
####animationscript function main#####
# data/chars/hanzou/hanzou.txt
########################################
void main()
{
    int frame = getlocalvar("frame");
    int animhandle = getlocalvar("animhandle");
    if(animhandle==24)
    {
        if(frame==56)
        {
            spawn01("dus", 0, 0, 1);

        }
        return;
    }
    if(animhandle==27)
    {
        if(frame==0)
        {
            clearL();

        }
        return;
    }
    if(animhandle==30)
    {
        if(frame==11)
        {
            run0001();

        }
        return;
    }
    if(animhandle==43)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==0)
        {
            spawnbind("elect", 0, 0, 1);

        }
        if(frame==25)
        {
            degravity(-0.27);

        }
        return;
    }
    if(animhandle==44)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==0)
        {
            spawnbind("EFlame", -16, 47, 1);

        }
        if(frame==15)
        {
            degravity(-0.27);

        }
        return;
    }
    if(animhandle==49)
    {
        if(frame==0)
        {
            ani0020(openborconstant("ANI_FOLLOW2"), openborconstant("ANI_PAIN2"));

        }
        if(frame==0)
        {
            ani0020(openborconstant("ANI_FOLLOW3"), openborconstant("ANI_FOLLOW8"));

        }
        return;
    }
    if(animhandle==62)
    {
        if(frame==0)
        {
            slamstart();

        }
        if(frame==0)
        {
            position(18, 60, 30, 0, 1);

        }
        if(frame==1)
        {
            position(19, 55, 15, 0, 1);

        }
        if(frame==2)
        {
            position(20, 65, 50, 0, 1);

        }
        if(frame==6)
        {
            position(21, 80, 20, 0, 1);

        }
        if(frame==7)
        {
            dasher(2, -3, 0);

        }
        if(frame==8)
        {
            position(21, 80, -20, 0, 1);

        }
        if(frame==9)
        {
            position(22, 80, -20, 0, 1);

        }
        if(frame==10)
        {
            position(23, 75, 15, 0, 1);

        }
        if(frame==14)
        {
            depost(0);

        }
        if(frame==14)
        {
            finish(30, 2, 2, 2, 0, 1);

        }
        return;
    }
    if(animhandle==63)
    {
        if(frame==0)
        {
            slamstart();

        }
        if(frame==0)
        {
            position(6, 38, 0, -1, 0);

        }
        if(frame==1)
        {
            position(6, 38, -10, -1, 0);

        }
        if(frame==2)
        {
            position(24, -7, 50, 0, 1);

        }
        if(frame==5)
        {
            position(25, 5, 50, 0, 1);

        }
        if(frame==7)
        {
            position(26, 70, 50, 0, 1);

        }
        if(frame==10)
        {
            position(27, 70, 30, 0, 1);

        }
        if(frame==11)
        {
            position(27, 70, 25, 0, 1);

        }
        if(frame==12)
        {
            position(27, 71, 20, 0, 1);

        }
        if(frame==13)
        {
            position(27, 71, 15, 0, 1);

        }
        if(frame==14)
        {
            position(27, 72, 10, 0, 1);

        }
        if(frame==15)
        {
            position(27, 72, 5, 0, 1);

        }
        if(frame==16)
        {
            position(27, 73, -5, 0, 1);

        }
        if(frame==17)
        {
            position(28, 73, -14, 0, 1);

        }
        if(frame==18)
        {
            depost(0);

        }
        if(frame==18)
        {
            throw(30, 2, 1, 3, 0, 1);

        }
        return;
    }
    if(animhandle==64)
    {
        if(frame==0)
        {
            slamstart();

        }
        if(frame==0)
        {
            position(29, 40, 0, -1, 1);

        }
        if(frame==2)
        {
            spawn01("flas", 70, 20, 1);

        }
        if(frame==3)
        {
            depost(0);

        }
        if(frame==3)
        {
            finish(15, 1, 2.5, 3, 0, 1);

        }
        return;
    }
    if(animhandle==65)
    {
        if(frame==0)
        {
            ani0020(openborconstant("ANI_FOLLOW1"), openborconstant("ANI_PAIN2"));

        }
        return;
    }
    if(animhandle==80)
    {
        if(frame==0)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        if(frame==0)
        {
            bind(1, 40, -1, 0, -1);

        }
        if(frame==1)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        if(frame==2)
        {
            spawn01("flas", 60, 0, 1);

        }
        if(frame==2)
        {
            hurt2(5);

        }
        if(frame==5)
        {
            anichange("ANI_FOLLOW4");

        }
        return;
    }
    if(animhandle==81)
    {
        if(frame==0)
        {
            bind(0, 40, -1, 0, -1);

        }
        if(frame==0)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        if(frame==2)
        {
            spawn01("flas", 60, 0, 1);

        }
        if(frame==2)
        {
            hurt2(5);

        }
        if(frame==5)
        {
            anichange("ANI_FOLLOW5");

        }
        return;
    }
    if(animhandle==82)
    {
        if(frame==0)
        {
            slamstart2();

        }
        if(frame==0)
        {
            position(29, 36, 0, -1, 1);

        }
        if(frame==2)
        {
            spawn01("flas", 70, 20, 1);

        }
        if(frame==3)
        {
            depost(0);

        }
        if(frame==3)
        {
            finish(15, 1, 2.5, 3, 0, 1);

        }
        return;
    }
    if(animhandle==83)
    {
        if(frame==0)
        {
            bind(1, 40, -1, 0, -1);

        }
        if(frame==0)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        return;
    }
    if(animhandle==84)
    {
        if(frame==0)
        {
            bind(1, 40, -1, 0, -1);

        }
        if(frame==0)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        return;
    }
    if(animhandle==85)
    {
        if(frame==0)
        {
            slamstart2();

        }
        if(frame==0)
        {
            position(18, 60, 30, 0, 1);

        }
        if(frame==1)
        {
            position(19, 55, 15, 0, 1);

        }
        if(frame==2)
        {
            position(20, 65, 50, 0, 1);

        }
        if(frame==6)
        {
            position(21, 80, 20, 0, 1);

        }
        if(frame==7)
        {
            dasher(2, -3, 0);

        }
        if(frame==8)
        {
            position(21, 80, -20, 0, 1);

        }
        if(frame==9)
        {
            position(22, 80, -20, 0, 1);

        }
        if(frame==10)
        {
            position(23, 75, 15, 0, 1);

        }
        if(frame==14)
        {
            depost(0);

        }
        if(frame==14)
        {
            finish(30, 2, 2, 2, 0, 1);

        }
        return;
    }
    if(animhandle==86)
    {
        if(frame==0)
        {
            slamstart2();

        }
        if(frame==0)
        {
            position(29, 36, 0, -1, 1);

        }
        if(frame==2)
        {
            spawn01("flas", 70, 20, 1);

        }
        if(frame==3)
        {
            depost(0);

        }
        if(frame==3)
        {
            finish(15, 1, 2.5, 3, 0, 1);

        }
        return;
    }
    if(animhandle==87)
    {
        if(frame==0)
        {
            slamstart2();

        }
        if(frame==0)
        {
            position(6, 38, 0, -1, 0);

        }
        if(frame==1)
        {
            position(6, 38, -10, -1, 0);

        }
        if(frame==2)
        {
            position(24, -7, 50, 0, 1);

        }
        if(frame==5)
        {
            position(25, 5, 50, 0, 1);

        }
        if(frame==7)
        {
            position(26, 70, 50, 0, 1);

        }
        if(frame==10)
        {
            position(27, 70, 30, 0, 1);

        }
        if(frame==11)
        {
            position(27, 70, 25, 0, 1);

        }
        if(frame==12)
        {
            position(27, 71, 20, 0, 1);

        }
        if(frame==13)
        {
            position(27, 71, 15, 0, 1);

        }
        if(frame==14)
        {
            position(27, 72, 10, 0, 1);

        }
        if(frame==15)
        {
            position(27, 72, 5, 0, 1);

        }
        if(frame==16)
        {
            position(27, 73, -5, 0, 1);

        }
        if(frame==17)
        {
            position(28, 73, -14, 0, 1);

        }
        if(frame==18)
        {
            depost(0);

        }
        if(frame==18)
        {
            throw(30, 2, 1, 3, 0, 1);

        }
        return;
    }
    if(animhandle==89)
    {
        if(frame==12)
        {
            anichange("ANI_FOLLOW7");

        }
        return;
    }

}

####animationscript function main#####
# data/chars/dragon/dragon.txt
########################################
void main()
{
    int frame = getlocalvar("frame");
    int animhandle = getlocalvar("animhandle");
    if(animhandle==95)
    {
        if(frame==56)
        {
            spawn01("dus", 0, 0, 1);

        }
        return;
    }
    if(animhandle==98)
    {
        if(frame==0)
        {
            clearL();

        }
        return;
    }
    if(animhandle==101)
    {
        if(frame==8)
        {
            run0001();

        }
        return;
    }
    if(animhandle==114)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==0)
        {
            spawnbind("elect", -3, 0, 1);

        }
        if(frame==25)
        {
            degravity(-0.27);

        }
        return;
    }
    if(animhandle==115)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==0)
        {
            spawnbind("EFlame", -16, 47, 1);

        }
        if(frame==15)
        {
            degravity(-0.27);

        }
        return;
    }
    if(animhandle==120)
    {
        if(frame==0)
        {
            ani0020(openborconstant("ANI_FOLLOW2"), openborconstant("ANI_PAIN2"));

        }
        if(frame==0)
        {
            ani0020(openborconstant("ANI_FOLLOW3"), openborconstant("ANI_FOLLOW8"));

        }
        return;
    }
    if(animhandle==133)
    {
        if(frame==0)
        {
            slamstart5();

        }
        if(frame==0)
        {
            position(0, 10, 0, -1, 1);

        }
        if(frame==1)
        {
            position(1, -8, -12, -1, 1);

        }
        if(frame==2)
        {
            position(2, -20, -3, -1, 1);

        }
        if(frame==3)
        {
            position(3, -10, 7, -1, 1);

        }
        if(frame==4)
        {
            position(4, 75, 5, -1, 1);

        }
        if(frame==6)
        {
            depost(0);

        }
        if(frame==6)
        {
            finish(30, 2, 2, 2, 0, 0);

        }
        return;
    }
    if(animhandle==134)
    {
        if(frame==0)
        {
            slamstart();

        }
        if(frame==0)
        {
            position(29, 40, 0, -1, 1);

        }
        if(frame==4)
        {
            spawn01("flas", 75, 53, 1);

        }
        if(frame==5)
        {
            depost(0);

        }
        if(frame==5)
        {
            finish(15, 1, 1.5, 4, 0, 1);

        }
        return;
    }
    if(animhandle==135)
    {
        if(frame==0)
        {
            slamstart5();

        }
        if(frame==0)
        {
            position(0, 10, 0, -1, 1);

        }
        if(frame==1)
        {
            position(1, -8, -12, -1, 1);

        }
        if(frame==2)
        {
            position(2, -20, -3, -1, 1);

        }
        if(frame==3)
        {
            position(3, -10, 7, -1, 1);

        }
        if(frame==4)
        {
            position(4, 75, 5, -1, 1);

        }
        if(frame==6)
        {
            depost(0);

        }
        if(frame==6)
        {
            finish(30, 2, 2, 2, 0, 0);

        }
        return;
    }
    if(animhandle==136)
    {
        if(frame==0)
        {
            ani0020(openborconstant("ANI_FOLLOW1"), openborconstant("ANI_PAIN2"));

        }
        return;
    }
    if(animhandle==142)
    {
        if(frame==1)
        {
            spawn01("dus", 0, 0, 1);

        }
        return;
    }
    if(animhandle==152)
    {
        if(frame==0)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        if(frame==0)
        {
            bind(1, 40, -1, 0, -1);

        }
        if(frame==1)
        {
            spawn01("flas", 70, -10, 1);

        }
        if(frame==1)
        {
            hurt2(5);

        }
        if(frame==4)
        {
            anichange("ANI_FOLLOW4");

        }
        return;
    }
    if(animhandle==153)
    {
        if(frame==0)
        {
            bind(1, 40, -1, 0, -1);

        }
        if(frame==1)
        {
            spawn01("flas", 70, -10, 1);

        }
        if(frame==1)
        {
            hurt2(5);

        }
        if(frame==4)
        {
            anichange("ANI_FOLLOW5");

        }
        return;
    }
    if(animhandle==154)
    {
        if(frame==0)
        {
            slamstart2();

        }
        if(frame==0)
        {
            position(29, 40, 0, -1, 1);

        }
        if(frame==2)
        {
            spawn01("flas", 60, 30, 1);

        }
        if(frame==2)
        {
            position(30, 40, 0, -1, 1);

        }
        if(frame==4)
        {
            position(29, 40, 0, -1, 1);

        }
        if(frame==5)
        {
            spawn01("flas", 90, 10, 1);

        }
        if(frame==6)
        {
            depost(0);

        }
        if(frame==6)
        {
            finish(15, 1, 3.5, 2, 0, 1);

        }
        return;
    }
    if(animhandle==155)
    {
        if(frame==0)
        {
            bind(1, 40, 0, 0, -1);

        }
        if(frame==0)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        return;
    }
    if(animhandle==156)
    {
        if(frame==0)
        {
            bind(1, 40, -1, 0, -1);

        }
        if(frame==0)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        return;
    }
    if(animhandle==157)
    {
        if(frame==0)
        {
            slamstart6();

        }
        if(frame==0)
        {
            position(0, 10, 0, -1, 1);

        }
        if(frame==1)
        {
            keyflip();

        }
        if(frame==1)
        {
            position(1, -8, -12, -1, 1);

        }
        if(frame==2)
        {
            position(2, -20, -3, -1, 1);

        }
        if(frame==3)
        {
            position(3, -10, 7, -1, 1);

        }
        if(frame==4)
        {
            position(4, 75, 5, -1, 1);

        }
        if(frame==6)
        {
            depost(0);

        }
        if(frame==6)
        {
            finish(30, 2, 2, 2, 0, 0);

        }
        return;
    }
    if(animhandle==158)
    {
        if(frame==0)
        {
            slamstart();

        }
        if(frame==0)
        {
            position(29, 40, 0, -1, 1);

        }
        if(frame==4)
        {
            spawn01("flas", 75, 53, 1);

        }
        if(frame==5)
        {
            depost(0);

        }
        if(frame==5)
        {
            finish(15, 1, 1.5, 4, 0, 1);

        }
        return;
    }
    if(animhandle==161)
    {
        if(frame==1)
        {
            grabcheckG("ANI_FOLLOW7", "ANI_FOLLOW8", "ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==163)
    {
        if(frame==3)
        {
            entergrab();

        }
        if(frame==3)
        {
            slamstart2();

        }
        if(frame==3)
        {
            position(31, 18, 0, 0, 0);

        }
        if(frame==6)
        {
            position(29, 15, 0, 0, 1);

        }
        if(frame==7)
        {
            position(30, 15, 0, 0, 1);

        }
        if(frame==8)
        {
            position(29, 15, 0, 0, 1);

        }
        if(frame==9)
        {
            position(30, 15, 0, 0, 1);

        }
        if(frame==10)
        {
            position(29, 15, 0, 0, 1);

        }
        if(frame==11)
        {
            position(30, 15, 0, 0, 1);

        }
        if(frame==12)
        {
            position(29, 15, 0, 0, 1);

        }
        if(frame==13)
        {
            position(30, 15, 0, 0, 1);

        }
        if(frame==14)
        {
            position(29, 15, 0, 0, 1);

        }
        if(frame==15)
        {
            position(30, 15, 1, 0, 1);

        }
        if(frame==16)
        {
            depost(0);

        }
        if(frame==16)
        {
            finish(20, 1, 1, 3, 0, 1);

        }
        if(frame==47)
        {
            spawn01("dus", 0, 0, 1);

        }
        return;
    }
    if(animhandle==164)
    {
        if(frame==0)
        {
            slamstart6();

        }
        if(frame==0)
        {
            position(6, 18, 0, 0, 0);

        }
        if(frame==2)
        {
            position(7, 27, 10, -1, 0);

        }
        if(frame==3)
        {
            position(8, 22, 34, -1, 0);

        }
        if(frame==4)
        {
            position(9, 10, 24, -1, 0);

        }
        if(frame==5)
        {
            position(10, -56, 6, -1, 0);

        }
        if(frame==6)
        {
            position(11, -61, 5, -1, 0);

        }
        if(frame==7)
        {
            depost(0);

        }
        if(frame==7)
        {
            finish(20, 2, 2, 2, 0, 0);

        }
        return;
    }

}

####animationscript function main#####
# data/chars/ryoko/ryoko.txt
########################################
void main()
{
    int frame = getlocalvar("frame");
    int animhandle = getlocalvar("animhandle");
    if(animhandle==168)
    {
        if(frame==56)
        {
            spawn01("dus", 0, 0, 1);

        }
        return;
    }
    if(animhandle==171)
    {
        if(frame==0)
        {
            clearL();

        }
        return;
    }
    if(animhandle==174)
    {
        if(frame==8)
        {
            run0001();

        }
        return;
    }
    if(animhandle==187)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==0)
        {
            spawnbind("elect", -3, 0, 1);

        }
        if(frame==25)
        {
            degravity(-0.27);

        }
        return;
    }
    if(animhandle==188)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==0)
        {
            spawnbind("EFlame", -16, 47, 1);

        }
        if(frame==15)
        {
            degravity(-0.27);

        }
        return;
    }
    if(animhandle==193)
    {
        if(frame==0)
        {
            ani0020(openborconstant("ANI_FOLLOW2"), openborconstant("ANI_PAIN2"));

        }
        if(frame==0)
        {
            ani0020(openborconstant("ANI_FOLLOW3"), openborconstant("ANI_FOLLOW8"));

        }
        return;
    }
    if(animhandle==203)
    {
        if(frame==1)
        {
            anichange("ANI_FOLLOW14");

        }
        return;
    }
    if(animhandle==204)
    {
        if(frame==1)
        {
            anichange("ANI_FOLLOW14");

        }
        return;
    }
    if(animhandle==206)
    {
        if(frame==0)
        {
            slamstart();

        }
        if(frame==0)
        {
            position(5, 15, -10, -1, 0);

        }
        if(frame==1)
        {
            position(0, -33, 0, -1, 1);

        }
        if(frame==2)
        {
            position(1, -8, 27, -1, 1);

        }
        if(frame==3)
        {
            position(17, 50, 17, -1, 1);

        }
        if(frame==4)
        {
            depost(0);

        }
        if(frame==4)
        {
            throw(30, 1, 4, 2, 0, 0);

        }
        return;
    }
    if(animhandle==207)
    {
        if(frame==0)
        {
            slamstart();

        }
        if(frame==0)
        {
            position(5, 15, -10, -1, 0);

        }
        if(frame==1)
        {
            position(0, -33, 0, -1, 1);

        }
        if(frame==2)
        {
            position(1, -8, 27, -1, 1);

        }
        if(frame==3)
        {
            position(17, 50, 17, -1, 1);

        }
        if(frame==4)
        {
            depost(0);

        }
        if(frame==4)
        {
            throw(30, 1, 4, 2, 0, 0);

        }
        return;
    }
    if(animhandle==208)
    {
        if(frame==0)
        {
            keyflip();

        }
        if(frame==0)
        {
            slamstart();

        }
        if(frame==0)
        {
            position(6, -25, -10, -1, 1);

        }
        if(frame==1)
        {
            position(6, -25, -10, -1, 1);

        }
        if(frame==2)
        {
            position(7, 15, 10, -1, 1);

        }
        if(frame==5)
        {
            position(8, 10, -15, -1, 1);

        }
        if(frame==7)
        {
            dasher(3, -3, 0);

        }
        if(frame==7)
        {
            position(9, 50, 10, -1, 1);

        }
        if(frame==8)
        {
            position(10, 50, 10, -1, 1);

        }
        if(frame==9)
        {
            position(11, 50, 10, -1, 1);

        }
        if(frame==14)
        {
            depost(0);

        }
        if(frame==14)
        {
            finish(30, 2, 2, 2, 0, 0);

        }
        return;
    }
    if(animhandle==209)
    {
        if(frame==0)
        {
            slamstart();

        }
        if(frame==0)
        {
            position(5, 15, -10, -1, 0);

        }
        if(frame==1)
        {
            position(0, -33, 0, -1, 1);

        }
        if(frame==2)
        {
            position(1, -8, 27, -1, 1);

        }
        if(frame==3)
        {
            position(17, 50, 17, -1, 1);

        }
        if(frame==4)
        {
            depost(0);

        }
        if(frame==4)
        {
            throw(30, 1, 0, 6, 0, 0);

        }
        return;
    }
    if(animhandle==210)
    {
        if(frame==0)
        {
            slamstart();

        }
        if(frame==0)
        {
            position(13, -15, 0, -1, 1);

        }
        if(frame==1)
        {
            position(14, 0, -10, -1, 1);

        }
        if(frame==2)
        {
            position(15, 22, -10, -1, 1);

        }
        if(frame==3)
        {
            position(16, 30, -10, -1, 1);

        }
        if(frame==4)
        {
            position(17, 105, -10, -1, 1);

        }
        if(frame==5)
        {
            depost(0);

        }
        if(frame==5)
        {
            throw(30, 1, 3, 3, 0, 0);

        }
        return;
    }
    if(animhandle==211)
    {
        if(frame==0)
        {
            ani0020(openborconstant("ANI_FOLLOW1"), openborconstant("ANI_PAIN2"));

        }
        return;
    }
    if(animhandle==215)
    {
        if(frame==8)
        {
            spawn01("dus", 20, 0, 1);

        }
        if(frame==18)
        {
            spawn01("dus", 20, 0, 1);

        }
        if(frame==31)
        {
            spawn01("dus", 20, 0, 1);

        }
        return;
    }
    if(animhandle==216)
    {
        if(frame==1)
        {
            slamstart6();

        }
        if(frame==1)
        {
            position(0, 5, 0, -1, 1);

        }
        if(frame==2)
        {
            position(1, -3, -28, -1, 1);

        }
        if(frame==3)
        {
            position(5, 60, 35, -1, 1);

        }
        if(frame==4)
        {
            depost(0);

        }
        if(frame==4)
        {
            throw(30, 1, 3, 2, 0, 0);

        }
        return;
    }
    if(animhandle==226)
    {
        if(frame==0)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        if(frame==0)
        {
            bind(1, 40, -1, 0, -1);

        }
        if(frame==1)
        {
            spawn01("flas", 60, -10, 1);

        }
        if(frame==1)
        {
            hurt2(5);

        }
        if(frame==4)
        {
            anichange("ANI_FOLLOW4");

        }
        return;
    }
    if(animhandle==227)
    {
        if(frame==0)
        {
            bind(0, 40, -1, 0, -1);

        }
        if(frame==1)
        {
            spawn01("flas", 60, -10, 1);

        }
        if(frame==1)
        {
            hurt2(5);

        }
        if(frame==4)
        {
            anichange("ANI_FOLLOW5");

        }
        return;
    }
    if(animhandle==228)
    {
        if(frame==0)
        {
            bind(0, 40, -1, 0, -1);

        }
        if(frame==1)
        {
            spawn01("flas", 77, -10, 1);

        }
        if(frame==1)
        {
            hurt3(10);

        }
        return;
    }
    if(animhandle==229)
    {
        if(frame==0)
        {
            bind(0, 40, -1, 0, -1);

        }
        if(frame==0)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        return;
    }
    if(animhandle==230)
    {
        if(frame==0)
        {
            bind(0, 40, -1, 0, -1);

        }
        if(frame==0)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        return;
    }
    if(animhandle==231)
    {
        if(frame==0)
        {
            slamstart2();

        }
        if(frame==0)
        {
            position(5, 15, -10, -1, 0);

        }
        if(frame==1)
        {
            position(0, -33, 0, -1, 1);

        }
        if(frame==2)
        {
            position(1, -8, 27, -1, 1);

        }
        if(frame==3)
        {
            position(17, 50, 17, -1, 1);

        }
        if(frame==4)
        {
            depost(0);

        }
        if(frame==4)
        {
            throw(30, 1, 0, 6, 0, 0);

        }
        return;
    }
    if(animhandle==232)
    {
        if(frame==1)
        {
            slamstart2();

        }
        if(frame==1)
        {
            position(13, -15, 0, -1, 1);

        }
        if(frame==2)
        {
            position(14, 0, -10, -1, 1);

        }
        if(frame==3)
        {
            position(15, 22, -10, -1, 1);

        }
        if(frame==4)
        {
            position(16, 30, -10, -1, 1);

        }
        if(frame==5)
        {
            position(17, 105, -10, -1, 1);

        }
        if(frame==6)
        {
            depost(0);

        }
        if(frame==6)
        {
            throw(30, 1, 3, 3, 0, 0);

        }
        return;
    }
    if(animhandle==233)
    {
        if(frame==0)
        {
            slamstart2();

        }
        if(frame==0)
        {
            position(5, 15, -10, -1, 0);

        }
        if(frame==1)
        {
            keyflip();

        }
        if(frame==1)
        {
            position(0, -33, 0, -1, 1);

        }
        if(frame==2)
        {
            position(1, -8, 27, -1, 1);

        }
        if(frame==3)
        {
            position(17, 50, 17, -1, 1);

        }
        if(frame==4)
        {
            depost(0);

        }
        if(frame==4)
        {
            throw(30, 1, 4, 2, 0, 0);

        }
        return;
    }
    if(animhandle==234)
    {
        if(frame==0)
        {
            keyflip();

        }
        if(frame==0)
        {
            slamstart2();

        }
        if(frame==0)
        {
            position(6, -25, -10, -1, 1);

        }
        if(frame==1)
        {
            position(6, -25, -10, -1, 1);

        }
        if(frame==2)
        {
            position(7, 15, 10, -1, 1);

        }
        if(frame==5)
        {
            position(8, 10, -15, -1, 1);

        }
        if(frame==7)
        {
            dasher(3, -3, 0);

        }
        if(frame==7)
        {
            position(9, 50, 10, -1, 1);

        }
        if(frame==8)
        {
            position(10, 50, 10, -1, 1);

        }
        if(frame==9)
        {
            position(11, 50, 10, -1, 1);

        }
        if(frame==14)
        {
            depost(0);

        }
        if(frame==14)
        {
            finish(30, 2, 2, 2, 0, 0);

        }
        return;
    }
    if(animhandle==235)
    {
        if(frame==8)
        {
            spawn01("dus", 20, 0, 1);

        }
        if(frame==18)
        {
            spawn01("dus", 20, 0, 1);

        }
        if(frame==31)
        {
            spawn01("dus", 20, 0, 1);

        }
        return;
    }
    if(animhandle==236)
    {
        if(frame==0)
        {
            slamstart4();

        }
        if(frame==0)
        {
            position(7, 25, 0, -1, 0);

        }
        if(frame==1)
        {
            position(5, 18, 0, -1, 1);

        }
        if(frame==2)
        {
            position(1, 6, 25, -1, 1);

        }
        if(frame==4)
        {
            position(1, 3, 25, -1, 1);

        }
        if(frame==5)
        {
            position(2, -10, 25, -1, 1);

        }
        if(frame==6)
        {
            position(2, -10, 25, -1, 1);

        }
        if(frame==7)
        {
            position(6, 1, 1, 0, 1);

        }
        if(frame==8)
        {
            depost(0);

        }
        if(frame==8)
        {
            throw(30, 2, 3, 2, 0, 1);

        }
        if(frame==27)
        {
            spawn01("dus", 0, 0, 1);

        }
        return;
    }
    if(animhandle==239)
    {
        if(frame==1)
        {
            grabcheckG("ANI_FOLLOW8", "ANI_FOLLOW17", "ANI_FOLLOW17");

        }
        return;
    }
    if(animhandle==240)
    {
        if(frame==0)
        {
            degravity(-2);

        }
        if(frame==2)
        {
            degravity(-0.27);

        }
        if(frame==2)
        {
            entergrab();

        }
        if(frame==2)
        {
            slamstart2();

        }
        if(frame==2)
        {
            position(31, 18, 0, 0, 0);

        }
        if(frame==5)
        {
            position(29, 15, 0, 0, 1);

        }
        if(frame==6)
        {
            position(30, 15, 0, 0, 1);

        }
        if(frame==7)
        {
            position(29, 15, 0, 0, 1);

        }
        if(frame==8)
        {
            position(30, 15, 0, 0, 1);

        }
        if(frame==9)
        {
            position(29, 15, 0, 0, 1);

        }
        if(frame==10)
        {
            position(30, 15, 0, 0, 1);

        }
        if(frame==11)
        {
            position(29, 15, 0, 0, 1);

        }
        if(frame==12)
        {
            position(30, 15, 0, 0, 1);

        }
        if(frame==13)
        {
            position(29, 15, 0, 0, 1);

        }
        if(frame==14)
        {
            position(30, 15, 1, 0, 1);

        }
        if(frame==16)
        {
            depost(0);

        }
        if(frame==16)
        {
            finish(20, 1, 1, 3, 0, 1);

        }
        if(frame==47)
        {
            spawn01("dus", 0, 0, 1);

        }
        return;
    }
    if(animhandle==241)
    {
        if(frame==0)
        {
            slamstart4();

        }
        if(frame==0)
        {
            position(7, 25, 0, -1, 0);

        }
        if(frame==1)
        {
            position(5, 18, 0, -1, 1);

        }
        if(frame==2)
        {
            position(1, 6, 25, -1, 1);

        }
        if(frame==4)
        {
            position(1, 3, 25, -1, 1);

        }
        if(frame==5)
        {
            position(6, 10, 1, 0, 1);

        }
        if(frame==8)
        {
            position(8, 10, 1, 0, 1);

        }
        if(frame==9)
        {
            depost(0);

        }
        if(frame==9)
        {
            throw(30, 2, 3, 2, 0, 1);

        }
        return;
    }
    if(animhandle==247)
    {
        if(frame==1)
        {
            grabcheckG("ANI_FOLLOW11", "ANI_FOLLOW9", "ANI_FOLLOW9");

        }
        return;
    }
    if(animhandle==248)
    {
        if(frame==1)
        {
            adjustX();

        }
        if(frame==1)
        {
            entergrab();

        }
        if(frame==4)
        {
            slamstart2();

        }
        if(frame==4)
        {
            position(31, 18, 0, 0, 0);

        }
        if(frame==7)
        {
            position(29, 15, 0, 0, 1);

        }
        if(frame==8)
        {
            position(30, 15, 0, 0, 1);

        }
        if(frame==9)
        {
            position(29, 15, 0, 0, 1);

        }
        if(frame==10)
        {
            position(30, 15, 0, 0, 1);

        }
        if(frame==11)
        {
            position(29, 15, 0, 0, 1);

        }
        if(frame==12)
        {
            position(30, 15, 0, 0, 1);

        }
        if(frame==13)
        {
            position(29, 15, 0, 0, 1);

        }
        if(frame==14)
        {
            position(30, 15, 0, 0, 1);

        }
        if(frame==15)
        {
            position(29, 15, 0, 0, 1);

        }
        if(frame==16)
        {
            position(30, 15, 1, 0, 1);

        }
        if(frame==18)
        {
            depost(0);

        }
        if(frame==18)
        {
            finish(20, 1, 1, 3, 0, 1);

        }
        if(frame==49)
        {
            spawn01("dus", 0, 0, 1);

        }
        return;
    }
    if(animhandle==249)
    {
        if(frame==1)
        {
            grabcheckA("ANI_FOLLOW13", "ANI_FOLLOW14", "ANI_FOLLOW14");

        }
        return;
    }
    if(animhandle==250)
    {


    void vSelf = getlocalvar("self");	



    if(frame==1){

      int  iTime = openborvariant("elapsed_time");



      changeentityproperty(vSelf, "velocity", 0, 0 , 0); // This is to stop entity from moving forward

      changeentityproperty(vSelf, "tosstime", iTime + 80);

    }

        if(frame==1)
        {
            entergrab();

        }
        if(frame==1)
        {
            anti();

        }
        if(frame==2)
        {
            slamstart2();

        }
        if(frame==2)
        {
            position(5, 15, -10, -1, 0);

        }
        if(frame==3)
        {
            position(0, -33, 0, -1, 1);

        }
        if(frame==4)
        {
            position(1, -13, 27, -1, 1);

        }
        if(frame==5)
        {
            position(17, 40, 22, -1, 1);

        }
        if(frame==6)
        {
            depost(0);

        }
        if(frame==6)
        {
            throw(30, 1, 6, -1, 0, 0);

        }
        return;
    }

}

####animationscript function main#####
# data/chars/shura/shura.txt
########################################
void main()
{
    int frame = getlocalvar("frame");
    int animhandle = getlocalvar("animhandle");
    if(animhandle==260)
    {
        if(frame==56)
        {
            spawn01("dus", 0, 0, 1);

        }
        return;
    }
    if(animhandle==263)
    {
        if(frame==0)
        {
            clearL();

        }
        return;
    }
    if(animhandle==266)
    {
        if(frame==8)
        {
            run0001();

        }
        return;
    }
    if(animhandle==279)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==0)
        {
            spawnbind("elect", 0, 0, 1);

        }
        if(frame==25)
        {
            degravity(-0.27);

        }
        return;
    }
    if(animhandle==280)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==0)
        {
            spawnbind("EFlame", -16, 47, 1);

        }
        if(frame==15)
        {
            degravity(-0.27);

        }
        return;
    }
    if(animhandle==285)
    {
        if(frame==0)
        {
            ani0020(openborconstant("ANI_FOLLOW2"), openborconstant("ANI_PAIN2"));

        }
        if(frame==0)
        {
            ani0020(openborconstant("ANI_FOLLOW3"), openborconstant("ANI_FOLLOW8"));

        }
        return;
    }
    if(animhandle==298)
    {
        if(frame==0)
        {
            slamstart();

        }
        if(frame==0)
        {
            position(0, -38, 0, -1, 1);

        }
        if(frame==1)
        {
            position(1, -18, 27, -1, 1);

        }
        if(frame==2)
        {
            position(2, 35, 22, -1, 1);

        }
        if(frame==3)
        {
            position(3, 50, 9, -1, 1);

        }
        if(frame==4)
        {
            position(4, 95, -2, -1, 1);

        }
        if(frame==5)
        {
            depost(0);

        }
        if(frame==5)
        {
            finish(30, 2, 2, 2, 0, 0);

        }
        return;
    }
    if(animhandle==299)
    {
        if(frame==1)
        {
            slamstart3();

        }
        if(frame==1)
        {
            position(0, 5, 20, 0, 1);

        }
        if(frame==2)
        {
            position(0, 5, 20, 0, 1);

        }
        if(frame==5)
        {
            position(1, 12, 20, 0, 1);

        }
        if(frame==6)
        {
            position(2, 7, 7, 0, 1);

        }
        if(frame==7)
        {
            position(3, 5, 0, 0, 1);

        }
        if(frame==8)
        {
            dasher(3, -3.2, 0);

        }
        if(frame==9)
        {
            position(4, 5, 0, 0, 1);

        }
        if(frame==12)
        {
            depost(0);

        }
        if(frame==12)
        {
            finish(30, 2, 1.5, 1.2, 0, 1);

        }
        if(frame==14)
        {
            anichange("ANI_FOLLOW11");

        }
        return;
    }
    if(animhandle==300)
    {
        if(frame==0)
        {
            slamstart();

        }
        if(frame==0)
        {
            position(0, -38, 0, -1, 1);

        }
        if(frame==1)
        {
            position(1, -18, 27, -1, 1);

        }
        if(frame==2)
        {
            position(2, 35, 22, -1, 1);

        }
        if(frame==3)
        {
            position(3, 50, 9, -1, 1);

        }
        if(frame==4)
        {
            position(4, 95, -2, -1, 1);

        }
        if(frame==5)
        {
            depost(0);

        }
        if(frame==5)
        {
            finish(30, 2, 2, 2, 0, 0);

        }
        return;
    }
    if(animhandle==301)
    {
        if(frame==0)
        {
            ani0020(openborconstant("ANI_FOLLOW1"), openborconstant("ANI_PAIN2"));

        }
        return;
    }
    if(animhandle==319)
    {
        if(frame==0)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        if(frame==0)
        {
            bind(1, 40, -1, 0, -1);

        }
        if(frame==2)
        {
            spawn01("flas", 60, 0, 1);

        }
        if(frame==2)
        {
            hurt2(5);

        }
        if(frame==6)
        {
            anichange("ANI_FOLLOW4");

        }
        return;
    }
    if(animhandle==320)
    {
        if(frame==0)
        {
            bind(0, 40, -1, 0, -1);

        }
        if(frame==2)
        {
            spawn01("flas", 60, 0, 1);

        }
        if(frame==2)
        {
            hurt2(5);

        }
        if(frame==6)
        {
            anichange("ANI_FOLLOW5");

        }
        return;
    }
    if(animhandle==321)
    {
        if(frame==0)
        {
            bind(0, 40, -1, 0, -1);

        }
        if(frame==2)
        {
            spawn01("flas", 60, 0, 1);

        }
        if(frame==2)
        {
            hurt3(10);

        }
        return;
    }
    if(animhandle==322)
    {
        if(frame==0)
        {
            bind(1, 40, -1, 0, -1);

        }
        if(frame==0)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        return;
    }
    if(animhandle==323)
    {
        if(frame==0)
        {
            bind(1, 40, -1, 0, -1);

        }
        if(frame==0)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        return;
    }
    if(animhandle==324)
    {
        if(frame==0)
        {
            slamstart2();

        }
        if(frame==0)
        {
            position(0, -38, 0, -1, 1);

        }
        if(frame==0)
        {
            keyflip();

        }
        if(frame==1)
        {
            position(1, -18, 27, -1, 1);

        }
        if(frame==2)
        {
            position(2, 35, 22, -1, 1);

        }
        if(frame==3)
        {
            position(3, 50, 9, -1, 1);

        }
        if(frame==4)
        {
            position(4, 95, -2, -1, 1);

        }
        if(frame==5)
        {
            depost(0);

        }
        if(frame==5)
        {
            finish(30, 2, 2, 2, 0, 0);

        }
        return;
    }
    if(animhandle==325)
    {
        if(frame==1)
        {
            slamstart4();

        }
        if(frame==1)
        {
            position(0, 5, 20, 0, 1);

        }
        if(frame==2)
        {
            position(0, 5, 20, 0, 1);

        }
        if(frame==5)
        {
            position(1, 12, 20, 0, 1);

        }
        if(frame==6)
        {
            position(2, 7, 7, 0, 1);

        }
        if(frame==7)
        {
            position(3, 5, 0, 0, 1);

        }
        if(frame==8)
        {
            dasher(3, -3.2, 0);

        }
        if(frame==9)
        {
            position(4, 5, 0, 0, 1);

        }
        if(frame==12)
        {
            depost(0);

        }
        if(frame==12)
        {
            finish(30, 2, 1.5, 1.2, 0, 1);

        }
        if(frame==14)
        {
            anichange("ANI_FOLLOW11");

        }
        return;
    }
    if(animhandle==326)
    {
        if(frame==3)
        {
            degravity(1);

        }
        if(frame==10)
        {
            degravity(0);

        }
        if(frame==18)
        {
            degravity(-0.27);

        }
        return;
    }
    if(animhandle==327)
    {
        if(frame==21)
        {
            degravity(-30);

        }
        if(frame==23)
        {
            degravity(-0.27);

        }
        return;
    }
    if(animhandle==328)
    {
        if(frame==3)
        {
            degravity(1);

        }
        if(frame==4)
        {
            degravity(0);

        }
        if(frame==19)
        {
            degravity(-0.27);

        }
        return;
    }
    if(animhandle==329)
    {
        if(frame==1)
        {
            degravity(-27);

        }
        if(frame==7)
        {
            degravity(-0.27);

        }
        return;
    }
    if(animhandle==330)
    {
        if(frame==0)
        {
            degravity(-0.27);

        }
        if(frame==10)
        {
            degravity(-0.27);

        }
        return;
    }
    if(animhandle==334)
    {
        if(frame==0)
        {
            slamstart2();

        }
        if(frame==0)
        {
            position(31, 40, 0, 0, 0);

        }
        if(frame==2)
        {
            position(6, 50, 0, -1, 0);

        }
        if(frame==3)
        {
            position(24, -22, 50, 0, 1);

        }
        if(frame==4)
        {
            position(24, -22, 40, 0, 1);

        }
        if(frame==6)
        {
            position(25, -20, 40, 0, 1);

        }
        if(frame==7)
        {
            position(26, 5, 30, 0, 1);

        }
        if(frame==8)
        {
            position(27, 25, 20, 0, 1);

        }
        if(frame==9)
        {
            position(27, 30, 15, 0, 1);

        }
        if(frame==16)
        {
            depost(0);

        }
        if(frame==16)
        {
            throw(30, 2, 1, 1, 0, 1);

        }
        if(frame==17)
        {
            anichange("ANI_FOLLOW11");

        }
        return;
    }

}

####animationscript function main#####
# data/chars/fuuma/fuuma.txt
########################################
void main()
{
    int frame = getlocalvar("frame");
    int animhandle = getlocalvar("animhandle");
    if(animhandle==336)
    {
        if(frame==56)
        {
            spawn01("dus", 0, 0, 1);

        }
        return;
    }
    if(animhandle==339)
    {
        if(frame==0)
        {
            clearL();

        }
        return;
    }
    if(animhandle==342)
    {
        if(frame==11)
        {
            run0001();

        }
        return;
    }
    if(animhandle==355)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==0)
        {
            spawnbind("elect", 0, 0, 1);

        }
        if(frame==25)
        {
            degravity(-0.27);

        }
        return;
    }
    if(animhandle==356)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==0)
        {
            spawnbind("EFlame", -16, 47, 1);

        }
        if(frame==15)
        {
            degravity(-0.27);

        }
        return;
    }
    if(animhandle==361)
    {
        if(frame==0)
        {
            ani0020(openborconstant("ANI_FOLLOW2"), openborconstant("ANI_PAIN2"));

        }
        if(frame==0)
        {
            ani0020(openborconstant("ANI_FOLLOW3"), openborconstant("ANI_FOLLOW8"));

        }
        return;
    }
    if(animhandle==374)
    {
        if(frame==0)
        {
            slamstart();

        }
        if(frame==0)
        {
            position(18, 60, 30, 0, 1);

        }
        if(frame==1)
        {
            position(19, 55, 15, 0, 1);

        }
        if(frame==2)
        {
            position(20, 65, 50, 0, 1);

        }
        if(frame==6)
        {
            position(21, 80, 20, 0, 1);

        }
        if(frame==7)
        {
            dasher(2, -3, 0);

        }
        if(frame==8)
        {
            position(21, 80, -20, 0, 1);

        }
        if(frame==9)
        {
            position(22, 80, -20, 0, 1);

        }
        if(frame==10)
        {
            position(23, 75, 15, 0, 1);

        }
        if(frame==14)
        {
            depost(0);

        }
        if(frame==14)
        {
            finish(30, 2, 2, 2, 0, 1);

        }
        return;
    }
    if(animhandle==375)
    {


    void vSelf = getlocalvar("self");	



    if(frame==26){

      int  iTime = openborvariant("elapsed_time");



      changeentityproperty(vSelf, "velocity", 0, 0 , 0); // This is to stop entity from moving forward

      changeentityproperty(vSelf, "tosstime", iTime + 30);

    }

        if(frame==0)
        {
            slamstart();

        }
        if(frame==0)
        {
            position(6, 38, 0, -1, 0);

        }
        if(frame==1)
        {
            position(6, 38, -10, -1, 0);

        }
        if(frame==2)
        {
            position(24, -7, 50, 0, 1);

        }
        if(frame==5)
        {
            position(25, 5, 50, 0, 1);

        }
        if(frame==7)
        {
            position(26, 70, 50, 0, 1);

        }
        if(frame==13)
        {
            position(27, 70, 30, 0, 1);

        }
        if(frame==14)
        {
            position(27, 70, 20, 0, 1);

        }
        if(frame==15)
        {
            position(27, 70, 10, 0, 1);

        }
        if(frame==16)
        {
            position(27, 71, 0, 0, 1);

        }
        if(frame==17)
        {
            position(27, 71, -10, 0, 1);

        }
        if(frame==18)
        {
            position(27, 71, -20, 0, 1);

        }
        if(frame==19)
        {
            position(27, 72, -30, 0, 1);

        }
        if(frame==20)
        {
            position(27, 72, -40, 0, 1);

        }
        if(frame==21)
        {
            position(27, 72, -50, 0, 1);

        }
        if(frame==22)
        {
            position(27, 73, -60, 0, 1);

        }
        if(frame==23)
        {
            position(27, 73, -70, 0, 1);

        }
        if(frame==24)
        {
            position(27, 73, -80, 0, 1);

        }
        if(frame==25)
        {
            position(27, 74, -80, 0, 1);

        }
        if(frame==26)
        {
            depost(0);

        }
        if(frame==26)
        {
            throw(30, 2, 1, 2, 0, 1);

        }
        return;
    }
    if(animhandle==376)
    {
        if(frame==0)
        {
            slamstart();

        }
        if(frame==0)
        {
            position(29, 40, 0, -1, 1);

        }
        if(frame==2)
        {
            spawn01("flas", 70, 20, 1);

        }
        if(frame==3)
        {
            depost(0);

        }
        if(frame==3)
        {
            finish(15, 1, 2.5, 3, 0, 1);

        }
        return;
    }
    if(animhandle==377)
    {
        if(frame==0)
        {
            ani0020(openborconstant("ANI_FOLLOW1"), openborconstant("ANI_PAIN2"));

        }
        return;
    }
    if(animhandle==392)
    {
        if(frame==0)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        if(frame==0)
        {
            bind(1, 40, -1, 0, -1);

        }
        if(frame==1)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        if(frame==2)
        {
            spawn01("flas", 60, 0, 1);

        }
        if(frame==2)
        {
            hurt2(5);

        }
        if(frame==5)
        {
            anichange("ANI_FOLLOW4");

        }
        return;
    }
    if(animhandle==393)
    {
        if(frame==0)
        {
            bind(0, 40, -1, 0, -1);

        }
        if(frame==2)
        {
            spawn01("flas", 60, 0, 1);

        }
        if(frame==2)
        {
            hurt2(5);

        }
        if(frame==5)
        {
            anichange("ANI_FOLLOW5");

        }
        return;
    }
    if(animhandle==394)
    {
        if(frame==0)
        {
            slamstart2();

        }
        if(frame==0)
        {
            position(29, 36, 0, -1, 1);

        }
        if(frame==2)
        {
            spawn01("flas", 70, 20, 1);

        }
        if(frame==3)
        {
            depost(0);

        }
        if(frame==3)
        {
            finish(15, 1, 3, 2.5, 0, 1);

        }
        return;
    }
    if(animhandle==395)
    {
        if(frame==0)
        {
            bind(1, 40, -1, 0, -1);

        }
        if(frame==0)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        return;
    }
    if(animhandle==396)
    {
        if(frame==0)
        {
            bind(1, 40, -1, 0, -1);

        }
        if(frame==0)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        return;
    }
    if(animhandle==397)
    {
        if(frame==0)
        {
            slamstart2();

        }
        if(frame==0)
        {
            position(18, 60, 30, 0, 1);

        }
        if(frame==1)
        {
            position(19, 55, 15, 0, 1);

        }
        if(frame==2)
        {
            position(20, 65, 50, 0, 1);

        }
        if(frame==6)
        {
            position(21, 80, 20, 0, 1);

        }
        if(frame==7)
        {
            dasher(2, -3, 0);

        }
        if(frame==8)
        {
            position(21, 80, -20, 0, 1);

        }
        if(frame==9)
        {
            position(22, 80, -20, 0, 1);

        }
        if(frame==10)
        {
            position(23, 75, 15, 0, 1);

        }
        if(frame==14)
        {
            depost(0);

        }
        if(frame==14)
        {
            finish(30, 2, 2, 2, 0, 1);

        }
        return;
    }
    if(animhandle==398)
    {
        if(frame==0)
        {
            slamstart2();

        }
        if(frame==0)
        {
            position(29, 36, 0, -1, 1);

        }
        if(frame==2)
        {
            spawn01("flas", 70, 20, 1);

        }
        if(frame==3)
        {
            depost(0);

        }
        if(frame==3)
        {
            finish(15, 1, 3, 2.5, 0, 1);

        }
        return;
    }
    if(animhandle==399)
    {


    void vSelf = getlocalvar("self");	



    if(frame==26){

      int  iTime = openborvariant("elapsed_time");



      changeentityproperty(vSelf, "velocity", 0, 0 , 0); // This is to stop entity from moving forward

      changeentityproperty(vSelf, "tosstime", iTime + 30);

    }

        if(frame==0)
        {
            slamstart();

        }
        if(frame==0)
        {
            position(6, 38, 0, -1, 0);

        }
        if(frame==1)
        {
            position(6, 38, -10, -1, 0);

        }
        if(frame==2)
        {
            position(24, -7, 50, 0, 1);

        }
        if(frame==5)
        {
            position(25, 5, 50, 0, 1);

        }
        if(frame==7)
        {
            position(26, 70, 50, 0, 1);

        }
        if(frame==13)
        {
            position(27, 70, 30, 0, 1);

        }
        if(frame==14)
        {
            position(27, 70, 20, 0, 1);

        }
        if(frame==15)
        {
            position(27, 70, 10, 0, 1);

        }
        if(frame==16)
        {
            position(27, 71, 0, 0, 1);

        }
        if(frame==17)
        {
            position(27, 71, -10, 0, 1);

        }
        if(frame==18)
        {
            position(27, 71, -20, 0, 1);

        }
        if(frame==19)
        {
            position(27, 72, -30, 0, 1);

        }
        if(frame==20)
        {
            position(27, 72, -40, 0, 1);

        }
        if(frame==21)
        {
            position(27, 72, -50, 0, 1);

        }
        if(frame==22)
        {
            position(27, 73, -60, 0, 1);

        }
        if(frame==23)
        {
            position(27, 73, -70, 0, 1);

        }
        if(frame==24)
        {
            position(27, 73, -80, 0, 1);

        }
        if(frame==25)
        {
            position(27, 74, -80, 0, 1);

        }
        if(frame==26)
        {
            depost(0);

        }
        if(frame==26)
        {
            throw(30, 2, 1, 2, 0, 1);

        }
        return;
    }
    if(animhandle==401)
    {
        if(frame==11)
        {
            anichange("ANI_FOLLOW7");

        }
        return;
    }

}

####animationscript function main#####
# data/chars/mpower/mpower.txt
########################################
void main()
{
    int frame = getlocalvar("frame");
    int animhandle = getlocalvar("animhandle");
    if(animhandle==408)
    {
        if(frame==56)
        {
            spawn01("dus", 0, 0, 1);

        }
        return;
    }
    if(animhandle==411)
    {
        if(frame==0)
        {
            clearL();

        }
        return;
    }
    if(animhandle==416)
    {
        if(frame==9)
        {
            run0001();

        }
        return;
    }
    if(animhandle==429)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==0)
        {
            spawnbind("elect", 0, 0, 1);

        }
        if(frame==25)
        {
            degravity(-0.27);

        }
        return;
    }
    if(animhandle==430)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==0)
        {
            spawnbind("EFlame", -16, 47, 1);

        }
        if(frame==15)
        {
            degravity(-0.27);

        }
        return;
    }
    if(animhandle==435)
    {
        if(frame==0)
        {
            ani0020(openborconstant("ANI_FOLLOW2"), openborconstant("ANI_PAIN2"));

        }
        if(frame==0)
        {
            ani0020(openborconstant("ANI_FOLLOW3"), openborconstant("ANI_FOLLOW8"));

        }
        return;
    }
    if(animhandle==448)
    {
        if(frame==0)
        {
            slamstart3();

        }
        if(frame==0)
        {
            position(7, 34, 0, -1, 0);

        }
        if(frame==2)
        {
            position(7, 34, 30, 0, 0);

        }
        if(frame==3)
        {
            position(11, -12, 100, 0, 0);

        }
        if(frame==4)
        {
            position(2, 5, 58, 0, 1);

        }
        if(frame==5)
        {
            position(12, 69, -25, 0, 1);

        }
        if(frame==6)
        {
            position(13, 64, 0, 0, 1);

        }
        if(frame==8)
        {
            depost(0);

        }
        if(frame==8)
        {
            finish(30, 2, 2, 2, 0, 1);

        }
        return;
    }
    if(animhandle==449)
    {
        if(frame==0)
        {
            slamstart3();

        }
        if(frame==0)
        {
            position(7, 34, 0, -1, 0);

        }
        if(frame==1)
        {
            position(7, 34, 30, 0, 0);

        }
        if(frame==2)
        {
            position(9, -7, 107, 0, 0);

        }
        if(frame==3)
        {
            position(2, -132, 35, 0, 1);

        }
        if(frame==4)
        {
            position(11, 130, 0, 0, 1);

        }
        if(frame==6)
        {
            depost(0);

        }
        if(frame==6)
        {
            finish(30, 2, 2, 2, 0, 0);

        }
        return;
    }
    if(animhandle==450)
    {
        if(frame==0)
        {
            slamstart3();

        }
        if(frame==0)
        {
            position(7, 34, 0, -1, 0);

        }
        if(frame==2)
        {
            position(7, 34, 30, 0, 0);

        }
        if(frame==3)
        {
            keyflip();

        }
        if(frame==3)
        {
            position(15, -2, 55, 0, 1);

        }
        if(frame==5)
        {
            position(24, -7, 105, 0, 1);

        }
        if(frame==6)
        {
            position(17, 8, 44, 0, 1);

        }
        if(frame==7)
        {
            position(19, 0, 105, 1, 1);

        }
        if(frame==8)
        {
            position(15, -2, 55, 0, 1);

        }
        if(frame==9)
        {
            position(24, -7, 105, 0, 1);

        }
        if(frame==10)
        {
            position(17, 8, 44, 0, 1);

        }
        if(frame==11)
        {
            position(19, 0, 105, 1, 1);

        }
        if(frame==12)
        {
            dasher(1, -7, 0);

        }
        if(frame==12)
        {
            position(19, 0, 105, 1, 1);

        }
        if(frame==13)
        {
            position(19, 0, 105, 1, 1);

        }
        if(frame==14)
        {
            position(19, 0, 105, 1, 1);

        }
        if(frame==15)
        {
            position(19, 0, 105, 1, 1);

        }
        if(frame==16)
        {
            position(16, -2, 46, 1, 1);

        }
        if(frame==17)
        {
            position(16, -2, 46, 1, 1);

        }
        if(frame==18)
        {
            position(16, -2, 46, 1, 1);

        }
        if(frame==19)
        {
            position(16, -2, 46, 1, 1);

        }
        if(frame==20)
        {
            position(16, -2, 46, 1, 1);

        }
        if(frame==21)
        {
            position(19, 2, 18, 1, 1);

        }
        if(frame==22)
        {
            position(18, 2, 18, 1, 1);

        }
        if(frame==25)
        {
            depost(0);

        }
        if(frame==25)
        {
            finish(30, 2, 2, 2, 0, 0);

        }
        return;
    }
    if(animhandle==451)
    {
        if(frame==0)
        {
            ani0020(openborconstant("ANI_FOLLOW1"), openborconstant("ANI_PAIN2"));

        }
        return;
    }
    if(animhandle==455)
    {
        if(frame==17)
        {
            anichange("ANI_FOLLOW7");

        }
        return;
    }
    if(animhandle==459)
    {


    void vSelf = getlocalvar("self");	



    if(frame==0){

      int  iTime = openborvariant("elapsed_time");



      changeentityproperty(vSelf, "velocity", 0, 0 , 0); // This is to stop entity from moving forward

      changeentityproperty(vSelf, "tosstime", iTime + 110);

    }

        return;
    }
    if(animhandle==469)
    {
        if(frame==0)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        if(frame==0)
        {
            bind(1, 54, 1, 0, -1);

        }
        if(frame==1)
        {
            hurt2(5);

        }
        if(frame==2)
        {
            spawn01("flas", 62, 10, 1);

        }
        if(frame==2)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        if(frame==5)
        {
            anichange("ANI_FOLLOW4");

        }
        return;
    }
    if(animhandle==470)
    {
        if(frame==0)
        {
            bind(1, 54, 1, 0, -1);

        }
        if(frame==0)
        {
            hurt2(5);

        }
        if(frame==1)
        {
            spawn01("flas", 62, 10, 1);

        }
        if(frame==1)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        if(frame==4)
        {
            anichange("ANI_FOLLOW5");

        }
        return;
    }
    if(animhandle==471)
    {
        if(frame==0)
        {
            slamstart2();

        }
        if(frame==0)
        {
            position(30, 54, 0, -1, 1);

        }
        if(frame==1)
        {
            spawn01("flas", 62, 10, 1);

        }
        if(frame==1)
        {
            position(29, 54, 0, -1, 1);

        }
        if(frame==2)
        {
            depost(0);

        }
        if(frame==2)
        {
            finish(15, 1, 1, 3, 0, 1);

        }
        return;
    }
    if(animhandle==472)
    {
        if(frame==0)
        {
            bind(1, 54, 0, 0, -1);

        }
        if(frame==0)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        return;
    }
    if(animhandle==473)
    {
        if(frame==0)
        {
            bind(1, 54, 0, 0, -1);

        }
        if(frame==0)
        {
            forceanim(openborconstant("ANI_FOLLOW2"));

        }
        return;
    }
    if(animhandle==474)
    {
        if(frame==0)
        {
            slamstart4();

        }
        if(frame==0)
        {
            position(7, 34, 0, -1, 0);

        }
        if(frame==2)
        {
            position(7, 34, 30, 0, 0);

        }
        if(frame==3)
        {
            position(11, -12, 100, 0, 0);

        }
        if(frame==4)
        {
            position(2, 5, 58, 0, 1);

        }
        if(frame==5)
        {
            position(12, 69, -25, 0, 1);

        }
        if(frame==6)
        {
            position(13, 64, 0, 0, 1);

        }
        if(frame==8)
        {
            depost(0);

        }
        if(frame==8)
        {
            finish(30, 2, 2, 2, 0, 1);

        }
        return;
    }
    if(animhandle==475)
    {
        if(frame==0)
        {
            slamstart4();

        }
        if(frame==0)
        {
            position(7, 34, 0, -1, 0);

        }
        if(frame==2)
        {
            position(7, 34, 30, 0, 0);

        }
        if(frame==3)
        {
            keyflip();

        }
        if(frame==3)
        {
            position(15, -2, 55, 0, 1);

        }
        if(frame==5)
        {
            position(24, -7, 105, 0, 1);

        }
        if(frame==6)
        {
            position(17, 8, 44, 0, 1);

        }
        if(frame==7)
        {
            position(19, 0, 105, 1, 1);

        }
        if(frame==8)
        {
            position(15, -2, 55, 0, 1);

        }
        if(frame==9)
        {
            position(24, -7, 105, 0, 1);

        }
        if(frame==10)
        {
            position(17, 8, 44, 0, 1);

        }
        if(frame==11)
        {
            position(19, 0, 105, 1, 1);

        }
        if(frame==12)
        {
            dasher(1, -7, 0);

        }
        if(frame==12)
        {
            position(19, 0, 105, 1, 1);

        }
        if(frame==13)
        {
            position(19, 0, 105, 1, 1);

        }
        if(frame==14)
        {
            position(19, 0, 105, 1, 1);

        }
        if(frame==15)
        {
            position(19, 0, 105, 1, 1);

        }
        if(frame==16)
        {
            position(16, -2, 46, 1, 1);

        }
        if(frame==17)
        {
            position(16, -2, 46, 1, 1);

        }
        if(frame==18)
        {
            position(16, -2, 46, 1, 1);

        }
        if(frame==19)
        {
            position(16, -2, 46, 1, 1);

        }
        if(frame==20)
        {
            position(16, -2, 46, 1, 1);

        }
        if(frame==21)
        {
            position(19, 2, 18, 1, 1);

        }
        if(frame==22)
        {
            position(18, 2, 18, 1, 1);

        }
        if(frame==25)
        {
            depost(0);

        }
        if(frame==25)
        {
            finish(30, 2, 2, 2, 0, 0);

        }
        return;
    }
    if(animhandle==476)
    {
        if(frame==0)
        {
            slamstart4();

        }
        if(frame==0)
        {
            position(7, 34, 0, -1, 0);

        }
        if(frame==2)
        {
            position(7, 34, 30, 0, 0);

        }
        if(frame==3)
        {
            position(9, -7, 107, 0, 0);

        }
        if(frame==4)
        {
            position(2, -132, 35, 0, 1);

        }
        if(frame==5)
        {
            position(11, 130, 0, 0, 1);

        }
        if(frame==7)
        {
            depost(0);

        }
        if(frame==7)
        {
            finish(30, 2, 2, 2, 0, 0);

        }
        return;
    }

}

####animationscript function main#####
# data/chars/ray/ray.txt
########################################
void main()
{
    int frame = getlocalvar("frame");
    int animhandle = getlocalvar("animhandle");
    if(animhandle==499)
    {
        if(frame==0)
        {
            clearL();

        }
        return;
    }
    if(animhandle==511)
    {
        if(frame==0)
        {
            spawnbind("EEFlame", -12, 41, 1);

        }
        return;
    }
    if(animhandle==513)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==8)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==514)
    {
        if(frame==0)
        {
            degravity(0);

        }
        return;
    }
    if(animhandle==518)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==3)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==519)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==8)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==520)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==3)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==521)
    {


    void self = getlocalvar("self");



    changeentityproperty(self, "velocity", 0, 0, 0);

        if(frame==1)
        {
            degravity(0);

        }
        return;
    }
    if(animhandle==522)
    {
        if(frame==0)
        {
            degravity(-0.27);

        }
        if(frame==6)
        {
            degravity(0);

        }
        if(frame==8)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==523)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==8)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==524)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==0)
        {
            spawnbind("elect", 0, 0, 1);

        }
        if(frame==27)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==525)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==0)
        {
            spawnbind("EFlame", -16, 47, 1);

        }
        if(frame==18)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==529)
    {


    void self = getlocalvar("self");



    if( frame == 0){

      int r = rand()%30;



      if( r > 0){

        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW5"));

      }

    }

        return;
    }
    if(animhandle==533)
    {


    void self = getlocalvar("self");



    changeentityproperty(self, "velocity", 0, 0, 0);

        return;
    }

}

####animationscript function main#####
# data/chars/matlock/matlock.txt
########################################
void main()
{
    int frame = getlocalvar("frame");
    int animhandle = getlocalvar("animhandle");
    if(animhandle==538)
    {
        if(frame==0)
        {
            clearL();

        }
        return;
    }
    if(animhandle==544)
    {


    void self = getlocalvar("self");



    if( frame == 0){

      int r = rand()%50;



      if( r > 0){

        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW4"));

      }

    }

        return;
    }
    if(animhandle==552)
    {
        if(frame==0)
        {
            spawnbind("EEFlame", -12, 41, 1);

        }
        return;
    }
    if(animhandle==554)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==8)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==555)
    {
        if(frame==0)
        {
            degravity(0);

        }
        return;
    }
    if(animhandle==559)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==3)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==560)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==8)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==561)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==3)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==562)
    {


    void self = getlocalvar("self");



    changeentityproperty(self, "velocity", 0, 0, 0);

        if(frame==1)
        {
            degravity(0);

        }
        return;
    }
    if(animhandle==564)
    {
        if(frame==0)
        {
            degravity(-0.27);

        }
        if(frame==6)
        {
            degravity(0);

        }
        if(frame==8)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==565)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==8)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==566)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==0)
        {
            spawnbind("elect", 4, 0, 1);

        }
        if(frame==27)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==567)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==0)
        {
            spawnbind("EFlame", -16, 47, 1);

        }
        if(frame==18)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==569)
    {


    void self = getlocalvar("self");



    if( frame == 0){

      int r = rand()%30;



      if( r > 0){

        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW3"));

      }

    }

        return;
    }
    if(animhandle==572)
    {


    void self = getlocalvar("self");



    if( frame == 0){

      int r = rand()%30;



      if( r > 0){

        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW3"));

      }

    }

        return;
    }
    if(animhandle==574)
    {


    void self = getlocalvar("self");



    changeentityproperty(self, "velocity", 0, 0, 0);

        return;
    }

}

####animationscript function main#####
# data/chars/yungmie/yungmie.txt
########################################
void main()
{
    int frame = getlocalvar("frame");
    int animhandle = getlocalvar("animhandle");
    if(animhandle==579)
    {
        if(frame==0)
        {
            clearL();

        }
        return;
    }
    if(animhandle==591)
    {
        if(frame==0)
        {
            spawnbind("EEFlame", -12, 41, 1);

        }
        return;
    }
    if(animhandle==593)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==8)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==594)
    {
        if(frame==0)
        {
            degravity(0);

        }
        return;
    }
    if(animhandle==598)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==3)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==599)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==8)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==600)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==3)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==601)
    {


    void self = getlocalvar("self");



    changeentityproperty(self, "velocity", 0, 0, 0);

        return;
    }
    if(animhandle==602)
    {
        if(frame==0)
        {
            degravity(-0.27);

        }
        if(frame==6)
        {
            degravity(0);

        }
        if(frame==8)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==603)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==8)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==604)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==0)
        {
            spawnbind("elect", 0, 0, 1);

        }
        if(frame==27)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==605)
    {
        if(frame==0)
        {
            degravity(0);

        }
        if(frame==0)
        {
            spawnbind("EFlame", -16, 47, 1);

        }
        if(frame==18)
        {
            anichange("ANI_FOLLOW8");

        }
        return;
    }
    if(animhandle==608)
    {
        if(frame==11)
        {
            riseattack2(125, 20, "ANI_FOLLOW3");

        }
        return;
    }
    if(animhandle==609)
    {
        if(frame==0)
        {
            degravity(-0.27);

        }
        if(frame==7)
        {
            degravity(0);

        }
        return;
    }
    if(animhandle==610)
    {


    void vSelf = getlocalvar("self");	



    if(frame==0){

      int  iTime = openborvariant("elapsed_time");



      changeentityproperty(vSelf, "velocity", 0, 0 , 0); // This is to stop entity from moving forward

      changeentityproperty(vSelf, "tosstime", iTime + 60);

    }

        if(frame==0)
        {
            degravity(-0.27);

        }
        if(frame==16)
        {
            degravity(0);

        }
        return;
    }
    if(animhandle==611)
    {
        if(frame==11)
        {
            riseattack2(125, 20, "ANI_FOLLOW5");

        }
        return;
    }
    if(animhandle==612)
    {
        if(frame==0)
        {
            degravity(-0.27);

        }
        if(frame==7)
        {
            degravity(0);

        }
        return;
    }
    if(animhandle==613)
    {
        if(frame==11)
        {
            riseattack2(125, 20, "ANI_FOLLOW6");

        }
        return;
    }
    if(animhandle==614)
    {
        if(frame==0)
        {
            degravity(-0.27);

        }
        if(frame==7)
        {
            degravity(0);

        }
        return;
    }
    if(animhandle==615)
    {


    void self = getlocalvar("self");



    if( frame == 0){

      int r = rand()%30;

      if( r > 11){

        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW7"));

      } else if( r < -10){

        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW9"));

      }

    }

        return;
    }
    if(animhandle==617)
    {


    void self = getlocalvar("self");



    if( frame == 0){

      int r = rand()%50;



      if( r > 0){

        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW10"));

      }

    }

        if(frame==11)
        {
            riseattack2(125, 20, "ANI_FOLLOW5");

        }
        return;
    }
    if(animhandle==618)
    {
        if(frame==11)
        {
            riseattack2(125, 20, "ANI_FOLLOW6");

        }
        return;
    }
    if(animhandle==620)
    {


    void self = getlocalvar("self");



    changeentityproperty(self, "velocity", 0, 0, 0);

        return;
    }

}
