name	zeus
health	800
speed	10
type	enemy
shadow  0
grabdistance	40
paingrab 1
grabfinish 1
gfxshadow  1
falldie 2
nodieblink      3
dust du
aggression      50
diesound	data/chars/zeus/die.wav
aimove Chase
aimove wander
thold 35
blockodds 1
escapehits 2
bflash bflash
projectilehit enemy obstacle trap
icon	data/chars/zeus/icon2.gif
hostile player 
candamage player obstacle

animationscript 	data/scripts/ani0020.h

palette   data/chars/zeus/idle.gif

anim spawn
	loop	0
	delay	80
      offset	75 170
      frame	data/chars/zeus/spawn1.gif
      delay	9
      frame	data/chars/zeus/spawn2.gif
      frame	data/chars/zeus/spawn3.gif
      delay	20
      frame	data/chars/zeus/spawn4.gif
      delay	10
      frame	data/chars/zeus/spawn5.gif
      delay	8
      sound	data/chars/zeus/at8.wav
      frame	data/chars/zeus/spawn6.gif
      frame	data/chars/zeus/spawn7.gif
      frame	data/chars/zeus/spawn8.gif
      frame	data/chars/zeus/spawn7.gif
      frame	data/chars/zeus/spawn6.gif
      frame	data/chars/zeus/spawn7.gif
      frame	data/chars/zeus/spawn8.gif
      frame	data/chars/zeus/spawn7.gif
      frame	data/chars/zeus/spawn6.gif
      frame	data/chars/zeus/spawn7.gif
      frame	data/chars/zeus/spawn8.gif
      frame	data/chars/zeus/spawn7.gif
      frame	data/chars/zeus/spawn6.gif
      frame	data/chars/zeus/spawn5.gif
      delay	14
      frame	data/chars/zeus/spawn9.gif
      frame	data/chars/zeus/idle1.gif

anim idle
	loop	1
	delay	14
      offset	75 170
      bbox	55 78 47 80
      @cmd    clearL
      frame	data/chars/zeus/idle.gif
      frame	data/chars/zeus/idle1.gif
      frame	data/chars/zeus/idle2.gif
      frame	data/chars/zeus/idle1.gif
      
anim walk
	loop	1
      delay   12
	offset	75 170
	bbox	55 78 50 80
	frame	data/chars/zeus/w1.gif
	frame	data/chars/zeus/w2.gif
	frame	data/chars/zeus/w3.gif
	frame	data/chars/zeus/w4.gif
	frame	data/chars/zeus/w5.gif
      frame	data/chars/zeus/w6.gif

anim BLOCK
      loop	0
	delay	5
	offset	75 170
	bbox	55 78 47 80
	frame	data/chars/zeus/bl1.gif
      frame	data/chars/zeus/bl2.gif
      delay	2
      offset	78 170
	frame	data/chars/zeus/bl2.gif
      offset	75 170
      frame	data/chars/zeus/bl2.gif
      offset	72 170
      frame	data/chars/zeus/bl2.gif
      offset	75 170
      frame	data/chars/zeus/bl2.gif
      delay	3
      move -4
      frame	data/chars/zeus/bl2.gif
      frame	data/chars/zeus/bl2.gif
      frame	data/chars/zeus/bl1.gif
      frame	data/chars/zeus/bl1.gif
      frame	data/chars/zeus/bl1.gif

anim grabbed
      loop	0
	delay	5
	offset	75 170
      frame	data/chars/zeus/pain4.gif

anim GRABBEDWALK
      loop	0
	delay	5
	offset	71 181
      frame	data/chars/zeus/pain2.gif

anim follow1
      loop	1
	delay	1
	offset	75 170
      bbox	0 0 0 0
      frame	data/chars/zeus/pain4.gif

anim follow2
      loop	1
	delay	5
	offset	75 170
      frame	data/chars/zeus/pain4.gif


anim pain
	loop	0
	delay	4
	offset	75 170
      bbox	49 80 50 70
	frame	data/chars/zeus/pain2.gif
      offset	77 170
	frame	data/chars/zeus/pain2.gif
      offset	74 170
	frame	data/chars/zeus/pain2.gif
      offset	76 170
      frame	data/chars/zeus/pain2.gif
      offset	75 170
      frame	data/chars/zeus/pain2.gif

anim pain2
	loop	0
	delay	3
	offset	75 170
      bbox	49 80 50 70
	frame	data/chars/zeus/pain2.gif
      offset	77 170
	frame	data/chars/zeus/pain2.gif
      sound	data/chars/zeus/pain.wav
      offset	73 170
	frame	data/chars/zeus/pain2.gif
      offset	77 170
      frame	data/chars/zeus/pain2.gif
      offset	75 170
      frame	data/chars/zeus/pain2.gif
      delay	45
      frame	data/chars/zeus/pain4.gif
      frame	data/chars/zeus/pain4.gif

anim pain3
	loop	0
      delay	5
      offset	75 170
      bbox	25 145 100 30
	frame	data/chars/zeus/fall04.gif

anim pain4
	loop	0
      delay	5
      offset	75 170
	frame	data/chars/zeus/fall04.gif

anim pain12
	loop	0
	delay	2
	offset	75 170
      bbox	49 80 50 70
	frame	data/chars/zeus/pain4.gif
      offset	77 170
	frame	data/chars/zeus/pain4.gif
      offset	73 170
	frame	data/chars/zeus/pain4.gif
      offset	77 170
      frame	data/chars/zeus/pain4.gif
      offset	75 170
      frame	data/chars/zeus/pain4.gif
      delay	3
      move -4
      frame	data/chars/zeus/pain2.gif
      frame	data/chars/zeus/pain2.gif
      frame	data/chars/zeus/pain2.gif
      frame	data/chars/zeus/pain2.gif
      frame	data/chars/zeus/pain2.gif
      frame	data/chars/zeus/pain2.gif
      frame	data/chars/zeus/pain2.gif
      frame	data/chars/zeus/pain2.gif

anim pain13
	loop	0
	delay	2
	offset	75 170
      bbox	49 80 50 70
      move -4
      frame	data/chars/zeus/pain2.gif
      frame	data/chars/zeus/pain2.gif
      frame	data/chars/zeus/pain2.gif
      frame	data/chars/zeus/pain2.gif
      frame	data/chars/zeus/pain2.gif
      frame	data/chars/zeus/pain2.gif
      frame	data/chars/zeus/pain2.gif
      frame	data/chars/zeus/pain2.gif

anim bpain
	loop	0
	delay	2
	offset	75 170
      bbox	49 80 50 70
      @cmd    spawnbind "EEFlame" -12 41 1
	frame	data/chars/zeus/bpain04.gif
      offset	77 170
	frame	data/chars/zeus/bpain04.gif
      offset	73 170
	frame	data/chars/zeus/bpain4.gif
      offset	77 170
      frame	data/chars/zeus/bpain4.gif
      offset	75 170
      frame	data/chars/zeus/bpain4.gif
      delay	3
      move -4
      frame	data/chars/zeus/bpain02.gif
      frame	data/chars/zeus/bpain02.gif
      frame	data/chars/zeus/bpain2.gif
      frame	data/chars/zeus/bpain2.gif
      frame	data/chars/zeus/bpain02.gif
      frame	data/chars/zeus/bpain02.gif
      frame	data/chars/zeus/bpain2.gif
      frame	data/chars/zeus/bpain2.gif

anim pain7
	loop	0
	delay	4
	offset	75 170
	frame	data/chars/zeus/pain2.gif
      offset	77 170
	frame	data/chars/zeus/pain2.gif
      offset	74 170
	frame	data/chars/zeus/pain2.gif
      offset	76 170
      frame	data/chars/zeus/pain2.gif
      offset	75 170
      frame	data/chars/zeus/pain2.gif
      frame	data/chars/zeus/pain4.gif
      frame	data/chars/zeus/pain4.gif
      frame	data/chars/zeus/pain4.gif
      frame	data/chars/zeus/pain4.gif

anim fall
	loop	0
      delay   10
	offset	95 170
      bouncefactor 3.5
      landframe 6
      @cmd    degravity -0.27
      frame	data/chars/zeus/fall01.gif
	frame	data/chars/zeus/fall01.gif
      bbox	55 78 80 57
	attack  45 100 20 30 5 1 1 1
	frame	data/chars/zeus/fall02.gif
	frame	data/chars/zeus/fall02.gif
      delay   20
      bbox	30 90 95 45
	frame	data/chars/zeus/fall03.gif
      delay   40
	frame	data/chars/zeus/fall03.gif
      @cmd    degravity 0
      delay   8
      bbox	25 145 100 30
	frame	data/chars/zeus/fall04.gif
      frame	data/chars/zeus/fall04.gif
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/zeus/fall05.gif

anim fall4
      loop	0
      delay   2
	offset	75 170
      attack10  50 90 60 70 5 1 1 1
      move -4
      frame	data/chars/zeus/pain5.gif
      frame	data/chars/zeus/pain5.gif
      frame	data/chars/zeus/pain5.gif
      delay   2
      move -5
      offset	95 155
      sound	data/sounds/fall.wav
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall02.gif
      frame	data/chars/zeus/ffall02.gif
      frame	data/chars/zeus/ffall02.gif
      move -4
      frame	data/chars/zeus/ffall03.gif
      frame	data/chars/zeus/ffall03.gif
      bbox	50 90 60 70
      frame	data/chars/zeus/ffall03.gif
      frame	data/chars/zeus/ffall04.gif
      frame	data/chars/zeus/ffall04.gif
      frame	data/chars/zeus/ffall04.gif
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall02.gif
      frame	data/chars/zeus/ffall02.gif
      frame	data/chars/zeus/ffall02.gif
      move -3
      frame	data/chars/zeus/ffall03.gif
      frame	data/chars/zeus/ffall03.gif
      frame	data/chars/zeus/ffall03.gif
      frame	data/chars/zeus/ffall04.gif
      frame	data/chars/zeus/ffall04.gif
      frame	data/chars/zeus/ffall04.gif
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall01.gif
      offset	95 175
      frame	data/chars/zeus/ffall05.gif
      frame	data/chars/zeus/ffall05.gif
      frame	data/chars/zeus/ffall05.gif
      frame	data/chars/zeus/ffall05.gif
      offset	95 170
      attack10  0 0 0 0 0 0
      bbox	25 145 100 30
	frame	data/chars/zeus/fall04.gif
      frame	data/chars/zeus/fall04.gif
      frame	data/chars/zeus/fall04.gif
      frame	data/chars/zeus/fall04.gif
      move -3
      frame	data/chars/zeus/fall05.gif
      frame	data/chars/zeus/fall05.gif
      frame	data/chars/zeus/fall05.gif
      frame	data/chars/zeus/fall05.gif
      frame	data/chars/zeus/fall05.gif
      move 0
      frame	data/chars/zeus/fall05.gif
      frame	data/chars/zeus/fall05.gif
      move 0
      frame	data/chars/zeus/fall05.gif
      frame	data/chars/zeus/fall05.gif
      move 0
      delay   80
	frame	data/chars/zeus/fall05.gif
      frame	data/chars/zeus/fall05.gif
      

anim fall6
      loop	0
      delay   1000
	offset	75 170
      frame	data/chars/zeus/dsla1.gif
	frame	data/chars/zeus/dsla2.gif
	frame	data/chars/zeus/dsla3.gif
      frame	data/chars/zeus/sla2.gif
      offset	123 140
      sound	data/sounds/fall.wav
      frame	data/chars/zeus/sla3.gif
      offset	125 120
      frame	data/chars/zeus/sla2.gif
      offset	75 170
      frame	data/chars/zeus/pain4.gif
      offset	83 140
      frame	data/chars/zeus/sla1.gif
      frame	data/chars/zeus/sla2.gif
      frame	data/chars/zeus/rjsla3.gif
      offset	75 150
      frame	data/chars/zeus/rjsla4.gif
      frame	data/chars/zeus/rjsla5.gif

anim fall7
      loop	0
      delay   1000
	offset	85 145
      frame	data/chars/zeus/sla1.gif
      offset	112 145
	frame	data/chars/zeus/sla2.gif
      offset	90 145
	frame	data/chars/zeus/sla3.gif
      frame	data/chars/zeus/sla4.gif
      sound	data/sounds/fall.wav
      offset	75 170
      frame	data/chars/zeus/fall04.gif
      offset	85 145
      frame	data/chars/zeus/sla1.gif
      frame	data/chars/zeus/sla1.gif
      offset	98 138
      frame	data/chars/zeus/ssla3.gif
      frame	data/chars/zeus/rjsla3.gif
      frame	data/chars/zeus/rjsla4.gif
      sound	data/sounds/fall.wav
      frame	data/chars/zeus/rjsla4.gif
      frame	data/chars/zeus/rjsla5.gif
      frame	data/chars/zeus/rjsla6.gif
      frame	data/chars/zeus/sla1.gif
      frame	data/chars/zeus/sla1.gif
      frame	data/chars/zeus/ssla3.gif
      frame	data/chars/zeus/sla2.gif
      offset	123 170
      frame	data/chars/zeus/sla3.gif
      offset	98 138
      frame	data/chars/zeus/hsla1.gif
      frame	data/chars/zeus/hsla2.gif
      frame	data/chars/zeus/hsla3.gif
      frame	data/chars/zeus/hsla2.gif
      sound	data/sounds/fall.wav
      frame	data/chars/zeus/hsla2.gif
      frame	data/chars/zeus/hsla4.gif
      frame	data/chars/zeus/rj1.gif
      frame	data/chars/zeus/gsla3.gif
      frame	data/chars/zeus/rj3.gif
      frame	data/chars/zeus/hsla4.gif
      offset	98 148
      frame	data/chars/zeus/hsla4.gif
      offset	120 170
      frame	data/chars/zeus/pain41.gif
      frame	data/chars/zeus/pain21.gif
      offset	75 170
      frame	data/chars/zeus/pain5.gif

anim fall8
      loop	0
      delay   1000
	offset	85 145
      frame	data/chars/zeus/gsla1.gif
      offset	112 145
	frame	data/chars/zeus/gsla2.gif
      offset	90 145
	frame	data/chars/zeus/gsla3.gif
      frame	data/chars/zeus/gsla4.gif
      sound	data/sounds/fall.wav
      frame	data/chars/zeus/gsla6.gif
      offset	115 170
      frame	data/chars/zeus/dsla1.gif
      offset	115 145
	frame	data/chars/zeus/gsla3.gif
      offset	75 170
      frame	data/chars/zeus/pain4.gif
      offset	105 170
      frame	data/chars/zeus/gfall04.gif
      offset	75 148
      frame	data/chars/zeus/rjsla4.gif
      frame	data/chars/zeus/rjsla5.gif
      offset	95 170
      frame	data/chars/zeus/fall04.gif
      offset	75 143
      frame	data/chars/zeus/hsla2.gif
      frame	data/chars/zeus/hsla4.gif
      offset	124 170
      frame	data/chars/zeus/pain4.gif
      offset	95 170
      frame	data/chars/zeus/fall01.gif
      frame	data/chars/zeus/fall02.gif
      frame	data/chars/zeus/fall03.gif
      frame	data/chars/zeus/fall04.gif
      frame	data/chars/zeus/fall05.gif
      offset	104 170
      frame	data/chars/zeus/gsla2.gif
      frame	data/chars/zeus/gsla3.gif
      frame	data/chars/zeus/gsla4.gif
      frame	data/chars/zeus/gfall04.gif
      frame	data/chars/zeus/gfall05.gif

anim fall9
	loop	0
      delay   20
	offset	98 138
      landframe 3
      bbox	30 90 95 45
      attack10  60 100 60 30 5 1 1 1
      @cmd    degravity -0.27
	frame	data/chars/zeus/fall03.gif
      frame	data/chars/zeus/fall03.gif
      offset	95 170
      bbox	25 145 100 30
      delay   100
      frame	data/chars/zeus/fall04.gif
      @cmd    degravity 0
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/zeus/fall05.gif

anim fall5
	loop	0
      delay   8
      bbox	55 78 47 80
      landframe 6
      offset	123 170
      attack10  60 100 60 30 5 1 1 1
      @cmd    degravity -0.27
      frame	data/chars/zeus/sla3.gif
      frame	data/chars/zeus/sla3.gif
      delay   10
      offset	98 138
      bbox	55 78 80 57
      frame	data/chars/zeus/fall02.gif
      frame	data/chars/zeus/fall02.gif
      delay   20
      bbox	30 90 95 45
	frame	data/chars/zeus/fall03.gif
      delay   500
      frame	data/chars/zeus/fall03.gif
      offset	95 170
      delay   8
      bbox	25 145 100 30
      @cmd    degravity 0
      frame	data/chars/zeus/fall04.gif
      frame	data/chars/zeus/fall04.gif
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/zeus/fall05.gif


anim fall10
	loop	0
      delay   20
	offset	98 138
      landframe 3
      attack10  60 100 60 30 5 1 1 1
      @cmd    degravity -0.27
	frame	data/chars/zeus/fall01.gif
      frame	data/chars/zeus/fall02.gif
      offset	95 170
      delay   100
      frame	data/chars/zeus/fall04.gif
      @cmd    degravity 0
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/zeus/fall05.gif

anim fall3
	loop	0
      delay	9
      offset	95 170
      bbox	25 145 100 30
      @script
    void self = getlocalvar("self");

    changeentityproperty(self, "velocity", 0, 0, 0);
@end_script
      frame	data/chars/zeus/fall04.gif
	frame	data/chars/zeus/fall05.gif

anim fall15
	loop	0
      delay   10
	offset	95 170
      landframe 6
      @cmd    degravity -0.27
      frame	data/chars/zeus/fall01.gif
	frame	data/chars/zeus/fall01.gif
	attack  45 100 20 30 5 1 1 1
	frame	data/chars/zeus/fall02.gif
	frame	data/chars/zeus/fall02.gif
      delay   20
	frame	data/chars/zeus/fall03.gif
      delay   40
	frame	data/chars/zeus/fall03.gif
      @cmd    degravity 0
      delay   8
	frame	data/chars/zeus/fall04.gif
      frame	data/chars/zeus/fall04.gif
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/zeus/fall05.gif

anim burn
	loop	0
      delay   7
	offset	95 170
      landframe 15
      @cmd    spawnbind "EFlame" -16 47 1
      frame	data/chars/zeus/burn01.gif
	frame	data/chars/zeus/burn1.gif
      frame	data/chars/zeus/burn01.gif
	frame	data/chars/zeus/burn1.gif
	attack  45 100 20 30 5 1 1 1
	frame	data/chars/zeus/burn02.gif
	frame	data/chars/zeus/burn2.gif
      frame	data/chars/zeus/burn02.gif
	frame	data/chars/zeus/burn2.gif
	frame	data/chars/zeus/burn03.gif
	frame	data/chars/zeus/burn3.gif
      frame	data/chars/zeus/burn03.gif
      frame	data/chars/zeus/burn3.gif
	frame	data/chars/zeus/burn03.gif
      frame	data/chars/zeus/burn3.gif
      delay   40
	frame	data/chars/zeus/burn03.gif
      delay   7
      bbox	25 145 100 30
	frame	data/chars/zeus/burn4.gif
      frame	data/chars/zeus/burn04.gif
      frame	data/chars/zeus/burn4.gif
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/zeus/fall05.gif

anim follow8
	loop	0
      delay   40
	offset	95 170
      bbox	25 145 100 30
      @cmd    degravity 0
      frame	data/chars/zeus/fall05.gif

anim rise
	loop	0
      offset	95 170
	delay	10
      @cmd    riseattack 180 40 "ANI_UPPER"
	frame	data/chars/zeus/fall05.gif
      offset	66 181
      delay	10
	frame	data/chars/zeus/rise1.gif
      frame	data/chars/zeus/rise2.gif
      frame	data/chars/zeus/rise3.gif

anim attack1
      @script
    void self = getlocalvar("self");

    if( frame == 0){
      int r = rand()%25;
      if( r > 10){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW9"));
      } else if( r < -10){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW11"));
      } else if( r < 0){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW12"));
      }
    }
@end_script
      loop	0
      range 0 85
	delay	9
      offset	69 182
      hitfx   data/sounds/beat2.wav
      sound	data/chars/zeus/at5.wav
      frame	data/chars/zeus/a1.gif
      frame	data/chars/zeus/a2.gif
      sound	data/sounds/air3.wav
      frame	data/chars/zeus/a3.gif
      frame	data/chars/zeus/a4.gif
      bbox	50 66 47 80
      delay	2
      attack 75 60 90 60 5 0 0 0 30
      frame	data/chars/zeus/a6.gif
      attack1  0 0 0 0 0 0
      frame	data/chars/zeus/a5.gif
      frame	data/chars/zeus/a7.gif
      frame	data/chars/zeus/a5.gif
      attack 75 60 90 60 5 0 0 0 30
      frame	data/chars/zeus/a8.gif
      attack1  0 0 0 0 0 0
      frame	data/chars/zeus/a5.gif
      frame	data/chars/zeus/a6.gif
      frame	data/chars/zeus/a5.gif
      attack 75 60 90 60 5 0 0 0 30
      frame	data/chars/zeus/a7.gif
      attack  0 0 0 0 0 0
      frame	data/chars/zeus/a5.gif
      frame	data/chars/zeus/a8.gif
      frame	data/chars/zeus/a5.gif
      attack 75 60 90 60 5 0 0 0 30
      frame	data/chars/zeus/a6.gif
      attack  0 0 0 0 0 0
      frame	data/chars/zeus/a5.gif
      frame	data/chars/zeus/a7.gif
      frame	data/chars/zeus/a5.gif
      attack 75 60 90 60 5 0 0 0 30
      frame	data/chars/zeus/a8.gif
      attack  0 0 0 0 0 0
      frame	data/chars/zeus/a5.gif
      frame	data/chars/zeus/a6.gif
      frame	data/chars/zeus/a5.gif
      attack 75 60 90 60 5 0 0 0 30
      frame	data/chars/zeus/a7.gif
      attack  0 0 0 0 0 0
      frame	data/chars/zeus/a5.gif
      frame	data/chars/zeus/a8.gif
      frame	data/chars/zeus/a5.gif
      attack 75 60 90 60 5 0 0 0 30
      frame	data/chars/zeus/a6.gif
      attack  0 0 0 0 0 0
      frame	data/chars/zeus/a5.gif
      frame	data/chars/zeus/a7.gif
      frame	data/chars/zeus/a5.gif
      blast  75 60 90 60 5 1
      frame	data/chars/zeus/a8.gif
      blast  0 0 0 0 0 0
      frame	data/chars/zeus/a5.gif
      delay	8
      frame	data/chars/zeus/a5.gif
      frame	data/chars/zeus/a4.gif

anim attack2
      @script
    void self = getlocalvar("self");

    if( frame == 0){
      int r = rand()%20;
      if( r > 10){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW5"));
      } else if( r < -10){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW13"));
      }
    }
@end_script
      loop	0
      range 90 110
	delay	14
      offset	75 170
      bbox	55 78 47 80
      followcond 2
      followanim 3
      attackone 1
      hitfx   data/sounds/go.wav
      sound	data/chars/zeus/at6.wav
      frame	data/chars/zeus/grab1.gif
      attack  160 85 30 40 0 0 1 1 20
      nokill 1
      frame	data/chars/zeus/grab2.gif
      frame	data/chars/zeus/th4.gif

anim follow5
      loop	0
      delay	8
      offset	75 170
      bbox	55 78 47 80
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      sound	data/chars/zeus/at4.wav
      frame	data/chars/zeus/aaa1.gif
      delay	7
      frame	data/chars/zeus/aaa2.gif
      sound	data/sounds/air3.wav
      frame	data/chars/zeus/aaa3.gif
      attack  150 85 62 40 20 1 0 0 40
      dropv 3 3
      frame	data/chars/zeus/aaa4.gif
      delay	8
      attack  0 0 0 0 0 0
      frame	data/chars/zeus/aaa5.gif
      frame	data/chars/zeus/aaa6.gif

anim follow3
      @script
    void self = getlocalvar("self");

    if( frame == 0){
      int r = rand()%50;

      if( r > 0){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW4"));
      }
    }
@end_script
      loop	0
      delay	16
      offset	75 170
      quakeframe 5 4 5
      @cmd    slamstart4
      @cmd    position 6 115 0 -1 1
      frame	data/chars/zeus/grab2.gif
      delay	30
      @cmd    position 6 55 70 -1 1
      frame	data/chars/zeus/grat1.gif
      delay	7
      sound	data/chars/zeus/at7.wav
      frame	data/chars/zeus/grat2.gif
      frame	data/chars/zeus/grat3.gif
      @cmd    spawn01 "flas" 65 70 0
      sound	data/sounds/beat2.wav
      @cmd    position 6 55 70 -1 1
      frame	data/chars/zeus/grat4.gif
      @cmd    depost 0
      @cmd    finish 30 1 2 4 0 1
      offset	75 181
      frame	data/chars/zeus/grat5.gif
      delay	9
      frame	data/chars/zeus/grat5.gif
      frame	data/chars/zeus/grat5.gif
      frame	data/chars/zeus/grat5.gif

anim follow4
      loop	0
      delay	16
      offset	75 170
      flipframe 1
      @cmd    slamstart4
      @cmd    position 1 115 0 -1 0
      frame	data/chars/zeus/grab2.gif
      delay	30
      @cmd    position 1 -57 80 -1 0
      frame	data/chars/zeus/th1.gif
      sound	data/chars/zeus/at4.wav
      delay	14
      @cmd    position 13 30 20 1 0
      frame	data/chars/zeus/th2.gif
      delay	10
      @cmd    depost 0
      @cmd    finish 30 2 5 2 0 1
      frame	data/chars/zeus/th3.gif
      frame	data/chars/zeus/th3.gif
      frame	data/chars/zeus/th3.gif
      frame	data/chars/zeus/th4.gif

anim follow6
      loop	0
      delay   6
      offset	75 170
      jumpframe 2 0 -2.5 1 dus
      frame	data/chars/zeus/j1.gif
      frame	data/chars/zeus/j1.gif
      sound	data/sounds/jumpp.wav
      frame	data/chars/zeus/rub1.gif
      frame	data/chars/zeus/rub1.gif
      frame	data/chars/zeus/rub1.gif
      frame	data/chars/zeus/rub1.gif
      @cmd    stop
      @cmd    spawn01 "dus" 0 0 1
      sound	data/sounds/step.wav
      bbox	55 78 47 80
      frame	data/chars/zeus/j1.gif
      frame	data/chars/zeus/j1.gif

anim follow7
      loop	0
      delay   6
      offset	75 170
      jumpframe 2 0 -2.5 -1 dus
      frame	data/chars/zeus/j1.gif
      frame	data/chars/zeus/j1.gif
      sound	data/sounds/jumpp.wav
      frame	data/chars/zeus/rub1.gif
      frame	data/chars/zeus/rub1.gif
      frame	data/chars/zeus/rub1.gif
      frame	data/chars/zeus/rub1.gif
      @cmd    stop
      @cmd    spawn01 "dus" 0 0 1
      sound	data/sounds/step.wav
      bbox	55 78 47 80
      frame	data/chars/zeus/j1.gif
      frame	data/chars/zeus/j1.gif

anim follow9
      @script
    void self = getlocalvar("self");

    if( frame == 0){
      int r = rand()%50;

      if( r > 0){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW10"));
      }
    }
@end_script
      loop	0
      delay   6
      offset	75 170
      bbox	55 78 47 80
      jumpframe 2 0 3 1 dus
      frame	data/chars/zeus/j1.gif
      bbox	0 0 0 0
      frame	data/chars/zeus/j1.gif
      sound	data/sounds/jumpp.wav
      frame	data/chars/zeus/ru1.gif
      frame	data/chars/zeus/ru2.gif
      frame	data/chars/zeus/ru1.gif
      frame	data/chars/zeus/ru2.gif
      frame	data/chars/zeus/ru1.gif
      @cmd    stop
      @cmd    spawn01 "dus" 0 0 1
      sound	data/sounds/step.wav
      bbox	55 78 47 80
      frame	data/chars/zeus/ru3.gif
      frame	data/chars/zeus/ru3.gif
      frame	data/chars/zeus/idle.gif
      frame	data/chars/zeus/idle.gif

anim follow10
      loop	0
      delay   6
      offset	75 170
      bbox	55 78 47 80
      jumpframe 2 0 3 -1 dus
      frame	data/chars/zeus/j1.gif
      bbox	0 0 0 0
      frame	data/chars/zeus/j1.gif
      sound	data/sounds/jumpp.wav
      frame	data/chars/zeus/ru1.gif
      frame	data/chars/zeus/ru2.gif
      frame	data/chars/zeus/ru1.gif
      frame	data/chars/zeus/ru2.gif
      frame	data/chars/zeus/ru1.gif
      @cmd    stop
      @cmd    spawn01 "dus" 0 0 1
      sound	data/sounds/step.wav
      bbox	55 78 47 80
      frame	data/chars/zeus/ru3.gif
      frame	data/chars/zeus/ru3.gif
      frame	data/chars/zeus/idle.gif
      frame	data/chars/zeus/idle.gif

anim follow11
      loop	0
      delay	8
      offset	78 206
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      sound	data/chars/zeus/at3.wav
      frame	data/chars/zeus/aa1.gif
      delay	10
      frame	data/chars/zeus/aa2.gif
      delay	2.5
      frame	data/chars/zeus/aa3.gif
      sound	data/sounds/air3.wav
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa5.gif
      frame	data/chars/zeus/aa4.gif
      attack  30 40 125 130 30 1 0 0 20
      dropv 4 3.5
      frame	data/chars/zeus/aa6.gif
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa7.gif
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa8.gif
      sound	data/sounds/air3.wav
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa9.gif
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa10.gif
      attack  0 0 0 0 0 0
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa11.gif
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa12.gif
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa13.gif
      frame	data/chars/zeus/aa4.gif
      delay	8
      frame	data/chars/zeus/aa4.gif

anim follow12
      loop	0
      delay	7
      offset	75 170
      bbox	55 78 47 80
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      sound	data/chars/zeus/at6.wav
      frame	data/chars/zeus/aaa7.gif
      frame	data/chars/zeus/aaa6.gif
      sound	data/sounds/air5.wav
      attack  80 85 75 40 20 1 0 0 15
      frame	data/chars/zeus/aaa5.gif
      delay	10
      attack  0 0 0 0 0 0
      frame	data/chars/zeus/aaa5.gif
      delay 7
      frame	data/chars/zeus/aaa6.gif

anim follow13
      loop	0
      delay   6
      offset	75 170
      bbox	55 78 47 80
      jumpframe 2 0 3 0 dus
      frame	data/chars/zeus/j1.gif
      bbox	0 0 0 0
      frame	data/chars/zeus/j1.gif
      sound	data/sounds/jumpp.wav
      frame	data/chars/zeus/ru1.gif
      frame	data/chars/zeus/ru2.gif
      sound	data/sounds/jumpp.wav
      frame	data/chars/zeus/ru1.gif
      frame	data/chars/zeus/ru2.gif
      frame	data/chars/zeus/ru1.gif
      @cmd    stop
      @cmd    spawn01 "dus" 0 0 1
      sound	data/sounds/step.wav
      bbox	55 78 47 80
      frame	data/chars/zeus/ru3.gif
      frame	data/chars/zeus/ru3.gif
      frame	data/chars/zeus/idle.gif
      frame	data/chars/zeus/idle.gif

anim attack3
      @script
    void self = getlocalvar("self");

    if( frame == 0){
      int r = rand()%33;
      if( r > 10){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW15"));
      } else if( r < -10){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW14"));
      }
    }
@end_script
      loop	0
      range 130 280
      loop	0
      delay   6
      offset	75 170
      bbox	55 78 47 80
      jumpframe 2 0 3 0 dus
      frame	data/chars/zeus/j1.gif
      bbox	0 0 0 0
      frame	data/chars/zeus/j1.gif
      sound	data/sounds/jumpp.wav
      frame	data/chars/zeus/ru1.gif
      frame	data/chars/zeus/ru2.gif
      sound	data/sounds/jumpp.wav
      frame	data/chars/zeus/ru1.gif
      frame	data/chars/zeus/ru2.gif
      frame	data/chars/zeus/ru1.gif
      @cmd    stop
      @cmd    spawn01 "dus" 0 0 1
      sound	data/sounds/step.wav
      bbox	55 78 47 80
      frame	data/chars/zeus/ru3.gif
      frame	data/chars/zeus/ru3.gif
      
anim follow14
      loop	0
      delay   11
      followcond 1
      followanim 16
      offset	75 170
      jumpframe 2 4 2.5 0.5 dus
      landframe 11 dus
      bbox	55 78 47 75
      frame	data/chars/zeus/j1.gif
      frame	data/chars/zeus/j2.gif
      @cmd    degravity -0.27
      delay   5
      frame	data/chars/zeus/j3.gif
      sound	data/sounds/jumpp.wav
      frame	data/chars/zeus/j4.gif
      frame	data/chars/zeus/j4.gif
      sound	data/chars/zeus/at6.wav
      frame	data/chars/zeus/j5.gif
      attack  65 65 80 80 20 1 0 0 60
      dropv 3 3
      frame	data/chars/zeus/j6.gif
      frame	data/chars/zeus/j5.gif
      frame	data/chars/zeus/j4.gif
      frame	data/chars/zeus/j4.gif
      delay   40
      frame	data/chars/zeus/j3.gif
      attack 0 0 0 0 0 0
      delay   10
      @cmd    degravity 0
      sound	data/sounds/step.wav
      frame	data/chars/zeus/j1.gif
      frame	data/chars/zeus/j2.gif
      frame	data/chars/zeus/j1.gif

anim follow15
      loop	0
      delay   11
      followcond 1
      followanim 16
      offset	75 170
      jumpframe 2 4 2.5 -0.5 dus
      landframe 11 dus
      bbox	55 78 47 75
      hitfx   data/sounds/beat2.wav
      frame	data/chars/zeus/j1.gif
      frame	data/chars/zeus/j2.gif
      @cmd    degravity -0.27
      delay   5
      frame	data/chars/zeus/j3.gif
      sound	data/sounds/jumpp.wav
      frame	data/chars/zeus/j4.gif
      frame	data/chars/zeus/j4.gif
      sound	data/chars/zeus/at6.wav
      frame	data/chars/zeus/j5.gif
      attack  65 65 80 80 20 1 0 0 60
      dropv 3 3
      frame	data/chars/zeus/j6.gif
      frame	data/chars/zeus/j5.gif
      frame	data/chars/zeus/j4.gif
      frame	data/chars/zeus/j4.gif
      delay   40
      frame	data/chars/zeus/j3.gif
      attack 0 0 0 0 0 0
      delay   10
      @cmd    degravity 0
      sound	data/sounds/step.wav
      frame	data/chars/zeus/j1.gif
      frame	data/chars/zeus/j2.gif
      frame	data/chars/zeus/j1.gif

anim follow16
      loop	0
	delay	11
      offset	75 170
      jumpframe 2 0 2.5 
      landframe 6 dus
      quakeframe 1 3 4
      attack  80 85 90 35 20 1 0 0 30
      dropv 3 3
      @cmd    degravity -0.27
      frame	data/chars/zeus/ja2.gif
      frame	data/chars/zeus/ja2.gif
      attack  0 0 0 0 0 0
      delay	8
      offset	70 170
      frame	data/chars/zeus/ja1.gif
      frame	data/chars/zeus/ja1.gif
      frame	data/chars/zeus/j4.gif
      delay	40
      frame	data/chars/zeus/j4.gif
      delay   10
      @cmd    degravity 0
      sound	data/sounds/step.wav
      frame	data/chars/zeus/j1.gif
      frame	data/chars/zeus/j2.gif
      frame	data/chars/zeus/j1.gif

anim attack4
      @script
    void self = getlocalvar("self");

    if( frame == 0){
      int r = rand()%50;

      if( r > 0){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW9"));
      }
    }
@end_script
      loop	0
      range 120 290
      rangez 20 50
      followcond 1
      followanim 16
      delay   11
      offset	75 170
      jumpframe 2 4 2.5 1 dus
      landframe 13 dus
      bbox	55 78 47 75
      hitfx   data/sounds/beat2.wav
      frame	data/chars/zeus/j1.gif
      frame	data/chars/zeus/j2.gif
      @cmd    degravity -0.27
      delay   6
      frame	data/chars/zeus/j3.gif
      sound	data/sounds/jumpp.wav
      frame	data/chars/zeus/j4.gif
      frame	data/chars/zeus/j5.gif
      frame	data/chars/zeus/j6.gif
      frame	data/chars/zeus/j5.gif
      sound	data/chars/zeus/at2.wav
      frame	data/chars/zeus/j4.gif
      frame	data/chars/zeus/ja1.gif
      sound	data/sounds/air3.wav
      attack  80 85 100 35 20 1 0 0 30
      dropv 3 3
      frame	data/chars/zeus/ja2.gif
      frame	data/chars/zeus/ja2.gif
      attack 0 0 0 0 0 0
      frame	data/chars/zeus/ja1.gif
      delay   40
      frame	data/chars/zeus/j4.gif
      delay   10
      @cmd    degravity 0
      sound	data/sounds/step.wav
      frame	data/chars/zeus/j1.gif
      frame	data/chars/zeus/j2.gif
      frame	data/chars/zeus/j1.gif
      
anim attack5
      @script
    void self = getlocalvar("self");

    if( frame == 0){
      int r = rand()%50;

      if( r > 0){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW9"));
      }
    }
@end_script
      loop	0
      range 120 290
      rangez -50 -20
      followcond 1
      followanim 16
      delay   11
      offset	75 170
      jumpframe 2 4 2.5 -1 dus
      landframe 13 dus
      bbox	55 78 47 75
      hitfx   data/sounds/beat2.wav
      frame	data/chars/zeus/j1.gif
      frame	data/chars/zeus/j2.gif
      @cmd    degravity -0.27
      delay   6
      frame	data/chars/zeus/j3.gif
      sound	data/sounds/jumpp.wav
      frame	data/chars/zeus/j4.gif
      frame	data/chars/zeus/j5.gif
      frame	data/chars/zeus/j6.gif
      frame	data/chars/zeus/j5.gif
      sound	data/chars/zeus/at2.wav
      frame	data/chars/zeus/j4.gif
      frame	data/chars/zeus/ja1.gif
      sound	data/sounds/air3.wav
      attack  80 85 100 35 20 1 0 0 30
      dropv 3 3
      frame	data/chars/zeus/ja2.gif
      frame	data/chars/zeus/ja2.gif
      attack 0 0 0 0 0 0
      frame	data/chars/zeus/ja1.gif
      delay   40
      frame	data/chars/zeus/j4.gif
      delay   10
      @cmd    degravity 0
      sound	data/sounds/step.wav
      frame	data/chars/zeus/j1.gif
      frame	data/chars/zeus/j2.gif
      frame	data/chars/zeus/j1.gif

anim upper
      @script
    void self = getlocalvar("self");

    if( frame == 0){
      int r = rand()%50;

      if( r > 0){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW7"));
      }
    }
@end_script
      loop	0
      delay   6
      offset	75 170
      jumpframe 2 0 -2.5 1 dus
      frame	data/chars/zeus/j1.gif
      frame	data/chars/zeus/j1.gif
      sound	data/sounds/jumpp.wav
      frame	data/chars/zeus/rub1.gif
      frame	data/chars/zeus/rub1.gif
      frame	data/chars/zeus/rub1.gif
      frame	data/chars/zeus/rub1.gif
      @cmd    stop
      @cmd    spawn01 "dus" 0 0 1
      sound	data/sounds/step.wav
      bbox	55 78 47 80
      frame	data/chars/zeus/j1.gif
      frame	data/chars/zeus/j1.gif

anim special
      @script
    void self = getlocalvar("self");

    if( frame == 0){
      int r = rand()%20;
      if( r > 10){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW6"));
      } else if( r < -10){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW7"));
      }
    }
@end_script
      loop	0
      delay	8
      offset	78 206
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      sound	data/chars/zeus/at3.wav
      frame	data/chars/zeus/aa1.gif
      delay	10
      frame	data/chars/zeus/aa2.gif
      delay	2.5
      frame	data/chars/zeus/aa3.gif
      sound	data/sounds/air3.wav
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa5.gif
      frame	data/chars/zeus/aa4.gif
      attack  30 40 125 130 30 1 0 0 20
      dropv 4 3.5
      frame	data/chars/zeus/aa6.gif
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa7.gif
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa8.gif
      sound	data/sounds/air3.wav
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa9.gif
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa10.gif
      attack  0 0 0 0 0 0
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa11.gif
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa12.gif
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa13.gif
      frame	data/chars/zeus/aa4.gif
      delay	8
      frame	data/chars/zeus/aa4.gif

anim special2
      @script
    void self = getlocalvar("self");

    if( frame == 0){
      int r = rand()%20;
      if( r > 10){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW6"));
      } else if( r < -10){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW7"));
      }
    }
@end_script
      loop	0
      delay	8
      offset	78 206
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      sound	data/chars/zeus/at3.wav
      frame	data/chars/zeus/aa1.gif
      delay	10
      frame	data/chars/zeus/aa2.gif
      delay	2.5
      frame	data/chars/zeus/aa3.gif
      sound	data/sounds/air3.wav
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa5.gif
      frame	data/chars/zeus/aa4.gif
      attack  30 40 125 130 30 1 0 0 20
      dropv 4 3.5
      frame	data/chars/zeus/aa6.gif
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa7.gif
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa8.gif
      sound	data/sounds/air3.wav
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa9.gif
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa10.gif
      attack  0 0 0 0 0 0
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa11.gif
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa12.gif
      frame	data/chars/zeus/aa4.gif
      frame	data/chars/zeus/aa13.gif
      frame	data/chars/zeus/aa4.gif
      delay	8
      frame	data/chars/zeus/aa4.gif
      

anim death
	loop	0
      offset	95 170
	delay	300
	frame	data/chars/zeus/fall05.gif
      offset	66 181
      delay	50
	frame	data/chars/zeus/rise1.gif
      delay	12
      frame	data/chars/zeus/rise2.gif
      frame	data/chars/zeus/rise3.gif
      delay	14
      offset	75 170
      frame	data/chars/zeus/idle.gif
      frame	data/chars/zeus/idle1.gif
      frame	data/chars/zeus/idle2.gif
      delay	6
      frame	data/chars/zeus/idle1.gif


anim death3
	loop	0
      delay   9
	offset	95 170
      @script
    void self = getlocalvar("self");

    changeentityproperty(self, "velocity", 0, 0, 0);
@end_script
      frame	data/chars/zeus/fall04.gif
      delay   80
      frame	data/chars/zeus/fall05.gif
      offset	95 170
	delay	220
	frame	data/chars/zeus/fall05.gif
      offset	66 181
      delay	50
	frame	data/chars/zeus/rise1.gif
      delay	12
      frame	data/chars/zeus/rise2.gif
      frame	data/chars/zeus/rise3.gif
      delay	14
      offset	75 170
      frame	data/chars/zeus/idle.gif
      frame	data/chars/zeus/idle1.gif
      frame	data/chars/zeus/idle2.gif
      delay	6
      frame	data/chars/zeus/idle1.gif

anim death4
	loop	0
      delay   2
	offset	95 155
      move -5
      sound	data/sounds/fall.wav
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall02.gif
      frame	data/chars/zeus/ffall02.gif
      frame	data/chars/zeus/ffall02.gif
      move -4
      frame	data/chars/zeus/ffall03.gif
      frame	data/chars/zeus/ffall03.gif
      bbox	50 90 60 70
      frame	data/chars/zeus/ffall03.gif
      frame	data/chars/zeus/ffall04.gif
      frame	data/chars/zeus/ffall04.gif
      frame	data/chars/zeus/ffall04.gif
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall02.gif
      frame	data/chars/zeus/ffall02.gif
      frame	data/chars/zeus/ffall02.gif
      move -3
      frame	data/chars/zeus/ffall03.gif
      frame	data/chars/zeus/ffall03.gif
      frame	data/chars/zeus/ffall03.gif
      frame	data/chars/zeus/ffall04.gif
      frame	data/chars/zeus/ffall04.gif
      frame	data/chars/zeus/ffall04.gif
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall01.gif
      frame	data/chars/zeus/ffall01.gif
      offset	95 175
      frame	data/chars/zeus/ffall05.gif
      frame	data/chars/zeus/ffall05.gif
      frame	data/chars/zeus/ffall05.gif
      frame	data/chars/zeus/ffall05.gif
      offset	95 170
      attack10  0 0 0 0 0 0
      bbox	25 145 100 30
	frame	data/chars/zeus/fall04.gif
      frame	data/chars/zeus/fall04.gif
      frame	data/chars/zeus/fall04.gif
      frame	data/chars/zeus/fall04.gif
      move -3
      frame	data/chars/zeus/fall05.gif
      frame	data/chars/zeus/fall05.gif
      frame	data/chars/zeus/fall05.gif
      frame	data/chars/zeus/fall05.gif
      frame	data/chars/zeus/fall05.gif
      move 0
      frame	data/chars/zeus/fall05.gif
      frame	data/chars/zeus/fall05.gif
      move 0
      frame	data/chars/zeus/fall05.gif
      frame	data/chars/zeus/fall05.gif
      move 0
      delay   80
	frame	data/chars/zeus/fall05.gif
      offset	95 170
	delay	220
	frame	data/chars/zeus/fall05.gif
      offset	66 181
      delay	50
	frame	data/chars/zeus/rise1.gif
      delay	12
      frame	data/chars/zeus/rise2.gif
      frame	data/chars/zeus/rise3.gif
      delay	14
      offset	75 170
      frame	data/chars/zeus/idle.gif
      frame	data/chars/zeus/idle1.gif
      frame	data/chars/zeus/idle2.gif
      delay	6
      frame	data/chars/zeus/idle1.gif

anim death9
	loop	0
      offset	95 170
	delay	300
	frame	data/chars/zeus/fall05.gif
      offset	66 181
      delay	50
	frame	data/chars/zeus/rise1.gif
      delay	12
      frame	data/chars/zeus/rise2.gif
      frame	data/chars/zeus/rise3.gif
      delay	14
      offset	75 170
      frame	data/chars/zeus/idle.gif
      frame	data/chars/zeus/idle1.gif
      frame	data/chars/zeus/idle2.gif
      delay	6
      frame	data/chars/zeus/idle1.gif

anim death15
	loop	0
      offset	95 170
	delay	300
	frame	data/chars/zeus/fall05.gif
      offset	66 181
      delay	50
	frame	data/chars/zeus/rise1.gif
      delay	12
      frame	data/chars/zeus/rise2.gif
      frame	data/chars/zeus/rise3.gif
      delay	14
      offset	75 170
      frame	data/chars/zeus/idle.gif
      frame	data/chars/zeus/idle1.gif
      frame	data/chars/zeus/idle2.gif
      delay	6
      frame	data/chars/zeus/idle1.gif
      

anim bdie
	loop	0
      offset	95 170
	delay	300
	frame	data/chars/zeus/fall05.gif
      offset	66 181
      delay	50
	frame	data/chars/zeus/rise1.gif
      delay	12
      frame	data/chars/zeus/rise2.gif
      frame	data/chars/zeus/rise3.gif
      delay	14
      offset	75 170
      frame	data/chars/zeus/idle.gif
      frame	data/chars/zeus/idle1.gif
      frame	data/chars/zeus/idle2.gif
      delay	6
      frame	data/chars/zeus/idle1.gif

