name	DRAGON
health	150
speed	12
type	player
shadow  0
gfxshadow  1
throw         5 4.2
throwframewait 1
grabdistance	40
running 30	4.5	2	1	0
icon	data/chars/dragon/icon.gif
jumpheight 4.5
jumpspeed 14
antigravity -27
blockpain 1
holdblock 1
makeinv  0
atchain       1 2 3 4
com	A2	freespecial
com  D  F  A  freespecial2
com  D  F  A2  freespecial3
com  D  U  A2  freespecial18
com  D  B  A  freespecial19
diesound	data/chars/dragon/die.wav
bflash bflash
dust du dus dus
projectilehit  obstacle
hostile enemy 
candamage enemy obstacle
palette   data/chars/dragon/idle.gif

load dus

animationscript 	data/scripts/ani0020.h

anim spawn
	loop	0
      delay	2
      offset	70 170
      frame	data/chars/dragon/idle1.gif

anim respawn
	loop	0
      delay	3.5
      offset	62 216
      frame	data/chars/dragon/spawn1.gif
      frame	data/chars/dragon/empty.gif
      frame	data/chars/dragon/spawn1.gif
      frame	data/chars/dragon/empty.gif
      frame	data/chars/dragon/spawn1.gif
      frame	data/chars/dragon/empty.gif
      frame	data/chars/dragon/spawn1.gif
      frame	data/chars/dragon/empty.gif
      frame	data/chars/dragon/spawn1.gif
      frame	data/chars/dragon/empty.gif
      frame	data/chars/dragon/spawn1.gif
      frame	data/chars/dragon/empty.gif
      frame	data/chars/dragon/spawn1.gif
      frame	data/chars/dragon/empty.gif
      frame	data/chars/dragon/spawn1.gif
      frame	data/chars/dragon/empty.gif
      frame	data/chars/dragon/spawn2.gif
      delay	2.5
      sound	data/sounds/spaw.wav
      frame	data/chars/dragon/empty.gif
      frame	data/chars/dragon/spawn2.gif
      frame	data/chars/dragon/spawn3.gif
      frame	data/chars/dragon/spawn4.gif
      frame	data/chars/dragon/spawn5.gif
      frame	data/chars/dragon/spawn6.gif
      frame	data/chars/dragon/spawn6.gif
      frame	data/chars/dragon/spawn6.gif
      frame	data/chars/dragon/spawn7.gif
      frame	data/chars/dragon/spawn8.gif
      frame	data/chars/dragon/spawn9.gif
      frame	data/chars/dragon/spawn10.gif
      frame	data/chars/dragon/spawn11.gif
      frame	data/chars/dragon/spawn12.gif
      frame	data/chars/dragon/spawn13.gif
      frame	data/chars/dragon/spawn14.gif
      frame	data/chars/dragon/spawn15.gif
      frame	data/chars/dragon/spawn16.gif
      frame	data/chars/dragon/spawn17.gif
      frame	data/chars/dragon/spawn18.gif
      frame	data/chars/dragon/spawn19.gif
      frame	data/chars/dragon/spawn20.gif
      frame	data/chars/dragon/spawn21.gif
      frame	data/chars/dragon/spawn22.gif
      frame	data/chars/dragon/spawn23.gif
      frame	data/chars/dragon/spawn24.gif
      frame	data/chars/dragon/spawn25.gif
      frame	data/chars/dragon/spawn26.gif
      frame	data/chars/dragon/spawn27.gif
      frame	data/chars/dragon/spawn28.gif
      frame	data/chars/dragon/spawn29.gif
      frame	data/chars/dragon/spawn30.gif
      frame	data/chars/dragon/spawn31.gif
      frame	data/chars/dragon/spawn32.gif
      frame	data/chars/dragon/spawn33.gif
      frame	data/chars/dragon/spawn34.gif
      frame	data/chars/dragon/spawn35.gif
      frame	data/chars/dragon/spawn36.gif
      frame	data/chars/dragon/spawn37.gif
      @cmd    spawn01 "dus" 0 0 1
      frame	data/chars/dragon/spawn38.gif
      delay	4
      frame	data/chars/dragon/spawn39.gif
      frame	data/chars/dragon/spawn40.gif
      frame	data/chars/dragon/spawn41.gif

anim waiting
      loop	1
	delay	11
	offset	0 0
      frame	data/chars/dragon/waii1.gif
      frame	data/chars/dragon/waii2.gif
      frame	data/chars/dragon/waii3.gif
      frame	data/chars/dragon/waii4.gif

anim SELECT
	loop	0
      delay	10
	offset	0 0
      sound	data/chars/dragon/dragon.wav
      frame	data/chars/dragon/wai1.gif
      frame	data/chars/dragon/wai2.gif
      frame	data/chars/dragon/wai2.gif
      frame	data/chars/dragon/wai2.gif
      delay	8
      sound	data/chars/dragon/select.wav
      frame	data/chars/dragon/wai3.gif
      delay	3
      frame	data/chars/dragon/wai4.gif
      frame	data/chars/dragon/wai5.gif
      frame	data/chars/dragon/wai6.gif
      frame	data/chars/dragon/wai5.gif
      frame	data/chars/dragon/wai6.gif
      frame	data/chars/dragon/wai5.gif
      frame	data/chars/dragon/wai6.gif
      delay	2
      frame	data/chars/dragon/wai5.gif
      frame	data/chars/dragon/wai6.gif
      frame	data/chars/dragon/wai5.gif
      frame	data/chars/dragon/wai6.gif
      frame	data/chars/dragon/wai5.gif
      frame	data/chars/dragon/wai6.gif
      frame	data/chars/dragon/wai5.gif
      frame	data/chars/dragon/wai6.gif
      delay	10
      frame	data/chars/dragon/wai6.gif

anim idle
	loop	1
	delay	11
      offset	70 170
      bbox	50 78 47 80
      @cmd    clearL
      frame	data/chars/dragon/idle.gif
      frame	data/chars/dragon/idle1.gif
      frame	data/chars/dragon/idle2.gif
      frame	data/chars/dragon/idle1.gif

anim get
      loop	0
	delay	6
      offset	70 170
      frame	data/chars/dragon/jl1.gif
      frame	data/chars/dragon/get8.gif
      delay	7
      frame	data/chars/dragon/get8.gif
      frame	data/chars/dragon/jl1.gif

anim walk
	loop	1
      delay   10
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/dragon/w1.gif
	frame	data/chars/dragon/w2.gif
	frame	data/chars/dragon/w3.gif
	frame	data/chars/dragon/w4.gif

anim run
	loop	0
      delay	9
      offset	103 143
      bbox	83 51 47 80
      #include "data/scripts/run0001.h"
      cancel 1 8 0 A2 freespecial7
      frame	data/chars/dragon/ru1.gif
	frame	data/chars/dragon/ru2.gif
	frame	data/chars/dragon/ru3.gif
      sound	data/sounds/step.wav
	frame	data/chars/dragon/ru4.gif
      frame	data/chars/dragon/ru5.gif
      sound	data/sounds/step.wav
	frame	data/chars/dragon/ru6.gif
	frame	data/chars/dragon/ru2.gif
	frame	data/chars/dragon/ru3.gif
      sound	data/sounds/step.wav
      @cmd run0001
      frame	data/chars/dragon/ru7.gif

anim ATTACKUP
	loop	0
      delay	2
      offset	65 135
      bbox	50 90 40 40
      movez -3
      cancel 1 16 0 A2 freespecial9
      cancel 1 16 0 A freespecial10
      sound	data/sounds/dog.wav
      frame	data/chars/dragon/jf2.gif
      frame	data/chars/dragon/jf2.gif
	frame	data/chars/dragon/jf2.gif
      frame	data/chars/dragon/jf3.gif
	frame	data/chars/dragon/jf3.gif
      frame	data/chars/dragon/jf3.gif
	frame	data/chars/dragon/jf4.gif
      frame	data/chars/dragon/jf4.gif
	frame	data/chars/dragon/jf4.gif
	frame	data/chars/dragon/jf5.gif
	frame	data/chars/dragon/jf5.gif
      frame	data/chars/dragon/jf5.gif
      frame	data/chars/dragon/jf2.gif
      frame	data/chars/dragon/jf2.gif
	frame	data/chars/dragon/jf2.gif
      frame	data/chars/dragon/jf3.gif
	frame	data/chars/dragon/jf3.gif

anim ATTACKDOWN 
	loop	0
      delay	2
      offset	65 135
      bbox	50 90 40 40
      movez 3
      cancel 1 16 0 A2 freespecial11
      cancel 1 16 0 A freespecial12
      sound	data/sounds/dog.wav
      frame	data/chars/dragon/jf2.gif
      frame	data/chars/dragon/jf2.gif
	frame	data/chars/dragon/jf2.gif
      frame	data/chars/dragon/jf3.gif
	frame	data/chars/dragon/jf3.gif
      frame	data/chars/dragon/jf3.gif
	frame	data/chars/dragon/jf4.gif
      frame	data/chars/dragon/jf4.gif
	frame	data/chars/dragon/jf4.gif
	frame	data/chars/dragon/jf5.gif
	frame	data/chars/dragon/jf5.gif
      frame	data/chars/dragon/jf5.gif
      frame	data/chars/dragon/jf2.gif
      frame	data/chars/dragon/jf2.gif
	frame	data/chars/dragon/jf2.gif
      frame	data/chars/dragon/jf3.gif
	frame	data/chars/dragon/jf3.gif

anim RUNATTACK
	loop	0
      delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      move 5
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/dragon/ra1.gif
      frame	data/chars/dragon/ra1.gif
      sound	data/chars/dragon/select.wav
      frame	data/chars/dragon/ra1.gif
      attack4 90 75 30 40 15 1 0 0 25
      dropv 0 0
      frame	data/chars/dragon/ra2.gif
      frame	data/chars/dragon/ra2.gif
      attack4	0 0 0 0 0 0
      delay	2
      move 4
     	frame	data/chars/dragon/ra3.gif
      attack4 95 75 35 40 15 1 0 0 23
      dropv 0 0
      frame	data/chars/dragon/ra3.gif
      frame	data/chars/dragon/ra3.gif
      frame	data/chars/dragon/ra3.gif
      attack4	0 0 0 0 0 0
	delay	3
      move 3
      frame	data/chars/dragon/ra3.gif
      frame	data/chars/dragon/ra4.gif
      frame	data/chars/dragon/ra3.gif
      move 2
      frame	data/chars/dragon/ra4.gif
      frame	data/chars/dragon/ra3.gif
      frame	data/chars/dragon/ra4.gif
      move 0
      frame	data/chars/dragon/ra3.gif
      frame	data/chars/dragon/ra2.gif

anim pain
	loop	0
	delay	6
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/dragon/pain1.gif
	frame	data/chars/dragon/pain2.gif
	frame	data/chars/dragon/pain1.gif

anim pain3
	loop	0
	delay	2
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/dragon/pain1.gif
      offset	72 170
	frame	data/chars/dragon/pain1.gif
      sound	data/chars/dragon/pain.wav
      offset	68 170
	frame	data/chars/dragon/pain1.gif
      offset	72 170
      frame	data/chars/dragon/pain1.gif
      offset	70 170
      frame	data/chars/dragon/pain1.gif
      delay	3
      move -4
      frame	data/chars/dragon/ppain1.gif
      frame	data/chars/dragon/ppain1.gif
      frame	data/chars/dragon/ppain1.gif
      frame	data/chars/dragon/ppain1.gif
      frame	data/chars/dragon/ppain1.gif
      frame	data/chars/dragon/ppain1.gif
      frame	data/chars/dragon/ppain1.gif
      frame	data/chars/dragon/ppain1.gif

anim grabbed
	loop	0
	delay	6
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/dragon/pain1.gif

anim fall
	loop	0
      delay   10
	offset	110 170
      bbox	55 78 70 80
      bouncefactor 2.7
      landframe 6
      sound	data/chars/dragon/pain.wav
	frame	data/chars/dragon/fall01.gif
	attack  54 85 72 50 5 1 1 1
	frame	data/chars/dragon/fall01.gif
      bbox	55 78 80 57
	frame	data/chars/dragon/fall02.gif
      bbox	0 0 0 0
	frame	data/chars/dragon/fall02.gif
      delay   20
	frame	data/chars/dragon/fall03.gif
	frame	data/chars/dragon/fall03.gif
      delay   10
      offset	95 120
	frame	data/chars/dragon/fall04.gif
	delay   20
	frame	data/chars/dragon/fall04.gif

anim fall5
	loop	0
      delay   10
	offset	85 170
      bbox	55 78 70 80
      bouncefactor 2.7
      landframe 6
	frame	data/chars/dragon/rjsla4.gif
	attack  54 85 72 50 20 1 1 1 
	frame	data/chars/dragon/rjsla4.gif
      offset	113 133
      bbox	55 78 80 57
	frame	data/chars/dragon/fall02.gif
      bbox	0 0 0 0
	frame	data/chars/dragon/fall02.gif
      delay   20
	frame	data/chars/dragon/fall03.gif
	frame	data/chars/dragon/fall03.gif
      delay   10
      offset	95 120
	frame	data/chars/dragon/fall04.gif
	delay   20
	frame	data/chars/dragon/fall04.gif

anim fall8
      loop	0
      delay   1000
	offset	90 145
	frame	data/chars/dragon/gsla3.gif
      offset	70 170
      frame	data/chars/dragon/pain1.gif
      offset	75 148
      frame	data/chars/dragon/rjsla4.gif
      offset	95 170
      frame	data/chars/dragon/ffall04.gif
      offset	75 143
      frame	data/chars/dragon/hsla2.gif
      frame	data/chars/dragon/hsla4.gif
      offset	124 170
      frame	data/chars/dragon/pain11.gif
      frame	data/chars/dragon/pain22.gif
      offset	100 140
      frame	data/chars/dragon/fall066.gif
      offset	80 80
      frame	data/chars/dragon/dsla1.gif
      offset	185 170
      frame	data/chars/dragon/dsla2.gif
      offset	195 170
      frame	data/chars/dragon/dsla2.gif
      offset	117 80
      frame	data/chars/dragon/dsla11.gif
      offset	165 198
      frame	data/chars/dragon/pain22.gif
      offset	124 170
      frame	data/chars/dragon/ppain11.gif
      offset	105 170
      frame	data/chars/dragon/gfall01.gif
      offset	105 120
      frame	data/chars/dragon/gfall04.gif

anim fall9
	loop	0
      delay   20
	offset	110 138
      landframe 3
	frame	data/chars/dragon/fall03.gif
      frame	data/chars/dragon/fall03.gif
      offset	95 120
      delay   100
      frame	data/chars/dragon/fall04.gif
      delay   40
	frame	data/chars/dragon/fall04.gif

anim fall14
	loop	0
      delay   10
	offset	110 170
      landframe 6
      sound	data/chars/dragon/pain.wav
	frame	data/chars/dragon/fall06.gif
	frame	data/chars/dragon/fall06.gif
	frame	data/chars/dragon/fall07.gif
	frame	data/chars/dragon/fall07.gif
      delay   20
	frame	data/chars/dragon/fall07.gif
	frame	data/chars/dragon/fall07.gif
      delay   10
      offset	95 120
	frame	data/chars/dragon/fall04.gif
	delay   20
	frame	data/chars/dragon/fall04.gif

anim fall15
	loop	0
      delay   10
	offset	110 170
      landframe 6
      sound	data/chars/dragon/pain.wav
	frame	data/chars/dragon/fall01.gif
	frame	data/chars/dragon/fall01.gif
	frame	data/chars/dragon/fall02.gif
	frame	data/chars/dragon/fall02.gif
      delay   20
	frame	data/chars/dragon/fall03.gif
	frame	data/chars/dragon/fall03.gif
      delay   10
      offset	95 120
	frame	data/chars/dragon/fall04.gif
	delay   20
	frame	data/chars/dragon/fall04.gif

anim fall16
	loop	0
      delay   4
      offset	70 170
      landframe 25
      @cmd    degravity 0
      @cmd    spawnbind "elect" -3 0 1
	frame	data/chars/dragon/ppain22.gif 
	frame	data/chars/dragon/ppain2.gif
      frame	data/chars/dragon/ppain22.gif 
	frame	data/chars/dragon/ppain2.gif
      frame	data/chars/dragon/ppain22.gif 
	frame	data/chars/dragon/ppain2.gif
      frame	data/chars/dragon/ppain22.gif 
	frame	data/chars/dragon/ppain2.gif
      frame	data/chars/dragon/ppain22.gif 
	frame	data/chars/dragon/ppain2.gif
      frame	data/chars/dragon/ppain22.gif 
	frame	data/chars/dragon/ppain2.gif
      frame	data/chars/dragon/ppain22.gif 
	frame	data/chars/dragon/ppain2.gif
      frame	data/chars/dragon/ppain22.gif 
	frame	data/chars/dragon/ppain2.gif
      frame	data/chars/dragon/ppain22.gif 
	frame	data/chars/dragon/ppain2.gif
      frame	data/chars/dragon/ppain22.gif 
	frame	data/chars/dragon/ppain2.gif
      frame	data/chars/dragon/ppain22.gif
      frame	data/chars/dragon/ppain2.gif
      frame	data/chars/dragon/ppain22.gif
      frame	data/chars/dragon/ppain2.gif
	delay   40
	frame	data/chars/dragon/ppain22.gif
      delay   10
      @cmd    degravity -0.27
      offset	95 120
	frame	data/chars/dragon/fall04.gif
	frame	data/chars/dragon/fall04.gif
	delay   20
	frame	data/chars/dragon/fall04.gif

anim burn
	loop	0
      delay   6
	offset	110 170
      landframe 15
      @cmd    degravity 0
      @cmd    spawnbind "EFlame" -16 47 1
      frame	data/chars/dragon/burn01.gif
      sound	data/sounds/bur.wav
	frame	data/chars/dragon/burn1.gif
      frame	data/chars/dragon/burn01.gif
	frame	data/chars/dragon/burn1.gif
	frame	data/chars/dragon/burn02.gif
	frame	data/chars/dragon/burn2.gif
      frame	data/chars/dragon/burn02.gif
	frame	data/chars/dragon/burn2.gif
      frame	data/chars/dragon/burn03.gif
      frame	data/chars/dragon/burn3.gif
	frame	data/chars/dragon/burn03.gif
      frame	data/chars/dragon/burn3.gif
      frame	data/chars/dragon/burn03.gif
      frame	data/chars/dragon/burn3.gif
      delay   40
	frame	data/chars/dragon/burn03.gif
      @cmd    degravity -0.27
      offset	95 120
      delay   7
	frame	data/chars/dragon/burn4.gif
      frame	data/chars/dragon/burn04.gif
      frame	data/chars/dragon/burn4.gif
	frame	data/chars/dragon/fall04.gif

anim rise
	loop	0
	offset	95 120
	delay	7
	frame	data/chars/dragon/rise1.gif
	frame	data/chars/dragon/rise2.gif
	frame	data/chars/dragon/rise3.gif
	frame	data/chars/dragon/rise4.gif
      frame	data/chars/dragon/rise5.gif

anim RISEB
	loop	0
	offset	95 120
      delay	25
      frame	data/chars/dragon/fall04.gif
	delay	7
	frame	data/chars/dragon/rise1.gif
	frame	data/chars/dragon/rise2.gif
	frame	data/chars/dragon/rise3.gif
	frame	data/chars/dragon/rise4.gif
      frame	data/chars/dragon/rise5.gif

anim BLOCK
      loop	0
	delay	5
	offset	70 170
	bbox	50 78 47 80
	frame	data/chars/dragon/bl2.gif
      frame	data/chars/dragon/bl2.gif


anim BLOCKPAIN
      loop	0
	delay	2
	bbox	50 78 47 80
      offset	73 170
	frame	data/chars/dragon/bl2.gif
      offset	70 170
      frame	data/chars/dragon/bl2.gif
      offset	67 170
      frame	data/chars/dragon/bl2.gif
      offset	70 170
      frame	data/chars/dragon/bl2.gif
      delay	3
      move -4
      frame	data/chars/dragon/bl2.gif
      frame	data/chars/dragon/bl2.gif
      frame	data/chars/dragon/bl2.gif
      frame	data/chars/dragon/bl2.gif
      frame	data/chars/dragon/bl2.gif
      

anim attack1
      loop	0
	delay	1
      offset	70 170
      bbox	50 78 47 80
      @cmd ani0020 openborconstant("ANI_FOLLOW2") openborconstant("ANI_PAIN2")
      @cmd ani0020 openborconstant("ANI_FOLLOW3") openborconstant("ANI_FOLLOW8")
      sound	data/sounds/air6.wav
      frame	data/chars/dragon/a1.gif
	frame	data/chars/dragon/a2.gif
      delay	7
      attack  80 75 55 40 5 0
	frame	data/chars/dragon/a3.gif
      delay	5
      attack  0 0 0 0 0 0
	frame	data/chars/dragon/a3.gif
      frame	data/chars/dragon/a1.gif

anim attack2
      loop	0
	delay	1
      offset	70 170
      bbox	50 78 47 80
      sound	data/sounds/air6.wav
      frame	data/chars/dragon/a1.gif
	frame	data/chars/dragon/a2.gif
      sound	data/chars/dragon/at7.wav
      delay	7
      attack  80 75 55 40 5 0
	frame	data/chars/dragon/a3.gif
      delay	5
      attack  0 0 0 0 0 0
	frame	data/chars/dragon/a3.gif
      frame	data/chars/dragon/a1.gif

anim attack3
	loop	0
	delay	6
      offset	70 170
      bbox	50 78 47 80
      hitfx   data/sounds/beat3.wav
      sound	data/chars/dragon/at6.wav
      frame	data/chars/dragon/ga1.gif
      delay	7
      attack2  83 94 72 40 5 0
	frame	data/chars/dragon/ga3.gif
      attack2  0 0 0 0 0 0
      frame	data/chars/dragon/ga3.gif
      frame	data/chars/dragon/ga1.gif

anim attack4
	loop	0
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      delay	8
      hitfx   data/sounds/beat2.wav
      sound	data/chars/dragon/at1.wav
      frame	data/chars/dragon/aaa1.gif
	frame	data/chars/dragon/aaa2.gif
      sound	data/sounds/air5.wav
      attack  90 80 70 40 15 1 0 0 10
      frame	data/chars/dragon/aaa3.gif
      attack  0 0 0 0 0 0
	frame	data/chars/dragon/aaa4.gif
      frame	data/chars/dragon/aa1.gif

anim  special
      loop	0
	delay	9
      offset	70 170
      jumpframe 1 3.5 0 0 dus
      landframe 8 dus
      frame	data/chars/dragon/j1.gif
      sound	data/sounds/jump.wav
      delay	8
      frame	data/chars/dragon/j2.gif
      frame	data/chars/dragon/j2.gif
      sound	data/chars/dragon/select.wav
      frame	data/chars/dragon/sp2.gif
      attack  9 90 113 50 10 1 1 0 40
      frame	data/chars/dragon/sp3.gif 
      attack	0 0 0 0 0 0
      frame	data/chars/dragon/sp3.gif 
      frame	data/chars/dragon/sp2.gif
      delay	20
      frame	data/chars/dragon/j2.gif
      delay	6
      sound	data/sounds/step.wav
      frame	data/chars/dragon/jl1.gif
      frame	data/chars/dragon/jl2.gif
      frame	data/chars/dragon/jl1.gif

anim JUMPDELAY
      loop	0
	delay	6
      offset	70 170
      bbox	50 78 47 80
      frame	data/chars/dragon/j1.gif

anim JUMPLAND
      loop	0
	delay	4
      offset	70 170
      bbox	50 78 47 80
      sound	data/sounds/step.wav
      frame	data/chars/dragon/jl1.gif
      frame	data/chars/dragon/jl2.gif
      frame	data/chars/dragon/jl1.gif

anim jump
	loop	0
	delay	4
      offset	70 170
      bbox	48 80 35 65
      cancel 1 13 0 A2 freespecial4
      frame	data/chars/dragon/j2.gif
      frame	data/chars/dragon/j2.gif
      frame	data/chars/dragon/j2.gif
      frame	data/chars/dragon/j2.gif
      frame	data/chars/dragon/j2.gif
      frame	data/chars/dragon/j3.gif
      frame	data/chars/dragon/j3.gif
      frame	data/chars/dragon/j4.gif
      frame	data/chars/dragon/j4.gif
      frame	data/chars/dragon/j4.gif
      frame	data/chars/dragon/j4.gif
      frame	data/chars/dragon/j3.gif
      frame	data/chars/dragon/j2.gif
      frame	data/chars/dragon/j2.gif

anim FORWARDJUMP
      loop	0
	delay	4
      offset	70 170
      bbox	50 80 47 65
      cancel 1 11 0 A2 freespecial5
      frame	data/chars/dragon/jf1.gif
      frame	data/chars/dragon/jf1.gif
      frame	data/chars/dragon/jf1.gif
      frame	data/chars/dragon/jf1.gif
      bbox	50 92 40 40
      delay	6
      frame	data/chars/dragon/jf2.gif
      frame	data/chars/dragon/jf3.gif
      frame	data/chars/dragon/jf4.gif
      frame	data/chars/dragon/jf5.gif
      frame	data/chars/dragon/jf2.gif
      delay	4
      bbox	50 80 47 65
      frame	data/chars/dragon/jf6.gif
      frame	data/chars/dragon/j3.gif
      frame	data/chars/dragon/j2.gif

anim RUNJUMP
      loop	0
	delay	4
      offset	70 170
      bbox	50 80 47 65
      cancel 1 11 0 A2 freespecial6
      frame	data/chars/dragon/jf1.gif
      frame	data/chars/dragon/jf1.gif
      frame	data/chars/dragon/jf1.gif
      frame	data/chars/dragon/jf1.gif
      bbox	50 92 40 40
      delay	6
      frame	data/chars/dragon/jf2.gif
      frame	data/chars/dragon/jf3.gif
      frame	data/chars/dragon/jf4.gif
      frame	data/chars/dragon/jf5.gif
      frame	data/chars/dragon/jf2.gif
      delay	4
      bbox	50 80 47 65
      frame	data/chars/dragon/jf6.gif
      frame	data/chars/dragon/j3.gif
      frame	data/chars/dragon/j2.gif

anim jumpattack
	loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      sound	data/chars/dragon/at8.wav
      frame	data/chars/dragon/jp1.gif
      delay 10
      attack	70 85 70 45 12 1 0 0 35
      frame	data/chars/dragon/jp2.gif
      frame	data/chars/dragon/jp2.gif
      attack 0 0 0 0 0 0
      delay	8
      frame	data/chars/dragon/jp1.gif
      frame	data/chars/dragon/j2.gif


anim JUMPFORWARD
      loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      sound	data/chars/dragon/at8.wav
      frame	data/chars/dragon/jp1.gif
      delay 10
      attack	70 85 70 45 12 1 0 0 35
      frame	data/chars/dragon/jp2.gif
      frame	data/chars/dragon/jp2.gif
      delay	8
      attack 0 0 0 0 0 0
      frame	data/chars/dragon/jp1.gif
      frame	data/chars/dragon/j2.gif

anim grab
	loop	0
	delay	8
      offset	70 170
      bbox	50 78 47 80
      cancel 0 3 0 A2 freespecial13
      frame	data/chars/dragon/th1.gif
      frame	data/chars/dragon/th1.gif
      frame	data/chars/dragon/th1.gif
      frame	data/chars/dragon/th1.gif

anim grabattack
	loop	0
	delay	19
      offset	70 170
      attackone 0
      quakeframe 4 3 6
      jumpframe 0 0 0
      landframe 5
      spawnframe 4 75 0 0 0
      subentity du
      hitfx   data/sounds/indirect.wav
      @cmd    slamstart5 
      @cmd    position 0 10 0 -1 1
      frame	data/chars/dragon/th4.gif
      sound	data/chars/dragon/at3.wav
      delay	10
      @cmd    position 1 -8 -12 -1 1
      frame	data/chars/dragon/th5.gif
      delay	25
      @cmd    position 2 -20 -3 -1 1
      frame	data/chars/dragon/th6.gif
      delay	10
      @cmd    position 3 -10 7 -1 1
      frame	data/chars/dragon/th7.gif
      delay	10
      attack10 65 120 85 50 5 1 1 1
      @cmd    position 4 75 5 -1 1
      frame	data/chars/dragon/th8.gif
      frame	data/chars/dragon/th8.gif
      @cmd    depost 0
      @cmd    finish 30 2 2 2 0 0
      attack10   0 0 0 0 0 0
      frame	data/chars/dragon/th8.gif
      delay	5
      frame	data/chars/dragon/th8.gif

anim grabattack2
	loop	0
	delay	5
      offset	87 184
      quakeframe 4 3 3
      @cmd    slamstart
      @cmd    position 29 40 0 -1 1
      sound	data/chars/dragon/at11.wav
      frame	data/chars/dragon/fsk1.gif
      frame	data/chars/dragon/fsk2.gif
      sound	data/sounds/air3.wav
      frame	data/chars/dragon/fsk7.gif
      frame	data/chars/dragon/fsk8.gif
      sound	data/sounds/beat2.wav
      @cmd    spawn01 "flas" 75 53 1 
      frame	data/chars/dragon/fsk9.gif
      @cmd    depost 0
      @cmd    finish 15 1 1.5 4 0 1
      delay	20
      frame	data/chars/dragon/fsk9.gif
      delay	6
      frame	data/chars/dragon/fsk8.gif
      frame	data/chars/dragon/fsk7.gif
      frame	data/chars/dragon/fsk2.gif
      frame	data/chars/dragon/fsk1.gif

anim  grabbackward
      loop	0
	delay	19
      offset	70 170
      attackone 0
      quakeframe 4 3 6
      jumpframe 0 0 0
      landframe 5
      spawnframe 4 75 0 0 0
      subentity du
      flipframe 1
      hitfx   data/sounds/indirect.wav
      @cmd    slamstart5 
      @cmd    position 0 10 0 -1 1
      frame	data/chars/dragon/th4.gif
      sound	data/chars/dragon/at3.wav
      delay	10
      @cmd    position 1 -8 -12 -1 1
      frame	data/chars/dragon/th5.gif
      delay	25
      @cmd    position 2 -20 -3 -1 1
      frame	data/chars/dragon/th6.gif
      delay	10
      @cmd    position 3 -10 7 -1 1
      frame	data/chars/dragon/th7.gif
      delay	10
      attack10 65 120 85 50 5 1 1 1
      @cmd    position 4 75 5 -1 1
      frame	data/chars/dragon/th8.gif
      frame	data/chars/dragon/th8.gif
      @cmd    depost 0
      @cmd    finish 30 2 2 2 0 0
      attack10   0 0 0 0 0 0
      frame	data/chars/dragon/th8.gif
      delay	5
      frame	data/chars/dragon/th8.gif

anim  freespecial
	loop	0
	delay	5
      offset	70 170
      bbox	50 78 47 80
      hitfx   data/sounds/beat3.wav
      @cmd ani0020 openborconstant("ANI_FOLLOW1") openborconstant("ANI_PAIN2")
      cancel 6 7 1 A2 freespecial21
      cancel 6 7 1 A freespecial22
      sound	data/chars/dragon/at55.wav
      frame	data/chars/dragon/aaaa1.gif
	frame	data/chars/dragon/aaaa4.gif
      sound	data/sounds/air5.wav
      delay	8
      attack2  75 85 90 40 5 0
	frame	data/chars/dragon/aaaa3.gif
      delay	6
      attack2  0 0 0 0 0 0
      frame	data/chars/dragon/aaaa3.gif
	frame	data/chars/dragon/aaaa4.gif
      frame	data/chars/dragon/aaaa1.gif
      delay	1
      frame	data/chars/dragon/idle.gif

anim follow1
      loop	0
	delay	7
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      range -45 180
      rangez -45 45
      hitfx   data/sounds/beat2.wav
      sound	data/chars/dragon/runki5.wav
      frame	data/chars/dragon/aaaaa1.gif
	frame	data/chars/dragon/aaaaa2.gif
      sound	data/sounds/air5.wav
      blast  75 80 94 45 15 0 0 12
	frame	data/chars/dragon/aaaaa3.gif
      blast	0 0 0 0 0 0
	frame	data/chars/dragon/aaaaa4.gif
      frame	data/chars/dragon/aaaaa5.gif

anim follow2
      loop	0
      range -10 120
      rangez -40 40
      delay	8
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      sound	data/chars/dragon/at1.wav
      frame	data/chars/dragon/aaa1.gif
	frame	data/chars/dragon/aaa2.gif
      sound	data/sounds/air5.wav
      attack  90 80 70 40 15 1 0 0 10
      frame	data/chars/dragon/aaa3.gif
      attack	0 0 0 0 0 0
	frame	data/chars/dragon/aaa4.gif
      frame	data/chars/dragon/aa1.gif

anim follow3
      loop	0
      range 10 70
      rangez -5 20
      delay	8
      offset	70 170
      bbox	50 78 47 80
      attackone 1
      otg 2
      cancel 3 5 1 A freespecial8
      frame	data/chars/dragon/get1.gif
      attack3  110 150 30 20 10 0
      frame	data/chars/dragon/get2.gif
      attack3  0 0 0 0 0 0
      frame	data/chars/dragon/get2.gif
      frame	data/chars/dragon/get3.gif
      frame	data/chars/dragon/get4.gif
      frame	data/chars/dragon/get4.gif

      
anim  freespecial2
      loop	0
	delay	2
      offset	77 184
      hitfx   data/sounds/beat2.wav
      move 2
      frame	data/chars/dragon/fsp1.gif
      frame	data/chars/dragon/fsp1.gif
      frame	data/chars/dragon/fsp1.gif
      bbox	50 78 47 80
      delay	2.5
      move 0
      sound	data/chars/dragon/at9.wav
      frame	data/chars/dragon/fsp2.gif
      frame	data/chars/dragon/fsp3.gif
      frame	data/chars/dragon/fsp4.gif
      attack12  83 94 72 40 4 0 0 0 30
      frame	data/chars/dragon/fsp5.gif
      sound	data/chars/dragon/at9.wav
      attack12  0 0 0 0 0 0
      frame	data/chars/dragon/fsp6.gif
      frame	data/chars/dragon/fsp7.gif
      frame	data/chars/dragon/fsp8.gif
      frame	data/chars/dragon/fsp9.gif
      sound	data/chars/dragon/at9.wav
      frame	data/chars/dragon/fsp10.gif
      attack12  83 94 72 40 4 0 0 0 30
      frame	data/chars/dragon/fsp11.gif
      attack12  0 0 0 0 0 0
      frame	data/chars/dragon/fsp12.gif
      frame	data/chars/dragon/fsp13.gif
      sound	data/chars/dragon/at9.wav
      frame	data/chars/dragon/fsp14.gif
      frame	data/chars/dragon/fsp15.gif
      frame	data/chars/dragon/fsp16.gif
      attack12  83 94 72 40 4 0 0 0 30
      frame	data/chars/dragon/fsp17.gif
      sound	data/chars/dragon/at9.wav
      attack12  0 0 0 0 0 0
      frame	data/chars/dragon/fsp18.gif
      frame	data/chars/dragon/fsp19.gif
      frame	data/chars/dragon/fsp2.gif
      frame	data/chars/dragon/fsp3.gif
      sound	data/chars/dragon/at9.wav
      frame	data/chars/dragon/fsp4.gif
      frame	data/chars/dragon/fsp5.gif
      frame	data/chars/dragon/fsp6.gif
      frame	data/chars/dragon/fsp7.gif
      sound	data/chars/dragon/at9.wav
      attack12  83 94 72 40 4 0 0 0 30
      frame	data/chars/dragon/fsp8.gif
      attack12  0 0 0 0 0 0
      frame	data/chars/dragon/fsp9.gif
      frame	data/chars/dragon/fsp10.gif
      frame	data/chars/dragon/fsp11.gif
      sound	data/chars/dragon/at9.wav
      frame	data/chars/dragon/fsp12.gif
      frame	data/chars/dragon/fsp13.gif
      attack12  83 94 72 40 4 0 0 0 30
      frame	data/chars/dragon/fsp14.gif
      attack12  0 0 0 0 0 0
      frame	data/chars/dragon/fsp15.gif
      sound	data/chars/dragon/at9.wav
      frame	data/chars/dragon/fsp16.gif
      frame	data/chars/dragon/fsp17.gif
      frame	data/chars/dragon/fsp18.gif
      frame	data/chars/dragon/fsp19.gif
      sound	data/chars/dragon/at9.wav
      frame	data/chars/dragon/fsp2.gif
      frame	data/chars/dragon/fsp3.gif
      frame	data/chars/dragon/fsp4.gif
      attack12  83 94 72 40 4 0 0 0 30
      frame	data/chars/dragon/fsp5.gif
      attack12  0 0 0 0 0 0
      sound	data/chars/dragon/at9.wav
      frame	data/chars/dragon/fsp6.gif
      frame	data/chars/dragon/fsp7.gif
      frame	data/chars/dragon/fsp8.gif
      frame	data/chars/dragon/fsp9.gif
      sound	data/chars/dragon/at9.wav
      frame	data/chars/dragon/fsp10.gif
      attack12  83 94 72 40 4 0 0 0 30
      frame	data/chars/dragon/fsp11.gif
      attack12  0 0 0 0 0 0
      frame	data/chars/dragon/fsp12.gif
      move 3
      frame	data/chars/dragon/fsp133.gif
      sound	data/chars/dragon/pain.wav
      frame	data/chars/dragon/fsp133.gif
      delay	2
      move 4
      blast  83 94 72 40 10 0 0 25
      frame	data/chars/dragon/fsp14.gif
      frame	data/chars/dragon/fsp14.gif
      frame	data/chars/dragon/fsp14.gif
      delay	3
      move 3
      frame	data/chars/dragon/fsp14.gif
      blast  0 0 0 0 0 0
      frame	data/chars/dragon/fsp144.gif
      frame	data/chars/dragon/fsp14.gif
      move 2
      frame	data/chars/dragon/fsp144.gif
      frame	data/chars/dragon/fsp14.gif
      frame	data/chars/dragon/fsp144.gif
      move 0
      delay	4
      frame	data/chars/dragon/fsp1.gif
      offset	70 170
      frame	data/chars/dragon/a1.gif
      
anim  freespecial3
      loop	0
	delay	14
      offset	87 184
      followcond 1
      followanim 6
      hitfx   data/sounds/go.wav
      jumpframe 1 2 4 0 dus
      landframe 4 dus
      sound	data/chars/dragon/at3.wav
      frame	data/chars/dragon/fsk1.gif
      attack  90 90 33 90 1 0 1 1
      nokill 1
      frame	data/chars/dragon/fsk2.gif
      frame	data/chars/dragon/fsk2.gif
      delay	50
      frame	data/chars/dragon/fsk2.gif 
      delay	7
      frame	data/chars/dragon/fsk3.gif
      frame	data/chars/dragon/fsk1.gif

anim  follow6
      loop	0
      offset	87 184
      jumpframe  0 0 0
      hitfx   data/sounds/beat2.wav
      delay	6
      frame	data/chars/dragon/fsk2.gif
      @cmd    spawn01 "dus" 0 0 1
      move 4
      frame	data/chars/dragon/fsk3.gif
      sound	data/chars/dragon/at11.wav
      move 0
      frame	data/chars/dragon/fsk4.gif
      attack2  110 105 75 30 5 0 0 0 
      nokill 1
      frame	data/chars/dragon/fsk5.gif
      bbox	70 100 45 60
      attack2  0 0 0 0 0 0
      frame	data/chars/dragon/fsk6.gif
      frame	data/chars/dragon/fsk7.gif
      sound	data/chars/dragon/at11.wav
      frame	data/chars/dragon/fsk8.gif
      attack  110 75 70 40 5 0 0 0 
      nokill 1
      frame	data/chars/dragon/fsk9.gif
      attack2  0 0 0 0 0 0
      frame	data/chars/dragon/fsk10.gif
      frame	data/chars/dragon/fsk11.gif
      sound	data/chars/dragon/at11.wav
      frame	data/chars/dragon/fsk12.gif
      attack2  110 145 70 30 5 0 0 0 
      nokill 1
      frame	data/chars/dragon/fsk13.gif
      attack  0 0 0 0 0 0
      frame	data/chars/dragon/fsk14.gif
      frame	data/chars/dragon/fsk15.gif
      sound	data/chars/dragon/at11.wav
      frame	data/chars/dragon/fsk16.gif
      attack2  110 75 70 40 5 0 0 0 
      nokill 1
      frame	data/chars/dragon/fsk17.gif
      attack2  0 0 0 0 0 0
      frame	data/chars/dragon/fsk18.gif
      bbox	55 100 45 60
      frame	data/chars/dragon/fsk19.gif
      bbox	0 0 0 0
      sound	data/chars/dragon/at1.wav
      frame	data/chars/dragon/fsk20.gif
      attack  110 105 75 30 15 1 0 0 15
      dropv 3 3
      nokill 0
      frame	data/chars/dragon/fsk21.gif
      attack  0 0 0 0 0 0
      delay	18
      frame	data/chars/dragon/fsk21.gif
      delay	6
      frame	data/chars/dragon/fsk22.gif
      frame	data/chars/dragon/fsk23.gif
      frame	data/chars/dragon/fsk24.gif
      frame	data/chars/dragon/fsk25.gif

anim  freespecial4
      loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      sound	data/chars/dragon/at4.wav
      frame	data/chars/dragon/ja1.gif
      frame	data/chars/dragon/ja2.gif
      attack	70 85 80 45 12 1 0 0 35
      frame	data/chars/dragon/ja3.gif
      attack 0 0 0 0 0 0
      frame	data/chars/dragon/ja4.gif
      frame	data/chars/dragon/j2.gif

anim  freespecial5
      loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      jumpframe 0 0 1.5
      sound	data/chars/dragon/at4.wav
      frame	data/chars/dragon/jaf1.gif
      attack	75 93 70 45 12 1 0 0 35
      delay 10
      frame	data/chars/dragon/jaf2.gif
      frame	data/chars/dragon/jaf2.gif
      attack 0 0 0 0 0 0
      delay	8
      frame	data/chars/dragon/jaf1.gif
      frame	data/chars/dragon/j2.gif


anim  freespecial6
      loop	0
	delay	8
      offset	70 170
      bbox	50 68 47 80
      jumpframe 0 0 3
      sound	data/chars/dragon/at4.wav
      frame	data/chars/dragon/jaf1.gif
      delay 10
      attack	75 93 70 45 12 1 0 0 35
      frame	data/chars/dragon/jaf2.gif
      frame	data/chars/dragon/jaf2.gif
      attack 0 0 0 0 0 0
      delay	8
      frame	data/chars/dragon/jaf1.gif
      frame	data/chars/dragon/j2.gif


anim  freespecial7
      loop	0
	delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      move 4
      sound	data/sounds/air3.wav
      hitfx   data/sounds/beat2.wav
      frame	data/chars/dragon/raa1.gif
      frame	data/chars/dragon/raa1.gif
      sound	data/chars/dragon/runki.wav
      attack 75 90 43 40 15 1 0 0 25
      dropv 3 3
      frame	data/chars/dragon/raa2.gif
      frame	data/chars/dragon/raa2.gif
      attack 0 0 0 0 0 0
      delay	2
      move 3
	frame	data/chars/dragon/raa4.gif
      attack 138 90 15 40 15 1 0 0 23
      dropv 3 3
      frame	data/chars/dragon/raa4.gif
      frame	data/chars/dragon/raa4.gif
      frame	data/chars/dragon/raa4.gif
      frame	data/chars/dragon/raa4.gif
      attack 0 0 0 0 0 0
      frame	data/chars/dragon/raa4.gif
	delay	3
      frame	data/chars/dragon/raa4.gif
      frame	data/chars/dragon/raa4.gif
	frame	data/chars/dragon/raa2.gif
      frame	data/chars/dragon/raa2.gif
      frame	data/chars/dragon/aaaa1.gif
	delay	10
	frame	data/chars/dragon/aaaa1.gif

anim  freespecial8
      loop	0
      delay	8
      offset	70 170
      bbox	50 78 47 80
      attackone 1
      otg 2
      frame	data/chars/dragon/get1.gif
      frame	data/chars/dragon/get1.gif
      attack3  110 150 30 20 10 0
      frame	data/chars/dragon/get2.gif
      attack3  0 0 0 0 0 0
      frame	data/chars/dragon/get2.gif
      frame	data/chars/dragon/get3.gif
      frame	data/chars/dragon/get4.gif

anim  freespecial9
      loop	0
	delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      movez -2
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      frame	data/chars/dragon/raa1.gif
      frame	data/chars/dragon/raa1.gif
      sound	data/chars/dragon/runki.wav
      attack 75 90 43 40 15 1 0 0 25
      dropv 3 3
      frame	data/chars/dragon/raa2.gif
      frame	data/chars/dragon/raa2.gif
      attack 0 0 0 0 0 0
      delay	2
      movez -1
	frame	data/chars/dragon/raa4.gif
      attack 138 90 15 40 15 1 0 0 23
      dropv 3 3
      frame	data/chars/dragon/raa4.gif
      frame	data/chars/dragon/raa4.gif
      frame	data/chars/dragon/raa4.gif
      frame	data/chars/dragon/raa4.gif
      attack 0 0 0 0 0 0
      frame	data/chars/dragon/raa4.gif
	delay	3
      frame	data/chars/dragon/raa4.gif
      frame	data/chars/dragon/raa4.gif
	frame	data/chars/dragon/raa2.gif
      frame	data/chars/dragon/raa2.gif
      frame	data/chars/dragon/aaaa1.gif
	delay	10
	frame	data/chars/dragon/aaaa1.gif


anim  freespecial10
      loop	0
      delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      movez -3
      frame	data/chars/dragon/ra1.gif
      frame	data/chars/dragon/ra1.gif
      sound	data/chars/dragon/select.wav
      frame	data/chars/dragon/ra1.gif
      attack4 90 75 30 40 15 1 0 0 25
      dropv 0 
      frame	data/chars/dragon/ra2.gif
      frame	data/chars/dragon/ra2.gif
      attack4 0 0 0 0 0 0
      delay	2
      movez -1
	frame	data/chars/dragon/ra3.gif
      attack4 95 75 35 40 15 1 0 0 23
      dropv 0 0
      frame	data/chars/dragon/ra3.gif
      frame	data/chars/dragon/ra3.gif
      frame	data/chars/dragon/ra3.gif
      attack4 0 0 0 0 0 0
	delay	3
      frame	data/chars/dragon/ra3.gif
      movez -1
      frame	data/chars/dragon/ra4.gif
      frame	data/chars/dragon/ra3.gif
      frame	data/chars/dragon/ra4.gif
      movez 0
      delay	5
      frame	data/chars/dragon/ra3.gif
	frame	data/chars/dragon/ra2.gif


anim  freespecial11
      loop	0
	delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      movez 2
      frame	data/chars/dragon/raa1.gif
      frame	data/chars/dragon/raa1.gif
      sound	data/chars/dragon/runki.wav
      attack 75 90 43 40 15 1 0 0 25
      dropv 3 3
      frame	data/chars/dragon/raa2.gif
      frame	data/chars/dragon/raa2.gif
      attack 0 0 0 0 0 0
      delay	2
      movez 1
	frame	data/chars/dragon/raa4.gif
      attack 138 90 15 40 15 1 0 0 23
      dropv 3 3
      frame	data/chars/dragon/raa4.gif
      frame	data/chars/dragon/raa4.gif
      frame	data/chars/dragon/raa4.gif
      frame	data/chars/dragon/raa4.gif
      attack 0 0 0 0 0 0
      frame	data/chars/dragon/raa4.gif
	delay	3
      frame	data/chars/dragon/raa4.gif
      frame	data/chars/dragon/raa4.gif
	frame	data/chars/dragon/raa2.gif
      frame	data/chars/dragon/raa2.gif
      frame	data/chars/dragon/aaaa1.gif
	delay	10
	frame	data/chars/dragon/aaaa1.gif


anim  freespecial12
      loop	0
      delay	3
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      sound	data/sounds/air3.wav
      movez 3
      frame	data/chars/dragon/ra1.gif
      frame	data/chars/dragon/ra1.gif
      sound	data/chars/dragon/select.wav
      frame	data/chars/dragon/ra1.gif
      attack4 90 75 30 40 15 1 0 0 25
      dropv 0 
      frame	data/chars/dragon/ra2.gif
      frame	data/chars/dragon/ra2.gif
      attack4 0 0 0 0 0 0
      delay	2
      movez 1
	frame	data/chars/dragon/ra3.gif
      attack4 95 75 35 40 15 1 0 0 23
      dropv 0 0
      frame	data/chars/dragon/ra3.gif
      frame	data/chars/dragon/ra3.gif
      frame	data/chars/dragon/ra3.gif
      attack4 0 0 0 0 0 0
	delay	3
      frame	data/chars/dragon/ra3.gif
      movez 1
      frame	data/chars/dragon/ra4.gif
      frame	data/chars/dragon/ra3.gif
      frame	data/chars/dragon/ra4.gif
      movez 0
      delay	5
      frame	data/chars/dragon/ra3.gif
	frame	data/chars/dragon/ra2.gif

anim freespecial13
	loop	0
	delay	5.5
      offset	70 170
      @cmd forceanim openborconstant("ANI_FOLLOW2")
      @cmd bind 1 40 -1 0 -1
      frame	data/chars/dragon/aaaaa5.gif
      sound	data/sounds/beat1.wav
      @cmd    spawn01 "flas" 70 -10 1
      @cmd    hurt2 5 
      frame	data/chars/dragon/aaaaa9.gif
      delay	12
      frame	data/chars/dragon/aaaaa9.gif
      delay	6
      frame	data/chars/dragon/aaaaa5.gif
      @cmd    anichange "ANI_FOLLOW4"
      frame	data/chars/dragon/aaaaa5.gif
      frame	data/chars/dragon/aaaaa5.gif

anim freespecial14
	loop	0
	delay	5.5
      offset	70 170
      @cmd bind 1 40 -1 0 -1
      frame	data/chars/dragon/aaaaa5.gif
      sound	data/sounds/beat1.wav
      @cmd    spawn01 "flas" 70 -10 1 
      @cmd    hurt2 5
      frame	data/chars/dragon/aaaaa9.gif
      delay	13
      frame	data/chars/dragon/aaaaa9.gif
      delay	6
      frame	data/chars/dragon/aaaaa5.gif
      @cmd    anichange "ANI_FOLLOW5"
      frame	data/chars/dragon/aaaaa5.gif

anim freespecial15
	loop	0
	delay	6
      offset	70 184
      quakeframe 4 3 3
      @cmd    slamstart2
      @cmd    position 29 40 0 -1 1
      sound	data/chars/dragon/at11.wav
      frame	data/chars/dragon/gr1.gif
      sound	data/sounds/air3.wav
      frame	data/chars/dragon/gr2.gif
      sound	data/sounds/beat2.wav
      @cmd    spawn01 "flas" 60 30 1 
      @cmd    position 30 40 0 -1 1
      delay	6
      frame	data/chars/dragon/gr3.gif
      delay	6
      frame	data/chars/dragon/gr3.gif
      @cmd    position 29 40 0 -1 1
      frame	data/chars/dragon/gr3.gif
      sound	data/sounds/beat2.wav
      @cmd    spawn01 "flas" 90 10 1
      frame	data/chars/dragon/gr4.gif
      delay	14
      @cmd    depost 0
      @cmd    finish 15 1 3.5 2 0 1
      frame	data/chars/dragon/gr4.gif
      delay	7
      frame	data/chars/dragon/gr5.gif
      frame	data/chars/dragon/gr1.gif

anim follow4
      loop	1
	delay	5
      offset	70 170
      cancel 1 3 0 A2 freespecial14
      @cmd bind 1 40 0 0 -1
      @cmd forceanim openborconstant("ANI_FOLLOW2")
      cancel 0 3 0 A freespecial16
      cancel 0 3 0 J freespecial17
      frame	data/chars/dragon/th1.gif
      frame	data/chars/dragon/th1.gif
      frame	data/chars/dragon/th1.gif
      frame	data/chars/dragon/th1.gif

anim follow5
      loop	1
	delay	5
      offset	70 170
      cancel 1 3 0 A2 freespecial15
      @cmd bind 1 40 -1 0 -1
      @cmd forceanim openborconstant("ANI_FOLLOW2")
      cancel 0 3 0 A freespecial16
      cancel 0 3 0 J freespecial17
      frame	data/chars/dragon/th1.gif
      frame	data/chars/dragon/th1.gif
      frame	data/chars/dragon/th1.gif
      frame	data/chars/dragon/th1.gif

anim freespecial16
      loop	0
	delay	19
      offset	70 170
      attackone 0
      quakeframe 4 3 6
      jumpframe 0 0 0
      landframe 5
      spawnframe 4 75 0 0 0
      subentity du
      hitfx   data/sounds/indirect.wav
      @cmd    slamstart6 
      @cmd    position 0 10 0 -1 1
      frame	data/chars/dragon/th4.gif
      sound	data/chars/dragon/at3.wav
      delay	10
      @cmd    keyflip
      @cmd    position 1 -8 -12 -1 1
      frame	data/chars/dragon/th5.gif
      delay	25
      @cmd    position 2 -20 -3 -1 1
      frame	data/chars/dragon/th6.gif
      delay	10
      @cmd    position 3 -10 7 -1 1
      frame	data/chars/dragon/th7.gif
      delay	10
      attack10 65 120 85 50 5 1 1 1
      @cmd    position 4 75 5 -1 1
      frame	data/chars/dragon/th8.gif
      frame	data/chars/dragon/th8.gif
      @cmd    depost 0
      @cmd    finish 30 2 2 2 0 0
      attack10   0 0 0 0 0 0
      frame	data/chars/dragon/th8.gif
      delay	5
      frame	data/chars/dragon/th8.gif

anim freespecial17
      loop	0
	delay	5
      offset	87 184
      quakeframe 4 3 3
      @cmd    slamstart
      @cmd    position 29 40 0 -1 1
      sound	data/chars/dragon/at11.wav
      frame	data/chars/dragon/fsk1.gif
      frame	data/chars/dragon/fsk2.gif
      sound	data/sounds/air3.wav
      frame	data/chars/dragon/fsk7.gif
      frame	data/chars/dragon/fsk8.gif
      sound	data/sounds/beat2.wav
      @cmd    spawn01 "flas" 75 53 1 
      frame	data/chars/dragon/fsk9.gif
      @cmd    depost 0
      @cmd    finish 15 1 1.5 4 0 1
      delay	20
      frame	data/chars/dragon/fsk9.gif
      delay	6
      frame	data/chars/dragon/fsk8.gif
      frame	data/chars/dragon/fsk7.gif
      frame	data/chars/dragon/fsk2.gif
      frame	data/chars/dragon/fsk1.gif

anim freespecial18
      loop	0
	delay	15
      offset	70 170
      jumpframe 1 4 5 0 du
      landframe 27 du
      hitfx   data/sounds/beat2.wav
      frame	data/chars/dragon/fspu1.gif
      sound	data/chars/dragon/at2.wav
      delay	2
      frame	data/chars/dragon/fspu1.gif
      frame	data/chars/dragon/fspu1.gif
      frame	data/chars/dragon/fspu2.gif
      frame	data/chars/dragon/fspu3.gif
      attack   75 93 70 65 25 1 0 0 40
      frame	data/chars/dragon/fspu4.gif
      frame	data/chars/dragon/fspu5.gif
      frame	data/chars/dragon/fspu6.gif
      frame	data/chars/dragon/fspu4.gif
      frame	data/chars/dragon/fspu5.gif
      frame	data/chars/dragon/fspu6.gif
      frame	data/chars/dragon/fspu4.gif
      frame	data/chars/dragon/fspu5.gif
      frame	data/chars/dragon/fspu6.gif
      frame	data/chars/dragon/fspu4.gif
      frame	data/chars/dragon/fspu5.gif
      frame	data/chars/dragon/fspu6.gif
      frame	data/chars/dragon/fspu4.gif
      frame	data/chars/dragon/fspu5.gif
      attack   0 0 0 0 0 0
      frame	data/chars/dragon/fspu2.gif
      delay	3
      frame	data/chars/dragon/fspu2.gif
      frame	data/chars/dragon/jf4.gif
      frame	data/chars/dragon/jf5.gif
      frame	data/chars/dragon/jf5.gif
      frame	data/chars/dragon/jf6.gif
      frame	data/chars/dragon/jf6.gif
      delay	80
      frame	data/chars/dragon/j2.gif
      delay	6
      sound data/sounds/step.wav
      frame	data/chars/dragon/jl1.gif
      frame	data/chars/dragon/jl2.gif
      frame	data/chars/dragon/jl1.gif
      
anim freespecial19
      loop	0
	delay	15
      offset	70 170
      followcond 2
      followanim 9
      jumpframe 1 3 5 0 du
      landframe 20 du
      flipframe 0
      attackone 1
      hitfx   data/sounds/go.wav
      sound	data/chars/dragon/at3.wav
      frame	data/chars/dragon/fskk1.gif
      delay	2
      frame	data/chars/dragon/fskk2.gif
      frame	data/chars/dragon/fskk2.gif
      frame	data/chars/dragon/fskk2.gif
      frame	data/chars/dragon/fskk2.gif
      attack   60 100 10 30 0 0 1 1
      nokill 1
      frame	data/chars/dragon/fskk3.gif
      frame	data/chars/dragon/fskk3.gif
      frame	data/chars/dragon/fskk3.gif
      frame	data/chars/dragon/fskk3.gif
      frame	data/chars/dragon/fskk3.gif
      frame	data/chars/dragon/fskk3.gif
      frame	data/chars/dragon/fskk3.gif
      frame	data/chars/dragon/fskk3.gif
      frame	data/chars/dragon/fskk3.gif
      frame	data/chars/dragon/fskk3.gif
      frame	data/chars/dragon/fskk3.gif
      frame	data/chars/dragon/fskk3.gif
      frame	data/chars/dragon/fskk3.gif
      frame	data/chars/dragon/fskk3.gif
      delay	80
      frame	data/chars/dragon/j2.gif
      attack   0 0 0 0 0 0
      delay	6
      sound data/sounds/step.wav
      frame	data/chars/dragon/jl1.gif
      frame	data/chars/dragon/jl2.gif
      frame	data/chars/dragon/jl1.gif

anim follow9
      loop	0
	delay	1
      offset	70 170
      frame	data/chars/dragon/fskk3.gif
      @cmd    grabcheckG "ANI_FOLLOW7" "ANI_FOLLOW8" "ANI_FOLLOW8"
      frame	data/chars/dragon/fskk3.gif

anim follow8
      loop	0
	delay	2
      offset	70 170
      jumpframe 0 0 5 0
      landframe 8 du
      frame	data/chars/dragon/fskk3.gif
      frame	data/chars/dragon/fskk3.gif
      frame	data/chars/dragon/fskk3.gif
      frame	data/chars/dragon/fskk3.gif
      frame	data/chars/dragon/fskk3.gif
      frame	data/chars/dragon/fskk3.gif
      frame	data/chars/dragon/fskk3.gif
      delay	80
      frame	data/chars/dragon/j2.gif
      attack   0 0 0 0 0 0
      delay	6
      sound data/sounds/step.wav
      frame	data/chars/dragon/jl1.gif
      frame	data/chars/dragon/jl2.gif
      frame	data/chars/dragon/jl1.gif

anim follow7
      loop	0
	delay	8
      offset	63 190
      jumpframe 0 0 0
      hitfx   data/sounds/go.wav
      cancel 1 15 0 D A freespecial20
      frame	data/chars/dragon/fskk4.gif
      frame	data/chars/dragon/fskk4.gif
      frame	data/chars/dragon/fskk4.gif
      @cmd    entergrab
      @cmd    slamstart2
      @cmd    position 31 18 0 0 0
      frame	data/chars/dragon/fskk4.gif
      frame	data/chars/dragon/fskk5.gif
      delay	11
      frame	data/chars/dragon/fskk5.gif
      sound	data/chars/dragon/at9.wav
      @cmd    position 29 15 0 0 1 
      frame	data/chars/dragon/fskk6.gif
      sound	data/chars/dragon/at10.wav
      @cmd    position 30 15 0 0 1
      frame	data/chars/dragon/fskk5.gif
      sound	data/chars/dragon/at9.wav
      @cmd    position 29 15 0 0 1
      frame	data/chars/dragon/fskk6.gif
      sound	data/chars/dragon/at10.wav
      @cmd    position 30 15 0 0 1
      frame	data/chars/dragon/fskk5.gif
      sound	data/chars/dragon/at9.wav
      @cmd    position 29 15 0 0 1
      frame	data/chars/dragon/fskk6.gif
      sound	data/chars/dragon/at10.wav
      @cmd    position 30 15 0 0 1
      frame	data/chars/dragon/fskk5.gif
      sound	data/chars/dragon/at9.wav
      @cmd    position 29 15 0 0 1
      frame	data/chars/dragon/fskk6.gif
      sound	data/chars/dragon/at10.wav
      @cmd    position 30 15 0 0 1
      frame	data/chars/dragon/fskk5.gif
      sound	data/chars/dragon/at9.wav
      @cmd    position 29 15 0 0 1
      frame	data/chars/dragon/fskk6.gif
      sound	data/chars/dragon/at10.wav
      @cmd    position 30 15 1 0 1
      frame	data/chars/dragon/fskk5.gif
      @cmd    depost 0
      @cmd    finish 20 1 1 3 0 1
      delay	5
      frame	data/chars/dragon/fskk4.gif
      delay	2
      move -4
      offset	70 194
      frame	data/chars/dragon/jf6.gif
      offset	70 189
      frame	data/chars/dragon/jf6.gif
      offset	70 193
      frame	data/chars/dragon/jf6.gif
      offset	70 197
      frame	data/chars/dragon/jf6.gif
      offset	70 201
      frame	data/chars/dragon/jf6.gif
      offset	70 205
      frame	data/chars/dragon/jf5.gif
      offset	70 209
      frame	data/chars/dragon/jf5.gif
      offset	70 213
      frame	data/chars/dragon/jf4.gif
      offset	70 217
      frame	data/chars/dragon/jf4.gif
      offset	70 221
      frame	data/chars/dragon/jf3.gif
      offset	70 225
      frame	data/chars/dragon/jf3.gif
      offset	70 229
      frame	data/chars/dragon/jf2.gif
      offset	70 233
      frame	data/chars/dragon/jf2.gif
      offset	70 237
      frame	data/chars/dragon/jf5.gif
      offset	70 241
      frame	data/chars/dragon/jf5.gif
      frame	data/chars/dragon/jf4.gif
      offset	70 240
      frame	data/chars/dragon/jf4.gif
      offset	70 235
      frame	data/chars/dragon/jf3.gif
      offset	70 230
      frame	data/chars/dragon/jf3.gif
      offset	70 225
      frame	data/chars/dragon/jf2.gif
      offset	70 220
      frame	data/chars/dragon/jf2.gif
      offset	70 215
      frame	data/chars/dragon/jf5.gif
      offset	70 210
      frame	data/chars/dragon/jf5.gif
      offset	70 205
      frame	data/chars/dragon/jf4.gif
      offset	70 200
      frame	data/chars/dragon/jf4.gif
      offset	70 195
      frame	data/chars/dragon/jf1.gif
      offset	70 190
      frame	data/chars/dragon/jf1.gif
      offset	70 185
      frame	data/chars/dragon/jf1.gif
      offset	70 180
      frame	data/chars/dragon/jf1.gif
      offset	70 175
      frame	data/chars/dragon/jf1.gif
      move 0
      delay	6
      offset	70 170
      sound data/sounds/step.wav
      @cmd    spawn01 "dus" 0 0 1
      frame	data/chars/dragon/jl1.gif
      frame	data/chars/dragon/jl2.gif
      frame	data/chars/dragon/jl1.gif


anim freespecial20
      loop	0
	delay	20
      offset	130 190
      quakeframe 5 5 7
      spawnframe 5 -75 0 0 0
      subentity du
      hitfx   data/sounds/indirect.wav
      @cmd    slamstart6
      @cmd    position 6 18 0 0 0
      frame	data/chars/dragon/dsp01.gif
      sound	data/chars/dragon/select.wav
      delay 8
      offset	132 180
      frame	data/chars/dragon/dsp1.gif
      delay 7
      offset	102 170
      @cmd    position 7 27 10 -1 0
      move -15
      frame	data/chars/dragon/dsp2.gif
      move 0
      @cmd    position 8 22 34 -1 0
      frame	data/chars/dragon/dsp3.gif
      @cmd    position 9 10 24 -1 0
      frame	data/chars/dragon/dsp4.gif
      attack10 20 90 55 60 5 1 0 1
      offset	97 170
      sound	data/sounds/fall.wav
      delay 8
      @cmd    position 10 -56 6 -1 0
      frame	data/chars/dragon/dsp6.gif
      @cmd    position 11 -61 5 -1 0
      frame	data/chars/dragon/dsp6.gif
      attack10 0 0 0 0 0 0
      @cmd    depost 0
      @cmd    finish 20 2 2 2 0 0
      delay 9
      frame	data/chars/dragon/dsp6.gif
      frame	data/chars/dragon/dsp7.gif
      frame	data/chars/dragon/dsp8.gif

anim freespecial21
      loop	0
	delay	7
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      sound	data/chars/dragon/runki5.wav
      frame	data/chars/dragon/aaaaa1.gif
	frame	data/chars/dragon/aaaaa2.gif
      sound	data/sounds/air5.wav
      blast  75 80 94 45 15 0 0 10
	frame	data/chars/dragon/aaaaa3.gif
      blast	0 0 0 0 0 0
	frame	data/chars/dragon/aaaaa4.gif
      frame	data/chars/dragon/aaaaa5.gif

anim freespecial22
      loop	0
      delay	8
      offset	70 170
      bbox	50 78 47 80
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      sound	data/chars/dragon/at1.wav
      frame	data/chars/dragon/aaa1.gif
	frame	data/chars/dragon/aaa2.gif
      sound	data/sounds/air5.wav
      attack  90 80 70 40 15 1 0 0 10
      frame	data/chars/dragon/aaa3.gif
      attack	0 0 0 0 0 0
	frame	data/chars/dragon/aaa4.gif
      frame	data/chars/dragon/aa1.gif


