name	HANZOU
health	150
speed	12
type	player
shadow  0
gfxshadow  1
throw         5 4.2
grabdistance	40
running 30	4.5	2	1	0
icon	data/chars/hanzou/icon.gif
jumpheight 4.5
height 70
jumpspeed 14
antigravity -27
blockpain 1
holdblock 1
makeinv  0
atchain       1 2 3 4
com	A2	freespecial
com	D B A2 freespecial2
com	D F A freespecial3
com	D U A freespecial19
com	D F A2 freespecial20
diesound	data/chars/hanzou/die.wav
bflash bflash
dust du dus dus 
projectilehit   obstacle
hostile enemy 
candamage enemy obstacle

load	hab

animationscript 	data/scripts/ani0020.h

palette   data/chars/hanzou/idle.gif

anim spawn
	loop	0
      delay	2
      offset	70 170
      frame	data/chars/hanzou/idle1.gif

anim respawn
	loop	0
      delay	3.5
      offset	65 215
      frame	data/chars/hanzou/spawn1.gif
      frame	data/chars/hanzou/empty.gif
      frame	data/chars/hanzou/spawn1.gif
      frame	data/chars/hanzou/empty.gif
      frame	data/chars/hanzou/spawn1.gif
      frame	data/chars/hanzou/empty.gif
      frame	data/chars/hanzou/spawn1.gif
      frame	data/chars/hanzou/empty.gif
      frame	data/chars/hanzou/spawn1.gif
      frame	data/chars/hanzou/empty.gif
      frame	data/chars/hanzou/spawn1.gif
      frame	data/chars/hanzou/empty.gif
      frame	data/chars/hanzou/spawn1.gif
      frame	data/chars/hanzou/empty.gif
      frame	data/chars/hanzou/spawn1.gif
      frame	data/chars/hanzou/empty.gif
      frame	data/chars/hanzou/spawn2.gif
      delay	2.5
      sound	data/sounds/spaw.wav
      frame	data/chars/hanzou/empty.gif
      frame	data/chars/hanzou/spawn2.gif
      frame	data/chars/hanzou/spawn3.gif
      frame	data/chars/hanzou/spawn4.gif
      frame	data/chars/hanzou/spawn5.gif
      frame	data/chars/hanzou/spawn6.gif
      frame	data/chars/hanzou/spawn6.gif
      frame	data/chars/hanzou/spawn6.gif
      frame	data/chars/hanzou/spawn7.gif
      frame	data/chars/hanzou/spawn8.gif
      frame	data/chars/hanzou/spawn9.gif
      frame	data/chars/hanzou/spawn10.gif
      frame	data/chars/hanzou/spawn11.gif
      frame	data/chars/hanzou/spawn12.gif
      frame	data/chars/hanzou/spawn13.gif
      frame	data/chars/hanzou/spawn14.gif
      frame	data/chars/hanzou/spawn15.gif
      frame	data/chars/hanzou/spawn16.gif
      frame	data/chars/hanzou/spawn17.gif
      frame	data/chars/hanzou/spawn18.gif
      frame	data/chars/hanzou/spawn19.gif
      frame	data/chars/hanzou/spawn20.gif
      frame	data/chars/hanzou/spawn21.gif
      frame	data/chars/hanzou/spawn22.gif
      frame	data/chars/hanzou/spawn23.gif
      frame	data/chars/hanzou/spawn24.gif
      frame	data/chars/hanzou/spawn25.gif
      frame	data/chars/hanzou/spawn26.gif
      frame	data/chars/hanzou/spawn27.gif
      frame	data/chars/hanzou/spawn28.gif
      frame	data/chars/hanzou/spawn29.gif
      frame	data/chars/hanzou/spawn30.gif
      frame	data/chars/hanzou/spawn31.gif
      frame	data/chars/hanzou/spawn32.gif
      frame	data/chars/hanzou/spawn33.gif
      frame	data/chars/hanzou/spawn34.gif
      frame	data/chars/hanzou/spawn35.gif
      frame	data/chars/hanzou/spawn36.gif
      frame	data/chars/hanzou/spawn37.gif
      @cmd    spawn01 "dus" 0 0 1
      frame	data/chars/hanzou/spawn38.gif
      delay	4
      frame	data/chars/hanzou/spawn39.gif
      frame	data/chars/hanzou/spawn40.gif
      frame	data/chars/hanzou/spawn41.gif

anim waiting
      loop	1
	delay	13
	offset	0 0
      frame	data/chars/hanzou/waii1.gif
      frame	data/chars/hanzou/waii2.gif
      frame	data/chars/hanzou/waii3.gif
      frame	data/chars/hanzou/waii4.gif

anim SELECT
	loop	0
      delay	10
	offset	0 0
      sound	data/chars/hanzou/hanzou.wav
      frame	data/chars/hanzou/wai1.gif
      frame	data/chars/hanzou/wai2.gif
      frame	data/chars/hanzou/wai2.gif
      frame	data/chars/hanzou/wai2.gif
      delay	5
      frame	data/chars/hanzou/wai3.gif
      frame	data/chars/hanzou/wai4.gif
      delay	8
      sound	data/chars/hanzou/select.wav
      frame	data/chars/hanzou/wai5.gif
      frame	data/chars/hanzou/wai6.gif
      frame	data/chars/hanzou/wai7.gif
      frame	data/chars/hanzou/wai7.gif
      frame	data/chars/hanzou/wai7.gif
      frame	data/chars/hanzou/wai7.gif

anim idle
	loop	1
	delay	13
      offset	70 170
      bbox	50 78 47 80
      @cmd    clearL
      frame	data/chars/hanzou/idle.gif
      frame	data/chars/hanzou/idle1.gif
      frame	data/chars/hanzou/idle2.gif
      frame	data/chars/hanzou/idle1.gif

anim get
      loop	0
	delay	6
      offset	70 170
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/get2.gif
      delay	7
      frame	data/chars/hanzou/get2.gif
      frame	data/chars/hanzou/jl1.gif

anim walk
	loop	1
      delay   8
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/hanzou/w1.gif
	frame	data/chars/hanzou/w2.gif
	frame	data/chars/hanzou/w3.gif
	frame	data/chars/hanzou/w4.gif
	frame	data/chars/hanzou/w3.gif
	frame	data/chars/hanzou/w2.gif

anim run
	loop	1
      delay	6
      offset	98 143
      bbox	90 65 60 65
      #include "data/scripts/run0001.h"
      cancel 1 11 0 A2 freespecial7
      frame	data/chars/hanzou/ru0.gif
	frame	data/chars/hanzou/ru1.gif
      sound	data/sounds/jumpp.wav
	frame	data/chars/hanzou/ru2.gif
	frame	data/chars/hanzou/ru3.gif
      frame	data/chars/hanzou/ru4.gif
	frame	data/chars/hanzou/ru5.gif
      sound	data/sounds/jumpp.wav
	frame	data/chars/hanzou/ru4.gif
	frame	data/chars/hanzou/ru3.gif
      frame	data/chars/hanzou/ru4.gif
	frame	data/chars/hanzou/ru5.gif
	frame	data/chars/hanzou/ru6.gif
      @cmd run0001
	frame	data/chars/hanzou/ru6.gif

anim ATTACKUP
	loop	0
      delay	2
      offset	70 120
      bbox	55 75 40 40
      movez -3
      cancel 1 16 0 A2 freespecial9
      cancel 1 16 0 A freespecial10
      sound	data/sounds/dog.wav
      frame	data/chars/hanzou/jf1.gif
      frame	data/chars/hanzou/jf1.gif
	frame	data/chars/hanzou/jf1.gif
      frame	data/chars/hanzou/jf2.gif
	frame	data/chars/hanzou/jf2.gif
      frame	data/chars/hanzou/jf2.gif
	frame	data/chars/hanzou/jf3.gif
      frame	data/chars/hanzou/jf3.gif
	frame	data/chars/hanzou/jf3.gif
	frame	data/chars/hanzou/jf4.gif
	frame	data/chars/hanzou/jf4.gif
      frame	data/chars/hanzou/jf4.gif
      frame	data/chars/hanzou/jf1.gif
      frame	data/chars/hanzou/jf1.gif
	frame	data/chars/hanzou/jf1.gif
      frame	data/chars/hanzou/jf2.gif
	frame	data/chars/hanzou/jf2.gif

anim ATTACKDOWN 
	loop	0
      delay	2
      offset	70 120
      bbox	55 75 40 40
      movez 3
      cancel 1 16 0 A2 freespecial11
      cancel 1 16 0 A freespecial12
      sound	data/sounds/dog.wav
      frame	data/chars/hanzou/jf1.gif
      frame	data/chars/hanzou/jf1.gif
	frame	data/chars/hanzou/jf1.gif
      frame	data/chars/hanzou/jf2.gif
	frame	data/chars/hanzou/jf2.gif
      frame	data/chars/hanzou/jf2.gif
	frame	data/chars/hanzou/jf3.gif
      frame	data/chars/hanzou/jf3.gif
	frame	data/chars/hanzou/jf3.gif
	frame	data/chars/hanzou/jf4.gif
	frame	data/chars/hanzou/jf4.gif
      frame	data/chars/hanzou/jf4.gif
      frame	data/chars/hanzou/jf1.gif
      frame	data/chars/hanzou/jf1.gif
	frame	data/chars/hanzou/jf1.gif
      frame	data/chars/hanzou/jf2.gif
	frame	data/chars/hanzou/jf2.gif

anim RUNATTACK
	loop	0
      delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      move 5
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/hanzou/ra1.gif
      frame	data/chars/hanzou/ra1.gif
      sound	data/chars/hanzou/select.wav
      attack4 100 90 25 40 15 1 0 0 25
      dropv 0 0
      frame	data/chars/hanzou/ra2.gif
      frame	data/chars/hanzou/ra2.gif
      frame	data/chars/hanzou/ra2.gif
      attack4 0 0 0 0 0 0
      delay	2
      move 4
	frame	data/chars/hanzou/ra3.gif
      attack4 105 90 45 40 15 1 0 0 23 
      dropv 0 0
      frame	data/chars/hanzou/ra3.gif
      frame	data/chars/hanzou/ra3.gif
      frame	data/chars/hanzou/ra3.gif
	frame	data/chars/hanzou/ra3.gif
	delay	3
      frame	data/chars/hanzou/ra3.gif
      attack4 0 0 0 0 0 0
      move 3
      frame	data/chars/hanzou/ra3.gif
      frame	data/chars/hanzou/ra3.gif
      frame	data/chars/hanzou/ra3.gif
      frame	data/chars/hanzou/ra3.gif
      move 0
      delay	5
      frame	data/chars/hanzou/ra3.gif
	frame	data/chars/hanzou/ra2.gif


anim pain
	loop	0
	delay	6
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/hanzou/pain1.gif
	frame	data/chars/hanzou/pain2.gif
	frame	data/chars/hanzou/pain1.gif

anim pain3
	loop	0
	delay	2
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/hanzou/pain1.gif
      offset	72 170
	frame	data/chars/hanzou/pain1.gif
      offset	68 170
      sound	data/chars/hanzou/pain.wav
	frame	data/chars/hanzou/pain1.gif
      offset	72 170
      frame	data/chars/hanzou/pain1.gif
      offset	70 170
      frame	data/chars/hanzou/pain1.gif
      delay	3
      move -4
      frame	data/chars/hanzou/ppain1.gif
      frame	data/chars/hanzou/ppain1.gif
      frame	data/chars/hanzou/ppain1.gif
      frame	data/chars/hanzou/ppain1.gif
      frame	data/chars/hanzou/ppain1.gif
      frame	data/chars/hanzou/ppain1.gif
      frame	data/chars/hanzou/ppain1.gif
      frame	data/chars/hanzou/ppain1.gif

anim grabbed
	loop	0
	delay	6
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/hanzou/pain1.gif

anim fall
	loop	0
      delay   10
	offset	110 170
      bbox	55 78 70 80
      bouncefactor 2.7
      landframe 6
      sound	data/chars/hanzou/pain.wav
	frame	data/chars/hanzou/fall01.gif 
	frame	data/chars/hanzou/fall01.gif
      attack  54 85 72 50 5 1 1 1
      bbox	55 78 80 57
	frame	data/chars/hanzou/fall02.gif
      bbox	0 0 0 0
	frame	data/chars/hanzou/fall02.gif
      delay   20
	frame	data/chars/hanzou/fall03.gif
	frame	data/chars/hanzou/fall03.gif
      delay   10
      offset	95 120
	frame	data/chars/hanzou/fall04.gif
	frame	data/chars/hanzou/fall04.gif
	delay   20
	frame	data/chars/hanzou/fall05.gif

anim fall5
	loop	0
      delay   10
	offset	85 170
      bbox	55 78 70 80
      bouncefactor 2.7
      landframe 6
	frame	data/chars/hanzou/rjsla4.gif
      attack  54 85 72 50 20 1 1 1
	frame	data/chars/hanzou/rjsla4.gif
      offset	113 133
      bbox	55 78 80 57
	frame	data/chars/hanzou/fall02.gif
      bbox	0 0 0 0
	frame	data/chars/hanzou/fall02.gif
      delay   20
	frame	data/chars/hanzou/fall03.gif
	frame	data/chars/hanzou/fall03.gif
      delay   10
      offset	95 120
	frame	data/chars/hanzou/fall04.gif
	frame	data/chars/hanzou/fall04.gif
	delay   20
	frame	data/chars/hanzou/fall05.gif

anim fall8
      loop	0
      delay   1000
	offset	90 145
	frame	data/chars/hanzou/gsla3.gif
      offset	70 170
      frame	data/chars/hanzou/pain1.gif
      offset	75 148
      frame	data/chars/hanzou/rjsla4.gif
      offset	95 170
      frame	data/chars/hanzou/ffall04.gif
      offset	75 143
      frame	data/chars/hanzou/hsla2.gif
      frame	data/chars/hanzou/hsla4.gif
      offset	124 170
      frame	data/chars/hanzou/pain11.gif
      frame	data/chars/hanzou/pain22.gif
      offset	100 140
      frame	data/chars/hanzou/fall066.gif
      offset	80 80
      frame	data/chars/hanzou/dsla1.gif
      offset	185 170
      frame	data/chars/hanzou/dsla2.gif
      offset	195 170
      frame	data/chars/hanzou/dsla2.gif
      offset	117 80
      frame	data/chars/hanzou/dsla11.gif
      offset	165 198
      frame	data/chars/hanzou/pain22.gif
      offset	124 170
      frame	data/chars/hanzou/ppain11.gif
      offset	105 170
      frame	data/chars/hanzou/gfall01.gif
      offset	105 120
      frame	data/chars/hanzou/gfall04.gif
      
anim fall9
	loop	0
      delay   20
	offset	110 138
      landframe 3
	frame	data/chars/hanzou/fall03.gif
      frame	data/chars/hanzou/fall03.gif
      offset	95 120
      delay   100
      frame	data/chars/hanzou/fall04.gif
      delay   40
	frame	data/chars/hanzou/fall05.gif

anim fall14
	loop	0
      delay   10
	offset	110 170
      landframe 6
      sound	data/chars/hanzou/pain.wav
	frame	data/chars/hanzou/fall06.gif 
	frame	data/chars/hanzou/fall06.gif
     	frame	data/chars/hanzou/fall07.gif
	frame	data/chars/hanzou/fall07.gif
      delay   20
	frame	data/chars/hanzou/fall07.gif
	frame	data/chars/hanzou/fall07.gif
      delay   10
      offset	95 120
	frame	data/chars/hanzou/fall04.gif
	frame	data/chars/hanzou/fall04.gif
	delay   20
	frame	data/chars/hanzou/fall05.gif

anim fall15
	loop	0
      delay   10
	offset	110 170
      landframe 6
      sound	data/chars/hanzou/pain.wav
	frame	data/chars/hanzou/fall01.gif 
	frame	data/chars/hanzou/fall01.gif
     	frame	data/chars/hanzou/fall02.gif
	frame	data/chars/hanzou/fall02.gif
      delay   20
	frame	data/chars/hanzou/fall03.gif
	frame	data/chars/hanzou/fall03.gif
      delay   10
      offset	95 120
	frame	data/chars/hanzou/fall04.gif
	frame	data/chars/hanzou/fall04.gif
	delay   20
	frame	data/chars/hanzou/fall05.gif

anim fall16
	loop	0
      delay   4
      offset	70 170
      landframe 25
      @cmd    degravity 0
      @cmd    spawnbind "elect" 0 0 1
	frame	data/chars/hanzou/ppain22.gif 
	frame	data/chars/hanzou/ppain2.gif
      frame	data/chars/hanzou/ppain22.gif 
	frame	data/chars/hanzou/ppain2.gif
      frame	data/chars/hanzou/ppain22.gif 
	frame	data/chars/hanzou/ppain2.gif
      frame	data/chars/hanzou/ppain22.gif 
	frame	data/chars/hanzou/ppain2.gif
      frame	data/chars/hanzou/ppain22.gif 
	frame	data/chars/hanzou/ppain2.gif
      frame	data/chars/hanzou/ppain22.gif 
	frame	data/chars/hanzou/ppain2.gif
      frame	data/chars/hanzou/ppain22.gif 
	frame	data/chars/hanzou/ppain2.gif
      frame	data/chars/hanzou/ppain22.gif 
	frame	data/chars/hanzou/ppain2.gif
      frame	data/chars/hanzou/ppain22.gif 
	frame	data/chars/hanzou/ppain2.gif
      frame	data/chars/hanzou/ppain22.gif 
	frame	data/chars/hanzou/ppain2.gif
      frame	data/chars/hanzou/ppain22.gif
      frame	data/chars/hanzou/ppain2.gif
      frame	data/chars/hanzou/ppain22.gif
      frame	data/chars/hanzou/ppain2.gif
	delay   40
	frame	data/chars/hanzou/ppain22.gif
      delay   10
      @cmd    degravity -0.27
      offset	95 120
	frame	data/chars/hanzou/fall04.gif
	frame	data/chars/hanzou/fall04.gif
	delay   20
	frame	data/chars/hanzou/fall05.gif
      

anim burn
	loop	0
      delay   6
	offset	110 170
      landframe 15
      @cmd    degravity 0
      @cmd    spawnbind "EFlame" -16 47 1
      frame	data/chars/hanzou/burn01.gif
      sound	data/sounds/bur.wav
	frame	data/chars/hanzou/burn1.gif
      frame	data/chars/hanzou/burn01.gif
	frame	data/chars/hanzou/burn1.gif
	frame	data/chars/hanzou/burn02.gif
	frame	data/chars/hanzou/burn2.gif
      frame	data/chars/hanzou/burn02.gif
	frame	data/chars/hanzou/burn2.gif
      frame	data/chars/hanzou/burn03.gif
      frame	data/chars/hanzou/burn3.gif
	frame	data/chars/hanzou/burn03.gif
      frame	data/chars/hanzou/burn3.gif
      frame	data/chars/hanzou/burn03.gif
      frame	data/chars/hanzou/burn3.gif
      delay   40
	frame	data/chars/hanzou/burn03.gif
      @cmd    degravity -0.27
      offset	95 120
      delay   7
	frame	data/chars/hanzou/burn4.gif
      frame	data/chars/hanzou/burn04.gif
      frame	data/chars/hanzou/burn4.gif
	frame	data/chars/hanzou/fall05.gif

anim rise
	loop	0
	offset	95 120
	delay	7
	frame	data/chars/hanzou/rise1.gif
	frame	data/chars/hanzou/rise2.gif
	frame	data/chars/hanzou/rise3.gif
	frame	data/chars/hanzou/rise4.gif
      offset	88 120
      frame	data/chars/hanzou/rise5.gif

anim RISEB
	loop	0
	offset	95 120
      delay	25
      frame	data/chars/hanzou/fall05.gif
	delay	7
	frame	data/chars/hanzou/rise1.gif
	frame	data/chars/hanzou/rise2.gif
	frame	data/chars/hanzou/rise3.gif
	frame	data/chars/hanzou/rise4.gif
      offset	88 120
      frame	data/chars/hanzou/rise5.gif

anim BLOCK
      loop	0
	delay	5
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/hanzou/bl2.gif
      frame	data/chars/hanzou/bl2.gif


anim BLOCKPAIN
      loop	0
	delay	2
	bbox	50 78 47 80
      offset	73 170
	frame	data/chars/hanzou/bl2.gif
      offset	70 170
      frame	data/chars/hanzou/bl2.gif
      offset	67 170
      frame	data/chars/hanzou/bl2.gif
      offset	70 170
      frame	data/chars/hanzou/bl2.gif
      delay	3
      move -4
      frame	data/chars/hanzou/bl3.gif
      frame	data/chars/hanzou/bl3.gif
      frame	data/chars/hanzou/bl3.gif
      frame	data/chars/hanzou/bl3.gif
      frame	data/chars/hanzou/bl3.gif
      

anim attack1
      loop	0
	delay	1
      offset	70 170
      bbox	50 78 47 80
      @cmd ani0020 openborconstant("ANI_FOLLOW2") openborconstant("ANI_PAIN2")
      @cmd ani0020 openborconstant("ANI_FOLLOW3") openborconstant("ANI_FOLLOW8")
      sound	data/sounds/air6.wav
      frame	data/chars/hanzou/a1.gif
	frame	data/chars/hanzou/a2.gif
      sound	data/chars/hanzou/at3.wav
      delay	7
      attack  75 85 60 40 5 0
	frame	data/chars/hanzou/a3.gif
      delay	5
      attack  0 0 0 0 0 0
	frame	data/chars/hanzou/a3.gif
      frame	data/chars/hanzou/a1.gif

anim attack2
	loop	0
	delay	5
      offset	70 170
      bbox	50 78 47 80
      sound	data/sounds/air6.wav
      frame	data/chars/hanzou/aa1.gif
	frame	data/chars/hanzou/aa2.gif
      sound	data/chars/hanzou/at3.wav
      delay	7
      attack  75 85 60 40 5 0
	frame	data/chars/hanzou/aa3.gif
      attack  0 0 0 0 0 0
      frame	data/chars/hanzou/aa3.gif
	frame	data/chars/hanzou/aa4.gif

anim attack3
	loop	0
	delay	5
      offset	70 170
      bbox	50 78 47 80
      hitfx   data/sounds/beat3.wav
      sound	data/sounds/air5.wav
      frame	data/chars/hanzou/a2.gif
      move 1
      frame	data/chars/hanzou/aaaaa1.gif
      sound	data/chars/hanzou/at1.wav
      attack2  75 70 60 40 10 0
	frame	data/chars/hanzou/aaaaa5.gif
      delay	6
      attack2  0 0 0 0 0 0
      frame	data/chars/hanzou/aaaaa5.gif
      delay	5
      frame	data/chars/hanzou/aa5.gif
      frame	data/chars/hanzou/aa5.gif

anim attack4
	loop	0
	delay	2
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      move 2
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air5.wav
      frame	data/chars/hanzou/ga4.gif
      frame	data/chars/hanzou/ga4.gif
      sound	data/chars/hanzou/at2.wav
      frame	data/chars/hanzou/ga5.gif
      frame	data/chars/hanzou/ga5.gif
      attack  80 70 42 50 15 1 0 0 10
      frame	data/chars/hanzou/ga6.gif
      move 1
      delay	3
      frame	data/chars/hanzou/ga6.gif
      delay	10
	attack	0 0 0 0 0 0
      frame	data/chars/hanzou/ga6.gif
      frame	data/chars/hanzou/ga6.gif
      move 0
      delay	7
      frame	data/chars/hanzou/ga5.gif

anim  special
      loop	0
	delay	4
      offset	70 170
      frame	data/chars/hanzou/sp1.gif
      sound	data/chars/hanzou/at1.wav
      frame	data/chars/hanzou/sp1.gif
      frame	data/chars/hanzou/sp2.gif
      frame	data/chars/hanzou/sp2.gif
      delay	3
      attack  80 80 50 50 5 0 1
      sound	data/sounds/air5.wav
      frame	data/chars/hanzou/sp3.gif
      frame	data/chars/hanzou/sp3.gif
      attack	0 0 0 0 0 0
      frame	data/chars/hanzou/sp4.gif
      frame	data/chars/hanzou/sp4.gif
	attack  10 80 50 50 5 0 
      frame	data/chars/hanzou/sp5.gif
      frame	data/chars/hanzou/sp5.gif
      attack	0 0 0 0 0 0
      frame	data/chars/hanzou/sp6.gif
      frame	data/chars/hanzou/sp6.gif
      attack  80 80 50 50 20 1 1 0 25
      sound	data/sounds/air5.wav
      frame	data/chars/hanzou/sp3.gif
      frame	data/chars/hanzou/sp3.gif
      attack	0 0 0 0 0 0
      frame	data/chars/hanzou/sp4.gif
      frame	data/chars/hanzou/sp4.gif
      attack  10 80 50 50 20 1 1 0 25
      frame	data/chars/hanzou/sp5.gif
      frame	data/chars/hanzou/sp5.gif
      delay	4
      attack	0 0 0 0 0 0
      frame	data/chars/hanzou/sp1.gif
      frame	data/chars/hanzou/sp1.gif
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/jl1.gif

anim JUMPDELAY
      loop	0
	delay	6
      offset	70 170
      bbox	50 78 47 80
      frame	data/chars/hanzou/j1.gif

anim JUMPLAND
      loop	0
	delay	4
      offset	70 170
      bbox	50 78 47 80
      sound	data/sounds/step.wav
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/jl2.gif
      frame	data/chars/hanzou/jl1.gif

anim jump
	loop	0
	delay	4
      offset	70 170
      bbox	50 68 47 80
      cancel 1 12 0 A2 freespecial4
      frame	data/chars/hanzou/j2.gif
      frame	data/chars/hanzou/j2.gif
      frame	data/chars/hanzou/j2.gif
      frame	data/chars/hanzou/j2.gif
      frame	data/chars/hanzou/j2.gif
      frame	data/chars/hanzou/j3.gif
      frame	data/chars/hanzou/j3.gif
      frame	data/chars/hanzou/j4.gif
      frame	data/chars/hanzou/j4.gif
      frame	data/chars/hanzou/j4.gif
      frame	data/chars/hanzou/j3.gif
      frame	data/chars/hanzou/j2.gif
      frame	data/chars/hanzou/j2.gif

anim FORWARDJUMP
      loop	0
	delay	4
      offset	70 170
      bbox	50 68 47 80
      cancel 1 11 0 A2 freespecial5
      frame	data/chars/hanzou/j2.gif
      frame	data/chars/hanzou/j2.gif
      frame	data/chars/hanzou/j2.gif
      frame	data/chars/hanzou/j2.gif
      bbox	55 75 40 40
      frame	data/chars/hanzou/jf1.gif
      frame	data/chars/hanzou/jf2.gif
      frame	data/chars/hanzou/jf3.gif
      frame	data/chars/hanzou/jf4.gif
      frame	data/chars/hanzou/jf1.gif
      bbox	50 68 47 80
      frame	data/chars/hanzou/jf5.gif
      frame	data/chars/hanzou/j2.gif
      frame	data/chars/hanzou/j2.gif

anim RUNJUMP
      loop	0
	delay	4
      offset	70 170
      bbox	50 68 47 80
      cancel 1 11 0 A2 freespecial6
      frame	data/chars/hanzou/j2.gif
      frame	data/chars/hanzou/j2.gif
      frame	data/chars/hanzou/j2.gif
      frame	data/chars/hanzou/j2.gif
      bbox	55 75 40 40
      frame	data/chars/hanzou/jf1.gif
      frame	data/chars/hanzou/jf2.gif
      frame	data/chars/hanzou/jf3.gif
      frame	data/chars/hanzou/jf4.gif
      frame	data/chars/hanzou/jf1.gif
      bbox	50 68 47 80
      frame	data/chars/hanzou/jf5.gif
      frame	data/chars/hanzou/j2.gif
      frame	data/chars/hanzou/j2.gif

anim jumpattack
	loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      sound	data/chars/hanzou/at2.wav
      frame	data/chars/hanzou/jp1.gif
      attack	70 85 70 45 12 1 0 0 35
      frame	data/chars/hanzou/jp2.gif
      frame	data/chars/hanzou/jp3.gif
      attack 0 0 0 0 0 0
      frame	data/chars/hanzou/jpf1.gif
      frame	data/chars/hanzou/j2.gif


anim JUMPFORWARD
      loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      sound	data/chars/hanzou/at2.wav
      frame	data/chars/hanzou/jpf1.gif
      delay	10
      attack	75 93 55 45 12 1 0 0 35
      frame	data/chars/hanzou/jpf2.gif
      frame	data/chars/hanzou/jpf2.gif
      attack 0 0 0 0 0 0
      delay	8
      frame	data/chars/hanzou/jpf1.gif
      frame	data/chars/hanzou/j2.gif

anim grab
	loop	0
	delay	8
      offset	70 170
      bbox	50 78 47 80
      cancel 0 3 0 A2 freespecial13
      frame	data/chars/hanzou/th2.gif
      frame	data/chars/hanzou/th2.gif
      frame	data/chars/hanzou/th2.gif
      frame	data/chars/hanzou/th2.gif

anim grabattack
	loop	0
	delay	12
      offset	70 170
      attackone 0
      jumpframe 2 5 2 0 dus
      landframe 9 du
      quakeframe 9 4 7
      hitfx   data/sounds/indirect.wav
      sound	data/chars/hanzou/at1.wav
      @cmd    slamstart
      @cmd    position 18 60 30 0 1
      frame	data/chars/hanzou/th3.gif
      @cmd    position 19 55 15 0 1
      frame	data/chars/hanzou/th4.gif 
      @cmd    position 20 65 50 0 1
      delay	8
      frame	data/chars/hanzou/th5.gif
      frame	data/chars/hanzou/th5.gif
      frame	data/chars/hanzou/th5.gif
      frame	data/chars/hanzou/th5.gif
      delay	7
      @cmd    position 21 80 20 0 1
      frame	data/chars/hanzou/th6.gif
      @cmd    dasher 2 -3 0
      frame	data/chars/hanzou/th6.gif
      delay	20
      @cmd    position 21 80 -20 0 1
      frame	data/chars/hanzou/th7.gif
      attack10 75 110 100 45 5 1 1 1
      delay	8
      @cmd    position 22 80 -20 0 1
      frame	data/chars/hanzou/th7.gif
      @cmd    position 23 75 15 0 1
      frame	data/chars/hanzou/th7.gif
      attack10   0 0 0 0 0 0
      delay	2
      frame	data/chars/hanzou/th7.gif
      frame	data/chars/hanzou/th7.gif
      frame	data/chars/hanzou/th7.gif
      @cmd    depost 0
      @cmd    finish 30 2 2 2 0 1
      delay	2
      move -4
      offset	70 178
      frame	data/chars/hanzou/j2.gif
      offset	70 182
      frame	data/chars/hanzou/j2.gif
      offset	70 186
      frame	data/chars/hanzou/j2.gif
      offset	70 190
      frame	data/chars/hanzou/j2.gif
      offset	70 194
      frame	data/chars/hanzou/j2.gif
      offset	70 198
      frame	data/chars/hanzou/j2.gif
      offset	70 202
      frame	data/chars/hanzou/jf5.gif
      offset	70 206
      frame	data/chars/hanzou/jf5.gif
      offset	70 210
      frame	data/chars/hanzou/jf4.gif
      offset	70 214
      frame	data/chars/hanzou/jf4.gif
      offset	70 218
      frame	data/chars/hanzou/jf3.gif
      offset	70 222
      frame	data/chars/hanzou/jf3.gif
      offset	70 226
      frame	data/chars/hanzou/jf2.gif
      offset	70 222
      frame	data/chars/hanzou/jf2.gif
      offset	70 218
      frame	data/chars/hanzou/jf1.gif
      offset	70 214
      frame	data/chars/hanzou/jf1.gif
      offset	70 210
      frame	data/chars/hanzou/jf4.gif
      offset	70 206
      frame	data/chars/hanzou/jf4.gif
      offset	70 202
      frame	data/chars/hanzou/j2.gif
      offset	70 198
      frame	data/chars/hanzou/j2.gif
      offset	70 194
      frame	data/chars/hanzou/j2.gif
      offset	70 190
      frame	data/chars/hanzou/j2.gif
      offset	70 186
      frame	data/chars/hanzou/j2.gif
      offset	70 182
      frame	data/chars/hanzou/j2.gif
      offset	70 178
      frame	data/chars/hanzou/j2.gif
      delay	6
      move 0
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/jl2.gif
      frame	data/chars/hanzou/jl1.gif

anim grabbackward
	loop	0
	delay	11
      offset	70 170
      attackone 0
      jumpframe 2 5 2 0 dus
      landframe 18 du
      quakeframe 17 4 7
      flipframe 2
      hitfx   data/sounds/indirect.wav
      sound	data/chars/hanzou/at1.wav
      @cmd    slamstart
      @cmd    position 6 38 0 -1 0
      frame	data/chars/hanzou/th3.gif
      @cmd    position 6 38 -10 -1 0 
      frame	data/chars/hanzou/th4.gif
      @cmd    position 24 -7 50 0 1
      delay	9
      frame	data/chars/hanzou/thh5.gif
      frame	data/chars/hanzou/thh5.gif
      frame	data/chars/hanzou/thh5.gif
      @cmd    position 25 5 50 0 1
      delay	9
      frame	data/chars/hanzou/thh6.gif
      frame	data/chars/hanzou/thh6.gif
      delay	3
      @cmd    position 26 70 50 0 1
      sound	data/chars/hanzou/at3.wav
      frame	data/chars/hanzou/thh7.gif
      frame	data/chars/hanzou/thh7.gif
      frame	data/chars/hanzou/thh7.gif
      delay	3
      @cmd    position 27 70 30 0 1
      frame	data/chars/hanzou/thh8.gif
      @cmd    position 27 70 25 0 1
      frame	data/chars/hanzou/thh8.gif
      @cmd    position 27 71 20 0 1
      frame	data/chars/hanzou/thh8.gif
      delay	2
      @cmd    position 27 71 15 0 1
      offset	70 170
      frame	data/chars/hanzou/thh8.gif
      attack10 75 110 100 45 5 1 1 1
      @cmd    position 27 72 10 0 1
      frame	data/chars/hanzou/j2.gif
      @cmd    position 27 72 5 0 1
      frame	data/chars/hanzou/j2.gif
      @cmd    position 27 73 -5 0 1
      frame	data/chars/hanzou/j2.gif
      delay	20
      @cmd    position 28 73 -14 0 1
      frame	data/chars/hanzou/j2.gif
      attack10   0 0 0 0 0 0
      @cmd    depost 0
      @cmd    throw 30 2 1 3 0 1
      delay	6
      move 0
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/jl2.gif
      frame	data/chars/hanzou/jl1.gif

anim grabattack2
	loop	0
	delay	7
      offset	70 170
      @cmd    slamstart
      @cmd    position 29 40 0 -1 1
      sound	data/sounds/air5.wav
      frame	data/chars/hanzou/aaaaaa5.gif
      sound	data/chars/hanzou/at3.wav
      frame	data/chars/hanzou/aaaaaa4.gif
      sound	data/sounds/beat2.wav
      @cmd    spawn01 "flas" 70 20 1
      frame	data/chars/hanzou/aaaaaa3.gif
      @cmd    depost 0
      @cmd    finish 15 1 2.5 3 0 1
      frame	data/chars/hanzou/aaaaaa3.gif
      delay	8
      frame	data/chars/hanzou/aaaaaa2.gif
      frame	data/chars/hanzou/aaaaaa1.gif


anim  freespecial
	loop	0
	delay	5
      offset	70 170
      bbox	50 78 47 80
      hitfx   data/sounds/beat3.wav
      @cmd ani0020 openborconstant("ANI_FOLLOW1") openborconstant("ANI_PAIN2")
      cancel 6 7 1 A2 freespecial21
      cancel 6 7 1 A freespecial22
      sound	data/chars/hanzou/at1.wav
      frame	data/chars/hanzou/aaa1.gif
	frame	data/chars/hanzou/aaa2.gif
      sound	data/sounds/air5.wav
      delay	8
      attack2  75 95 65 40 5 0
	frame	data/chars/hanzou/aaa3.gif
      delay	6
      attack2  0 0 0 0 0 0
      frame	data/chars/hanzou/aaa3.gif
	frame	data/chars/hanzou/aaa2.gif
      frame	data/chars/hanzou/aaa1.gif
      delay	1
      frame	data/chars/hanzou/idle.gif

anim  freespecial2
	loop	0
	delay	14
      offset	70 170
      flipframe 0
      hitfx  data/sounds/knife2.wav
      frame	data/chars/hanzou/fsp1.gif
      sound	data/chars/hanzou/at8.wav
      delay	2
      offset	92 170
      frame	data/chars/hanzou/fsp2.gif
      move -4
      offset	92 175
      frame	data/chars/hanzou/fsp2.gif
      offset	92 180
      frame	data/chars/hanzou/fsp2.gif
      offset	92 185
      frame	data/chars/hanzou/fsp2.gif
      offset	92 190
      frame	data/chars/hanzou/fsp2.gif
      offset	92 195
      frame	data/chars/hanzou/fsp2.gif
      offset	92 200
      frame	data/chars/hanzou/fsp3.gif
      offset	92 205
      frame	data/chars/hanzou/fsp3.gif
	offset	92 210
      frame	data/chars/hanzou/fsp3.gif
      offset	92 215
      frame	data/chars/hanzou/fsp4.gif
      offset	92 220
      frame	data/chars/hanzou/fsp4.gif
      offset	92 225
      frame	data/chars/hanzou/fsp4.gif
      offset	92 230
      attack12 55 80 80 47 10 0 0 0 35
      sound	data/sounds/air5.wav
      frame	data/chars/hanzou/fsp5.gif
      frame	data/chars/hanzou/fsp6.gif
      offset	92 225
      move 0
      delay	2
      frame	data/chars/hanzou/fsp7.gif
      offset	92 220
      move 6
      frame	data/chars/hanzou/fsp8.gif
      offset	92 218
      frame	data/chars/hanzou/fsp5.gif
      offset	92 214
      frame	data/chars/hanzou/fsp6.gif
      offset	92 212
      frame	data/chars/hanzou/fsp7.gif
      offset	92 210
      frame	data/chars/hanzou/fsp8.gif
      attack12 0 0 0 0 0 0
      offset	92 208
      sound	data/sounds/air5.wav
      frame	data/chars/hanzou/fsp5.gif
      offset	92 206
      frame	data/chars/hanzou/fsp6.gif
      offset	92 204
      frame	data/chars/hanzou/fsp7.gif
      offset	92 202
      frame	data/chars/hanzou/fsp8.gif
      offset	92 200
      frame	data/chars/hanzou/fsp5.gif
      attack13 55 80 80 47 10 0 0 0 35
      forcedirection -1
      offset	92 198
      frame	data/chars/hanzou/fsp6.gif
      offset	92 196
      frame	data/chars/hanzou/fsp7.gif
      offset	92 194
      frame	data/chars/hanzou/fsp8.gif
      offset	92 192
      sound	data/sounds/air5.wav
      frame	data/chars/hanzou/fsp5.gif
      offset	92 190
      frame	data/chars/hanzou/fsp6.gif
      offset	92 188
      frame	data/chars/hanzou/fsp7.gif
      attack13 0 0 0 0 0 0
      offset	92 186
      frame	data/chars/hanzou/fsp8.gif
      offset	92 184
      frame	data/chars/hanzou/fsp5.gif
      offset	92 182
      frame	data/chars/hanzou/fsp6.gif
      offset	92 180
      frame	data/chars/hanzou/fsp7.gif
      offset	92 178
      frame	data/chars/hanzou/fsp8.gif
      offset	92 176
      sound	data/sounds/air5.wav
      frame	data/chars/hanzou/fsp5.gif
      attack12 55 80 80 47 10 0 0 0 35
      forcedirection 0
      offset	92 174
      frame	data/chars/hanzou/fsp6.gif
      offset	92 172
      frame	data/chars/hanzou/fsp7.gif
      offset	92 170
      frame	data/chars/hanzou/fsp8.gif
      frame	data/chars/hanzou/fsp5.gif
      frame	data/chars/hanzou/fsp6.gif
      frame	data/chars/hanzou/fsp7.gif
      frame	data/chars/hanzou/fsp8.gif
      sound	data/sounds/air5.wav
      frame	data/chars/hanzou/fsp5.gif
      frame	data/chars/hanzou/fsp6.gif
      frame	data/chars/hanzou/fsp7.gif
      offset	92 172
      frame	data/chars/hanzou/fsp8.gif
      offset	92 174
      frame	data/chars/hanzou/fsp5.gif
      attack12 0 0 0 0 0 0
      offset	92 176
      frame	data/chars/hanzou/fsp6.gif
      offset	92 178
      frame	data/chars/hanzou/fsp7.gif
      offset	92 180
      frame	data/chars/hanzou/fsp8.gif
      offset	92 182
      sound	data/sounds/air5.wav
      frame	data/chars/hanzou/fsp5.gif
      offset	92 184
      frame	data/chars/hanzou/fsp6.gif
      offset	92 186
      frame	data/chars/hanzou/fsp7.gif
      attack12 55 80 80 47 10 1 0 0 35
      forcedirection 0
      offset	92 188
      frame	data/chars/hanzou/fsp8.gif
      offset	92 190
      frame	data/chars/hanzou/fsp5.gif
      offset	92 192
      frame	data/chars/hanzou/fsp6.gif
      offset	92 194
      frame	data/chars/hanzou/fsp7.gif
      offset	92 196
      frame	data/chars/hanzou/fsp8.gif
      offset	92 198
      sound	data/sounds/air5.wav
      frame	data/chars/hanzou/fsp5.gif
      offset	92 200
      frame	data/chars/hanzou/fsp6.gif
      offset	92 204
      frame	data/chars/hanzou/fsp7.gif
      offset	92 208
      frame	data/chars/hanzou/fsp8.gif
      offset	92 212
      frame	data/chars/hanzou/fsp5.gif
      offset	92 214
      frame	data/chars/hanzou/fsp6.gif
      attack12 0 0 0 0 0 0
      move 4
      frame	data/chars/hanzou/fsp3.gif
      frame	data/chars/hanzou/fsp3.gif
      frame	data/chars/hanzou/fsp2.gif
      offset	92 210
      frame	data/chars/hanzou/fsp2.gif
      move 3
      offset	92 206
      frame	data/chars/hanzou/fsp2.gif
      offset	92 202
      frame	data/chars/hanzou/fsp2.gif
      offset	92 198
      frame	data/chars/hanzou/fsp2.gif
      offset	92 194
      frame	data/chars/hanzou/fsp2.gif
      offset	92 190
      frame	data/chars/hanzou/fsp2.gif
      offset	92 186
      frame	data/chars/hanzou/fsp2.gif
      offset	92 182
      frame	data/chars/hanzou/fsp2.gif
      offset	92 178
      frame	data/chars/hanzou/fsp2.gif
      offset	92 174
      frame	data/chars/hanzou/fsp2.gif
      offset	92 170
      frame	data/chars/hanzou/fsp2.gif
      move 0
      delay	4
      offset	70 170
      bbox	50 78 47 80
      sound	data/sounds/step.wav
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/jl2.gif
      frame	data/chars/hanzou/jl1.gif

anim  freespecial3
	loop	0
	delay	5
      offset	70 170
      bbox	50 78 47 80
      custknife hab
	throwframe 6 67
      frame	data/chars/hanzou/fsb1.gif
      frame	data/chars/hanzou/fsb1.gif
      frame	data/chars/hanzou/fsb1.gif
      sound	data/sounds/air5.wav
      frame	data/chars/hanzou/fsb2.gif
      sound	data/chars/hanzou/at6.wav
      frame	data/chars/hanzou/fsb3.gif
      delay	3
      frame	data/chars/hanzou/fsb4.gif
      delay	5
      frame	data/chars/hanzou/fsb7.gif
      frame	data/chars/hanzou/fsb8.gif
      frame	data/chars/hanzou/fsb8.gif
      frame	data/chars/hanzou/fsb8.gif
      frame	data/chars/hanzou/fsb8.gif

anim follow1
      loop	0
	delay	7
      offset	70 170
      bbox	50 78 47 80
      range -45 180
      rangez -45 45
      hitflash  ffla
      sound	data/sounds/air5.wav
      hitfx   data/sounds/beat2.wav
      frame	data/chars/hanzou/aaaa1.gif
      blast  75 95 75 45 15 0 0 12
	frame	data/chars/hanzou/aaaa2.gif
      sound	data/chars/hanzou/at3.wav
	frame	data/chars/hanzou/aaaa3.gif
      blast	0 0 0 0 0 0
	frame	data/chars/hanzou/aaaa4.gif
      frame	data/chars/hanzou/aaaa5.gif
      frame	data/chars/hanzou/aaaa6.gif

anim follow2
      loop	0
      range -10 115
      rangez -40 40
      rangeb -1000 1000
      delay	2
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      move 2
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air5.wav
      frame	data/chars/hanzou/ga4.gif
      frame	data/chars/hanzou/ga4.gif
      sound	data/chars/hanzou/at2.wav
      frame	data/chars/hanzou/ga5.gif
      frame	data/chars/hanzou/ga5.gif
      attack  80 70 42 50 15 1 0 0 10
      frame	data/chars/hanzou/ga6.gif
      move 1
      delay	3
      frame	data/chars/hanzou/ga6.gif
      delay	10
	attack	0 0 0 0 0 0
      frame	data/chars/hanzou/ga6.gif
      frame	data/chars/hanzou/ga6.gif
      move 0
      delay	7
      frame	data/chars/hanzou/ga5.gif

anim follow3
      loop	0
      range 0 70
      rangez -5 20
      delay	7
      offset	70 170
      bbox	50 78 47 80
      attackone 1
      otg 2
      cancel 4 6 1 A freespecial8
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/get1.gif
      attack3  72 150 30 20 10 1
      frame	data/chars/hanzou/get2.gif
      attack3  0 0 0 0 0 0
      frame	data/chars/hanzou/get2.gif
      frame	data/chars/hanzou/get1.gif
      frame	data/chars/hanzou/get1.gif
      frame	data/chars/hanzou/jl1.gif
      
anim  freespecial4
      loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      sound	data/chars/hanzou/at3.wav
      frame	data/chars/hanzou/ja1.gif
      attack	70 85 80 45 12 1 0 0 35
      frame	data/chars/hanzou/ja2.gif
      frame	data/chars/hanzou/ja3.gif
      attack 0 0 0 0 0 0
      frame	data/chars/hanzou/ja4.gif
      frame	data/chars/hanzou/j2.gif
      

anim  freespecial5
      loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      jumpframe 0 0 1.5
      sound	data/chars/hanzou/at3.wav
      frame	data/chars/hanzou/jaf1.gif
      delay	10
      attack	75 93 70 45 12 1 0 0 35
      frame	data/chars/hanzou/jaf2.gif
      frame	data/chars/hanzou/jaf2.gif
      delay	8
      attack 0 0 0 0 0 0
      frame	data/chars/hanzou/jaf1.gif
      frame	data/chars/hanzou/j2.gif


anim  freespecial6
      loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      jumpframe 0 0 3
      sound	data/chars/hanzou/at3.wav
      frame	data/chars/hanzou/jaf1.gif
      delay	10
      attack	75 93 70 45 12 1 0 0 35
      frame	data/chars/hanzou/jaf2.gif
      frame	data/chars/hanzou/jaf2.gif
      delay	8
      attack 0 0 0 0 0 0
      frame	data/chars/hanzou/jaf1.gif
      frame	data/chars/hanzou/j2.gif


anim  freespecial7
      loop	0
	delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      move 4
      sound	data/sounds/air3.wav
      hitfx   data/sounds/beat2.wav
      frame	data/chars/hanzou/raa1.gif
      frame	data/chars/hanzou/raa1.gif
      sound	data/chars/hanzou/select.wav
      frame	data/chars/hanzou/raa2.gif
      frame	data/chars/hanzou/raa2.gif
      delay	2
      move 3
      attack 80 90 70 40 15 1 0 0 27
      dropv 3 3
	frame	data/chars/hanzou/raa3.gif
      frame	data/chars/hanzou/raa3.gif
      frame	data/chars/hanzou/raa3.gif
      frame	data/chars/hanzou/raa3.gif
      frame	data/chars/hanzou/raa3.gif
      attack 0 0 0 0 0 0
      frame	data/chars/hanzou/raa3.gif
	delay	3
	frame	data/chars/hanzou/raa4.gif
      frame	data/chars/hanzou/raa4.gif
      frame	data/chars/hanzou/raa5.gif
	delay	10
	frame	data/chars/hanzou/raa5.gif

anim  freespecial8
      loop	0
      delay	7
      offset	70 170
      bbox	50 78 47 80
      attackone 1
      otg 2
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/get1.gif
      frame	data/chars/hanzou/get1.gif
      attack3  72 150 30 20 10 0
      frame	data/chars/hanzou/get2.gif
      attack3  0 0 0 0 0 0
      frame	data/chars/hanzou/get2.gif
      frame	data/chars/hanzou/get1.gif
      frame	data/chars/hanzou/jl1.gif

anim  freespecial9
      loop	0
	delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      movez -2
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/hanzou/raa1.gif
      frame	data/chars/hanzou/raa1.gif
      sound	data/chars/hanzou/select.wav
      frame	data/chars/hanzou/raa2.gif
      frame	data/chars/hanzou/raa2.gif
      delay	2
      movez -1
      attack 80 90 70 40 15 1 0 0 27
      dropv 3 3
	frame	data/chars/hanzou/raa3.gif
      frame	data/chars/hanzou/raa3.gif
      frame	data/chars/hanzou/raa3.gif
      frame	data/chars/hanzou/raa3.gif
      frame	data/chars/hanzou/raa3.gif
      attack 0 0 0 0 0 0
      frame	data/chars/hanzou/raa3.gif
	delay	3
	frame	data/chars/hanzou/raa4.gif
      frame	data/chars/hanzou/raa4.gif
      frame	data/chars/hanzou/raa5.gif
	delay	10
	frame	data/chars/hanzou/raa5.gif


anim  freespecial10
      loop	0
      delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      movez -3
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/hanzou/ra1.gif
      frame	data/chars/hanzou/ra1.gif
      sound	data/chars/hanzou/select.wav
      attack4 100 90 25 40 15 1 0 0 25
      dropv 0 0
      frame	data/chars/hanzou/ra2.gif
      frame	data/chars/hanzou/ra2.gif
      frame	data/chars/hanzou/ra2.gif
      attack4 0 0 0 0 0 0
      delay	2
      movez -1
	frame	data/chars/hanzou/ra3.gif
      attack4 105 90 45 40 15 1 0 0 23
      dropv 0 0
      frame	data/chars/hanzou/ra3.gif
      frame	data/chars/hanzou/ra3.gif
      frame	data/chars/hanzou/ra3.gif
	frame	data/chars/hanzou/ra3.gif
	delay	3
      frame	data/chars/hanzou/ra3.gif
      attack4 0 0 0 0 0 0
      movez -1
      frame	data/chars/hanzou/ra3.gif
      frame	data/chars/hanzou/ra3.gif
      frame	data/chars/hanzou/ra3.gif
      frame	data/chars/hanzou/ra3.gif
      movez 0
      delay	5
      frame	data/chars/hanzou/ra3.gif
	frame	data/chars/hanzou/ra2.gif

anim  freespecial11
      loop	0
	delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      movez 2
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/hanzou/raa1.gif
      frame	data/chars/hanzou/raa1.gif
      sound	data/chars/hanzou/select.wav
      frame	data/chars/hanzou/raa2.gif
      frame	data/chars/hanzou/raa2.gif
      delay	2
      movez 1
      attack 80 90 70 40 15 1 0 0 27
      dropv 3 3
	frame	data/chars/hanzou/raa3.gif
      frame	data/chars/hanzou/raa3.gif
      frame	data/chars/hanzou/raa3.gif
      frame	data/chars/hanzou/raa3.gif
      frame	data/chars/hanzou/raa3.gif
      attack 0 0 0 0 0 0
      frame	data/chars/hanzou/raa3.gif
	delay	3
	frame	data/chars/hanzou/raa4.gif
      frame	data/chars/hanzou/raa4.gif
      frame	data/chars/hanzou/raa5.gif
	delay	10
	frame	data/chars/hanzou/raa5.gif


anim  freespecial12
      loop	0
      delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      movez 3
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/hanzou/ra1.gif
      frame	data/chars/hanzou/ra1.gif
      sound	data/chars/hanzou/select.wav
      attack4 100 90 25 40 15 1 0 0 25
      dropv 0 0
      frame	data/chars/hanzou/ra2.gif
      frame	data/chars/hanzou/ra2.gif
      frame	data/chars/hanzou/ra2.gif
      attack4 0 0 0 0 0 0
      delay	2
      movez 1
	frame	data/chars/hanzou/ra3.gif
      attack4 105 90 45 40 15 1 0 0 23
      dropv 0 0
      frame	data/chars/hanzou/ra3.gif
      frame	data/chars/hanzou/ra3.gif
      frame	data/chars/hanzou/ra3.gif
	frame	data/chars/hanzou/ra3.gif
	delay	3
      frame	data/chars/hanzou/ra3.gif
      attack4 0 0 0 0 0 0
      movez 1
      frame	data/chars/hanzou/ra3.gif
      frame	data/chars/hanzou/ra3.gif
      frame	data/chars/hanzou/ra3.gif
      frame	data/chars/hanzou/ra3.gif
      movez 0
      delay	5
      frame	data/chars/hanzou/ra3.gif
	frame	data/chars/hanzou/ra2.gif

anim freespecial13
	loop	0
	delay	5
      offset	70 170
      @cmd forceanim openborconstant("ANI_FOLLOW2")
      @cmd bind 1 40 -1 0 -1
      frame	data/chars/hanzou/ga1.gif
      sound	data/sounds/beat1.wav
      @cmd forceanim openborconstant("ANI_FOLLOW2")
      frame	data/chars/hanzou/ga2.gif
      @cmd    spawn01 "flas" 60 0 1
      @cmd    hurt2 5 
      frame	data/chars/hanzou/ga3.gif
      delay	12
      frame	data/chars/hanzou/ga3.gif
      delay	6
      frame	data/chars/hanzou/ga2.gif
      @cmd    anichange "ANI_FOLLOW4"
      frame	data/chars/hanzou/ga2.gif

anim freespecial14
	loop	0
	delay	5
      offset	70 170
      @cmd bind 0 40 -1 0 -1
      @cmd forceanim openborconstant("ANI_FOLLOW2")
      frame	data/chars/hanzou/ga1.gif
      sound	data/sounds/beat1.wav
      frame	data/chars/hanzou/ga2.gif
      @cmd    spawn01 "flas" 60 0 1 
      @cmd    hurt2 5
      frame	data/chars/hanzou/ga3.gif
      delay	13
      frame	data/chars/hanzou/ga3.gif
      delay	5
      frame	data/chars/hanzou/ga2.gif
      @cmd    anichange "ANI_FOLLOW5"
      frame	data/chars/hanzou/ga2.gif


anim freespecial15
	loop	0
	delay	6.5
      offset	70 170
      @cmd    slamstart2
      @cmd    position 29 36 0 -1 1
      sound	data/sounds/air5.wav
      frame	data/chars/hanzou/aaaaaa5.gif
      sound	data/chars/hanzou/at3.wav
      frame	data/chars/hanzou/aaaaaa4.gif
      sound	data/sounds/beat2.wav
      delay	2
      @cmd    spawn01 "flas" 70 20 1
      frame	data/chars/hanzou/aaaaaa3.gif
      @cmd    depost 0
      @cmd    finish 15 1 2.5 3 0 1
      delay	10
      frame	data/chars/hanzou/aaaaaa3.gif
      delay	8
      frame	data/chars/hanzou/aaaaaa2.gif
      frame	data/chars/hanzou/aaaaaa1.gif

anim follow4
      loop	1
	delay	8
      offset	70 170
      cancel 0 3 0 A2 freespecial14
      @cmd bind 1 40 -1 0 -1
      @cmd forceanim openborconstant("ANI_FOLLOW2")
      cancel 0 3 0 A freespecial16
      cancel 0 3 0 J freespecial17
      cancel 0 3 0 B A freespecial18
      frame	data/chars/hanzou/th2.gif
      frame	data/chars/hanzou/th2.gif
      frame	data/chars/hanzou/th2.gif
      frame	data/chars/hanzou/th2.gif


anim follow5
      loop	1
	delay	8
      offset	70 170
      cancel 0 3 0 A2 freespecial15
      @cmd bind 1 40 -1 0 -1
      @cmd forceanim openborconstant("ANI_FOLLOW2")
      cancel 0 3 0 A freespecial16
      cancel 0 3 0 J freespecial17
      cancel 0 3 0 B A freespecial18
      frame	data/chars/hanzou/th2.gif
      frame	data/chars/hanzou/th2.gif
      frame	data/chars/hanzou/th2.gif
      frame	data/chars/hanzou/th2.gif

anim freespecial16
      loop	0
	delay	12
      offset	70 170
      attackone 0
      jumpframe 2 5 2 0 dus
      landframe 9 du
      quakeframe 9 4 7
      hitfx   data/sounds/indirect.wav
      sound	data/chars/hanzou/at1.wav
      @cmd    slamstart2
      @cmd    position 18 60 30 0 1
      frame	data/chars/hanzou/th3.gif
      @cmd    position 19 55 15 0 1
      frame	data/chars/hanzou/th4.gif 
      @cmd    position 20 65 50 0 1
      delay	8
      frame	data/chars/hanzou/th5.gif
      frame	data/chars/hanzou/th5.gif
      frame	data/chars/hanzou/th5.gif
      frame	data/chars/hanzou/th5.gif
      delay	7
      @cmd    position 21 80 20 0 1
      frame	data/chars/hanzou/th6.gif
      @cmd    dasher 2 -3 0
      frame	data/chars/hanzou/th6.gif
      delay	20
      @cmd    position 21 80 -20 0 1
      frame	data/chars/hanzou/th7.gif
      attack10 75 110 100 45 5 1 1 1
      delay	8
      @cmd    position 22 80 -20 0 1
      frame	data/chars/hanzou/th7.gif
      @cmd    position 23 75 15 0 1
      frame	data/chars/hanzou/th7.gif
      attack10   0 0 0 0 0 0
      delay	2
      frame	data/chars/hanzou/th7.gif
      frame	data/chars/hanzou/th7.gif
      frame	data/chars/hanzou/th7.gif
      @cmd    depost 0
      @cmd    finish 30 2 2 2 0 1
      delay	2
      move -4
      offset	70 178
      frame	data/chars/hanzou/j2.gif
      offset	70 182
      frame	data/chars/hanzou/j2.gif
      offset	70 186
      frame	data/chars/hanzou/j2.gif
      offset	70 190
      frame	data/chars/hanzou/j2.gif
      offset	70 194
      frame	data/chars/hanzou/j2.gif
      offset	70 198
      frame	data/chars/hanzou/j2.gif
      offset	70 202
      frame	data/chars/hanzou/jf5.gif
      offset	70 206
      frame	data/chars/hanzou/jf5.gif
      offset	70 210
      frame	data/chars/hanzou/jf4.gif
      offset	70 214
      frame	data/chars/hanzou/jf4.gif
      offset	70 218
      frame	data/chars/hanzou/jf3.gif
      offset	70 222
      frame	data/chars/hanzou/jf3.gif
      offset	70 226
      frame	data/chars/hanzou/jf2.gif
      offset	70 222
      frame	data/chars/hanzou/jf2.gif
      offset	70 218
      frame	data/chars/hanzou/jf1.gif
      offset	70 214
      frame	data/chars/hanzou/jf1.gif
      offset	70 210
      frame	data/chars/hanzou/jf4.gif
      offset	70 206
      frame	data/chars/hanzou/jf4.gif
      offset	70 202
      frame	data/chars/hanzou/j2.gif
      offset	70 198
      frame	data/chars/hanzou/j2.gif
      offset	70 194
      frame	data/chars/hanzou/j2.gif
      offset	70 190
      frame	data/chars/hanzou/j2.gif
      offset	70 186
      frame	data/chars/hanzou/j2.gif
      offset	70 182
      frame	data/chars/hanzou/j2.gif
      offset	70 178
      frame	data/chars/hanzou/j2.gif
      delay	6
      move 0
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/jl2.gif
      frame	data/chars/hanzou/jl1.gif

anim freespecial17
      loop	0
	delay	6.5
      offset	70 170
      @cmd    slamstart2
      @cmd    position 29 36 0 -1 1
      sound	data/sounds/air5.wav
      frame	data/chars/hanzou/aaaaaa5.gif
      sound	data/chars/hanzou/at3.wav
      frame	data/chars/hanzou/aaaaaa4.gif
      sound	data/sounds/beat2.wav
      delay	2
      @cmd    spawn01 "flas" 70 20 1
      frame	data/chars/hanzou/aaaaaa3.gif
      @cmd    depost 0
      @cmd    finish 15 1 2.5 3 0 1
      delay	10
      frame	data/chars/hanzou/aaaaaa3.gif
      delay	8
      frame	data/chars/hanzou/aaaaaa2.gif
      frame	data/chars/hanzou/aaaaaa1.gif

anim freespecial18
      loop	0
	delay	11
      offset	70 170
      attackone 0
      jumpframe 2 5 2 0 dus
      landframe 18 du
      quakeframe 17 4 7
      flipframe 2
      hitfx   data/sounds/indirect.wav
      sound	data/chars/hanzou/at1.wav
      @cmd    slamstart2
      @cmd    position 6 38 0 -1 0
      frame	data/chars/hanzou/th3.gif
      @cmd    position 6 38 -10 -1 0 
      frame	data/chars/hanzou/th4.gif
      @cmd    position 24 -7 50 0 1
      delay	9
      frame	data/chars/hanzou/thh5.gif
      frame	data/chars/hanzou/thh5.gif
      frame	data/chars/hanzou/thh5.gif
      @cmd    position 25 5 50 0 1
      delay	9
      frame	data/chars/hanzou/thh6.gif
      frame	data/chars/hanzou/thh6.gif
      delay	3
      @cmd    position 26 70 50 0 1
      sound	data/chars/hanzou/at3.wav
      frame	data/chars/hanzou/thh7.gif
      frame	data/chars/hanzou/thh7.gif
      frame	data/chars/hanzou/thh7.gif
      delay	3
      @cmd    position 27 70 30 0 1
      frame	data/chars/hanzou/thh8.gif
      @cmd    position 27 70 25 0 1
      frame	data/chars/hanzou/thh8.gif
      @cmd    position 27 71 20 0 1
      frame	data/chars/hanzou/thh8.gif
      delay	2
      @cmd    position 27 71 15 0 1
      offset	70 170
      frame	data/chars/hanzou/thh8.gif
      attack10 75 110 100 45 5 1 1 1
      @cmd    position 27 72 10 0 1
      frame	data/chars/hanzou/j2.gif
      @cmd    position 27 72 5 0 1
      frame	data/chars/hanzou/j2.gif
      @cmd    position 27 73 -5 0 1
      frame	data/chars/hanzou/j2.gif
      delay	20
      @cmd    position 28 73 -14 0 1
      frame	data/chars/hanzou/j2.gif
      attack10   0 0 0 0 0 0
      @cmd    depost 0
      @cmd    throw 30 2 1 3 0 1
      delay	6
      move 0
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/jl2.gif
      frame	data/chars/hanzou/jl1.gif

anim freespecial19
      loop	0
	delay	11
      offset	70 170
      jumpframe 4 5 1 0 dus
      landframe 22 dus
      hitfx  data/sounds/knife2.wav
      frame	data/chars/hanzou/fsu1.gif
      sound	data/chars/hanzou/at7.wav
      frame	data/chars/hanzou/fsu2.gif
      delay	2
      sound	data/sounds/air3.wav
      frame	data/chars/hanzou/fsu3.gif
      attack12  90 90 30 60 15 0 0 0 50
      dropv 4 1
      frame	data/chars/hanzou/fsu4.gif
      offset	87 165
      Move 3
      frame	data/chars/hanzou/fsu5.gif
      frame	data/chars/hanzou/fsu6.gif
      frame	data/chars/hanzou/fsu7.gif
      attack12 0 0 0 0 0 0 
      frame	data/chars/hanzou/fsu8.gif
      frame	data/chars/hanzou/fsu9.gif
      frame	data/chars/hanzou/fsu10.gif
      Move 0
      frame	data/chars/hanzou/fsu11.gif
      frame	data/chars/hanzou/fsu12.gif
      attack  95 20 40 125 20 1 0 0 30
      dropv 4 1
      frame	data/chars/hanzou/fsu5.gif
      frame	data/chars/hanzou/fsu6.gif
      frame	data/chars/hanzou/fsu7.gif
      frame	data/chars/hanzou/fsu8.gif
      frame	data/chars/hanzou/fsu9.gif
      frame	data/chars/hanzou/fsu10.gif
      frame	data/chars/hanzou/fsu11.gif
      frame	data/chars/hanzou/fsu12.gif
      attack  0 0 0 0 0 0 
      frame	data/chars/hanzou/fsu13.gif
      delay	80
      frame	data/chars/hanzou/fsu13.gif
      offset	70 170
      delay	6
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/jl2.gif
      frame	data/chars/hanzou/jl1.gif

anim freespecial20
      loop	0
	delay	15
      offset	70 170
      followcond 1
      followanim 6
      jumpframe 3 2 5 0 dus
      landframe 19 dus
      hitfx   data/sounds/beat2.wav
      frame	data/chars/hanzou/j1.gif
      delay	7
      frame	data/chars/hanzou/fsk1.gif
      sound	data/chars/hanzou/at9.wav
      frame	data/chars/hanzou/fsk2.gif
      delay	3
      frame	data/chars/hanzou/fsk3.gif
      frame	data/chars/hanzou/fsk3.gif
      sound	data/sounds/air3.wav
      frame	data/chars/hanzou/fsk3.gif
      delay	2
      attack12  70 80 24 50 13 0 0 0 40
      frame	data/chars/hanzou/fsk4.gif
      frame	data/chars/hanzou/fsk4.gif
      frame	data/chars/hanzou/fsk4.gif
      frame	data/chars/hanzou/fsk4.gif
      frame	data/chars/hanzou/fsk4.gif
      frame	data/chars/hanzou/fsk4.gif
      attack12  0 0 0 0 0 0
      @cmd    anichange "ANI_FOLLOW7"
      frame	data/chars/hanzou/fsk4.gif
      attack  80 80 40 50 15 1 0 0 30
      frame	data/chars/hanzou/fsk5.gif
      frame	data/chars/hanzou/fsk5.gif
      frame	data/chars/hanzou/fsk5.gif
      frame	data/chars/hanzou/fsk5.gif
      attack  0 0 0 0 0 0
      frame	data/chars/hanzou/fsk6.gif
      delay	40
      frame	data/chars/hanzou/fsk6.gif
      delay	2
      move 4
      frame	data/chars/hanzou/j1.gif
      frame	data/chars/hanzou/j1.gif
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/jl1.gif

anim  follow6
      loop	0
	delay	5
      offset	70 170
      jumpframe 4 0 2
      landframe 10 dus
      hitfx   data/sounds/beat2.wav
      frame	data/chars/hanzou/fsk4.gif
      frame	data/chars/hanzou/fsk4.gif
      frame	data/chars/hanzou/fsk4.gif
      frame	data/chars/hanzou/fsk4.gif
      delay	2
      attack  80 80 40 50 15 1 0 0 30
      frame	data/chars/hanzou/fsk5.gif
      frame	data/chars/hanzou/fsk5.gif
      frame	data/chars/hanzou/fsk5.gif
      frame	data/chars/hanzou/fsk5.gif
      attack  0 0 0 0 0 0
      frame	data/chars/hanzou/fsk6.gif
      delay	40
      frame	data/chars/hanzou/fsk6.gif
      delay	2
      move 4
      frame	data/chars/hanzou/j1.gif
      frame	data/chars/hanzou/j1.gif
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/jl1.gif

anim  follow7
      loop	0
	delay	2
      offset	70 170
      jumpframe 0 0 3
      landframe 7 dus
      hitfx   data/sounds/beat2.wav
      frame	data/chars/hanzou/fsk4.gif
      attack  80 80 40 50 15 1 0 0 30
      frame	data/chars/hanzou/fsk5.gif
      frame	data/chars/hanzou/fsk5.gif
      frame	data/chars/hanzou/fsk5.gif
      frame	data/chars/hanzou/fsk5.gif
      attack  0 0 0 0 0 0
      frame	data/chars/hanzou/fsk6.gif
      delay	40
      frame	data/chars/hanzou/fsk6.gif
      delay	2
      move 4
      frame	data/chars/hanzou/j1.gif
      frame	data/chars/hanzou/j1.gif
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/jl1.gif
      frame	data/chars/hanzou/jl1.gif

anim freespecial21
      loop	0
	delay	7
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      sound	data/sounds/air5.wav
      hitfx   data/sounds/beat2.wav
      frame	data/chars/hanzou/aaaa1.gif
      blast  75 95 75 45 15 0 0 10
	frame	data/chars/hanzou/aaaa2.gif
      sound	data/chars/hanzou/at3.wav
	frame	data/chars/hanzou/aaaa3.gif
      blast	0 0 0 0 0 0
	frame	data/chars/hanzou/aaaa4.gif
      frame	data/chars/hanzou/aaaa5.gif
      frame	data/chars/hanzou/aaaa6.gif

anim freespecial22
      loop	0
      delay	2
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      move 2
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air5.wav
      frame	data/chars/hanzou/ga4.gif
      frame	data/chars/hanzou/ga4.gif
      sound	data/chars/hanzou/at2.wav
      frame	data/chars/hanzou/ga5.gif
      frame	data/chars/hanzou/ga5.gif
      attack  80 70 42 50 15 1 0 0 10
      frame	data/chars/hanzou/ga6.gif
      move 1
      delay	3
      frame	data/chars/hanzou/ga6.gif
      delay	10
	attack	0 0 0 0 0 0
      frame	data/chars/hanzou/ga6.gif
      frame	data/chars/hanzou/ga6.gif
      move 0
      delay	7
      frame	data/chars/hanzou/ga5.gif



