name	mpower
health	150
speed	11
type	player
shadow  0
gfxshadow  1
throw         5 4.2
throwframewait 1
grabdistance	54
running 25	4.0	2	1	0
icon	data/chars/mpower/icon.gif
jumpheight 4.0
height 70
jumpspeed 14
antigravity -27
blockpain 1
holdblock 1
makeinv  0
atchain       1 2 3 4
com	A2	freespecial
com  D F A  freespecial2
com  D F A2	freespecial3
diesound	data/chars/mpower/die.wav
bflash bflash
dust du dus dus 
projectilehit   obstacle
secret  0 1

animationscript 	data/scripts/ani0020.h

palette   data/chars/mpower/idle.gif

anim spawn
	loop	0
      delay	2
      offset	70 170
      frame	data/chars/mpower/idle1.gif

anim respawn
	loop	0
      delay	3.5
      offset	62 214
      frame	data/chars/mpower/sspawn1.gif
      frame	data/chars/mpower/empty.gif
      frame	data/chars/mpower/sspawn1.gif
      frame	data/chars/mpower/empty.gif
      frame	data/chars/mpower/sspawn1.gif
      frame	data/chars/mpower/empty.gif
      frame	data/chars/mpower/sspawn1.gif
      frame	data/chars/mpower/empty.gif
      frame	data/chars/mpower/sspawn1.gif
      frame	data/chars/mpower/empty.gif
      frame	data/chars/mpower/sspawn1.gif
      frame	data/chars/mpower/empty.gif
      frame	data/chars/mpower/sspawn1.gif
      frame	data/chars/mpower/empty.gif
      frame	data/chars/mpower/sspawn1.gif
      frame	data/chars/mpower/empty.gif
      frame	data/chars/mpower/sspawn2.gif
      delay	2.5
      sound	data/sounds/spaw.wav
      frame	data/chars/mpower/empty.gif
      frame	data/chars/mpower/sspawn2.gif
      frame	data/chars/mpower/sspawn3.gif
      frame	data/chars/mpower/sspawn4.gif
      frame	data/chars/mpower/sspawn5.gif
      frame	data/chars/mpower/sspawn6.gif
      frame	data/chars/mpower/sspawn6.gif
      frame	data/chars/mpower/sspawn6.gif
      frame	data/chars/mpower/sspawn7.gif
      frame	data/chars/mpower/spawn8.gif
      frame	data/chars/mpower/spawn9.gif
      frame	data/chars/mpower/spawn10.gif
      frame	data/chars/mpower/spawn11.gif
      frame	data/chars/mpower/spawn12.gif
      frame	data/chars/mpower/spawn13.gif
      frame	data/chars/mpower/spawn14.gif
      frame	data/chars/mpower/spawn15.gif
      frame	data/chars/mpower/spawn16.gif
      frame	data/chars/mpower/spawn17.gif
      frame	data/chars/mpower/spawn18.gif
      frame	data/chars/mpower/spawn19.gif
      frame	data/chars/mpower/spawn20.gif
      frame	data/chars/mpower/spawn21.gif
      frame	data/chars/mpower/spawn22.gif
      frame	data/chars/mpower/spawn23.gif
      frame	data/chars/mpower/spawn24.gif
      frame	data/chars/mpower/spawn25.gif
      frame	data/chars/mpower/spawn26.gif
      frame	data/chars/mpower/spawn27.gif
      frame	data/chars/mpower/spawn28.gif
      frame	data/chars/mpower/spawn29.gif
      frame	data/chars/mpower/spawn30.gif
      frame	data/chars/mpower/spawn31.gif
      frame	data/chars/mpower/spawn32.gif
      frame	data/chars/mpower/spawn33.gif
      frame	data/chars/mpower/spawn34.gif
      frame	data/chars/mpower/spawn35.gif
      frame	data/chars/mpower/spawn36.gif
      frame	data/chars/mpower/spawn37.gif
      @cmd    spawn01 "dus" 0 0 1
      frame	data/chars/mpower/spawn38.gif
      delay	4
      frame	data/chars/mpower/spawn39.gif
      frame	data/chars/mpower/spawn40.gif
      frame	data/chars/mpower/spawn41.gif

anim waiting
      loop	1
	delay	17
	offset	0 0
      frame	data/chars/mpower/waii1.gif
      frame	data/chars/mpower/waii2.gif
      frame	data/chars/mpower/waii3.gif
      frame	data/chars/mpower/waii2.gif

anim SELECT
	loop	0
      delay	12
	offset	0 0
      sound	data/chars/mpower/mpower.wav
      frame	data/chars/mpower/wai1.gif
      frame	data/chars/mpower/wai1.gif
      frame	data/chars/mpower/wai1.gif
      frame	data/chars/mpower/wai1.gif
      frame	data/chars/mpower/wai1.gif
      frame	data/chars/mpower/wai1.gif
      delay	8
      sound	data/chars/mpower/select.wav
      frame	data/chars/mpower/wai2.gif
      delay	3
      frame	data/chars/mpower/wai3.gif
      frame	data/chars/mpower/wai2.gif
      frame	data/chars/mpower/wai3.gif
      frame	data/chars/mpower/wai2.gif
      frame	data/chars/mpower/wai3.gif
      frame	data/chars/mpower/wai2.gif
      frame	data/chars/mpower/wai3.gif
      frame	data/chars/mpower/wai2.gif
      frame	data/chars/mpower/wai3.gif
      frame	data/chars/mpower/wai2.gif
      frame	data/chars/mpower/wai3.gif
      frame	data/chars/mpower/wai2.gif
      frame	data/chars/mpower/wai3.gif
      delay	60
      frame	data/chars/mpower/wai3.gif


anim idle
	loop	1
	delay	17
      offset	70 170
      bbox	50 78 47 80
      @cmd    clearL
      frame	data/chars/mpower/idle.gif
      frame	data/chars/mpower/idle1.gif
      frame	data/chars/mpower/idle2.gif
      frame	data/chars/mpower/idle1.gif

anim get
      loop	0
	delay	6
      offset	70 170
      frame	data/chars/mpower/jl3.gif
      frame	data/chars/mpower/jl4.gif
      delay	7
      frame	data/chars/mpower/jl4.gif
      frame	data/chars/mpower/jl3.gif

anim walk
	loop	1
      delay   14
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/mpower/w1.gif
	frame	data/chars/mpower/w2.gif
	frame	data/chars/mpower/w3.gif
	frame	data/chars/mpower/w4.gif
	frame	data/chars/mpower/w5.gif
	frame	data/chars/mpower/w6.gif

anim GRABWALK
	loop	1
      delay   14
	offset	70 170
	bbox	50 78 47 80
      cancel 0 5 0 A2 freespecial13
	frame	data/chars/mpower/gw55.gif
	frame	data/chars/mpower/gw66.gif
	frame	data/chars/mpower/gw11.gif
	frame	data/chars/mpower/gw22.gif
	frame	data/chars/mpower/gw33.gif
	frame	data/chars/mpower/gw44.gif

anim GRABBACKWALK
	loop	1
      delay   14
	offset	70 170
	bbox	50 78 47 80
      cancel 0 5 0 A2 freespecial13
	frame	data/chars/mpower/gw33.gif
	frame	data/chars/mpower/gw22.gif
	frame	data/chars/mpower/gw11.gif
	frame	data/chars/mpower/gw66.gif
	frame	data/chars/mpower/gw55.gif
	frame	data/chars/mpower/gw44.gif

anim run
	loop	1
      delay	10
      offset	70 170
      bbox	50 78 47 80
      #include "data/scripts/run0001.h"
      cancel 1 9 0 A2 freespecial7
      frame	data/chars/mpower/ru1.gif
	frame	data/chars/mpower/ru2.gif
      sound	data/sounds/step.wav
	frame	data/chars/mpower/ru3.gif
	frame	data/chars/mpower/ru4.gif
      frame	data/chars/mpower/ru5.gif
      sound	data/sounds/step.wav
	frame	data/chars/mpower/ru6.gif
      frame	data/chars/mpower/ru1.gif
	frame	data/chars/mpower/ru2.gif
      sound	data/sounds/step.wav
      frame	data/chars/mpower/ru3.gif
      @cmd run0001
      frame	data/chars/mpower/ru4.gif

anim ATTACKUP
	loop	0
      delay	2
      offset	70 170
      bbox	50 78 47 80
      cancel 1 20 0 A2 freespecial9
      cancel 1 20 0 A freespecial10
      movez -2.5
      frame	data/chars/mpower/ru1.gif
      frame	data/chars/mpower/ru1.gif
	frame	data/chars/mpower/ru1.gif
      frame	data/chars/mpower/ru1.gif
	frame	data/chars/mpower/ru1.gif
      frame	data/chars/mpower/ru2.gif
	frame	data/chars/mpower/ru2.gif
      frame	data/chars/mpower/ru2.gif
	frame	data/chars/mpower/ru2.gif
	frame	data/chars/mpower/ru2.gif
      sound	data/sounds/step.wav
	frame	data/chars/mpower/ru3.gif
      frame	data/chars/mpower/ru3.gif
      frame	data/chars/mpower/ru3.gif
      frame	data/chars/mpower/ru3.gif
	frame	data/chars/mpower/ru3.gif
      frame	data/chars/mpower/ru4.gif
	frame	data/chars/mpower/ru4.gif
      frame	data/chars/mpower/ru4.gif
	frame	data/chars/mpower/ru4.gif
	frame	data/chars/mpower/ru4.gif
      sound	data/sounds/step.wav
      frame	data/chars/mpower/ru4.gif

anim ATTACKDOWN 
	loop	0
      delay	2
      offset	70 170
      bbox	50 78 47 80
      movez 2.5
      cancel 1 20 0 A2 freespecial11
      cancel 1 20 0 A freespecial12
      frame	data/chars/mpower/ru1.gif
      frame	data/chars/mpower/ru1.gif
	frame	data/chars/mpower/ru1.gif
      frame	data/chars/mpower/ru1.gif
	frame	data/chars/mpower/ru1.gif
      frame	data/chars/mpower/ru2.gif
	frame	data/chars/mpower/ru2.gif
      frame	data/chars/mpower/ru2.gif
	frame	data/chars/mpower/ru2.gif
	frame	data/chars/mpower/ru2.gif
      sound	data/sounds/step.wav
	frame	data/chars/mpower/ru3.gif
      frame	data/chars/mpower/ru3.gif
      frame	data/chars/mpower/ru3.gif
      frame	data/chars/mpower/ru3.gif
	frame	data/chars/mpower/ru3.gif
      frame	data/chars/mpower/ru4.gif
	frame	data/chars/mpower/ru4.gif
      frame	data/chars/mpower/ru4.gif
	frame	data/chars/mpower/ru4.gif
	frame	data/chars/mpower/ru4.gif
      sound	data/sounds/step.wav
      frame	data/chars/mpower/ru4.gif

anim RUNATTACK
	loop	0
      delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      move 4
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/mpower/ra1.gif
      frame	data/chars/mpower/ra1.gif
      frame	data/chars/mpower/ra2.gif
      frame	data/chars/mpower/ra2.gif
      sound	data/chars/mpower/at6.wav
      frame	data/chars/mpower/ra2.gif
      frame	data/chars/mpower/ra2.gif
      delay	2
      move 3
	frame	data/chars/mpower/ra3.gif
      frame	data/chars/mpower/ra3.gif
      attack 85 110 65 40 20 1 0 0 35 
      dropv 2 3.5
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
	frame	data/chars/mpower/ra4.gif
	delay	3
      frame	data/chars/mpower/ra4.gif
      move 2
      attack 0 0 0 0 0 0
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
      move 1
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
      move 0
      delay	8
      frame	data/chars/mpower/jl1.gif


anim pain
	loop	0
	delay	6
	offset	70 170
	bbox	50 78 47 80
      sound	data/chars/mpower/pain.wav
	frame	data/chars/mpower/pain4.gif
	frame	data/chars/mpower/pain5.gif
	frame	data/chars/mpower/pain4.gif

anim pain3
	loop	0
	delay	2
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/mpower/pain4.gif
      offset	72 170
	frame	data/chars/mpower/pain4.gif
      offset	68 170
      sound	data/chars/mpower/pain.wav
	frame	data/chars/mpower/pain4.gif
      offset	72 170
      frame	data/chars/mpower/pain4.gif
      offset	70 170
      frame	data/chars/mpower/pain4.gif
      delay	3
      move -4
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif
      frame	data/chars/mpower/pain2.gif

anim grabbed
	loop	0
	delay	6
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/mpower/pain4.gif

anim fall
	loop	0
      delay   10
	offset	110 170
      bbox	55 78 70 80
      bouncefactor 2.7
      landframe 6
      sound	data/chars/mpower/pain.wav
	frame	data/chars/mpower/fall01.gif
	attack  54 85 72 50 5 1 1 1
	frame	data/chars/mpower/fall01.gif
      bbox	55 78 80 57
	frame	data/chars/mpower/fall02.gif
      bbox	0 0 0 0
	frame	data/chars/mpower/fall02.gif
      delay   20
	frame	data/chars/mpower/fall03.gif
	frame	data/chars/mpower/fall03.gif
      delay   10
      offset	95 120
	frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
	delay   20
	frame	data/chars/mpower/fall04.gif

anim fall5
	loop	0
      delay   10
	offset	85 170
      bbox	55 78 70 80
      bouncefactor 2.7
      landframe 6
	frame	data/chars/mpower/rjsla4.gif
	attack  54 85 72 50 20 1 1 1
	frame	data/chars/mpower/rjsla4.gif
      offset	113 133
      bbox	55 78 80 57
	frame	data/chars/mpower/fall02.gif
      bbox	0 0 0 0
	frame	data/chars/mpower/fall02.gif
      delay   20
	frame	data/chars/mpower/fall03.gif
	frame	data/chars/mpower/fall03.gif
      delay   10
      offset	95 120
	frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
	delay   20
	frame	data/chars/mpower/fall04.gif

anim fall8
      loop	0
      delay   1000
	offset	90 145
	frame	data/chars/mpower/gsla3.gif
      offset	70 170
      frame	data/chars/mpower/pain4.gif
      offset	75 148
      frame	data/chars/mpower/rjsla4.gif
      offset	95 170
      frame	data/chars/mpower/ffall04.gif
      offset	75 143
      frame	data/chars/mpower/hsla2.gif
      frame	data/chars/mpower/hsla4.gif
      offset	124 170
      frame	data/chars/mpower/pain41.gif
      frame	data/chars/mpower/pain55.gif
      offset	100 140
      frame	data/chars/mpower/fall066.gif
      offset	80 80
      frame	data/chars/mpower/ddsla1.gif
      offset	185 170
      frame	data/chars/mpower/ddsla2.gif
      offset	195 170
      frame	data/chars/mpower/ddsla2.gif
      offset	117 80
      frame	data/chars/mpower/ddsla11.gif
      offset	165 198
      frame	data/chars/mpower/pain41.gif
      offset	124 170
      frame	data/chars/mpower/pain21.gif
      offset	105 170
      frame	data/chars/mpower/gfall01.gif
      offset	105 120
      frame	data/chars/mpower/ggfall04.gif

anim fall9
	loop	0
      delay   20
	offset	110 138
      landframe 3
	frame	data/chars/mpower/fall03.gif
      frame	data/chars/mpower/fall03.gif
      offset	95 120
      delay   100
      frame	data/chars/mpower/fall04.gif
      delay   40
	frame	data/chars/mpower/fall04.gif

anim fall14
	loop	0
      delay   10
	offset	110 170
      landframe 6
      sound	data/chars/mpower/pain.wav
	frame	data/chars/mpower/fall06.gif
	frame	data/chars/mpower/fall06.gif
	frame	data/chars/mpower/fall07.gif
	frame	data/chars/mpower/fall07.gif
      delay   20
      offset	110 160
	frame	data/chars/mpower/fall07.gif
	frame	data/chars/mpower/fall07.gif
      delay   10
      offset	95 120
	frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
	delay   20
	frame	data/chars/mpower/fall04.gif

anim fall15
	loop	0
      delay   10
	offset	110 170
      landframe 6
      sound	data/chars/mpower/pain.wav
	frame	data/chars/mpower/fall01.gif
	frame	data/chars/mpower/fall01.gif
	frame	data/chars/mpower/fall02.gif
	frame	data/chars/mpower/fall02.gif
      delay   20
	frame	data/chars/mpower/fall03.gif
	frame	data/chars/mpower/fall03.gif
      delay   10
      offset	95 120
	frame	data/chars/mpower/fall04.gif
      frame	data/chars/mpower/fall04.gif
	delay   20
	frame	data/chars/mpower/fall04.gif

anim fall16
	loop	0
      delay   4
      offset	70 170
      landframe 25
      @cmd    degravity 0
      @cmd    spawnbind "elect" 0 0 1
	frame	data/chars/mpower/ppain22.gif 
	frame	data/chars/mpower/ppain2.gif
      frame	data/chars/mpower/ppain22.gif 
	frame	data/chars/mpower/ppain2.gif
      frame	data/chars/mpower/ppain22.gif 
	frame	data/chars/mpower/ppain2.gif
      frame	data/chars/mpower/ppain22.gif 
	frame	data/chars/mpower/ppain2.gif
      frame	data/chars/mpower/ppain22.gif 
	frame	data/chars/mpower/ppain2.gif
      frame	data/chars/mpower/ppain22.gif 
	frame	data/chars/mpower/ppain2.gif
      frame	data/chars/mpower/ppain22.gif 
	frame	data/chars/mpower/ppain2.gif
      frame	data/chars/mpower/ppain22.gif 
	frame	data/chars/mpower/ppain2.gif
      frame	data/chars/mpower/ppain22.gif 
	frame	data/chars/mpower/ppain2.gif
      frame	data/chars/mpower/ppain22.gif 
	frame	data/chars/mpower/ppain2.gif
      frame	data/chars/mpower/ppain22.gif
      frame	data/chars/mpower/ppain2.gif
      frame	data/chars/mpower/ppain22.gif
      frame	data/chars/mpower/ppain2.gif
	delay   40
	frame	data/chars/mpower/ppain22.gif
      delay   10
      @cmd    degravity -0.27
      offset	95 120
	frame	data/chars/mpower/fall04.gif
	frame	data/chars/mpower/fall04.gif
	delay   20
	frame	data/chars/mpower/fall04.gif

anim burn
	loop	0
      delay   6
	offset	110 170
      landframe 15
      @cmd    degravity 0
      @cmd    spawnbind "EFlame" -16 47 1
      frame	data/chars/mpower/burn01.gif
      sound	data/sounds/bur.wav
	frame	data/chars/mpower/burn1.gif
      frame	data/chars/mpower/burn01.gif
	frame	data/chars/mpower/burn1.gif
	frame	data/chars/mpower/burn02.gif
	frame	data/chars/mpower/burn2.gif
      frame	data/chars/mpower/burn02.gif
	frame	data/chars/mpower/burn2.gif
      frame	data/chars/mpower/burn03.gif
      frame	data/chars/mpower/burn3.gif
	frame	data/chars/mpower/burn03.gif
      frame	data/chars/mpower/burn3.gif
      frame	data/chars/mpower/burn03.gif
      frame	data/chars/mpower/burn3.gif
      delay   40
	frame	data/chars/mpower/burn03.gif
      @cmd    degravity -0.27
      offset	95 120
      delay   7
	frame	data/chars/mpower/burn4.gif
      frame	data/chars/mpower/burn04.gif
      frame	data/chars/mpower/fall04.gif
	frame	data/chars/mpower/fall04.gif

anim rise
	loop	0
	offset	95 120
      delay   15
	frame	data/chars/mpower/fall04.gif
	delay	9
	frame	data/chars/mpower/rise1.gif
	frame	data/chars/mpower/rise2.gif
	frame	data/chars/mpower/rise3.gif
	frame	data/chars/mpower/rise4.gif

anim riseb
	loop	0
	offset	95 120
      delay   25
	frame	data/chars/mpower/fall04.gif
	delay	9
	frame	data/chars/mpower/rise1.gif
	frame	data/chars/mpower/rise2.gif
	frame	data/chars/mpower/rise3.gif
	frame	data/chars/mpower/rise4.gif

anim BLOCK
      loop	0
	delay	5
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/mpower/bl1.gif
      frame	data/chars/mpower/bl1.gif


anim BLOCKPAIN
      loop	0
	delay	2
	bbox	50 78 47 80
      offset	73 170
	frame	data/chars/mpower/bl1.gif
      offset	70 170
      frame	data/chars/mpower/bl1.gif
      offset	67 170
      frame	data/chars/mpower/bl1.gif
      offset	70 170
      frame	data/chars/mpower/bl1.gif
      delay	3
      move -4
      frame	data/chars/mpower/bl1.gif
      frame	data/chars/mpower/bl2.gif
      frame	data/chars/mpower/bl2.gif
      frame	data/chars/mpower/bl3.gif
      frame	data/chars/mpower/bl3.gif
      

anim attack1
      loop	0
	delay	3
      offset	70 170
      bbox	50 78 47 80
      @cmd ani0020 openborconstant("ANI_FOLLOW2") openborconstant("ANI_PAIN2")
      @cmd ani0020 openborconstant("ANI_FOLLOW3") openborconstant("ANI_FOLLOW8")
      sound	data/sounds/air5.wav
      frame	data/chars/mpower/a1.gif
	frame	data/chars/mpower/a2.gif
      frame	data/chars/mpower/a3.gif
      delay	7
      attack  75 85 60 40 5 0
	frame	data/chars/mpower/a4.gif
      delay	5
      attack  0 0 0 0 0 0
	frame	data/chars/mpower/a4.gif
      frame	data/chars/mpower/a1.gif

anim attack2
	loop	0
	delay	6
      offset	70 170
      bbox	50 78 47 80
      sound	data/sounds/air5.wav
      frame	data/chars/mpower/aa1.gif
	frame	data/chars/mpower/aa2.gif
      sound	data/chars/mpower/at4.wav
      delay	7
      attack  75 85 60 40 5 0
	frame	data/chars/mpower/aa3.gif
      attack  0 0 0 0 0 0
      frame	data/chars/mpower/aa3.gif
      delay	6
	frame	data/chars/mpower/aa4.gif

anim attack3
	loop	0
	delay	6
      offset	70 170
      bbox	50 78 47 80
      hitfx   data/sounds/beat3.wav
      sound	data/sounds/air3.wav
      frame	data/chars/mpower/aaa1.gif
      frame	data/chars/mpower/aaa2.gif
      frame	data/chars/mpower/aaa3.gif
      sound	data/chars/mpower/at2.wav
      attack2  75 70 60 40 10 0
	frame	data/chars/mpower/aaa4.gif
      delay	6
      attack2  0 0 0 0 0 0
      frame	data/chars/mpower/aaa4.gif
      frame	data/chars/mpower/a1.gif
     

anim attack4
	loop	0
	delay	2
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      frame	data/chars/mpower/aa1.gif
      move 2
      frame	data/chars/mpower/aa1.gif
      frame	data/chars/mpower/aa1.gif
      sound	data/sounds/air3.wav
      frame	data/chars/mpower/aa1.gif
      frame	data/chars/mpower/uperc2.gif
      frame	data/chars/mpower/uperc2.gif
      frame	data/chars/mpower/uperc2.gif
      sound	data/chars/mpower/at1.wav
      frame	data/chars/mpower/uperc3.gif
      frame	data/chars/mpower/uperc3.gif
      frame	data/chars/mpower/uperc3.gif
      move 2
      attack  75 55 50 65 15 1 0 0 10
      dropv 3.5 1.3
      frame	data/chars/mpower/uperc4.gif
      delay	3
      frame	data/chars/mpower/uperc4.gif
      delay	10
	attack	0 0 0 0 0 0
      move 1
      frame	data/chars/mpower/uperc4.gif
      frame	data/chars/mpower/uperc4.gif
      move 0
      delay	7
      frame	data/chars/mpower/a1.gif

anim  special
      loop	0
	delay	4
      offset	70 170
      frame	data/chars/mpower/sp1.gif
      sound	data/chars/mpower/at3.wav
      frame	data/chars/mpower/sp1.gif
      sound	data/sounds/air5.wav
      frame	data/chars/mpower/sp3.gif
      frame	data/chars/mpower/sp3.gif
      attack15  15 65 130 60 20 1 1 0 25
      frame	data/chars/mpower/sp4.gif
      frame	data/chars/mpower/sp4.gif
      attack15	0 0 0 0 0 0 
      frame	data/chars/mpower/sp5.gif
      frame	data/chars/mpower/sp5.gif
      attack15  15 65 130 60 20 1 1 0 25
      frame	data/chars/mpower/sp6.gif
      frame	data/chars/mpower/sp6.gif
      attack15	0 0 0 0 0 0
      sound	data/sounds/air5.wav
      frame	data/chars/mpower/sp3.gif
      frame	data/chars/mpower/sp3.gif
      attack15  15 65 130 60 20 1 1 0 25
      frame	data/chars/mpower/sp4.gif
      frame	data/chars/mpower/sp4.gif
      attack15	0 0 0 0 0 0
      frame	data/chars/mpower/sp5.gif
      frame	data/chars/mpower/sp5.gif

anim JUMPDELAY
      loop	0
	delay	8
      offset	70 170
      bbox	50 78 47 80
      frame	data/chars/mpower/j1.gif
      

anim JUMPLAND
      loop	0
	delay	6
      offset	70 170
      bbox	50 78 47 80
      sound	data/sounds/step.wav
      frame	data/chars/mpower/j1.gif
      frame	data/chars/mpower/jl3.gif
      frame	data/chars/mpower/j1.gif

anim jump
	loop	0
	delay	4
      offset	70 170
      bbox	50 68 47 80
      cancel 1 13 0 A2 freespecial4
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j3.gif
      frame	data/chars/mpower/j3.gif
      frame	data/chars/mpower/j3.gif
      frame	data/chars/mpower/j4.gif
      frame	data/chars/mpower/j4.gif
      frame	data/chars/mpower/j4.gif
      frame	data/chars/mpower/j3.gif
      frame	data/chars/mpower/j3.gif
      frame	data/chars/mpower/j3.gif
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j2.gif

anim FORWARDJUMP
      loop	0
	delay	4
      offset	70 170
      bbox	50 68 47 80
      cancel 1 13 0 A2 freespecial5
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j3.gif
      frame	data/chars/mpower/j3.gif
      frame	data/chars/mpower/j3.gif
      frame	data/chars/mpower/j4.gif
      frame	data/chars/mpower/j4.gif
      frame	data/chars/mpower/j4.gif
      frame	data/chars/mpower/j3.gif
      frame	data/chars/mpower/j3.gif
      frame	data/chars/mpower/j3.gif
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j2.gif

anim RUNJUMP
      loop	0
	delay	4
      offset	70 170
      bbox	50 68 47 80
      cancel 1 13 0 A2 freespecial6
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j3.gif
      frame	data/chars/mpower/j3.gif
      frame	data/chars/mpower/j3.gif
      frame	data/chars/mpower/j4.gif
      frame	data/chars/mpower/j4.gif
      frame	data/chars/mpower/j4.gif
      frame	data/chars/mpower/j3.gif
      frame	data/chars/mpower/j3.gif
      frame	data/chars/mpower/j3.gif
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j2.gif

anim jumpattack
	loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      sound	data/chars/mpower/at4.wav
      frame	data/chars/mpower/jp1.gif
      frame	data/chars/mpower/jp2.gif
      attack	70 85 70 45 12 1 0 0 35
      frame	data/chars/mpower/jp3.gif
      frame	data/chars/mpower/jp3.gif
      attack 0 0 0 0 0 0
      frame	data/chars/mpower/j2.gif


anim JUMPFORWARD
      loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      sound	data/chars/mpower/at4.wav
      frame	data/chars/mpower/jp1.gif
      frame	data/chars/mpower/jp2.gif
      attack	70 85 70 45 12 1 0 0 35
      frame	data/chars/mpower/jp3.gif
      frame	data/chars/mpower/jp3.gif
      attack 0 0 0 0 0 0
      frame	data/chars/mpower/j2.gif

anim grab
	loop	0
	delay	4
      offset	70 170
      bbox	50 78 47 80
      cancel 0 3 0 A2 freespecial13
      frame	data/chars/mpower/grab1.gif
      frame	data/chars/mpower/grab1.gif
      frame	data/chars/mpower/grab1.gif
      frame	data/chars/mpower/grab1.gif

anim grabattack
	loop	0
	delay	12
      offset	70 170
      attackone 0
      quakeframe 5 4 7
      hitfx   data/sounds/indirect.wav
      sound	data/chars/mpower/at5.wav
      @cmd    slamstart3
      @cmd    position 7 34 0 -1 0
      frame	data/chars/mpower/tth1.gif
      frame	data/chars/mpower/tth2.gif
      @cmd    position 7 34 30 0 0
      frame	data/chars/mpower/tth3.gif
      @cmd    position 11 -12 100 0 0
      delay	18
      frame	data/chars/mpower/th2.gif
      @cmd    position 2 5 58 0 1
      delay	10
      frame	data/chars/mpower/th3.gif
      attack10 90 120 50 50 5 1 1 1
      delay	8
      @cmd    position 12 69 -25 0 1
      frame	data/chars/mpower/th4.gif
      @cmd    position 13 64 0 0 1
      attack10   0 0 0 0 0 0
      frame	data/chars/mpower/th4.gif
      frame	data/chars/mpower/th4.gif
      @cmd    depost 0
      @cmd    finish 30 2 2 2 0 1
      frame	data/chars/mpower/th4.gif

anim grabbackward
	loop	0
	delay	14
      offset	70 170
      attackone 0
      quakeframe 4 5 7
      flipframe 4
      hitfx   data/sounds/indirect.wav
      sound	data/chars/mpower/at2.wav
      @cmd    slamstart3
      @cmd    position 7 34 0 -1 0
      frame	data/chars/mpower/tth2.gif
      @cmd    position 7 34 30 0 0
      frame	data/chars/mpower/tth3.gif
      @cmd    position 9 -7 107 0 0
      delay	18
      frame	data/chars/mpower/tth4.gif
      @cmd    position 2 -132 35 0 1
      offset	135 170
      delay	10
      frame	data/chars/mpower/tth5.gif
      attack10 75 130 140 40 5 1 1 1
      delay	8
      offset	62 170
      @cmd    position 11 130 0 0 1
      frame	data/chars/mpower/tth7.gif
      attack10   0 0 0 0 0 0
      frame	data/chars/mpower/tth7.gif
      @cmd    depost 0
      @cmd    finish 30 2 2 2 0 0
      frame	data/chars/mpower/tth7.gif
      frame	data/chars/mpower/tth7.gif
      offset	104 120
	delay	9
	frame	data/chars/mpower/rise11.gif
	frame	data/chars/mpower/rise22.gif
	frame	data/chars/mpower/rise33.gif
	frame	data/chars/mpower/rise44.gif

anim grabattack2
	loop	0
	delay	13
      offset	70 170
      attackone 0
      jumpframe 3 6 1 0 dus
      landframe 20 du
      quakeframe 21 5 7
      hitfx   data/sounds/indirect.wav
      @cmd    slamstart3
      @cmd    position 7 34 0 -1 0
      frame	data/chars/mpower/tth1.gif
      frame	data/chars/mpower/tth2.gif
      @cmd    position 7 34 30 0 0
      sound	data/chars/mpower/at3.wav
      frame	data/chars/mpower/tth3.gif
      @cmd    keyflip
      offset	106 170
      delay	8
      @cmd    position 15 -2 55 0 1
      frame	data/chars/mpower/thj1.gif
      sound	data/sounds/jump.wav
      frame	data/chars/mpower/thj1.gif
      @cmd    position 24 -7 105 0 1
      frame	data/chars/mpower/thj2.gif
      @cmd    position 17 8 44 0 1
      frame	data/chars/mpower/thj3.gif
      @cmd    position 19 0 105 1 1
      sound	data/sounds/jump.wav
      frame	data/chars/mpower/thj4.gif
      @cmd    position 15 -2 55 0 1
      frame	data/chars/mpower/thj1.gif
      @cmd    position 24 -7 105 0 1
      frame	data/chars/mpower/thj2.gif
      @cmd    position 17 8 44 0 1
      sound	data/sounds/jump.wav
      frame	data/chars/mpower/thj3.gif
      @cmd    position 19 0 105 1 1
      frame	data/chars/mpower/thj4.gif
      @cmd    dasher 1 -7 0
      @cmd    position 19 0 105 1 1
      frame	data/chars/mpower/thj4.gif
      @cmd    position 19 0 105 1 1
      frame	data/chars/mpower/thj4.gif
      @cmd    position 19 0 105 1 1
      frame	data/chars/mpower/thj4.gif
      @cmd    position 19 0 105 1 1
      frame	data/chars/mpower/thj4.gif
      @cmd    position 16 -2 46 1 1
      frame	data/chars/mpower/thj5.gif
      @cmd    position 16 -2 46 1 1
      frame	data/chars/mpower/thj5.gif
      @cmd    position 16 -2 46 1 1
      frame	data/chars/mpower/thj5.gif
      sound	data/sounds/fall.wav
      delay	40
      @cmd    position 16 -2 46 1 1
      frame	data/chars/mpower/thj5.gif
      attack10 60 110 80 45 5 1 1 1
      delay	7
      @cmd    position 16 -2 46 1 1
      frame	data/chars/mpower/thj5.gif
      sound	data/sounds/beat3.wav
      @cmd    position 19 2 18 1 1
      frame	data/chars/mpower/thj6.gif
      attack10 0 0 0 0 0 0
      @cmd    position 18 2 18 1 1
      frame	data/chars/mpower/thj6.gif
      frame	data/chars/mpower/thj6.gif
      frame	data/chars/mpower/thj6.gif
      @cmd    depost 0
      @cmd    finish 30 2 2 2 0 0
      frame	data/chars/mpower/thj6.gif
      offset	70 170
      delay	9
      frame	data/chars/mpower/jl3.gif

anim  freespecial
	loop	0
	delay	5
      offset	70 170
      bbox	50 78 47 80
      hitfx   data/sounds/beat3.wav
      @cmd ani0020 openborconstant("ANI_FOLLOW1") openborconstant("ANI_PAIN2")
      cancel 7 8 1 A2 freespecial21
      cancel 7 8 1 A freespecial22
      sound	data/chars/mpower/at4.wav
      frame	data/chars/mpower/aaaa1.gif
	frame	data/chars/mpower/aaaa2.gif
      frame	data/chars/mpower/aaaa3.gif
      sound	data/sounds/air5.wav
      delay	8
      attack2  75 95 80 40 5 0
	frame	data/chars/mpower/aaaa4.gif
      delay	6
      attack2  0 0 0 0 0 0
      frame	data/chars/mpower/aaaa4.gif
	frame	data/chars/mpower/aaaa3.gif
      frame	data/chars/mpower/aaaa2.gif
      delay	1
      frame	data/chars/mpower/idle.gif

anim follow1
      loop	0
	delay	7
      offset	70 170
      bbox	50 78 47 80
      range -45 175
      rangez -45 45
      hitflash  ffla
      sound	data/sounds/air5.wav
      hitfx   data/sounds/beat2.wav
      frame	data/chars/mpower/aaaaa1.gif
	frame	data/chars/mpower/aaaaa2.gif
      sound	data/chars/mpower/at1.wav
      blast  75 95 80 45 15 0 0 12
	frame	data/chars/mpower/aaaaa3.gif
      delay	25
      blast	0 0 0 0 0 0
	frame	data/chars/mpower/aaaaa3.gif
      delay	7
      frame	data/chars/mpower/aaaaa2.gif
      frame	data/chars/mpower/a1.gif

anim follow2
      loop	0
      range -10 115
      rangez -40 40
	delay	2
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      frame	data/chars/mpower/aa1.gif
      move 2
      frame	data/chars/mpower/aa1.gif
      frame	data/chars/mpower/aa1.gif
      sound	data/sounds/air3.wav
      frame	data/chars/mpower/aa1.gif
      frame	data/chars/mpower/uperc2.gif
      frame	data/chars/mpower/uperc2.gif
      frame	data/chars/mpower/uperc2.gif
      sound	data/chars/mpower/at1.wav
      frame	data/chars/mpower/uperc3.gif
      frame	data/chars/mpower/uperc3.gif
      frame	data/chars/mpower/uperc3.gif
      move 2
      attack  75 55 50 65 15 1 0 0 10
      dropv 3.5 1.3
      frame	data/chars/mpower/uperc4.gif
      delay	3
      frame	data/chars/mpower/uperc4.gif
      delay	10
	attack	0 0 0 0 0 0
      move 1
      frame	data/chars/mpower/uperc4.gif
      frame	data/chars/mpower/uperc4.gif
      move 0
      delay	7
      frame	data/chars/mpower/a1.gif

anim follow3
      loop	0
      range 0 70
      rangez -5 20
      delay	8
      offset	70 170
      bbox	50 78 47 80
      quakeframe 2 3 4
      hitfx   data/sounds/beat3.wav
      attackone 1
      otg 2
      cancel 4 6 1 A freespecial8
      frame	data/chars/mpower/get1.gif
      frame	data/chars/mpower/get2.gif
      sound	data/sounds/indirect.wav
      delay	10
      attack3  72 150 30 20 10 1
      frame	data/chars/mpower/get3.gif
      attack3  0 0 0 0 0 0
      frame	data/chars/mpower/get4.gif
      frame	data/chars/mpower/get4.gif
      delay	8
      frame	data/chars/mpower/get3.gif
      frame	data/chars/mpower/a1.gif

anim  freespecial2
      loop	0
	delay	11
      offset	70 170
      followcond 1
      followanim 6
      jumpframe 1 0 5
      hitfx   data/sounds/beat2.wav
      frame	data/chars/mpower/fsp1.gif
      sound	data/chars/mpower/at12.wav
      delay	2
      bbox	60 78 35 80
	frame	data/chars/mpower/fsp4.gif
	frame	data/chars/mpower/fsp4.gif
     	frame	data/chars/mpower/fsp5.gif
      frame	data/chars/mpower/fsp5.gif
      frame	data/chars/mpower/fsp5.gif
      attack12 70 75 55 40 25 1 0 0 45
      dropv 2 3.5
      forcedirection -1
	frame	data/chars/mpower/fsp6.gif
      frame	data/chars/mpower/fsp6.gif
      frame	data/chars/mpower/fsp6.gif
	frame	data/chars/mpower/fsp6.gif
      frame	data/chars/mpower/fsp6.gif
	frame	data/chars/mpower/fsp6.gif
      frame	data/chars/mpower/fsp6.gif
      frame	data/chars/mpower/fsp6.gif
	frame	data/chars/mpower/fsp6.gif
      frame	data/chars/mpower/fsp6.gif
      attack12 0 0 0 0 0 0
	frame	data/chars/mpower/fsp6.gif
      @cmd    anichange "ANI_FOLLOW7"
      frame	data/chars/mpower/fsp6.gif
	frame	data/chars/mpower/fsp6.gif

anim follow6
      loop	0
	delay	5
      offset	70 170
      hitfx   data/sounds/beat2.wav
      jumpframe 0 0 2
      quakeframe 1 4 4
      attack  70 75 65 40 25 1 0 0 30
      dropv 2 3.5
      frame	data/chars/mpower/fsp7.gif
      sound	data/sounds/air3.wav
	frame	data/chars/mpower/fsp7.gif
      frame	data/chars/mpower/fsp7.gif
	frame	data/chars/mpower/fsp7.gif
      frame	data/chars/mpower/fsp7.gif
      frame	data/chars/mpower/fsp7.gif
      attack  0 0 0 0 0 0
      frame	data/chars/mpower/fsp8.gif
      frame	data/chars/mpower/fsp8.gif
      frame	data/chars/mpower/aa3.gif
      frame	data/chars/mpower/aa3.gif

anim follow7
      loop	0
	delay	3
      offset	70 170
      hitfx   data/sounds/beat2.wav
      jumpframe 0 0 2
      frame	data/chars/mpower/fsp6.gif
      sound	data/sounds/air3.wav
	frame	data/chars/mpower/fsp6.gif
      delay	2
      attack  70 75 65 40 25 1 0 0 45
      dropv 2 3.5
	frame	data/chars/mpower/fsp7.gif
      frame	data/chars/mpower/fsp7.gif
      frame	data/chars/mpower/fsp7.gif
      frame	data/chars/mpower/fsp7.gif
      attack  0 0 0 0 0 0
      frame	data/chars/mpower/fsp8.gif
      frame	data/chars/mpower/fsp8.gif
      frame	data/chars/mpower/fsp8.gif
      frame	data/chars/mpower/fsp8.gif
      frame	data/chars/mpower/aa3.gif
      frame	data/chars/mpower/aa3.gif
      frame	data/chars/mpower/aa3.gif
      frame	data/chars/mpower/aa3.gif


anim  freespecial3
      loop	0
	delay	17
      offset	70 170
      followcond 1
      followanim 8
      jumpframe 1 2 5 0 dus
      landframe 23 dus
      hitfx   data/sounds/beat2.wav
      sound	data/chars/mpower/at3.wav
      frame	data/chars/mpower/j1.gif
      delay	3
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j2.gif
      delay	2
      frame	data/chars/mpower/ja1.gif
      frame	data/chars/mpower/ja1.gif
      sound	data/sounds/air3.wav
      attack  70 85 80 45 25 1 0 0 50
      frame	data/chars/mpower/ja2.gif
      delay	2
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      attack  0 0 0 0 0 0
      delay	40
      frame	data/chars/mpower/ja1.gif
      delay	2
      move 4
      sound	data/sounds/step.wav
      frame	data/chars/mpower/j1.gif
      frame	data/chars/mpower/j1.gif
      frame	data/chars/mpower/jl3.gif
      frame	data/chars/mpower/jl3.gif
      frame	data/chars/mpower/jl3.gif
      frame	data/chars/mpower/jl3.gif
      frame	data/chars/mpower/jl3.gif

anim  follow8
      @script
    void vSelf = getlocalvar("self");	

    if(frame==0){
      int  iTime = openborvariant("elapsed_time");

      changeentityproperty(vSelf, "velocity", 0, 0 , 0); // This is to stop entity from moving forward
      changeentityproperty(vSelf, "tosstime", iTime + 110);
    }
@end_script
      loop	0
	delay	11
      offset	70 170
      jumpframe 2 3 -1.5
      landframe 10 dus
      quakeframe 1 3 4
      attack  70 85 80 45 25 1 0 0 20
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      attack  0 0 0 0 0 0
      delay	8
      offset	70 170
      frame	data/chars/mpower/jback1.gif
      frame	data/chars/mpower/jback2.gif
      frame	data/chars/mpower/jback3.gif
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j2.gif
      frame	data/chars/mpower/j2.gif
      delay	40
      frame	data/chars/mpower/j2.gif
      delay	10
      sound	data/sounds/step.wav
      frame	data/chars/mpower/j1.gif
      
anim  freespecial4
      loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      sound	data/chars/mpower/at2.wav
      frame	data/chars/mpower/ja1.gif
      attack	70 85 80 45 12 1 0 0 35
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      attack 0 0 0 0 0 0
      delay	7
      frame	data/chars/mpower/jback1.gif
      frame	data/chars/mpower/jback2.gif
      frame	data/chars/mpower/jback3.gif
      frame	data/chars/mpower/j2.gif
      

anim  freespecial5
      loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      jumpframe 0 0 1.4
      sound	data/chars/mpower/at2.wav
      frame	data/chars/mpower/ja1.gif
      attack	70 85 80 45 12 1 0 0 35
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      attack 0 0 0 0 0 0
      delay	7
      frame	data/chars/mpower/jback1.gif
      frame	data/chars/mpower/jback2.gif
      frame	data/chars/mpower/jback3.gif
      frame	data/chars/mpower/j2.gif


anim  freespecial6
      loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      jumpframe 0 0 2.5
      sound	data/chars/mpower/at2.wav
      frame	data/chars/mpower/ja1.gif
      attack	70 85 80 45 12 1 0 0 35
      frame	data/chars/mpower/ja2.gif
      frame	data/chars/mpower/ja2.gif
      attack 0 0 0 0 0 0
      delay	7
      frame	data/chars/mpower/jback1.gif
      frame	data/chars/mpower/jback2.gif
      frame	data/chars/mpower/jback3.gif
      frame	data/chars/mpower/j2.gif

anim  freespecial7
      loop	0
	delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      move 4
      sound	data/chars/mpower/at5.wav
      hitfx   data/sounds/beat2.wav
      frame	data/chars/mpower/aaaaa1.gif
      frame	data/chars/mpower/aaaaa1.gif
      frame	data/chars/mpower/aaaaa1.gif
      sound	data/sounds/air3.wav
      frame	data/chars/mpower/aaaaa2.gif
      frame	data/chars/mpower/aaaaa2.gif
      frame	data/chars/mpower/aaaaa2.gif
      delay	2
      move 3
      attack 75 95 80 45 25 1 0 0 27
      dropv 3 3
	frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa3.gif
      attack 0 0 0 0 0 0
      frame	data/chars/mpower/aaaaa3.gif
	delay	3
      move 2
	frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa2.gif
      frame	data/chars/mpower/aaaaa2.gif
      frame	data/chars/mpower/aaaaa2.gif
      move 0
	delay	8
	frame	data/chars/mpower/a1.gif

anim  freespecial8
      loop	0
      delay	8
      offset	70 170
      bbox	50 78 47 80
      quakeframe 2 4 4
      hitfx   data/sounds/beat3.wav
      attackone 1
      otg 2
      frame	data/chars/mpower/get1.gif
      frame	data/chars/mpower/get2.gif
      sound	data/sounds/indirect.wav
      delay	12
      attack3  72 150 30 20 15 0
      frame	data/chars/mpower/get3.gif
      attack3  0 0 0 0 0 0
      frame	data/chars/mpower/get4.gif
      frame	data/chars/mpower/get4.gif
      delay	8
      frame	data/chars/mpower/get3.gif
      frame	data/chars/mpower/a1.gif

anim  freespecial9
      loop	0
	delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      movez -2
      sound	data/chars/mpower/at5.wav
      hitfx   data/sounds/beat2.wav
      frame	data/chars/mpower/aaaaa1.gif
      frame	data/chars/mpower/aaaaa1.gif
      frame	data/chars/mpower/aaaaa1.gif
      sound	data/sounds/air3.wav
      frame	data/chars/mpower/aaaaa2.gif
      frame	data/chars/mpower/aaaaa2.gif
      frame	data/chars/mpower/aaaaa2.gif
      delay	2
      movez -1
      attack 75 95 80 45 25 1 0 0 27
      dropv 3 3
	frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa3.gif
      attack 0 0 0 0 0 0
      frame	data/chars/mpower/aaaaa3.gif
	delay	3
      movez -1
	frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa2.gif
      frame	data/chars/mpower/aaaaa2.gif
      frame	data/chars/mpower/aaaaa2.gif
      movez 0 
	delay	8
	frame	data/chars/mpower/a1.gif


anim  freespecial10
      loop	0
      delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      movez -2
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/mpower/ra1.gif
      frame	data/chars/mpower/ra1.gif
      frame	data/chars/mpower/ra2.gif
      sound	data/chars/mpower/at6.wav
      frame	data/chars/mpower/ra2.gif
      frame	data/chars/mpower/ra2.gif
      delay	2
      movez -1
	frame	data/chars/mpower/ra3.gif
      frame	data/chars/mpower/ra3.gif
      attack 85 110 65 40 20 1 0 0 35 
      dropv 2 3.5
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
	frame	data/chars/mpower/ra4.gif
	delay	3
      frame	data/chars/mpower/ra4.gif
      movez -1
      attack 0 0 0 0 0 0
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
      movez 0
      delay	8
      frame	data/chars/mpower/jl1.gif

anim  freespecial11
      loop	0
	delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      movez 2
      sound	data/chars/mpower/at5.wav
      hitfx   data/sounds/beat2.wav
      frame	data/chars/mpower/aaaaa1.gif
      frame	data/chars/mpower/aaaaa1.gif
      frame	data/chars/mpower/aaaaa1.gif
      sound	data/sounds/air3.wav
      frame	data/chars/mpower/aaaaa2.gif
      frame	data/chars/mpower/aaaaa2.gif
      frame	data/chars/mpower/aaaaa2.gif
      delay	2
      movez 1
      attack 75 95 80 45 25 1 0 0 27
      dropv 3 3
	frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa3.gif
      attack 0 0 0 0 0 0
      frame	data/chars/mpower/aaaaa3.gif
	delay	3
      movez 1
	frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa3.gif
      frame	data/chars/mpower/aaaaa2.gif
      frame	data/chars/mpower/aaaaa2.gif
      frame	data/chars/mpower/aaaaa2.gif
      movez 0 
	delay	8
	frame	data/chars/mpower/a1.gif


anim  freespecial12
      loop	0
      delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      movez 2
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/mpower/ra1.gif
      frame	data/chars/mpower/ra1.gif
      frame	data/chars/mpower/ra2.gif
      sound	data/chars/mpower/at6.wav
      frame	data/chars/mpower/ra2.gif
      frame	data/chars/mpower/ra2.gif
      delay	2
      movez 1
	frame	data/chars/mpower/ra3.gif
      frame	data/chars/mpower/ra3.gif
      attack 85 110 65 40 20 1 0 0 35 
      dropv 2 3.5
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
	frame	data/chars/mpower/ra4.gif
	delay	3
      frame	data/chars/mpower/ra4.gif
      movez 1
      attack 0 0 0 0 0 0
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
      frame	data/chars/mpower/ra4.gif
      movez 0
      delay	8
      frame	data/chars/mpower/jl1.gif

anim freespecial13
	loop	0
	delay	2
      offset	70 170
      quakeframe 3 2 2
      @cmd forceanim openborconstant("ANI_FOLLOW2")
      @cmd bind 1 54 1 0 -1
      frame	data/chars/mpower/grab1.gif
      delay	15
      @cmd    hurt2 5
      frame	data/chars/mpower/grat1.gif
      delay	13
      sound	data/sounds/beat2.wav
      @cmd    spawn01 "flas" 62 10 1 
      @cmd forceanim openborconstant("ANI_FOLLOW2")
      frame	data/chars/mpower/grat2.gif
      delay	10
      frame	data/chars/mpower/grat2.gif
      delay	6
      frame	data/chars/mpower/grat2.gif
      @cmd    anichange "ANI_FOLLOW4"
      frame	data/chars/mpower/grat1.gif
      frame	data/chars/mpower/grat1.gif

anim freespecial14
	loop	0
	delay	15
      offset	70 170
      quakeframe 2 2 2
      @cmd bind 1 54 1 0 -1
      @cmd    hurt2 5
      frame	data/chars/mpower/grat1.gif
      delay	13
      sound	data/sounds/beat2.wav
      @cmd    spawn01 "flas" 62 10 1 
      @cmd forceanim openborconstant("ANI_FOLLOW2")
      frame	data/chars/mpower/grat2.gif
      delay	10
      frame	data/chars/mpower/grat2.gif
      delay	6
      frame	data/chars/mpower/grat2.gif
      @cmd    anichange "ANI_FOLLOW5"
      frame	data/chars/mpower/grat1.gif

anim freespecial15
	loop	0
	delay	15
      offset	70 170
      quakeframe 2 2 4
      @cmd    slamstart2
      @cmd    position 30 54 0 -1 1
      frame	data/chars/mpower/grat1.gif
      sound	data/sounds/beat2.wav
      @cmd    spawn01 "flas" 62 10 1 
      @cmd    position 29 54 0 -1 1
      frame	data/chars/mpower/grat2.gif
      @cmd    depost 0
      @cmd    finish 15 1 1 3 0 1
      delay	13
      frame	data/chars/mpower/grat2.gif
      delay	6
      frame	data/chars/mpower/a1.gif

anim follow4
      loop	1
	delay	8
      offset	70 170
      cancel 0 3 0 A2 freespecial14
      @cmd bind 1 54 0 0 -1
      @cmd forceanim openborconstant("ANI_FOLLOW2")
      cancel 0 3 0 A freespecial16
      cancel 0 3 0 J freespecial17
      cancel 0 3 0 B A freespecial18
      frame	data/chars/mpower/grab1.gif
      frame	data/chars/mpower/grab1.gif
      frame	data/chars/mpower/grab1.gif
      frame	data/chars/mpower/grab1.gif


anim follow5
      loop	1
	delay	8
      offset	70 170
      cancel 0 3 0 A2 freespecial15
      @cmd bind 1 54 0 0 -1
      @cmd forceanim openborconstant("ANI_FOLLOW2")
      cancel 0 3 0 A freespecial16
      cancel 0 3 0 J freespecial17
      cancel 0 3 0 B A freespecial18
      frame	data/chars/mpower/grab1.gif
      frame	data/chars/mpower/grab1.gif
      frame	data/chars/mpower/grab1.gif
      frame	data/chars/mpower/grab1.gif

anim freespecial16
      loop	0
	delay	12
      offset	70 170
      attackone 0
      quakeframe 5 4 7
      hitfx   data/sounds/indirect.wav
      sound	data/chars/mpower/at5.wav
      @cmd    slamstart4
      @cmd    position 7 34 0 -1 0
      frame	data/chars/mpower/tth1.gif
      frame	data/chars/mpower/tth2.gif
      @cmd    position 7 34 30 0 0
      frame	data/chars/mpower/tth3.gif
      @cmd    position 11 -12 100 0 0
      delay	18
      frame	data/chars/mpower/th2.gif
      @cmd    position 2 5 58 0 1
      delay	10
      frame	data/chars/mpower/th3.gif
      attack10 90 120 50 50 5 1 1 1
      delay	8
      @cmd    position 12 69 -25 0 1
      frame	data/chars/mpower/th4.gif
      @cmd    position 13 64 0 0 1
      attack10   0 0 0 0 0 0
      frame	data/chars/mpower/th4.gif
      frame	data/chars/mpower/th4.gif
      @cmd    depost 0
      @cmd    finish 30 2 2 2 0 1
      frame	data/chars/mpower/th4.gif

anim freespecial17
      loop	0
	delay	13
      offset	70 170
      attackone 0
      jumpframe 3 6 1 0 dus
      landframe 20 du
      quakeframe 21 5 7
      hitfx   data/sounds/indirect.wav
      @cmd    slamstart4
      @cmd    position 7 34 0 -1 0
      frame	data/chars/mpower/tth1.gif
      frame	data/chars/mpower/tth2.gif
      @cmd    position 7 34 30 0 0
      sound	data/chars/mpower/at3.wav
      frame	data/chars/mpower/tth3.gif
      @cmd    keyflip
      offset	106 170
      delay	8
      @cmd    position 15 -2 55 0 1
      frame	data/chars/mpower/thj1.gif
      sound	data/sounds/jump.wav
      frame	data/chars/mpower/thj1.gif
      @cmd    position 24 -7 105 0 1
      frame	data/chars/mpower/thj2.gif
      @cmd    position 17 8 44 0 1
      frame	data/chars/mpower/thj3.gif
      @cmd    position 19 0 105 1 1
      sound	data/sounds/jump.wav
      frame	data/chars/mpower/thj4.gif
      @cmd    position 15 -2 55 0 1
      frame	data/chars/mpower/thj1.gif
      @cmd    position 24 -7 105 0 1
      frame	data/chars/mpower/thj2.gif
      @cmd    position 17 8 44 0 1
      sound	data/sounds/jump.wav
      frame	data/chars/mpower/thj3.gif
      @cmd    position 19 0 105 1 1
      frame	data/chars/mpower/thj4.gif
      @cmd    dasher 1 -7 0
      @cmd    position 19 0 105 1 1
      frame	data/chars/mpower/thj4.gif
      @cmd    position 19 0 105 1 1
      frame	data/chars/mpower/thj4.gif
      @cmd    position 19 0 105 1 1
      frame	data/chars/mpower/thj4.gif
      @cmd    position 19 0 105 1 1
      frame	data/chars/mpower/thj4.gif
      @cmd    position 16 -2 46 1 1
      frame	data/chars/mpower/thj5.gif
      @cmd    position 16 -2 46 1 1
      frame	data/chars/mpower/thj5.gif
      @cmd    position 16 -2 46 1 1
      frame	data/chars/mpower/thj5.gif
      sound	data/sounds/fall.wav
      delay	40
      @cmd    position 16 -2 46 1 1
      frame	data/chars/mpower/thj5.gif
      attack10 60 110 80 45 5 1 1 1
      delay	7
      @cmd    position 16 -2 46 1 1
      frame	data/chars/mpower/thj5.gif
      sound	data/sounds/beat3.wav
      @cmd    position 19 2 18 1 1
      frame	data/chars/mpower/thj6.gif
      attack10 0 0 0 0 0 0 
      @cmd    position 18 2 18 1 1
      frame	data/chars/mpower/thj6.gif
      frame	data/chars/mpower/thj6.gif
      frame	data/chars/mpower/thj6.gif
      @cmd    depost 0
      @cmd    finish 30 2 2 2 0 0
      frame	data/chars/mpower/thj6.gif
      offset	70 170
      delay	9
      frame	data/chars/mpower/jl3.gif

anim freespecial18
      loop	0
	delay	12
      offset	70 170
      attackone 0
      quakeframe 5 5 7
      flipframe 5
      hitfx   data/sounds/indirect.wav
      sound	data/chars/mpower/at2.wav
      @cmd    slamstart4
      @cmd    position 7 34 0 -1 0
      frame	data/chars/mpower/tth1.gif
      frame	data/chars/mpower/tth2.gif
      @cmd    position 7 34 30 0 0
      frame	data/chars/mpower/tth3.gif
      @cmd    position 9 -7 107 0 0
      delay	18
      frame	data/chars/mpower/tth4.gif
      @cmd    position 2 -132 35 0 1
      offset	135 170
      delay	10
      frame	data/chars/mpower/tth5.gif
      attack10 75 130 140 40 5 1 1 1
      delay	8
      offset	62 170
      @cmd    position 11 130 0 0 1
      frame	data/chars/mpower/tth7.gif
      attack10   0 0 0 0 0 0
      frame	data/chars/mpower/tth7.gif
      @cmd    depost 0
      @cmd    finish 30 2 2 2 0 0
      frame	data/chars/mpower/tth7.gif
      frame	data/chars/mpower/tth7.gif
      offset	104 120
	delay	9
	frame	data/chars/mpower/rise11.gif
	frame	data/chars/mpower/rise22.gif
	frame	data/chars/mpower/rise33.gif
	frame	data/chars/mpower/rise44.gif

anim freespecial21
      loop	0
	delay	7
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      sound	data/sounds/air5.wav
      hitfx   data/sounds/beat2.wav
      frame	data/chars/mpower/aaaaa1.gif
	frame	data/chars/mpower/aaaaa2.gif
      sound	data/chars/mpower/at1.wav
      blast  75 95 80 45 15 0 0 12
	frame	data/chars/mpower/aaaaa3.gif
      delay	25
      blast	0 0 0 0 0 0
	frame	data/chars/mpower/aaaaa3.gif
      delay	7
      frame	data/chars/mpower/aaaaa2.gif
      frame	data/chars/mpower/a1.gif

anim freespecial22
      loop	0
	delay	2
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      frame	data/chars/mpower/aa1.gif
      move 2
      frame	data/chars/mpower/aa1.gif
      frame	data/chars/mpower/aa1.gif
      sound	data/sounds/air3.wav
      frame	data/chars/mpower/aa1.gif
      frame	data/chars/mpower/uperc2.gif
      frame	data/chars/mpower/uperc2.gif
      frame	data/chars/mpower/uperc2.gif
      sound	data/chars/mpower/at1.wav
      frame	data/chars/mpower/uperc3.gif
      frame	data/chars/mpower/uperc3.gif
      frame	data/chars/mpower/uperc3.gif
      move 2
      attack  75 55 50 65 15 1 0 0 10
      dropv 3.5 1.3
      frame	data/chars/mpower/uperc4.gif
      delay	3
      frame	data/chars/mpower/uperc4.gif
      delay	10
	attack	0 0 0 0 0 0
      move 1
      frame	data/chars/mpower/uperc4.gif
      frame	data/chars/mpower/uperc4.gif
      move 0
      delay	7
      frame	data/chars/mpower/a1.gif



