe 8 du
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      delay	80
      frame	data/chars/ryoko/j2.gif
      attack   0 0 0 0 0 0
      delay	6
      sound data/sounds/step.wav
      frame	data/chars/ryoko/rad5.gif
      frame	data/chars/ryoko/j1.gif
      frame	data/chars/ryoko/rad5.gif

anim follow18
      loop	0
	delay	1
      offset	70 170
      frame	data/chars/ryoko/fskk3.gif
      @cmd    grabcheckG "ANI_FOLLOW8" "ANI_FOLLOW17" "ANI_FOLLOW17"
      frame	data/chars/ryoko/fskk3.gif
      

anim follow8
      loop	0
	delay	8
      offset	68 164
      jumpframe 0 0 0 0
      cancel 5 14 0 D A freespecial22
      hitfx   data/sounds/go.wav
      @cmd    degravity -2
      frame	data/chars/ryoko/fskk3.gif
      offset	66 170
      frame	data/chars/ryoko/fskk3.gif
      delay	12
      @cmd    degravity -0.27
      offset	63 177
      @cmd    entergrab
      @cmd    slamstart2
      @cmd    position 31 18 0 0 0
      frame	data/chars/ryoko/fskk4.gif
      delay	8
      frame	data/chars/ryoko/fskk5.gif
      delay	11
      frame	data/chars/ryoko/fskk5.gif
      sound	data/chars/ryoko/at3.wav
      @cmd    position 29 15 0 0 1 
      frame	data/chars/ryoko/fskk6.gif
      sound	data/chars/dragon/at10.wav
      @cmd    position 30 15 0 0 1
      frame	data/chars/ryoko/fskk5.gif
      sound	data/chars/ryoko/at3.wav
      @cmd    position 29 15 0 0 1
      frame	data/chars/ryoko/fskk6.gif
      sound	data/chars/dragon/at10.wav
      @cmd    position 30 15 0 0 1
      frame	data/chars/ryoko/fskk5.gif
      sound	data/chars/ryoko/at3.wav
      @cmd    position 29 15 0 0 1
      frame	data/chars/ryoko/fskk6.gif
      sound	data/chars/dragon/at10.wav
      @cmd    position 30 15 0 0 1
      frame	data/chars/ryoko/fskk5.gif
      sound	data/chars/ryoko/at3.wav
      @cmd    position 29 15 0 0 1
      frame	data/chars/ryoko/fskk6.gif
      sound	data/chars/dragon/at10.wav
      @cmd    position 30 15 0 0 1
      frame	data/chars/ryoko/fskk5.gif
      sound	data/chars/ryoko/at3.wav
      @cmd    position 29 15 0 0 1
      frame	data/chars/ryoko/fskk6.gif
      sound	data/chars/dragon/at10.wav
      @cmd    position 30 15 1 0 1
      frame	data/chars/ryoko/fskk5.gif
      frame	data/chars/ryoko/fskk4.gif
      @cmd    depost 0
      @cmd    finish 20 1 1 3 0 1
      delay	5
      frame	data/chars/ryoko/fskk4.gif
      delay	2
      move -4
      offset	70 194
      frame	data/chars/ryoko/jf5.gif
      offset	70 189
      frame	data/chars/ryoko/jf5.gif
      offset	70 193
      frame	data/chars/ryoko/jf5.gif
      offset	70 197
      frame	data/chars/ryoko/jf5.gif
      offset	70 201
      frame	data/chars/ryoko/jf5.gif
      offset	70 205
      frame	data/chars/ryoko/jf5.gif
      offset	70 209
      frame	data/chars/ryoko/jf5.gif
      offset	70 213
      frame	data/chars/ryoko/jf5.gif
      offset	70 217
      frame	data/chars/ryoko/jf4.gif
      offset	70 221
      frame	data/chars/ryoko/jf4.gif
      offset	70 225
      frame	data/chars/ryoko/jf4.gif
      offset	70 229
      frame	data/chars/ryoko/jf3.gif
      offset	70 233
      frame	data/chars/ryoko/jf3.gif
      offset	70 237
      frame	data/chars/ryoko/jf2.gif
      offset	70 241
      frame	data/chars/ryoko/jf2.gif
      frame	data/chars/ryoko/jf2.gif
      offset	70 240
      frame	data/chars/ryoko/jf1.gif
      offset	70 235
      frame	data/chars/ryoko/jf1.gif
      offset	70 230
      frame	data/chars/ryoko/jf1.gif
      offset	70 225
      frame	data/chars/ryoko/fskk2.gif
      offset	70 220
      frame	data/chars/ryoko/fskk2.gif
      offset	70 215
      frame	data/chars/ryoko/fskk2.gif
      offset	70 210
      frame	data/chars/ryoko/fskk2.gif
      offset	70 205
      frame	data/chars/ryoko/fskk2.gif
      offset	70 200
      frame	data/chars/ryoko/fskk2.gif
      offset	70 195
      frame	data/chars/ryoko/j2.gif
      offset	70 190
      frame	data/chars/ryoko/j2.gif
      offset	70 185
      frame	data/chars/ryoko/j2.gif
      offset	70 180
      frame	data/chars/ryoko/j2.gif
      offset	70 175
      frame	data/chars/ryoko/j2.gif
      move 0
      delay	6
      offset	70 170
      sound data/sounds/step.wav
      @cmd    spawn01 "dus" 0 0 1
      frame	data/chars/ryoko/rad5.gif
      frame	data/chars/ryoko/j1.gif
      frame	data/chars/ryoko/rad5.gif


anim freespecial22
      loop	0
	delay	20
      offset	67 177
      jumpframe 1 2 2 0 dus
      landframe 7 du
      quakeframe 7 6 7 
      hitfx   data/sounds/indirect.wav
      sound	data/chars/ryoko/jump.wav
      @cmd    slamstart4
      @cmd    position 7 25 0 -1 0
      frame	data/chars/ryoko/fskt1.gif
      delay	8
      @cmd    position 5 18 0 -1 1
      frame	data/chars/ryoko/fskt2.gif
      @cmd    position 1 6 25 -1 1
      frame	data/chars/ryoko/fskt2.gif
      frame	data/chars/ryoko/fskt2.gif
      offset	70 170
      @cmd    position 1 3 25 -1 1
      attack10 65 100 30 70 5 1 1 1
      frame	data/chars/ryoko/fskt3.gif
      @cmd    position 6 10 1 0 1
      frame	data/chars/ryoko/fskt4.gif
      attack10   0 0 0 0 0 0
      frame	data/chars/ryoko/fskt4.gif
      frame	data/chars/ryoko/fskt4.gif
      @cmd    position 8 10 1 0 1
      frame	data/chars/ryoko/fskt4.gif
      @cmd    depost 0
      @cmd    throw 30 2 3 2 0 1
      delay	8
      frame	data/chars/ryoko/fskt4.gif
      frame	data/chars/ryoko/fskt4.gif
      frame	data/chars/ryoko/fskt5.gif
      frame	data/chars/ryoko/fskt5.gif
      frame	data/chars/ryoko/rad1.gif
      frame	data/chars/ryoko/rad5.gif
      
anim  freespecial23
      loop	0
	delay	8
      offset	70 170
      followcond 1
      followanim 9
      landframe 6 dus
      hitfx   data/sounds/beat3.wav
      sound	data/chars/ryoko/jump.wav
      frame	data/chars/ryoko/jst0.gif
      attack12  55 130 27 25 10 0 0 0 20
      frame	data/chars/ryoko/jst1.gif
      frame	data/chars/ryoko/jst1.gif
      frame	data/chars/ryoko/jst1.gif
      frame	data/chars/ryoko/jst1.gif
      delay	500
      frame	data/chars/ryoko/jst1.gif
      attack12 0 0 0 0 0 0
      delay	6
      offset	70 170
      sound data/sounds/step.wav
      frame	data/chars/ryoko/rad5.gif
      frame	data/chars/ryoko/j1.gif
      frame	data/chars/ryoko/rad5.gif

anim  freespecial24
      loop	0
	delay	8
      offset	70 170
      followcond 1
      followanim 9
      jumpframe 0 0 1.5
      landframe 6 dus
      hitfx   data/sounds/beat3.wav
      sound	data/chars/ryoko/jump.wav
      frame	data/chars/ryoko/jst0.gif
      attack12  55 130 27 25 10 0 0 0 20
      frame	data/chars/ryoko/jst1.gif
      frame	data/chars/ryoko/jst1.gif
      frame	data/chars/ryoko/jst1.gif
      frame	data/chars/ryoko/jst1.gif
      delay	500
      frame	data/chars/ryoko/jst1.gif
      attack12 0 0 0 0 0 0
      delay	6
      offset	70 170
      sound data/sounds/step.wav
      frame	data/chars/ryoko/rad5.gif
      frame	data/chars/ryoko/j1.gif
      frame	data/chars/ryoko/rad5.gif

anim  freespecial25
      loop	0
	delay	8
      offset	70 170
      followcond 1
      followanim 9
      jumpframe 0 0 3
      landframe 6 dus
      hitfx   data/sounds/beat3.wav
      sound	data/chars/ryoko/jump.wav
      frame	data/chars/ryoko/jst0.gif
      attack12  55 130 27 25 10 0 0 0 35
      frame	data/chars/ryoko/jst1.gif
      frame	data/chars/ryoko/jst1.gif
      frame	data/chars/ryoko/jst1.gif
      frame	data/chars/ryoko/jst1.gif
      delay	500
      frame	data/chars/ryoko/jst1.gif
      attack12 0 0 0 0 0 0
      delay	6
      offset	70 170
      sound data/sounds/step.wav
      frame	data/chars/ryoko/rad5.gif
      frame	data/chars/ryoko/j1.gif
      frame	data/chars/ryoko/rad5.gif

anim  freespecial26
      loop	0
	delay	8
      offset	70 170
      followcond 2
      followanim 10
      jumpframe 0 0 1.5
      hitfx   data/sounds/go.wav
      sound	data/chars/ryoko/at1.wav
      frame	data/chars/ryoko/fskk3.gif
      attack   60 100 10 30 2 0 1 1
      nokill 1
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif
      frame	data/chars/ryoko/fskk3.gif

anim follow9
      loop	0
	delay	8
      offset	70 170
      jumpframe 1 4.2 1.5
      landframe 15 dus
      cancel 1 14 0 A2 freespecial26
      cancel 1 14 0 D A2 freespecial24
      frame	data/chars/ryoko/jst1.gif
      frame	data/chars/ryoko/jst2.gif
      frame	data/chars/ryoko/jst2.gif
      delay	4
      frame	data/chars/ryoko/j2.gif
      frame	data/chars/ryoko/j2.gif
      frame	data/chars/ryoko/j2.gif
      frame	data/chars/ryoko/j2.gif
      frame	data/chars/ryoko/j2.gif
      frame	data/chars/ryoko/j3.gif
      frame	data/chars/ryoko/j3.gif
      frame	data/chars/ryoko/j4.gif
      frame	data/chars/ryoko/j4.gif
      frame	data/chars/ryoko/j4.gif
      frame	data/chars/ryoko/j3.gif
      delay	500
      frame	data/chars/ryoko/j2.gif
      delay	6
      offset	70 170
      sound data/sounds/step.wav
      frame	data/chars/ryoko/rad5.gif
      frame	data/chars/ryoko/j1.gif
      frame	data/chars/ryoko/rad5.gif

anim follow10
      loop	0
	delay	1
      offset	70 170
      frame	data/chars/ryoko/fskk3.gif
      @cmd    grabcheckG "ANI_FOLLOW11" "ANI_FOLLOW9" "ANI_FOLLOW9"
      frame	data/chars/ryoko/fskk3.gif

anim follow11
      loop	0
	delay	1
      offset	63 170
      cancel 7 16 0 D A freespecial22
      hitfx   data/sounds/go.wav
      frame	data/chars/ryoko/fskk3.gif
      @cmd    adjustX
      @cmd    entergrab
      frame	data/chars/ryoko/fskk3.gif
      delay	8
      offset	63 177
      frame	data/chars/ryoko/fskk4.gif
      frame	data/chars/ryoko/fskk4.gif
      @cmd    slamstart2
      @cmd    position 31 18 0 0 0
      frame	data/chars/ryoko/fskk4.gif
      frame	data/chars/ryoko/fskk5.gif
      delay	11
      frame	data/chars/ryoko/fskk5.gif
      sound	data/chars/ryoko/at3.wav
      @cmd    position 29 15 0 0 1 
      frame	data/chars/ryoko/fskk6.gif
      sound	data/chars/dragon/at10.wav
      @cmd    position 30 15 0 0 1
      frame	data/chars/ryoko/fskk5.gif
      sound	data/chars/ryoko/at3.wav
      @cmd    position 29 15 0 0 1
      frame	data/chars/ryoko/fskk6.gif
      sound	data/chars/dragon/at10.wav
      @cmd    position 30 15 0 0 1
      frame	data/chars/ryoko/fskk5.gif
      sound	data/chars/ryoko/at3.wav
      @cmd    position 29 15 0 0 1
      frame	data/chars/ryoko/fskk6.gif
      sound	data/chars/dragon/at10.wav
      @cmd    position 30 15 0 0 1
      frame	data/chars/ryoko/fskk5.gif
      sound	data/chars/ryoko/at3.wav
      @cmd    position 29 15 0 0 1
      frame	data/chars/ryoko/fskk6.gif
      sound	data/chars/dragon/at10.wav
      @cmd    position 30 15 0 0 1
      frame	data/chars/ryoko/fskk5.gif
      sound	data/chars/ryoko/at3.wav
      @cmd    position 29 15 0 0 1
      frame	data/chars/ryoko/fskk6.gif
      sound	data/chars/dragon/at10.wav
      @cmd    position 30 15 1 0 1
      frame	data/chars/ryoko/fskk5.gif
      frame	data/chars/ryoko/fskk4.gif
      @cmd    depost 0
      @cmd    finish 20 1 1 3 0 1
      delay	5
      frame	data/chars/ryoko/fskk4.gif
      delay	2
      move -4
      offset	70 194
      frame	data/chars/ryoko/jf5.gif
      offset	70 189
      frame	data/chars/ryoko/jf5.gif
      offset	70 193
      frame	data/chars/ryoko/jf5.gif
      offset	70 197
      frame	data/chars/ryoko/jf5.gif
      offset	70 201
      frame	data/chars/ryoko/jf5.gif
      offset	70 205
      frame	data/chars/ryoko/jf5.gif
      offset	70 209
      frame	data/chars/ryoko/jf5.gif
      offset	70 213
      frame	data/chars/ryoko/jf5.gif
      offset	70 217
      frame	data/chars/ryoko/jf4.gif
      offset	70 221
      frame	data/chars/ryoko/jf4.gif
      offset	70 225
      frame	data/chars/ryoko/jf4.gif
      offset	70 229
      frame	data/chars/ryoko/jf3.gif
      offset	70 233
      frame	data/chars/ryoko/jf3.gif
      offset	70 237
      frame	data/chars/ryoko/jf2.gif
      offset	70 241
      frame	data/chars/ryoko/jf2.gif
      frame	data/chars/ryoko/jf2.gif
      offset	70 240
      frame	data/chars/ryoko/jf1.gif
      offset	70 235
      frame	data/chars/ryoko/jf1.gif
      offset	70 230
      frame	data/chars/ryoko/jf1.gif
      offset	70 225
      frame	data/chars/ryoko/fskk2.gif
      offset	70 220
      frame	data/chars/ryoko/fskk2.gif
      offset	70 215
      frame	data/chars/ryoko/fskk2.gif
      offset	70 210
      frame	data/chars/ryoko/fskk2.gif
      offset	70 205
      frame	data/chars/ryoko/fskk2.gif
      offset	70 200
      frame	data/chars/ryoko/fskk2.gif
      offset	70 195
      frame	data/chars/ryoko/j2.gif
      offset	70 190
      frame	data/chars/ryoko/j2.gif
      offset	70 185
      frame	data/chars/ryoko/j2.gif
      offset	70 180
      frame	data/chars/ryoko/j2.gif
      offset	70 175
      frame	data/chars/ryoko/j2.gif
      move 0
      delay	6
      offset	70 170
      sound data/sounds/step.wav
      @cmd    spawn01 "dus" 0 0 1
      frame	data/chars/ryoko/rad5.gif
      frame	data/chars/ryoko/j1.gif
      frame	data/chars/ryoko/rad5.gif

anim follow12
      loop	0
	delay	1
      offset	70 170
      frame	data/chars/ryoko/jp2.gif
      @cmd    grabcheckA "ANI_FOLLOW13" "ANI_FOLLOW14" "ANI_FOLLOW14"
      frame	data/chars/ryoko/jp2.gif

anim follow13
      @script
    void vSelf = getlocalvar("self");	

    if(frame==1){
      int  iTime = openborvariant("elapsed_time");

      changeentityproperty(vSelf, "velocity", 0, 0 , 0); // This is to stop entity from moving forward
      changeentityproperty(vSelf, "tosstime", iTime + 80);
    }
@end_script
      loop	0
	delay	1
      offset	70 170
      jumpframe 5 0 2
      landframe 12 dus
      sound	data/chars/ryoko/at5.wav
      frame	data/chars/ryoko/fskk3.gif
      @cmd    entergrab
      @cmd    anti
      frame	data/chars/ryoko/fskk3.gif
      delay	15
      hitfx   data/sounds/indirect.wav
      @cmd    slamstart2
      @cmd    position 5 15 -10 -1 0
      frame	data/chars/ryoko/th1.gif
      delay	11
      @cmd    position 0 -33 0 -1 1
      frame	data/chars/ryoko/th22.gif
      delay	8
      @cmd    position 1 -13 27 -1 1
      frame	data/chars/ryoko/th3.gif
      @cmd    position 17 40 22 -1 1
      frame	data/chars/ryoko/th44.gif
      @cmd    depost 0
      @cmd    throw 30 1 6 -1 0 0
      frame	data/chars/ryoko/jf2.gif
      frame	data/chars/ryoko/jf3.gif
      frame	data/chars/ryoko/jf4.gif
      frame	data/chars/ryoko/jf5.gif
      frame	data/chars/ryoko/jf6.gif
      delay 500
      frame	data/chars/ryoko/j2.gif
      delay	6
      offset	70 170
      sound data/sounds/step.wav
      frame	data/chars/ryoko/rad5.gif
      frame	data/chars/ryoko/j1.gif
      frame	data/chars/ryoko/rad5.gif

anim follow14
      loop	0
	delay	10
      offset	70 170
      bbox	50 68 47 80
      sound	data/chars/ryoko/at3.wav
      attack  80 106 53 45 12 1 0 0 35
      frame	data/chars/ryoko/jp3.gif
      delay	6
      attack  0 0 0 0 0 0
      frame	data/chars/ryoko/jp4.gif
      delay 10000
      frame	data/chars/ryoko/j2.gif

anim  freespecial27
      loop	0
	delay	9
      offset	65 183
      hitfx   data/sounds/beat2.wav
      sound	data/chars/ryoko/at6.wav
      flipframe 0
      frame	data/chars/ryoko/fsp1.gif
      delay	2.5
      frame	data/chars/ryoko/fsp3.gif
      frame	data/chars/ryoko/fsp4.gif
      frame	data/chars/ryoko/fsp2.gif
      frame	data/chars/ryoko/fsp3.gif
      frame	data/chars/ryoko/fsp4.gif
      move 3
      frame	data/chars/ryoko/fsp5.gif
      bbox	50 78 47 80
      move 4
      attack12  83 104 37 40 5 0 0 0 30
      frame	data/chars/ryoko/fsp6.gif
      attack12  0 0 0 0 0 0
      frame	data/chars/ryoko/fsp9.gif
      frame	data/chars/ryoko/fsp7.gif
      move 2
      frame	data/chars/ryoko/fsp9.gif
      attack12  83 104 37 40 5 0 0 0 30
      frame	data/chars/ryoko/fsp8.gif
      attack12  0 0 0 0 0 0
      frame	data/chars/ryoko/fsp9.gif
      frame	data/chars/ryoko/fsp6.gif
      move 0
      frame	data/chars/ryoko/fsp9.gif
      attack12  83 104 37 40 5 0 0 0 30
      frame	data/chars/ryoko/fsp7.gif
      attack12  0 0 0 0 0 0
      frame	data/chars/ryoko/fsp9.gif
      frame	data/chars/ryoko/fsp8.gif
      frame	data/chars/ryoko/fsp9.gif
      attack12  83 104 37 40 5 0 0 0 30
      frame	data/chars/ryoko/fsp6.gif
      attack12  0 0 0 0 0 0
      frame	data/chars/ryoko/fsp9.gif
      frame	data/chars/ryoko/fsp7.gif
      frame	data/chars/ryoko/fsp9.gif
      attack12  83 104 37 40 5 0 0 0 30
      frame	data/chars/ryoko/fsp8.gif
      attack12  0 0 0 0 0 0
      frame	data/chars/ryoko/fsp9.gif
      frame	data/chars/ryoko/fsp6.gif
      frame	data/chars/ryoko/fsp9.gif
      blast  83 104 37 40 5 1
      frame	data/chars/ryoko/fsp7.gif
      frame	data/chars/ryoko/fsp9.gif
      frame	data/chars/ryoko/fsp8.gif
      blast  0 0 0 0 0 0
      frame	data/chars/ryoko/fsp9.gif
      delay	8
      frame	data/chars/ryoko/fsp9.gif
      frame	data/chars/ryoko/fsp10.gif

anim  freespecial28
      loop	0
	delay	2.5
      offset	65 183
      hitfx   data/sounds/beat2.wav
      sound	data/chars/ryoko/at6.wav
      move 3
      frame	data/chars/ryoko/fsp2.gif
      frame	data/chars/ryoko/fsp3.gif
      frame	data/chars/ryoko/fsp4.gif
      frame	data/chars/ryoko/fsp5.gif
      bbox	50 78 47 80
      move 4
      attack12  83 104 37 40 5 0 0 0 30
      frame	data/chars/ryoko/fsp6.gif
      attack12  0 0 0 0 0 0
      frame	data/chars/ryoko/fsp9.gif
      frame	data/chars/ryoko/fsp7.gif
      move 3
      frame	data/chars/ryoko/fsp9.gif
      attack12  83 104 37 40 5 0 0 0 30
      frame	data/chars/ryoko/fsp8.gif
      attack12  0 0 0 0 0 0
      frame	data/chars/ryoko/fsp9.gif
      frame	data/chars/ryoko/fsp6.gif
      frame	data/chars/ryoko/fsp9.gif
      move 2
      attack12  83 104 37 40 5 0 0 0 30
      frame	data/chars/ryoko/fsp7.gif
      attack12  0 0 0 0 0 0
      frame	data/chars/ryoko/fsp9.gif
      frame	data/chars/ryoko/fsp8.gif
      frame	data/chars/ryoko/fsp9.gif
      move 0
      attack12  83 104 37 40 5 0 0 0 30
      frame	data/chars/ryoko/fsp6.gif
      attack12  0 0 0 0 0 0
      frame	data/chars/ryoko/fsp9.gif
      frame	data/chars/ryoko/fsp7.gif
      frame	data/chars/ryoko/fsp9.gif
      attack12  83 104 37 40 5 0 0 0 30
      frame	data/chars/ryoko/fsp8.gif
      attack12  0 0 0 0 0 0
      frame	data/chars/ryoko/fsp9.gif
      frame	data/chars/ryoko/fsp6.gif
      frame	data/chars/ryoko/fsp9.gif
      blast  83 104 37 40 5 1
      frame	data/chars/ryoko/fsp7.gif
      frame	data/chars/ryoko/fsp9.gif
      frame	data/chars/ryoko/fsp8.gif
      blast  0 0 0 0 0 0
      frame	data/chars/ryoko/fsp9.gif
      delay	8
      frame	data/chars/ryoko/fsp9.gif
      frame	data/chars/ryoko/fsp10.gif

anim  freespecial29
      loop	0
      delay	6
      offset	70 170
      followcond 1
      followanim 15
      jumpframe 0 3 3 0 dus
      landframe 16 dus
      hitfx   data/sounds/beat2.wav
      sound	data/chars/ryoko/jump.wav
      frame	data/chars/ryoko/fskk2.gif
      delay	2
      frame	data/chars/ryoko/j3.gif
      frame	data/chars/ryoko/j3.gif
      attack  70 80 24 50 13 0 0 0 40
      nokill 1
      frame	data/chars/ryoko/fspp3.gif
      frame	data/chars/ryoko/fspp3.gif
      frame	data/chars/ryoko/fspp3.gif
      frame	data/chars/ryoko/fspp3.gif
      frame	data/chars/ryoko/fspp3.gif
      frame	data/chars/ryoko/fspp3.gif
      frame	data/chars/ryoko/fspp3.gif
      frame	data/chars/ryoko/fspp3.gif
      frame	data/chars/ryoko/fspp3.gif
      frame	data/chars/ryoko/fspp3.gif
      frame	data/chars/ryoko/j3.gif
      frame	data/chars/ryoko/j3.gif
      attack  0 0 0 0 0 0
      delay	40
      frame	data/chars/ryoko/j2.gif
      delay	2
      move 4
      sound	data/sounds/step.wav
      frame	data/chars/ryoko/j1.gif
      frame	data/chars/ryoko/j1.gif
      frame	data/chars/ryoko/j1.gif
      frame	data/chars/ryoko/j1.gif

anim follow15
      loop	0
	delay	5
      offset	70 170
      followcond 1
      followanim 16
      hitfx   data/sounds/beat2.wav
      sound	data/chars/ryoko/at2.wav
      frame	data/chars/ryoko/fspp3.gif
      frame	data/chars/ryoko/fspp3.gif
      frame	data/chars/ryoko/j3.gif
      frame	data/chars/ryoko/j3.gif
      attack  70 80 24 50 13 1 0 0 50
      frame	data/chars/ryoko/jaf2.gif
      frame	data/chars/ryoko/jaf2.gif
      frame	data/chars/ryoko/j3.gif
      frame	data/chars/ryoko/j3.gif
      frame	data/chars/ryoko/j2.gif
      
anim follow16
      loop	0
	delay	6
      offset	70 170
      jumpframe 2 3 -2
      landframe 10 dus
      frame	data/chars/ryoko/jaf2.gif
      frame	data/chars/ryoko/jaf2.gif
      delay	7
      frame	data/chars/ryoko/j3.gif
      frame	data/chars/ryoko/jf5.gif
      frame	data/chars/ryoko/jf4.gif
      frame	data/chars/ryoko/jf3.gif
      frame	data/chars/ryoko/jf2.gif
      frame	data/chars/ryoko/jf1.gif
      frame	data/chars/ryoko/fskk2.gif
      delay	40
      frame	data/chars/ryoko/j2.gif
      delay	10
      sound	data/sounds/step.wav
      frame	data/chars/ryoko/j1.gif
      
anim freespecial30
      loop	0
	delay	8
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      sound	data/sounds/air5.wav
      hitfx   data/sounds/beat2.wav
      frame	data/chars/ryoko/aaaaaa1.gif
	frame	data/chars/ryoko/baaaaa3.gif
      sound	data/chars/ryoko/at2.wav
      blast  75 95 75 45 15 0 0 10
	frame	data/chars/ryoko/baaaaa4.gif
      blast	0 0 0 0 0 0
      frame	data/chars/ryoko/aaaaa1.gif
	frame	data/chars/ryoko/raa1.gif

anim freespecial31
      loop	0
      delay	6
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air5.wav
      frame	data/chars/ryoko/aaaa1.gif
	frame	data/chars/ryoko/aaaa2.gif
      sound	data/chars/ryoko/at4.wav
	frame	data/chars/ryoko/aaaa3.gif
      delay	8
      attack  75 85 60 40 15 1 0 0 10
      frame	data/chars/ryoko/aaaa4.gif
      delay	6
      attack	0 0 0 0 0 0
	frame	data/chars/ryoko/aaaa3.gif
      frame	data/chars/ryoko/aaaa1.gif




