name	mudman
health	500
speed	13
type	enemy
shadow  0
throw         5 2
grabdistance	40
paingrab 1
grabfinish 1
gfxshadow  1
falldie 2
nodieblink      1
dust du
aggression      1
jumpheight 4.5
jumpspeed 14
diesound	data/chars/mudman/die.wav
aimove chase
aimove wander
thold 35
blockodds 1
escapehits 3
bflash bflash
projectilehit   enemy obstacle trap
icon	data/chars/mudman/icon2.gif
hostile player 
candamage player obstacle
dust du dus dus

load	mudb

animationscript 	data/scripts/ani0020.h

palette   data/chars/mudman/idle.gif

anim spawn
	loop	0
      delay	10
      offset	61 182
      frame	data/chars/mudman/spawn1.gif
      frame	data/chars/mudman/spawn2.gif
      frame	data/chars/mudman/spawn3.gif
      frame	data/chars/mudman/spawn4.gif
      frame	data/chars/mudman/spawn5.gif
      frame	data/chars/mudman/spawn6.gif
      frame	data/chars/mudman/spawn7.gif
      frame	data/chars/mudman/spawn8.gif
      frame	data/chars/mudman/spawn1.gif
      frame	data/chars/mudman/spawn2.gif
      frame	data/chars/mudman/spawn3.gif
      frame	data/chars/mudman/spawn4.gif
      frame	data/chars/mudman/spawn5.gif
      frame	data/chars/mudman/spawn6.gif
      frame	data/chars/mudman/spawn7.gif
      frame	data/chars/mudman/spawn8.gif
      frame	data/chars/mudman/spawn1.gif
      frame	data/chars/mudman/spawn2.gif
      frame	data/chars/mudman/spawn3.gif
      frame	data/chars/mudman/spawn4.gif
      frame	data/chars/mudman/spawn5.gif
      frame	data/chars/mudman/spawn6.gif
      frame	data/chars/mudman/spawn7.gif
      frame	data/chars/mudman/spawn8.gif
      frame	data/chars/mudman/spawn1.gif
      frame	data/chars/mudman/spawn2.gif
      frame	data/chars/mudman/spawn3.gif
      frame	data/chars/mudman/spawn4.gif
      frame	data/chars/mudman/spawn5.gif
      frame	data/chars/mudman/spawn6.gif
      frame	data/chars/mudman/spawn7.gif
      frame	data/chars/mudman/spawn8.gif
      frame	data/chars/mudman/spawn1.gif
      frame	data/chars/mudman/spawn2.gif
      frame	data/chars/mudman/spawn3.gif
      frame	data/chars/mudman/spawn4.gif
      frame	data/chars/mudman/spawn5.gif
      frame	data/chars/mudman/spawn6.gif
      frame	data/chars/mudman/spawn7.gif
      frame	data/chars/mudman/spawn8.gif
      frame	data/chars/mudman/spawn1.gif
      frame	data/chars/mudman/spawn2.gif
      frame	data/chars/mudman/spawn3.gif
      frame	data/chars/mudman/spawn4.gif
      frame	data/chars/mudman/spawn5.gif
      frame	data/chars/mudman/spawn6.gif
      frame	data/chars/mudman/spawn7.gif
      frame	data/chars/mudman/spawn8.gif
      frame	data/chars/mudman/spawn1.gif
      frame	data/chars/mudman/spawn2.gif
      frame	data/chars/mudman/spawn3.gif
      frame	data/chars/mudman/spawn4.gif
      frame	data/chars/mudman/spawn5.gif
      frame	data/chars/mudman/spawn6.gif
      frame	data/chars/mudman/spawn7.gif
      frame	data/chars/mudman/spawn8.gif
      delay	8
      offset	75 170
      frame	data/chars/mudman/idle.gif
      frame	data/chars/mudman/idle2.gif
      frame	data/chars/mudman/idle3.gif
      frame	data/chars/mudman/idle2.gif

anim idle
	loop	1
	delay	8
      offset	75 170
      bbox	55 78 47 80
      @cmd    clearL
      frame	data/chars/mudman/idle.gif
      frame	data/chars/mudman/idle2.gif
      frame	data/chars/mudman/idle3.gif
      frame	data/chars/mudman/idle2.gif
      
anim walk
	loop	1
      delay   6
	offset	75 170
	bbox	55 78 50 80
	frame	data/chars/mudman/w1.gif
	frame	data/chars/mudman/w2.gif
	frame	data/chars/mudman/w3.gif
	frame	data/chars/mudman/w2.gif

anim JUMPDELAY
      loop	0
	delay	6
      offset	75 170
      bbox	55 78 47 80
      frame	data/chars/mudman/j1.gif

anim JUMPLAND
      loop	0
	delay	12
      offset	75 170
      bbox	50 78 47 80
      sound	data/sounds/step.wav
      frame	data/chars/mudman/j1.gif
      

anim jump
	loop	0
	delay	4
      offset	75 170
      range 110 150
      bbox	50 68 47 80
      sound	data/chars/mudman/at7.wav
      frame	data/chars/mudman/j2.gif
      frame	data/chars/mudman/j2.gif
      bbox	50 68 47 60
      frame	data/chars/mudman/j5.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j3.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j5.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j3.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j5.gif
      bbox	50 68 47 80
      frame	data/chars/mudman/j2.gif
      frame	data/chars/mudman/j2.gif

anim jumpattack
	loop	0
      delay	4
      offset	75 170
      range 110 150
      followcond 1
      followanim 4
      bbox	50 68 47 80
      sound	data/chars/mudman/at7.wav
      frame	data/chars/mudman/j2.gif
      frame	data/chars/mudman/j2.gif
      bbox	50 68 47 60
      frame	data/chars/mudman/j5.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j3.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j5.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j3.gif
      frame	data/chars/mudman/j4.gif
      sound	data/chars/mudman/at5.wav
      frame	data/chars/mudman/j5.gif
      @cmd    dasher 2 -3 0
	delay	8
      bbox	50 68 47 60
      frame	data/chars/mudman/ja1.gif
      attack 70 85 50 45 12 1 0 0 50
      frame	data/chars/mudman/ja2.gif
      frame	data/chars/mudman/ja2.gif
      attack 0 0 0 0 0 0
      frame	data/chars/mudman/ja1.gif
      frame	data/chars/mudman/j2.gif

anim  follow4
      @script
    void vSelf = getlocalvar("self");	

    if(frame==0){
      int  iTime = openborvariant("elapsed_time");

      changeentityproperty(vSelf, "velocity", 0, 0 , 0); // This is to stop entity from moving forward
      changeentityproperty(vSelf, "tosstime", iTime + 110);
    }
@end_script
      loop	0
	delay	11
      offset	75 170
      jumpframe 2 3 -1.5
      landframe 10 dus
      quakeframe 1 3 4
      attack  70 85 50 45 12 1 0 0 20
      @cmd    degravity -0.27
      frame	data/chars/mudman/ja2.gif
      frame	data/chars/mudman/ja2.gif
      attack  0 0 0 0 0 0
      delay	8
      offset	70 170
      frame	data/chars/mudman/ja1.gif
      frame	data/chars/mudman/j5.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j3.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j5.gif
      frame	data/chars/mudman/j4.gif
      delay	40
      frame	data/chars/mudman/j2.gif
      delay	14
      bbox	50 78 47 80
      @cmd    degravity 0
      sound	data/sounds/step.wav
      frame	data/chars/mudman/j1.gif
      frame	data/chars/mudman/idle.gif

anim BLOCK
      loop	0
	delay	5
	offset	75 170
	bbox	55 78 47 80
	frame	data/chars/mudman/bl2.gif
      frame	data/chars/mudman/bl3.gif
      delay	2
      offset	78 170
	frame	data/chars/mudman/bl3.gif
      offset	75 170
      frame	data/chars/mudman/bl3.gif
      offset	72 170
      frame	data/chars/mudman/bl3.gif
      offset	75 170
      frame	data/chars/mudman/bl3.gif
      delay	3
      move -4
      frame	data/chars/mudman/bl3.gif
      frame	data/chars/mudman/bl3.gif
      frame	data/chars/mudman/bl2.gif
      frame	data/chars/mudman/bl2.gif
      frame	data/chars/mudman/bl1.gif

anim grab
	loop	0
	delay	12
	offset	75 170
      frame	data/chars/mudman/grab1.gif
      

anim grabattack
	loop	0
      offset	75 170
      delay	10
      jumpframe 10 3 -1.5
      landframe 18 dus
      quakeframe 4 2 2
      hitfx   data/sounds/beat2.wav
      frame	data/chars/mudman/grab2.gif
      delay	9
      attack  90 90 35 25 5 0 
      nokill 1
      frame	data/chars/mudman/grab3.gif
      attack  0 0 0 0 0 0
      frame	data/chars/mudman/grab2.gif
      attack  90 90 35 25 5 0 
      nokill 1
      frame	data/chars/mudman/grab4.gif
      attack  0 0 0 0 0 0
      frame	data/chars/mudman/grab2.gif
      attack  90 90 35 25 5 0 
      nokill 1
      frame	data/chars/mudman/grab3.gif
      attack  0 0 0 0 0 0
      frame	data/chars/mudman/grab2.gif
      attack  90 90 35 25 5 1 
      nokill 0
      dropv 3 1
      frame	data/chars/mudman/grab4.gif
      attack  0 0 0 0 0 0
      frame	data/chars/mudman/grab2.gif
      delay 7
      frame	data/chars/mudman/grab1.gif
      @cmd    degravity -0.27
      delay	8
      offset	70 170
      sound	data/chars/mudman/at9.wav
      frame	data/chars/mudman/ja1.gif
      frame	data/chars/mudman/j5.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j3.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j5.gif
      frame	data/chars/mudman/j4.gif
      delay	40
      frame	data/chars/mudman/j2.gif
      delay	14
      bbox	50 78 47 80
      @cmd    degravity 0
      sound	data/sounds/step.wav
      frame	data/chars/mudman/j1.gif
      frame	data/chars/mudman/idle.gif

anim grabattack2
	loop	0
      offset	75 170
      delay	10
      jumpframe 10 3 -1.5
      landframe 18 dus
      quakeframe 4 2 2
      hitfx   data/sounds/beat2.wav
      frame	data/chars/mudman/grab2.gif
      delay 9
      attack  90 90 35 25 5 0 
      nokill 1
      frame	data/chars/mudman/grab3.gif
      attack  0 0 0 0 0 0
      frame	data/chars/mudman/grab2.gif
      attack  90 90 35 25 5 0 
      nokill 1
      frame	data/chars/mudman/grab4.gif
      attack  0 0 0 0 0 0
      frame	data/chars/mudman/grab2.gif
      attack  90 90 35 25 5 0 
      nokill 1
      frame	data/chars/mudman/grab3.gif
      attack  0 0 0 0 0 0
      frame	data/chars/mudman/grab2.gif
      attack  90 90 35 25 5 1 
      nokill 0
      dropv 3 1
      frame	data/chars/mudman/grab4.gif
      attack  0 0 0 0 0 0
      frame	data/chars/mudman/grab2.gif
      delay 7
      frame	data/chars/mudman/grab1.gif
      @cmd    degravity -0.27
      delay	8
      offset	70 170
      sound	data/chars/mudman/at9.wav
      frame	data/chars/mudman/ja1.gif
      frame	data/chars/mudman/j5.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j3.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j5.gif
      frame	data/chars/mudman/j4.gif
      delay	40
      frame	data/chars/mudman/j2.gif
      delay	14
      bbox	50 78 47 80
      @cmd    degravity 0
      sound	data/sounds/step.wav
      frame	data/chars/mudman/j1.gif
      frame	data/chars/mudman/idle.gif

anim grabbed
      loop	0
	delay	5
	offset	75 170
      frame	data/chars/mudman/pain4.gif

anim GRABBEDWALK
      loop	0
	delay	5
	offset	66 191
      frame	data/chars/mudman/pain2.gif

anim follow1
      loop	1
	delay	1
	offset	75 170
      bbox	0 0 0 0
      frame	data/chars/mudman/pain4.gif

anim follow2
      loop	1
	delay	5
	offset	75 170
      frame	data/chars/mudman/pain4.gif

anim follow3
      loop	0
      delay   4
	offset	75 170
	bbox	0 0 0 0
      range 0 90
      rangez -60 60
      move -3
      movez 1
	frame	data/chars/mudman/w1.gif
      frame	data/chars/mudman/w1.gif
	frame	data/chars/mudman/w1.gif
	frame	data/chars/mudman/w2.gif
      bbox	55 78 50 80
      frame	data/chars/mudman/w2.gif
	frame	data/chars/mudman/w2.gif
	frame	data/chars/mudman/w3.gif
      frame	data/chars/mudman/w3.gif
      frame	data/chars/mudman/w3.gif
      frame	data/chars/mudman/w2.gif
      frame	data/chars/mudman/w2.gif
      frame	data/chars/mudman/w2.gif
      movez 0
      frame	data/chars/mudman/w1.gif
      frame	data/chars/mudman/w1.gif
      frame	data/chars/mudman/w1.gif


anim pain
	loop	0
	delay	4
	offset	75 170
      bbox	49 80 50 70
	frame	data/chars/mudman/pain2.gif
      offset	77 170
	frame	data/chars/mudman/pain2.gif
      offset	74 170
	frame	data/chars/mudman/pain2.gif
      offset	76 170
      frame	data/chars/mudman/pain2.gif
      offset	75 170
      frame	data/chars/mudman/pain2.gif

anim pain2
	loop	0
	delay	3
	offset	75 170
      bbox	49 80 50 70
	frame	data/chars/mudman/pain2.gif
      offset	77 170
	frame	data/chars/mudman/pain2.gif
      sound	data/chars/mudman/pain.wav
      offset	73 170
	frame	data/chars/mudman/pain2.gif
      offset	77 170
      frame	data/chars/mudman/pain2.gif
      offset	75 170
      frame	data/chars/mudman/pain2.gif
      delay	45
      frame	data/chars/mudman/pain4.gif
      frame	data/chars/mudman/pain4.gif

anim pain3
	loop	0
      delay	5
      offset	75 170
      bbox	25 145 100 30
	frame	data/chars/mudman/fall04.gif

anim pain4
	loop	0
      delay	5
      offset	75 170
	frame	data/chars/mudman/fall04.gif

anim pain12
	loop	0
	delay	2
	offset	75 170
      bbox	49 80 50 70
	frame	data/chars/mudman/pain4.gif
      offset	77 170
	frame	data/chars/mudman/pain4.gif
      offset	73 170
	frame	data/chars/mudman/pain4.gif
      offset	77 170
      frame	data/chars/mudman/pain4.gif
      offset	75 170
      frame	data/chars/mudman/pain4.gif
      delay	3
      move -4
      frame	data/chars/mudman/pain2.gif
      frame	data/chars/mudman/pain2.gif
      frame	data/chars/mudman/pain2.gif
      frame	data/chars/mudman/pain2.gif
      frame	data/chars/mudman/pain2.gif
      frame	data/chars/mudman/pain2.gif
      frame	data/chars/mudman/pain2.gif
      frame	data/chars/mudman/pain2.gif

anim pain13
	loop	0
	delay	2
	offset	75 170
      bbox	49 80 50 70
      move -4
      frame	data/chars/mudman/pain2.gif
      frame	data/chars/mudman/pain2.gif
      frame	data/chars/mudman/pain2.gif
      frame	data/chars/mudman/pain2.gif
      frame	data/chars/mudman/pain2.gif
      frame	data/chars/mudman/pain2.gif
      frame	data/chars/mudman/pain2.gif
      frame	data/chars/mudman/pain2.gif

anim bpain
	loop	0
	delay	2
	offset	75 170
      bbox	49 80 50 70
      @cmd    spawnbind "EEFlame" -12 41 1
	frame	data/chars/mudman/bpain04.gif
      offset	77 170
	frame	data/chars/mudman/bpain04.gif
      offset	73 170
	frame	data/chars/mudman/bpain4.gif
      offset	77 170
      frame	data/chars/mudman/bpain4.gif
      offset	75 170
      frame	data/chars/mudman/bpain4.gif
      delay	3
      move -4
      frame	data/chars/mudman/bpain02.gif
      frame	data/chars/mudman/bpain02.gif
      frame	data/chars/mudman/bpain2.gif
      frame	data/chars/mudman/bpain2.gif
      frame	data/chars/mudman/bpain02.gif
      frame	data/chars/mudman/bpain02.gif
      frame	data/chars/mudman/bpain2.gif
      frame	data/chars/mudman/bpain2.gif

anim pain7
	loop	0
	delay	4
	offset	75 170
	frame	data/chars/mudman/pain2.gif
      offset	77 170
	frame	data/chars/mudman/pain2.gif
      offset	74 170
	frame	data/chars/mudman/pain2.gif
      offset	76 170
      frame	data/chars/mudman/pain2.gif
      offset	75 170
      frame	data/chars/mudman/pain2.gif
      frame	data/chars/mudman/pain4.gif
      frame	data/chars/mudman/pain4.gif
      frame	data/chars/mudman/pain4.gif
      frame	data/chars/mudman/pain4.gif

anim fall
	loop	0
      delay   10
	offset	95 170
      bouncefactor 3.5
      landframe 6
      frame	data/chars/mudman/fall01.gif
	frame	data/chars/mudman/fall01.gif
      bbox	55 78 80 57
	attack  45 100 20 30 5 1 1 1
	frame	data/chars/mudman/fall02.gif
	frame	data/chars/mudman/fall02.gif
      delay   20
      bbox	30 90 95 45
	frame	data/chars/mudman/fall03.gif
      delay   40
	frame	data/chars/mudman/fall03.gif
      delay   8
      bbox	25 145 100 30
	frame	data/chars/mudman/fall04.gif
      frame	data/chars/mudman/fall04.gif
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/mudman/fall05.gif

anim fall4
      loop	0
      delay   2
	offset	75 170
      attack10  50 90 60 70 5 1 1 1
      move -4
      frame	data/chars/mudman/pain5.gif
      frame	data/chars/mudman/pain5.gif
      frame	data/chars/mudman/pain5.gif
      delay   2
      move -5
      offset	95 155
      sound	data/sounds/fall.wav
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall02.gif
      frame	data/chars/mudman/ffall02.gif
      frame	data/chars/mudman/ffall02.gif
      move -4
      frame	data/chars/mudman/ffall03.gif
      frame	data/chars/mudman/ffall03.gif
      bbox	50 90 60 70
      frame	data/chars/mudman/ffall03.gif
      frame	data/chars/mudman/ffall04.gif
      frame	data/chars/mudman/ffall04.gif
      frame	data/chars/mudman/ffall04.gif
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall02.gif
      frame	data/chars/mudman/ffall02.gif
      frame	data/chars/mudman/ffall02.gif
      move -3
      frame	data/chars/mudman/ffall03.gif
      frame	data/chars/mudman/ffall03.gif
      frame	data/chars/mudman/ffall03.gif
      frame	data/chars/mudman/ffall04.gif
      frame	data/chars/mudman/ffall04.gif
      frame	data/chars/mudman/ffall04.gif
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall01.gif
      offset	95 175
      frame	data/chars/mudman/fall04.gif
      frame	data/chars/mudman/fall04.gif
      frame	data/chars/mudman/fall04.gif
      frame	data/chars/mudman/fall04.gif
      offset	95 170
      attack10  0 0 0 0 0 0
      bbox	25 145 100 30
	frame	data/chars/mudman/fall04.gif
      frame	data/chars/mudman/fall04.gif
      frame	data/chars/mudman/fall04.gif
      frame	data/chars/mudman/fall04.gif
      move -3
      frame	data/chars/mudman/fall05.gif
      frame	data/chars/mudman/fall05.gif
      frame	data/chars/mudman/fall05.gif
      frame	data/chars/mudman/fall05.gif
      frame	data/chars/mudman/fall05.gif
      move 0
      frame	data/chars/mudman/fall05.gif
      frame	data/chars/mudman/fall05.gif
      move 0
      frame	data/chars/mudman/fall05.gif
      frame	data/chars/mudman/fall05.gif
      move 0
      delay   80
	frame	data/chars/mudman/fall05.gif
      frame	data/chars/mudman/fall05.gif
      

anim fall6
      loop	0
      delay   1000
	offset	75 170
      frame	data/chars/mudman/dsla1.gif
	frame	data/chars/mudman/dsla2.gif
	frame	data/chars/mudman/dsla3.gif
      frame	data/chars/mudman/sla2.gif
      offset	123 140
      sound	data/sounds/fall.wav
      frame	data/chars/mudman/sla3.gif
      offset	125 120
      frame	data/chars/mudman/sla2.gif
      offset	75 170
      frame	data/chars/mudman/pain4.gif
      offset	83 140
      frame	data/chars/mudman/sla1.gif
      frame	data/chars/mudman/sla2.gif
      frame	data/chars/mudman/rjsla3.gif
      offset	75 150
      frame	data/chars/mudman/rjsla4.gif
      frame	data/chars/mudman/rjsla5.gif

anim fall7
      loop	0
      delay   1000
	offset	85 145
      frame	data/chars/mudman/sla1.gif
      offset	112 145
	frame	data/chars/mudman/sla2.gif
      offset	90 145
	frame	data/chars/mudman/sla3.gif
      frame	data/chars/mudman/sla4.gif
      sound	data/sounds/fall.wav
      offset	75 170
      frame	data/chars/mudman/fall04.gif
      offset	85 145
      frame	data/chars/mudman/sla1.gif
      frame	data/chars/mudman/sla1.gif
      offset	98 138
      frame	data/chars/mudman/ssla3.gif
      frame	data/chars/mudman/rjsla3.gif
      frame	data/chars/mudman/rjsla4.gif
      sound	data/sounds/fall.wav
      frame	data/chars/mudman/rjsla4.gif
      frame	data/chars/mudman/rjsla5.gif
      frame	data/chars/mudman/rjsla6.gif
      frame	data/chars/mudman/sla1.gif
      frame	data/chars/mudman/sla1.gif
      frame	data/chars/mudman/ssla3.gif
      frame	data/chars/mudman/sla2.gif
      offset	123 170
      frame	data/chars/mudman/sla3.gif
      offset	98 138
      frame	data/chars/mudman/hsla1.gif
      frame	data/chars/mudman/hsla2.gif
      frame	data/chars/mudman/hsla3.gif
      frame	data/chars/mudman/hsla2.gif
      sound	data/sounds/fall.wav
      frame	data/chars/mudman/hsla2.gif
      frame	data/chars/mudman/hsla4.gif
      frame	data/chars/mudman/rj1.gif
      frame	data/chars/mudman/gsla3.gif
      frame	data/chars/mudman/rj3.gif
      frame	data/chars/mudman/hsla4.gif
      offset	98 148
      frame	data/chars/mudman/hsla4.gif
      offset	120 170
      frame	data/chars/mudman/pain41.gif
      frame	data/chars/mudman/pain21.gif
      offset	75 170
      frame	data/chars/mudman/pain4.gif

anim fall8
      loop	0
      delay   1000
	offset	85 145
      frame	data/chars/mudman/gsla1.gif
      offset	112 145
	frame	data/chars/mudman/gsla2.gif
      offset	90 145
	frame	data/chars/mudman/gsla3.gif
      frame	data/chars/mudman/gsla4.gif
      sound	data/sounds/fall.wav
      frame	data/chars/mudman/gsla6.gif
      offset	115 170
      frame	data/chars/mudman/dsla1.gif
      offset	115 145
	frame	data/chars/mudman/gsla3.gif
      offset	75 170
      frame	data/chars/mudman/pain4.gif
      offset	105 170
      frame	data/chars/mudman/gfall04.gif
      offset	75 148
      frame	data/chars/mudman/rjsla4.gif
      frame	data/chars/mudman/rjsla5.gif
      offset	95 170
      frame	data/chars/mudman/fall09.gif
      offset	75 143
      frame	data/chars/mudman/hsla2.gif
      frame	data/chars/mudman/hsla4.gif
      offset	124 170
      frame	data/chars/mudman/pain4.gif
      offset	95 170
      frame	data/chars/mudman/fall01.gif
      frame	data/chars/mudman/fall02.gif
      frame	data/chars/mudman/fall03.gif
      frame	data/chars/mudman/fall09.gif
      frame	data/chars/mudman/fall05.gif
      offset	104 170
      frame	data/chars/mudman/gsla2.gif
      frame	data/chars/mudman/gsla3.gif
      frame	data/chars/mudman/gsla4.gif
      frame	data/chars/mudman/gfall04.gif
      frame	data/chars/mudman/gfall05.gif

anim fall9
	loop	0
      delay   20
	offset	98 138
      landframe 3
      bbox	30 90 95 45
      attack10  60 100 60 30 5 1 1 1
	frame	data/chars/mudman/fall03.gif
      frame	data/chars/mudman/fall03.gif
      offset	95 170
      bbox	25 145 100 30
      delay   100
      frame	data/chars/mudman/fall04.gif
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/mudman/fall05.gif

anim fall5
	loop	0
      delay   8
      bbox	55 78 47 80
      landframe 6
      offset	123 170
      attack10  60 100 60 30 5 1 1 1
      frame	data/chars/mudman/sla3.gif
      frame	data/chars/mudman/sla3.gif
      delay   10
      offset	98 138
      bbox	55 78 80 57
      frame	data/chars/mudman/fall02.gif
      frame	data/chars/mudman/fall02.gif
      delay   20
      bbox	30 90 95 45
	frame	data/chars/mudman/fall03.gif
      delay   500
      frame	data/chars/mudman/fall03.gif
      offset	95 170
      delay   8
      bbox	25 145 100 30
      frame	data/chars/mudman/fall04.gif
      frame	data/chars/mudman/fall04.gif
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/mudman/fall05.gif


anim fall10
	loop	0
      delay   20
	offset	98 138
      landframe 3
      attack10  60 100 60 30 5 1 1 1
	frame	data/chars/mudman/fall01.gif
      frame	data/chars/mudman/fall02.gif
      offset	95 170
      delay   100
      frame	data/chars/mudman/fall04.gif
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/mudman/fall05.gif

anim fall3
	loop	0
      delay	9
      offset	95 170
      bbox	25 145 100 30
      @script
    void self = getlocalvar("self");

    changeentityproperty(self, "velocity", 0, 0, 0);
@end_script
      frame	data/chars/mudman/fall04.gif
	frame	data/chars/mudman/fall05.gif

anim fall15
	loop	0
      delay   10
	offset	95 170
      landframe 6
      frame	data/chars/mudman/fall01.gif
	frame	data/chars/mudman/fall01.gif
	attack  45 100 20 30 5 1 1 1
	frame	data/chars/mudman/fall02.gif
	frame	data/chars/mudman/fall02.gif
      delay   20
	frame	data/chars/mudman/fall03.gif
      delay   40
	frame	data/chars/mudman/fall03.gif
      delay   8
	frame	data/chars/mudman/fall04.gif
      frame	data/chars/mudman/fall04.gif
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/mudman/fall05.gif

anim burn
	loop	0
      delay   7
	offset	95 170
      landframe 15
      @cmd    spawnbind "EFlame" -16 47 1
      frame	data/chars/mudman/burn01.gif
	frame	data/chars/mudman/burn1.gif
      frame	data/chars/mudman/burn01.gif
	frame	data/chars/mudman/burn1.gif
	attack  45 100 20 30 5 1 1 1
	frame	data/chars/mudman/burn02.gif
	frame	data/chars/mudman/burn2.gif
      frame	data/chars/mudman/burn02.gif
	frame	data/chars/mudman/burn2.gif
	frame	data/chars/mudman/burn03.gif
	frame	data/chars/mudman/burn3.gif
      frame	data/chars/mudman/burn03.gif
      frame	data/chars/mudman/burn3.gif
	frame	data/chars/mudman/burn03.gif
      frame	data/chars/mudman/burn3.gif
      delay   40
	frame	data/chars/mudman/burn03.gif
      delay   7
      bbox	25 145 100 30
	frame	data/chars/mudman/burn4.gif
      frame	data/chars/mudman/burn04.gif
      frame	data/chars/mudman/burn4.gif
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/mudman/fall05.gif

anim follow8
	loop	0
      delay   80
	offset	95 170
      bbox	25 145 100 30
      frame	data/chars/mudman/fall05.gif

anim rise
	loop	0
      delay   20
	offset	95 170
      frame	data/chars/mudman/fall05.gif
      offset	70 182
	delay	6
	frame	data/chars/mudman/rise1.gif
	frame	data/chars/mudman/rise2.gif
	frame	data/chars/mudman/rise3.gif
	frame	data/chars/mudman/rise4.gif
      offset	75 170
      frame	data/chars/mudman/j1.gif
	
anim attack1
      loop	0
      range 160 260
      delay   8
	offset	75 170
      bbox	55 78 50 80
      jumpframe 10 4.5 2 -1 dus
      landframe 23 dus
      custknife mudb
	throwframe 3 5
      sound	data/sounds/air5.wav
      frame	data/chars/mudman/sp1.gif
      frame	data/chars/mudman/sp1.gif
      sound	data/chars/mudman/at1.wav
	frame	data/chars/mudman/aa1.gif
	frame	data/chars/mudman/aa2.gif
      delay   20
      frame	data/chars/mudman/aa2.gif
      delay   8
      frame	data/chars/mudman/aa1.gif
      frame	data/chars/mudman/idle.gif
      frame	data/chars/mudman/idle2.gif
      frame	data/chars/mudman/idle3.gif
      frame	data/chars/mudman/idle2.gif
      delay	4
      bbox	50 68 47 80
      @cmd    degravity -0.27
      frame	data/chars/mudman/j2.gif
      sound	data/chars/mudman/at7.wav
      frame	data/chars/mudman/j2.gif
      bbox	50 68 47 60
      frame	data/chars/mudman/j5.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j3.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j5.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j3.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j5.gif
      bbox	50 68 47 80
      frame	data/chars/mudman/j2.gif
      delay 40
      frame	data/chars/mudman/j2.gif
      delay 10
      @cmd    degravity 0
      sound	data/sounds/step.wav
      frame	data/chars/mudman/j1.gif

anim attack2
      loop	0
      range 40 70
      delay   7
	offset	75 170
      bbox	55 78 50 80
      sound	data/chars/mudman/at6.wav
      frame	data/chars/mudman/sp1.gif
      delay   6
      frame	data/chars/mudman/sp2.gif
      attack  90 90 70 40 15 1 0 0 15
      frame	data/chars/mudman/sp3.gif
      sound	data/sounds/air3.wav
      attack  0 0 0 0 0 0
      frame	data/chars/mudman/sp4.gif
      offset	97 170
      attack  10 90 60 40 15 1 0 0 15
      frame	data/chars/mudman/sp5.gif
      attack  0 0 0 0 0 0
      offset	75 170
      frame	data/chars/mudman/sp6.gif
      frame	data/chars/mudman/sp7.gif

anim attack3
      loop	0
      range 80 100
      delay   8
	offset	75 170
      bbox	55 78 50 80
      jumpframe 11 4.5 -2 1 dus
      landframe 24 dus
      frame	data/chars/mudman/sp1.gif
      sound	data/chars/mudman/at5.wav
      frame	data/chars/mudman/a1.gif
      delay   4
      attack  90 80 65 40 10 0 0 0 25
      frame	data/chars/mudman/a2.gif
      sound	data/sounds/air3.wav
      attack  0 0 0 0 0 0
      frame	data/chars/mudman/a2.gif
      frame	data/chars/mudman/a3.gif
      attack  90 80 90 40 10 1 0 0 23
      frame	data/chars/mudman/a3.gif
      frame	data/chars/mudman/a3.gif
      attack  0 0 0 0 0 0
      delay   6
      frame	data/chars/mudman/a2.gif
      frame	data/chars/mudman/a1.gif
      delay   8
      frame	data/chars/mudman/idle.gif
      frame	data/chars/mudman/idle2.gif
      delay	4
      bbox	50 68 47 80
      @cmd    degravity -0.27
      frame	data/chars/mudman/j2.gif
      sound	data/chars/mudman/at7.wav
      frame	data/chars/mudman/j2.gif
      bbox	50 68 47 60
      frame	data/chars/mudman/j5.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j3.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j5.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j3.gif
      frame	data/chars/mudman/j4.gif
      frame	data/chars/mudman/j5.gif
      bbox	50 68 47 80
      frame	data/chars/mudman/j2.gif
      delay 40
      frame	data/chars/mudman/j2.gif
      delay 10
      @cmd    degravity 0
      sound	data/sounds/step.wav
      frame	data/chars/mudman/j1.gif

anim upper
      loop	0
      delay   10
      offset	75 170
      jumpframe 2 4 0 0 dus
      landframe 15 dus
      hitfx   data/sounds/beat2.wav
      sound	data/chars/mudman/at4.wav
      frame	data/chars/mudman/j1.gif
      delay   4
      frame	data/chars/mudman/uper1.gif
      offset	97 170
      sound	data/sounds/air3.wav
      attack15  45 70 100 100 20 1
      dropv 4 1
      frame	data/chars/mudman/uper2.gif
      frame	data/chars/mudman/uper4.gif
      frame	data/chars/mudman/uper3.gif
      frame	data/chars/mudman/uper5.gif
      sound	data/sounds/air3.wav
      frame	data/chars/mudman/uper2.gif
      frame	data/chars/mudman/uper4.gif
      frame	data/chars/mudman/uper3.gif
      frame	data/chars/mudman/uper5.gif
      sound	data/sounds/air3.wav
      frame	data/chars/mudman/uper2.gif
      frame	data/chars/mudman/uper4.gif
      frame	data/chars/mudman/uper3.gif
      frame	data/chars/mudman/uper5.gif
      attack15  0 0 0 0 0 0
      offset	75 170
      delay   40
      bbox	55 78 47 80
      frame	data/chars/mudman/uper6.gif
      sound	data/sounds/step.wav
      delay   10
      frame	data/chars/mudman/j1.gif
      

anim special
      loop	0
      delay   6
      offset	75 170
      jumpframe 0 0 -2.5
      movez -2.5
      sound	data/chars/mudman/at8.wav
      frame	data/chars/mudman/rub1.gif
      frame	data/chars/mudman/rub2.gif
      sound	data/sounds/step.wav
      frame	data/chars/mudman/rub3.gif
      frame	data/chars/mudman/rub1.gif
      sound	data/sounds/step.wav
      frame	data/chars/mudman/rub2.gif
      frame	data/chars/mudman/rub3.gif
      sound	data/sounds/step.wav
      frame	data/chars/mudman/rub1.gif
      frame	data/chars/mudman/rub2.gif

anim special2
      loop	0
      delay   8
      offset	75 170
      hitfx   data/sounds/beat2.wav
      frame	data/chars/mudman/j1.gif
      sound	data/chars/mudman/at3.wav
      delay   4
      frame	data/chars/mudman/j2.gif
      attack  25 75 135 45 20 1
      frame	data/chars/mudman/aaa1.gif
      offset	75 174
      frame	data/chars/mudman/aaa2.gif
      frame	data/chars/mudman/aaa3.gif
      sound	data/sounds/air3.wav
      frame	data/chars/mudman/aaa4.gif
      frame	data/chars/mudman/aaa5.gif
      frame	data/chars/mudman/aaa2.gif
      frame	data/chars/mudman/aaa3.gif
      sound	data/sounds/air3.wav
      frame	data/chars/mudman/aaa4.gif
      frame	data/chars/mudman/aaa5.gif
      frame	data/chars/mudman/aaa2.gif
      frame	data/chars/mudman/aaa3.gif
      sound	data/sounds/air3.wav
      frame	data/chars/mudman/aaa4.gif
      frame	data/chars/mudman/aaa5.gif
      offset	75 170
      frame	data/chars/mudman/aaa1.gif
      attack  0 0 0 0 0 0
      frame	data/chars/mudman/j2.gif
      sound	data/sounds/step.wav
      delay   8
      frame	data/chars/mudman/j1.gif
      
      
      

anim death
	loop	0
      delay   20
	offset	95 170
      frame	data/chars/mudman/fall05.gif


anim death3
	loop	0
      delay   9
	offset	95 170
      @script
    void self = getlocalvar("self");

    changeentityproperty(self, "velocity", 0, 0, 0);
@end_script
      frame	data/chars/mudman/fall04.gif
      delay   20
      frame	data/chars/mudman/fall05.gif

anim death4
	loop	0
      delay   2
	offset	95 155
      move -5
      sound	data/sounds/fall.wav
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall02.gif
      frame	data/chars/mudman/ffall02.gif
      frame	data/chars/mudman/ffall02.gif
      move -4
      frame	data/chars/mudman/ffall03.gif
      frame	data/chars/mudman/ffall03.gif
      bbox	50 90 60 70
      frame	data/chars/mudman/ffall03.gif
      frame	data/chars/mudman/ffall04.gif
      frame	data/chars/mudman/ffall04.gif
      frame	data/chars/mudman/ffall04.gif
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall02.gif
      frame	data/chars/mudman/ffall02.gif
      frame	data/chars/mudman/ffall02.gif
      move -3
      frame	data/chars/mudman/ffall03.gif
      frame	data/chars/mudman/ffall03.gif
      frame	data/chars/mudman/ffall03.gif
      frame	data/chars/mudman/ffall04.gif
      frame	data/chars/mudman/ffall04.gif
      frame	data/chars/mudman/ffall04.gif
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall01.gif
      frame	data/chars/mudman/ffall01.gif
      offset	95 175
      frame	data/chars/mudman/fall04.gif
      frame	data/chars/mudman/fall04.gif
      frame	data/chars/mudman/fall04.gif
      frame	data/chars/mudman/fall04.gif
      offset	95 170
      attack10  0 0 0 0 0 0
      bbox	25 145 100 30
	frame	data/chars/mudman/fall04.gif
      frame	data/chars/mudman/fall04.gif
      frame	data/chars/mudman/fall04.gif
      frame	data/chars/mudman/fall04.gif
      move -3
      frame	data/chars/mudman/fall05.gif
      frame	data/chars/mudman/fall05.gif
      frame	data/chars/mudman/fall05.gif
      frame	data/chars/mudman/fall05.gif
      frame	data/chars/mudman/fall05.gif
      move 0
      frame	data/chars/mudman/fall05.gif
      frame	data/chars/mudman/fall05.gif
      move 0
      frame	data/chars/mudman/fall05.gif
      frame	data/chars/mudman/fall05.gif
      move 0
      delay   80
	frame	data/chars/mudman/fall05.gif
      frame	data/chars/mudman/fall05.gif

anim death9
	loop	0
      delay   20
	offset	95 170
      frame	data/chars/mudman/fall05.gif

anim death15
	loop	0
      delay   20
	offset	95 170
      frame	data/chars/mudman/fall05.gif

anim bdie
	loop	0
      delay   20
	offset	95 170
      frame	data/chars/mudman/fall05.gif


