name	jcarn
health	600
speed	10
type	enemy
shadow  0
grabdistance	55
paingrab 1
grabfinish 1
gfxshadow  1
falldie 2
nodieblink      1
dust du
aggression      50
diesound	data/chars/jcarn/die.wav
aimove chase
aimove wander
thold 35
blockodds 1
escapehits 2
bflash bflash
projectilehit enemy obstacle trap
icon	data/chars/jcarn/icon2.gif
hostile player 
candamage player obstacle

animationscript 	data/scripts/ani0020.h

palette   data/chars/jcarn/idle.gif

load	trap2
load	trap3

anim spawn
	loop	0
      delay	40
      offset	96 181
      frame	data/chars/jcarn/spawn4.gif
      delay	35
      frame	data/chars/jcarn/spawn3.gif
      delay	13
      sound	data/chars/jcarn/at7.wav
      frame	data/chars/jcarn/spawn1.gif
      frame	data/chars/jcarn/spawn2.gif
      frame	data/chars/jcarn/spawn1.gif
      frame	data/chars/jcarn/spawn2.gif
      frame	data/chars/jcarn/spawn1.gif
      frame	data/chars/jcarn/spawn2.gif
      frame	data/chars/jcarn/spawn1.gif
      frame	data/chars/jcarn/spawn2.gif
      frame	data/chars/jcarn/spawn1.gif
      delay	18
      frame	data/chars/jcarn/spawn3.gif
      frame	data/chars/jcarn/spawn4.gif
      delay	9
      sound	data/sounds/jump.wav
      frame	data/chars/jcarn/spawn5.gif
      frame	data/chars/jcarn/spawn6.gif
      delay	35
      frame	data/chars/jcarn/spawn7.gif
      delay	8
      offset	68 181
      sound	data/sounds/air5.wav
      frame	data/chars/jcarn/spawn8.gif
      frame	data/chars/jcarn/spawn9.gif
      sound	data/sounds/beat3.wav
      delay	9
      frame	data/chars/jcarn/spawn10.gif
      frame	data/chars/jcarn/spawn9.gif
      sound	data/sounds/air5.wav
      delay	8
      frame	data/chars/jcarn/spawn8.gif
      frame	data/chars/jcarn/spawn9.gif
      sound	data/sounds/beat3.wav
      delay	9
      frame	data/chars/jcarn/spawn10.gif
      frame	data/chars/jcarn/spawn9.gif
      delay	8
      sound	data/sounds/air5.wav
      frame	data/chars/jcarn/spawn8.gif
      frame	data/chars/jcarn/spawn9.gif
      delay	16
      sound	data/sounds/beat3.wav
      frame	data/chars/jcarn/spawn10.gif
      delay	14
      offset	75 170
      frame	data/chars/jcarn/idle2.gif
      frame	data/chars/jcarn/idle1.gif

anim idle
	loop	1
	delay	14
      offset	75 170
      bbox	55 78 47 80
      @cmd    clearL
      frame	data/chars/jcarn/idle.gif
      frame	data/chars/jcarn/idle1.gif
      frame	data/chars/jcarn/idle2.gif
      frame	data/chars/jcarn/idle1.gif
      
anim walk
	loop	1
      delay   12
	offset	75 170
	bbox	55 78 50 80
	frame	data/chars/jcarn/w1.gif
	frame	data/chars/jcarn/w2.gif
	frame	data/chars/jcarn/w3.gif
	frame	data/chars/jcarn/w4.gif
	frame	data/chars/jcarn/w5.gif
      frame	data/chars/jcarn/w6.gif

anim BLOCK
      loop	0
	delay	5
	offset	75 170
	bbox	55 78 47 80
	frame	data/chars/jcarn/bl1.gif
      frame	data/chars/jcarn/bl2.gif
      delay	2
      offset	78 170
	frame	data/chars/jcarn/bl2.gif
      offset	75 170
      frame	data/chars/jcarn/bl2.gif
      offset	72 170
      frame	data/chars/jcarn/bl2.gif
      offset	75 170
      frame	data/chars/jcarn/bl2.gif
      delay	3
      move -4
      frame	data/chars/jcarn/bl2.gif
      frame	data/chars/jcarn/bl2.gif
      frame	data/chars/jcarn/bl1.gif
      frame	data/chars/jcarn/bl1.gif
      frame	data/chars/jcarn/bl1.gif

anim grab
	loop	0
	delay	10
	offset	75 170
      sound	data/sounds/air5.wav
      frame	data/chars/jcarn/a0.gif
      delay	16
      frame	data/chars/jcarn/grab.gif
      @cmd    anichange "ANI_FOLLOW3"
      frame	data/chars/jcarn/grab.gif

anim grabattack
	loop	0
	delay	2
      offset	118 170
      frame	data/chars/jcarn/grab3.gif
      frame	data/chars/jcarn/grab3.gif

anim follow3
      @script
    void self = getlocalvar("self");

    if( frame == 0){
      int r = rand()%50;

      if( r > 0){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW4"));
      }
    }
@end_script
      loop	0
      delay	14
      offset	75 170
      flipframe 1
      @cmd    slamstart4
      @cmd    position 9 56 92 -1 0
      frame	data/chars/jcarn/grab1.gif
      sound	data/chars/jcarn/at4.wav
      @cmd    position 10 87 30 -1 0
      offset	124 170
      frame	data/chars/jcarn/grab22.gif
      delay	10
      offset	81 170
      @cmd    depost 0
      @cmd    throw 30 1 5 2 0 0
      frame	data/chars/jcarn/grab33.gif
      frame	data/chars/jcarn/grab33.gif
      frame	data/chars/jcarn/grab33.gif

anim follow4
      loop	0
      delay	10
      offset	75 170
      @cmd    slamstart4
      @cmd    position 12 56 92 -1 1
      sound	data/chars/jcarn/at12.wav
      frame	data/chars/jcarn/grab1.gif
      delay	18
      @cmd    position 11 82 30 -1 1
      frame	data/chars/jcarn/grab222.gif
      delay	10
      @cmd    depost 0
      @cmd    throw 30 1 5 2 0 0
      frame	data/chars/jcarn/grab333.gif
      frame	data/chars/jcarn/grab333.gif
      frame	data/chars/jcarn/grab333.gif
      frame	data/chars/jcarn/a0.gif

anim grabbed
      loop	0
	delay	5
	offset	75 170
      frame	data/chars/jcarn/pain4.gif

anim GRABBEDWALK
      loop	0
	delay	5
	offset	66 191
      frame	data/chars/jcarn/pain2.gif

anim follow1
      loop	1
	delay	1
	offset	75 170
      bbox	0 0 0 0
      frame	data/chars/jcarn/pain4.gif

anim follow2
      loop	1
	delay	5
	offset	75 170
      frame	data/chars/jcarn/pain4.gif


anim pain
	loop	0
	delay	4
	offset	75 170
      bbox	49 80 50 70
	frame	data/chars/jcarn/pain2.gif
      offset	77 170
	frame	data/chars/jcarn/pain2.gif
      offset	74 170
	frame	data/chars/jcarn/pain2.gif
      offset	76 170
      frame	data/chars/jcarn/pain2.gif
      offset	75 170
      frame	data/chars/jcarn/pain2.gif

anim pain2
	loop	0
	delay	3
	offset	75 170
      bbox	49 80 50 70
	frame	data/chars/jcarn/pain2.gif
      offset	77 170
	frame	data/chars/jcarn/pain2.gif
      sound	data/chars/jcarn/pain.wav
      offset	73 170
	frame	data/chars/jcarn/pain2.gif
      offset	77 170
      frame	data/chars/jcarn/pain2.gif
      offset	75 170
      frame	data/chars/jcarn/pain2.gif
      delay	45
      frame	data/chars/jcarn/pain4.gif
      frame	data/chars/jcarn/pain4.gif

anim pain3
	loop	0
      delay	5
      offset	75 170
      bbox	25 145 100 30
	frame	data/chars/jcarn/fall04.gif

anim pain4
	loop	0
      delay	5
      offset	75 170
	frame	data/chars/jcarn/fall04.gif

anim pain12
	loop	0
	delay	2
	offset	75 170
      bbox	49 80 50 70
	frame	data/chars/jcarn/pain4.gif
      offset	77 170
	frame	data/chars/jcarn/pain4.gif
      offset	73 170
	frame	data/chars/jcarn/pain4.gif
      offset	77 170
      frame	data/chars/jcarn/pain4.gif
      offset	75 170
      frame	data/chars/jcarn/pain4.gif
      delay	3
      move -4
      frame	data/chars/jcarn/pain2.gif
      frame	data/chars/jcarn/pain2.gif
      frame	data/chars/jcarn/pain2.gif
      frame	data/chars/jcarn/pain2.gif
      frame	data/chars/jcarn/pain2.gif
      frame	data/chars/jcarn/pain2.gif
      frame	data/chars/jcarn/pain2.gif
      frame	data/chars/jcarn/pain2.gif

anim pain13
	loop	0
	delay	2
	offset	75 170
      bbox	49 80 50 70
      move -4
      frame	data/chars/jcarn/pain2.gif
      frame	data/chars/jcarn/pain2.gif
      frame	data/chars/jcarn/pain2.gif
      frame	data/chars/jcarn/pain2.gif
      frame	data/chars/jcarn/pain2.gif
      frame	data/chars/jcarn/pain2.gif
      frame	data/chars/jcarn/pain2.gif
      frame	data/chars/jcarn/pain2.gif

anim bpain
	loop	0
	delay	2
	offset	75 170
      bbox	49 80 50 70
      @cmd    spawnbind "EEFlame" -12 41 1
	frame	data/chars/jcarn/bpain04.gif
      offset	77 170
	frame	data/chars/jcarn/bpain04.gif
      offset	73 170
	frame	data/chars/jcarn/bpain4.gif
      offset	77 170
      frame	data/chars/jcarn/bpain4.gif
      offset	75 170
      frame	data/chars/jcarn/bpain4.gif
      delay	3
      move -4
      frame	data/chars/jcarn/bpain02.gif
      frame	data/chars/jcarn/bpain02.gif
      frame	data/chars/jcarn/bpain2.gif
      frame	data/chars/jcarn/bpain2.gif
      frame	data/chars/jcarn/bpain02.gif
      frame	data/chars/jcarn/bpain02.gif
      frame	data/chars/jcarn/bpain2.gif
      frame	data/chars/jcarn/bpain2.gif

anim pain7
	loop	0
	delay	4
	offset	75 170
	frame	data/chars/jcarn/pain2.gif
      offset	77 170
	frame	data/chars/jcarn/pain2.gif
      offset	74 170
	frame	data/chars/jcarn/pain2.gif
      offset	76 170
      frame	data/chars/jcarn/pain2.gif
      offset	75 170
      frame	data/chars/jcarn/pain2.gif
      frame	data/chars/jcarn/pain4.gif
      frame	data/chars/jcarn/pain4.gif
      frame	data/chars/jcarn/pain4.gif
      frame	data/chars/jcarn/pain4.gif

anim fall
	loop	0
      delay   10
	offset	95 170
      bouncefactor 3.5
      landframe 6
      @cmd    degravity -0.27
      frame	data/chars/jcarn/fall01.gif
	frame	data/chars/jcarn/fall01.gif
      bbox	55 78 80 57
	attack  45 100 20 30 5 1 1 1
	frame	data/chars/jcarn/fall02.gif
	frame	data/chars/jcarn/fall02.gif
      delay   20
      bbox	30 90 95 45
	frame	data/chars/jcarn/fall03.gif
      delay   40
	frame	data/chars/jcarn/fall03.gif
      @cmd    degravity 0
      delay   8
      bbox	25 145 100 30
	frame	data/chars/jcarn/fall04.gif
      frame	data/chars/jcarn/fall04.gif
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/jcarn/fall05.gif

anim fall4
      loop	0
      delay   2
	offset	75 170
      attack10  50 90 60 70 5 1 1 1
      move -4
      frame	data/chars/jcarn/pain5.gif
      frame	data/chars/jcarn/pain5.gif
      frame	data/chars/jcarn/pain5.gif
      delay   2
      move -5
      offset	95 155
      sound	data/sounds/fall.wav
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall02.gif
      frame	data/chars/jcarn/ffall02.gif
      frame	data/chars/jcarn/ffall02.gif
      move -4
      frame	data/chars/jcarn/ffall03.gif
      frame	data/chars/jcarn/ffall03.gif
      bbox	50 90 60 70
      frame	data/chars/jcarn/ffall03.gif
      frame	data/chars/jcarn/ffall04.gif
      frame	data/chars/jcarn/ffall04.gif
      frame	data/chars/jcarn/ffall04.gif
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall02.gif
      frame	data/chars/jcarn/ffall02.gif
      frame	data/chars/jcarn/ffall02.gif
      move -3
      frame	data/chars/jcarn/ffall03.gif
      frame	data/chars/jcarn/ffall03.gif
      frame	data/chars/jcarn/ffall03.gif
      frame	data/chars/jcarn/ffall04.gif
      frame	data/chars/jcarn/ffall04.gif
      frame	data/chars/jcarn/ffall04.gif
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall01.gif
      offset	95 175
      frame	data/chars/jcarn/ffall05.gif
      frame	data/chars/jcarn/ffall05.gif
      frame	data/chars/jcarn/ffall05.gif
      frame	data/chars/jcarn/ffall05.gif
      offset	95 170
      attack10  0 0 0 0 0 0
      bbox	25 145 100 30
	frame	data/chars/jcarn/fall04.gif
      frame	data/chars/jcarn/fall04.gif
      frame	data/chars/jcarn/fall04.gif
      frame	data/chars/jcarn/fall04.gif
      move -3
      frame	data/chars/jcarn/fall05.gif
      frame	data/chars/jcarn/fall05.gif
      frame	data/chars/jcarn/fall05.gif
      frame	data/chars/jcarn/fall05.gif
      frame	data/chars/jcarn/fall05.gif
      move 0
      frame	data/chars/jcarn/fall05.gif
      frame	data/chars/jcarn/fall05.gif
      move 0
      frame	data/chars/jcarn/fall05.gif
      frame	data/chars/jcarn/fall05.gif
      move 0
      delay   80
	frame	data/chars/jcarn/fall05.gif
      frame	data/chars/jcarn/fall05.gif
      

anim fall6
      loop	0
      delay   1000
	offset	75 170
      frame	data/chars/jcarn/dsla1.gif
	frame	data/chars/jcarn/dsla2.gif
	frame	data/chars/jcarn/dsla3.gif
      frame	data/chars/jcarn/sla2.gif
      offset	123 140
      sound	data/sounds/fall.wav
      frame	data/chars/jcarn/sla3.gif
      offset	125 120
      frame	data/chars/jcarn/sla2.gif
      offset	75 170
      frame	data/chars/jcarn/pain4.gif
      offset	83 140
      frame	data/chars/jcarn/sla1.gif
      frame	data/chars/jcarn/sla2.gif
      frame	data/chars/jcarn/rjsla3.gif
      offset	75 150
      frame	data/chars/jcarn/rjsla4.gif
      frame	data/chars/jcarn/rjsla5.gif

anim fall7
      loop	0
      delay   1000
	offset	85 145
      frame	data/chars/jcarn/sla1.gif
      offset	112 145
	frame	data/chars/jcarn/sla2.gif
      offset	90 145
	frame	data/chars/jcarn/sla3.gif
      frame	data/chars/jcarn/sla4.gif
      sound	data/sounds/fall.wav
      offset	75 170
      frame	data/chars/jcarn/fall04.gif
      offset	85 145
      frame	data/chars/jcarn/sla1.gif
      frame	data/chars/jcarn/sla1.gif
      offset	98 138
      frame	data/chars/jcarn/ssla3.gif
      frame	data/chars/jcarn/rjsla3.gif
      frame	data/chars/jcarn/rjsla4.gif
      sound	data/sounds/fall.wav
      frame	data/chars/jcarn/rjsla4.gif
      frame	data/chars/jcarn/rjsla5.gif
      frame	data/chars/jcarn/rjsla6.gif
      frame	data/chars/jcarn/sla1.gif
      frame	data/chars/jcarn/sla1.gif
      frame	data/chars/jcarn/ssla3.gif
      frame	data/chars/jcarn/sla2.gif
      offset	123 170
      frame	data/chars/jcarn/sla3.gif
      offset	98 138
      frame	data/chars/jcarn/hsla1.gif
      frame	data/chars/jcarn/hsla2.gif
      frame	data/chars/jcarn/hsla3.gif
      frame	data/chars/jcarn/hsla2.gif
      sound	data/sounds/fall.wav
      frame	data/chars/jcarn/hsla2.gif
      frame	data/chars/jcarn/hsla4.gif
      frame	data/chars/jcarn/rj1.gif
      frame	data/chars/jcarn/gsla3.gif
      frame	data/chars/jcarn/rj3.gif
      frame	data/chars/jcarn/hsla4.gif
      offset	98 148
      frame	data/chars/jcarn/hsla4.gif
      offset	113 170
      frame	data/chars/jcarn/pain41.gif
      frame	data/chars/jcarn/pain21.gif
      offset	82 170
      frame	data/chars/jcarn/pain4.gif

anim fall8
      loop	0
      delay   1000
	offset	85 145
      frame	data/chars/jcarn/gsla1.gif
      offset	112 145
	frame	data/chars/jcarn/gsla2.gif
      offset	90 145
	frame	data/chars/jcarn/gsla3.gif
      frame	data/chars/jcarn/gsla4.gif
      sound	data/sounds/fall.wav
      frame	data/chars/jcarn/gsla6.gif
      offset	115 170
      frame	data/chars/jcarn/dsla1.gif
      offset	115 145
	frame	data/chars/jcarn/gsla3.gif
      offset	75 170
      frame	data/chars/jcarn/pain4.gif
      offset	105 170
      frame	data/chars/jcarn/gfall04.gif
      offset	75 148
      frame	data/chars/jcarn/rjsla4.gif
      frame	data/chars/jcarn/rjsla5.gif
      offset	95 170
      frame	data/chars/jcarn/fall04.gif
      offset	75 143
      frame	data/chars/jcarn/hsla2.gif
      frame	data/chars/jcarn/hsla4.gif
      offset	124 170
      frame	data/chars/jcarn/pain4.gif
      offset	95 170
      frame	data/chars/jcarn/fall01.gif
      frame	data/chars/jcarn/fall02.gif
      frame	data/chars/jcarn/fall03.gif
      frame	data/chars/jcarn/fall04.gif
      frame	data/chars/jcarn/fall05.gif
      offset	104 170
      frame	data/chars/jcarn/gsla2.gif
      frame	data/chars/jcarn/gsla3.gif
      frame	data/chars/jcarn/gsla4.gif
      frame	data/chars/jcarn/gfall04.gif
      frame	data/chars/jcarn/gfall05.gif

anim fall9
	loop	0
      delay   20
	offset	98 138
      landframe 3
      bbox	30 90 95 45
      attack10  60 100 60 30 5 1 1 1
      @cmd    degravity -0.27
	frame	data/chars/jcarn/fall03.gif
      frame	data/chars/jcarn/fall03.gif
      offset	95 170
      bbox	25 145 100 30
      delay   100
      frame	data/chars/jcarn/fall04.gif
      @cmd    degravity 0
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/jcarn/fall05.gif

anim fall5
	loop	0
      delay   8
      bbox	55 78 47 80
      landframe 6
      offset	123 170
      attack10  60 100 60 30 5 1 1 1
      @cmd    degravity -0.27
      frame	data/chars/jcarn/sla3.gif
      frame	data/chars/jcarn/sla3.gif
      delay   10
      offset	98 138
      bbox	55 78 80 57
      frame	data/chars/jcarn/fall02.gif
      frame	data/chars/jcarn/fall02.gif
      delay   20
      bbox	30 90 95 45
	frame	data/chars/jcarn/fall03.gif
      delay   500
      frame	data/chars/jcarn/fall03.gif
      offset	95 170
      delay   8
      bbox	25 145 100 30
      @cmd    degravity 0
      frame	data/chars/jcarn/fall04.gif
      frame	data/chars/jcarn/fall04.gif
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/jcarn/fall05.gif


anim fall10
	loop	0
      delay   20
	offset	98 138
      landframe 3
      attack10  60 100 60 30 5 1 1 1
      @cmd    degravity -0.27
	frame	data/chars/jcarn/fall01.gif
      frame	data/chars/jcarn/fall02.gif
      offset	95 170
      delay   100
      frame	data/chars/jcarn/fall04.gif
      @cmd    degravity 0
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/jcarn/fall05.gif

anim fall3
	loop	0
      delay	9
      offset	95 170
      bbox	25 145 100 30
      @script
    void self = getlocalvar("self");

    changeentityproperty(self, "velocity", 0, 0, 0);
@end_script
      frame	data/chars/jcarn/fall04.gif
	frame	data/chars/jcarn/fall05.gif

anim fall15
	loop	0
      delay   10
	offset	95 170
      landframe 6
      @cmd    degravity -0.27
      frame	data/chars/jcarn/fall01.gif
	frame	data/chars/jcarn/fall01.gif
	attack  45 100 20 30 5 1 1 1
	frame	data/chars/jcarn/fall02.gif
	frame	data/chars/jcarn/fall02.gif
      delay   20
	frame	data/chars/jcarn/fall03.gif
      delay   40
	frame	data/chars/jcarn/fall03.gif
      @cmd    degravity 0
      delay   8
	frame	data/chars/jcarn/fall04.gif
      frame	data/chars/jcarn/fall04.gif
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/jcarn/fall05.gif

anim burn
	loop	0
      delay   7
	offset	95 170
      landframe 15
      @cmd    spawnbind "EFlame" -16 47 1
      frame	data/chars/jcarn/burn01.gif
	frame	data/chars/jcarn/burn1.gif
      frame	data/chars/jcarn/burn01.gif
	frame	data/chars/jcarn/burn1.gif
	attack  45 100 20 30 5 1 1 1
	frame	data/chars/jcarn/burn02.gif
	frame	data/chars/jcarn/burn2.gif
      frame	data/chars/jcarn/burn02.gif
	frame	data/chars/jcarn/burn2.gif
	frame	data/chars/jcarn/burn03.gif
	frame	data/chars/jcarn/burn3.gif
      frame	data/chars/jcarn/burn03.gif
      frame	data/chars/jcarn/burn3.gif
	frame	data/chars/jcarn/burn03.gif
      frame	data/chars/jcarn/burn3.gif
      delay   40
	frame	data/chars/jcarn/burn03.gif
      delay   7
      bbox	25 145 100 30
	frame	data/chars/jcarn/burn4.gif
      frame	data/chars/jcarn/burn04.gif
      frame	data/chars/jcarn/burn4.gif
      delay   2
      @cmd    anichange "ANI_FOLLOW8"
	frame	data/chars/jcarn/fall05.gif

anim follow8
	loop	0
      delay   80
	offset	95 170
      bbox	25 145 100 30
      @cmd    degravity 0
      frame	data/chars/jcarn/fall05.gif

anim rise
	loop	0
      offset	95 170
	delay	8
	frame	data/chars/jcarn/rise1.gif
      @cmd    riseattack 120 40 "ANI_FOLLOW7"
	frame	data/chars/jcarn/rise2.gif
      offset	75 170
	frame	data/chars/jcarn/rise3.gif
	frame	data/chars/jcarn/jl1.gif
	
anim attack1
      @script
    void self = getlocalvar("self");

    if( frame == 0){
      int r = rand()%25;
      if( r > 10){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW5"));
      } else if( r < -10){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW7"));
      } else if( r < 0){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW9"));
      }
    }
@end_script
	loop	0
      range 60 90
	delay	8
      offset	75 170
      bbox	55 78 47 80
      hitfx   data/sounds/beat2.wav
      sound	data/chars/jcarn/at3.wav
      frame	data/chars/jcarn/a1.gif
      frame	data/chars/jcarn/a2.gif
      sound	data/sounds/air3.wav
      delay	9
      frame	data/chars/jcarn/a3.gif
      attack  90 98 57 32 15 1 0 0 25
      frame	data/chars/jcarn/a4.gif
      attack  0 0 0 0 0 0
      frame	data/chars/jcarn/a5.gif
      delay	8
      frame	data/chars/jcarn/a0.gif

anim follow5
      loop	0
	delay	8
      offset	75 170
      bbox	55 78 47 80
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      sound	data/chars/jcarn/at6.wav
      frame	data/chars/jcarn/aa1.gif
      frame	data/chars/jcarn/aa2.gif
      sound	data/sounds/air3.wav
      delay	9
      attack  90 98 57 32 15 1 0 0 25
      dropv 3 3.5
      frame	data/chars/jcarn/aa3.gif
      attack  0 0 0 0 0 0
      frame	data/chars/jcarn/aa3.gif
      delay	8
      frame	data/chars/jcarn/aa2.gif
      frame	data/chars/jcarn/aa1.gif

anim special
      @script
    void self = getlocalvar("self");

    if( frame == 0){
      int r = rand()%50;

      if( r > 0){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW6"));
      }
    }
@end_script
      loop	0
      delay   6
      offset	75 170
      jumpframe 2 0 -2.5 -1 dus
      sound	data/chars/jcarn/at7.wav
      frame	data/chars/jcarn/ru1.gif 
      frame	data/chars/jcarn/ru1.gif
      frame	data/chars/jcarn/ru4.gif
      frame	data/chars/jcarn/ru4.gif
      sound	data/sounds/step.wav
      frame	data/chars/jcarn/ru3.gif
      frame	data/chars/jcarn/ru3.gif
      sound	data/sounds/step.wav
      frame	data/chars/jcarn/ru2.gif
      frame	data/chars/jcarn/ru2.gif
      sound	data/sounds/step.wav
      @cmd    stop
      @cmd    spawn01 "dus" 0 0 1
      bbox	55 78 47 75
      frame	data/chars/jcarn/ru5.gif
      frame	data/chars/jcarn/ru5.gif
      frame	data/chars/jcarn/ru1.gif
      frame	data/chars/jcarn/ru1.gif

anim follow6
      loop	0
      delay   6
      offset	75 170
      jumpframe 2 0 -2.5 1 dus
      sound	data/chars/jcarn/at7.wav
      frame	data/chars/jcarn/ru1.gif
      frame	data/chars/jcarn/ru1.gif
      frame	data/chars/jcarn/ru4.gif
      frame	data/chars/jcarn/ru4.gif
      sound	data/sounds/step.wav
      frame	data/chars/jcarn/ru3.gif
      frame	data/chars/jcarn/ru3.gif
      sound	data/sounds/step.wav
      frame	data/chars/jcarn/ru2.gif
      frame	data/chars/jcarn/ru2.gif
      sound	data/sounds/step.wav
      @cmd    stop
      @cmd    spawn01 "dus" 0 0 1
      bbox	55 78 47 75
      frame	data/chars/jcarn/ru5.gif
      frame	data/chars/jcarn/ru5.gif
      frame	data/chars/jcarn/ru1.gif
      frame	data/chars/jcarn/ru1.gif

anim follow7
      loop	0
      delay   6
      offset	75 170
      jumpframe 2 0 -2 1 dus
      frame	data/chars/jcarn/ru1.gif
      frame	data/chars/jcarn/ru1.gif
      sound	data/sounds/jumpp.wav
      frame	data/chars/jcarn/ru4.gif
      frame	data/chars/jcarn/ru4.gif
      sound	data/sounds/step.wav
      frame	data/chars/jcarn/ru3.gif
      frame	data/chars/jcarn/ru3.gif
      sound	data/sounds/step.wav
      frame	data/chars/jcarn/ru2.gif
      frame	data/chars/jcarn/ru2.gif
      sound	data/sounds/step.wav
      @cmd    stop
      @cmd    spawn01 "dus" 0 0 1
      sound	data/sounds/step.wav
      bbox	55 78 47 75
      frame	data/chars/jcarn/ru5.gif
      frame	data/chars/jcarn/ru5.gif
      frame	data/chars/jcarn/ru1.gif
      frame	data/chars/jcarn/ru1.gif

anim follow9
      loop	0
      delay   6
      offset	75 170
      jumpframe 2 0 -2 -1 dus
      frame	data/chars/jcarn/ru1.gif
      frame	data/chars/jcarn/ru1.gif
      sound	data/sounds/jumpp.wav
      frame	data/chars/jcarn/ru4.gif
      frame	data/chars/jcarn/ru4.gif
      sound	data/sounds/step.wav
      frame	data/chars/jcarn/ru3.gif
      frame	data/chars/jcarn/ru3.gif
      sound	data/sounds/step.wav
      frame	data/chars/jcarn/ru2.gif
      frame	data/chars/jcarn/ru2.gif
      sound	data/sounds/step.wav
      @cmd    stop
      @cmd    spawn01 "dus" 0 0 1
      sound	data/sounds/step.wav
      bbox	55 78 47 75
      frame	data/chars/jcarn/ru5.gif
      frame	data/chars/jcarn/ru5.gif
      frame	data/chars/jcarn/ru1.gif
      frame	data/chars/jcarn/ru1.gif

anim attack2
      @script
    void self = getlocalvar("self");

    if( frame == 0){
      int r = rand()%30;
      if( r > 10){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW11"));
      } else if( r < -10){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW12"));
      }
    }
@end_script
      loop	0
      range 110 280
      delay   10
      offset	75 170
      followcond 1
      followanim 10
      jumpframe 3 0 5 0 dus
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      sound	data/chars/jcarn/at1.wav
      frame	data/chars/jcarn/aaa1.gif
      frame	data/chars/jcarn/aaa2.gif
      frame	data/chars/jcarn/aaa3.gif
      delay   2
      frame	data/chars/jcarn/aaa4.gif
      frame	data/chars/jcarn/aaa4.gif
      attack 75 95 55 55 25 1 0 0 45
      dropv 3 3.5
      forcedirection -1
      frame	data/chars/jcarn/aaa4.gif
      bbox	55 78 4 80
      frame	data/chars/jcarn/aaa4.gif
      frame	data/chars/jcarn/aaa4.gif
      frame	data/chars/jcarn/aaa4.gif
      frame	data/chars/jcarn/aaa4.gif
      frame	data/chars/jcarn/aaa4.gif
      frame	data/chars/jcarn/aaa4.gif
      frame	data/chars/jcarn/aaa4.gif
      frame	data/chars/jcarn/aaa4.gif
      frame	data/chars/jcarn/aaa4.gif
      frame	data/chars/jcarn/aaa4.gif
      frame	data/chars/jcarn/aaa4.gif
      frame	data/chars/jcarn/aaa4.gif
      frame	data/chars/jcarn/aaa4.gif
      frame	data/chars/jcarn/aaa4.gif
      frame	data/chars/jcarn/aaa4.gif
      frame	data/chars/jcarn/aaa4.gif
      frame	data/chars/jcarn/aaa4.gif
      attack 0 0 0 0 0 0
      frame	data/chars/jcarn/j3.gif
      frame	data/chars/jcarn/j3.gif
      frame	data/chars/jcarn/j3.gif
      delay	1
      sound	data/sounds/step.wav
      @cmd    stop
      @cmd    spawn01 "dus" 0 0 1
      frame	data/chars/jcarn/j1.gif
      delay	2
      move 4
      frame	data/chars/jcarn/j1.gif
      frame	data/chars/jcarn/j1.gif
      frame	data/chars/jcarn/j1.gif
      frame	data/chars/jcarn/j1.gif
      move 3
      frame	data/chars/jcarn/a0.gif
      frame	data/chars/jcarn/a0.gif
      frame	data/chars/jcarn/a0.gif
      frame	data/chars/jcarn/a0.gif

anim follow10
      loop	0
      delay   10
      offset	75 170
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      jumpframe 2 2.5 -2.5
      landframe 10 dus
      quakeframe 0 4 4
      @cmd    stop
      attack 75 95 55 55 25 1 0 0 45
      dropv 3 3.5
      forcedirection -1
      frame	data/chars/jcarn/aaa4.gif
      frame	data/chars/jcarn/aaa4.gif
      attack 0 0 0 0 0 0
      delay   6
      frame	data/chars/jcarn/j7.gif
      frame	data/chars/jcarn/j6.gif
      frame	data/chars/jcarn/j5.gif
      frame	data/chars/jcarn/j3.gif
      frame	data/chars/jcarn/j7.gif
      frame	data/chars/jcarn/j6.gif
      frame	data/chars/jcarn/j5.gif
      delay	40
      bbox	55 78 47 75
      frame	data/chars/jcarn/j4.gif
      delay   3
      sound	data/sounds/step.wav
      move -3
      frame	data/chars/jcarn/a0.gif
      frame	data/chars/jcarn/a0.gif
      frame	data/chars/jcarn/jl1.gif
      frame	data/chars/jcarn/jl1.gif
      frame	data/chars/jcarn/a0.gif
      frame	data/chars/jcarn/a0.gif

anim follow11
      loop	0
      delay   11
      offset	75 170
      jumpframe 1 4 2 -0.5 dus
      landframe 11 dus
      bbox	55 78 47 75
      frame	data/chars/jcarn/j1.gif
      @cmd    degravity -0.27
      sound	data/chars/jcarn/at4.wav
      delay   4
      frame	data/chars/jcarn/j2.gif
      frame	data/chars/jcarn/j2.gif
      sound	data/sounds/jumpp.wav
      frame	data/chars/jcarn/j2.gif
      frame	data/chars/jcarn/j4.gif
      frame	data/chars/jcarn/j5.gif
      frame	data/chars/jcarn/j6.gif
      frame	data/chars/jcarn/j7.gif
      frame	data/chars/jcarn/j8.gif
      frame	data/chars/jcarn/j8.gif
      delay   40
      frame	data/chars/jcarn/j8.gif
      delay   10
      @cmd    degravity 0
      sound	data/sounds/step.wav
      frame	data/chars/jcarn/a0.gif
      frame	data/chars/jcarn/jl1.gif
      frame	data/chars/jcarn/a0.gif

anim follow12
      loop	0
      delay   11
      offset	75 170
      jumpframe 1 4 2 0.5 dus
      landframe 11 dus
      bbox	55 78 47 75
      frame	data/chars/jcarn/j1.gif
      @cmd    degravity -0.27
      sound	data/chars/jcarn/at4.wav
      delay   4
      frame	data/chars/jcarn/j2.gif
      frame	data/chars/jcarn/j2.gif
      sound	data/sounds/jumpp.wav
      frame	data/chars/jcarn/j2.gif
      frame	data/chars/jcarn/j4.gif
      frame	data/chars/jcarn/j5.gif
      frame	data/chars/jcarn/j6.gif
      frame	data/chars/jcarn/j7.gif
      frame	data/chars/jcarn/j8.gif
      frame	data/chars/jcarn/j8.gif
      delay   40
      frame	data/chars/jcarn/j8.gif
      delay   10
      @cmd    degravity 0
      sound	data/sounds/step.wav
      frame	data/chars/jcarn/a0.gif
      frame	data/chars/jcarn/jl1.gif
      frame	data/chars/jcarn/a0.gif

anim attack3
      loop	0
      range 110 290
      rangez -50 -20
      followcond 1
      followanim 13
      delay   11
      offset	75 170
      jumpframe 1 6 4 -1 dus
      landframe 20 dus
      hitfx   data/sounds/beat2.wav
      frame	data/chars/jcarn/j1.gif
      sound	data/chars/jcarn/at5.wav
      delay   4
      frame	data/chars/jcarn/j2.gif
      frame	data/chars/jcarn/j2.gif
      sound	data/sounds/jumpp.wav
      frame	data/chars/jcarn/j2.gif
      frame	data/chars/jcarn/j2.gif
      frame	data/chars/jcarn/j2.gif
      frame	data/chars/jcarn/j2.gif
      offset	95 150
      delay   2
      @cmd    degravity -0.27
      frame	data/chars/jcarn/aaaa1.gif
      frame	data/chars/jcarn/aaaa2.gif
      frame	data/chars/jcarn/aaaa3.gif
      @cmd    dasher 4 -3 -1
      frame	data/chars/jcarn/aaaa4.gif
      sound	data/sounds/air5.wav
      attack  65 65 65 70 5 0 0 0 60
      frame	data/chars/jcarn/aaaa5.gif
      frame	data/chars/jcarn/aaaa6.gif
      frame	data/chars/jcarn/aaaa7.gif
      frame	data/chars/jcarn/aaaa8.gif
      sound	data/sounds/air5.wav
      frame	data/chars/jcarn/aaaa1.gif
      frame	data/chars/jcarn/aaaa2.gif
      frame	data/chars/jcarn/aaaa3.gif
      frame	data/chars/jcarn/aaaa4.gif
      delay   40
      frame	data/chars/jcarn/aaaa5.gif
      offset	75 170
      bbox	55 78 47 80
      attack  0 0 0 0 0 0
      delay   10
      @cmd    degravity 0
      sound	data/sounds/step.wav
      frame	data/chars/jcarn/a0.gif
      frame	data/chars/jcarn/jl1.gif
      frame	data/chars/jcarn/a0.gif

anim attack4
      loop	0
      range 110 290
      rangez 20 50
      followcond 1
      followanim 13
      delay   11
      offset	75 170
      jumpframe 1 6 4 1 dus
      landframe 20 dus
      hitfx   data/sounds/beat2.wav
      frame	data/chars/jcarn/j1.gif
      sound	data/chars/jcarn/at5.wav
      delay   4
      frame	data/chars/jcarn/j2.gif
      frame	data/chars/jcarn/j2.gif
      sound	data/sounds/jumpp.wav
      frame	data/chars/jcarn/j2.gif
      frame	data/chars/jcarn/j2.gif
      frame	data/chars/jcarn/j2.gif
      frame	data/chars/jcarn/j2.gif
      offset	95 150
      delay   2
      @cmd    degravity -0.27
      frame	data/chars/jcarn/aaaa1.gif
      frame	data/chars/jcarn/aaaa2.gif
      frame	data/chars/jcarn/aaaa3.gif
      @cmd    dasher 4 -3 1
      frame	data/chars/jcarn/aaaa4.gif
      sound	data/sounds/air5.wav
      attack  65 65 65 70 5 0 0 0 60
      frame	data/chars/jcarn/aaaa5.gif
      frame	data/chars/jcarn/aaaa6.gif
      frame	data/chars/jcarn/aaaa7.gif
      frame	data/chars/jcarn/aaaa8.gif
      sound	data/sounds/air5.wav
      frame	data/chars/jcarn/aaaa1.gif
      frame	data/chars/jcarn/aaaa2.gif
      frame	data/chars/jcarn/aaaa3.gif
      frame	data/chars/jcarn/aaaa4.gif
      delay   40
      frame	data/chars/jcarn/aaaa5.gif
      offset	75 170
      bbox	55 78 47 80
      attack  0 0 0 0 0 0
      delay   10
      @cmd    degravity 0
      sound	data/sounds/step.wav
      frame	data/chars/jcarn/a0.gif
      frame	data/chars/jcarn/jl1.gif
      frame	data/chars/jcarn/a0.gif

anim follow13
      loop	0
      offset	95 150
      jumpframe 0 0 1 0
      landframe 13 dus
      delay   5
      @cmd    degravity 0
      hitfx   data/sounds/beat2.wav
      frame	data/chars/jcarn/aaaa7.gif
      frame	data/chars/jcarn/aaaa8.gif
      attack  65 65 65 80 5 0 0 0 55
      frame	data/chars/jcarn/aaaa1.gif
      delay   3
      attack  0 0 0 0 0 0
      frame	data/chars/jcarn/aaaa2.gif
      attack  65 65 65 80 5 0 0 0 55
      sound	data/sounds/air5.wav
      frame	data/chars/jcarn/aaaa3.gif
      attack  0 0 0 0 0 0
      frame	data/chars/jcarn/aaaa4.gif
      attack  65 65 65 80 5 0 0 0 55
      frame	data/chars/jcarn/aaaa5.gif
      attack  0 0 0 0 0 0
      frame	data/chars/jcarn/aaaa6.gif
      attack  65 65 65 80 5 0 0 0 55
      sound	data/sounds/air5.wav
      frame	data/chars/jcarn/aaaa7.gif
      attack  0 0 0 0 0 0
      frame	data/chars/jcarn/aaaa8.gif
      attack  65 65 65 80 5 1 0 0 55
      frame	data/chars/jcarn/aaaa1.gif
      attack  0 0 0 0 0 0
      frame	data/chars/jcarn/aaaa2.gif
      offset	75 170
      bbox	55 78 47 80
      delay   40
      frame	data/chars/jcarn/j8.gif
      delay   10
      sound	data/sounds/step.wav
      frame	data/chars/jcarn/a0.gif
      bbox	55 78 47 75
      frame	data/chars/jcarn/jl1.gif
      frame	data/chars/jcarn/a0.gif

anim attack5
      @script
    void self = getlocalvar("self");

    if( frame == 0){
      int r = rand()%50;

      if( r > 0){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW14"));
      }
    }
@end_script
      loop	0
      range 100 200
      rangez -40 -10
      delay   9
      quakeframe 3 5 7
      hitflash  ffla
      subentity trap3
      spawnframe 5 270 200 170 1
      hitfx   data/sounds/beat2.wav
      offset	109 181
      bbox	85 89 47 60
      sound	data/chars/jcarn/at9.wav
      frame	data/chars/jcarn/sp0.gif
      frame	data/chars/jcarn/sp1.gif
      frame	data/chars/jcarn/sp2.gif
      sound	data/sounds/beat3.wav
      frame	data/chars/jcarn/sp3.gif
      delay   4
      frame	data/chars/jcarn/sp4.gif
      delay   9
      frame	data/chars/jcarn/sp3.gif
      offset	75 170
      bbox	55 78 47 80
      frame	data/chars/jcarn/jl1.gif
      frame	data/chars/jcarn/a0.gif

anim attack6
      @script
    void self = getlocalvar("self");

    if( frame == 0){
      int r = rand()%50;

      if( r > 0){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW14"));
      }
    }
@end_script
      loop	0
      range 100 200
      rangez 10 40
      delay   9
      quakeframe 3 5 7
      hitflash  ffla
      subentity trap3
      spawnframe 5 270 200 170 1
      hitfx   data/sounds/beat2.wav
      offset	109 181
      bbox	85 89 47 60
      sound	data/chars/jcarn/at9.wav
      frame	data/chars/jcarn/sp0.gif
      frame	data/chars/jcarn/sp1.gif
      frame	data/chars/jcarn/sp2.gif
      sound	data/sounds/beat3.wav
      frame	data/chars/jcarn/sp3.gif
      delay   4
      frame	data/chars/jcarn/sp4.gif
      delay   9
      frame	data/chars/jcarn/sp3.gif
      offset	75 170
      bbox	55 78 47 80
      frame	data/chars/jcarn/jl1.gif
      frame	data/chars/jcarn/a0.gif

anim follow14
      loop	0
      delay   9
      quakeframe 3 5 7
      hitflash  ffla
      subentity trap2
      spawnframe 5 55 230 210 1
      hitfx   data/sounds/beat2.wav
      offset	109 181
      bbox	85 89 47 60
      sound	data/chars/jcarn/at9.wav
      frame	data/chars/jcarn/sp0.gif
      frame	data/chars/jcarn/sp1.gif
      frame	data/chars/jcarn/sp2.gif
      sound	data/sounds/beat3.wav
      frame	data/chars/jcarn/sp3.gif
      delay   4
      frame	data/chars/jcarn/sp4.gif
      delay   9
      frame	data/chars/jcarn/sp3.gif
      offset	75 170
      bbox	55 78 47 80
      frame	data/chars/jcarn/jl1.gif
      frame	data/chars/jcarn/a0.gif

anim special2
      @script
    void self = getlocalvar("self");

    if( frame == 0){
      int r = rand()%30;
      if( r > 10){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW7"));
      } else if( r < -10){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW9"));
      }
    }
@end_script
      loop	0
      delay   9
      quakeframe 3 5 7
      hitflash  ffla
      hitfx   data/sounds/beat2.wav
      offset	109 181
      sound	data/chars/jcarn/at5.wav
      frame	data/chars/jcarn/sp0.gif
      frame	data/chars/jcarn/sp1.gif
      frame	data/chars/jcarn/sp2.gif
      sound	data/sounds/beat3.wav
      frame	data/chars/jcarn/sp3.gif
      delay   4
      frame	data/chars/jcarn/sp4.gif
      sound	data/sounds/indirect.wav
      frame	data/chars/jcarn/sp5.gif
      burn  55 100 105 60 20 1 1
      dropv 3 2
      frame	data/chars/jcarn/sp6.gif
      frame	data/chars/jcarn/sp7.gif
      sound	data/sounds/indirect.wav
      frame	data/chars/jcarn/sp8.gif
      frame	data/chars/jcarn/sp9.gif
      frame	data/chars/jcarn/sp10.gif
      frame	data/chars/jcarn/sp11.gif
      burn  0 0 0 0 0 0
      frame	data/chars/jcarn/sp12.gif
      offset	75 170
      delay   9
      frame	data/chars/jcarn/jl1.gif
      frame	data/chars/jcarn/a0.gif

anim death
	loop	0
      delay   20
	offset	95 170
      frame	data/chars/jcarn/fall05.gif


anim death3
	loop	0
      delay   9
	offset	95 170
      @script
    void self = getlocalvar("self");

    changeentityproperty(self, "velocity", 0, 0, 0);
@end_script
      frame	data/chars/jcarn/fall04.gif
      delay   20
      frame	data/chars/jcarn/fall05.gif

anim death4
	loop	0
      delay   2
	offset	95 155
      move -5
      sound	data/sounds/fall.wav
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall02.gif
      frame	data/chars/jcarn/ffall02.gif
      frame	data/chars/jcarn/ffall02.gif
      move -4
      frame	data/chars/jcarn/ffall03.gif
      frame	data/chars/jcarn/ffall03.gif
      bbox	50 90 60 70
      frame	data/chars/jcarn/ffall03.gif
      frame	data/chars/jcarn/ffall04.gif
      frame	data/chars/jcarn/ffall04.gif
      frame	data/chars/jcarn/ffall04.gif
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall02.gif
      frame	data/chars/jcarn/ffall02.gif
      frame	data/chars/jcarn/ffall02.gif
      move -3
      frame	data/chars/jcarn/ffall03.gif
      frame	data/chars/jcarn/ffall03.gif
      frame	data/chars/jcarn/ffall03.gif
      frame	data/chars/jcarn/ffall04.gif
      frame	data/chars/jcarn/ffall04.gif
      frame	data/chars/jcarn/ffall04.gif
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall01.gif
      frame	data/chars/jcarn/ffall01.gif
      offset	95 175
      frame	data/chars/jcarn/ffall05.gif
      frame	data/chars/jcarn/ffall05.gif
      frame	data/chars/jcarn/ffall05.gif
      frame	data/chars/jcarn/ffall05.gif
      offset	95 170
      attack10  0 0 0 0 0 0
      bbox	25 145 100 30
	frame	data/chars/jcarn/fall04.gif
      frame	data/chars/jcarn/fall04.gif
      frame	data/chars/jcarn/fall04.gif
      frame	data/chars/jcarn/fall04.gif
      move -3
      frame	data/chars/jcarn/fall05.gif
      frame	data/chars/jcarn/fall05.gif
      frame	data/chars/jcarn/fall05.gif
      frame	data/chars/jcarn/fall05.gif
      frame	data/chars/jcarn/fall05.gif
      move 0
      frame	data/chars/jcarn/fall05.gif
      frame	data/chars/jcarn/fall05.gif
      move 0
      frame	data/chars/jcarn/fall05.gif
      frame	data/chars/jcarn/fall05.gif
      move 0
      delay   80
	frame	data/chars/jcarn/fall05.gif
      frame	data/chars/jcarn/fall05.gif

anim death9
	loop	0
      delay   20
	offset	95 170
      frame	data/chars/jcarn/fall05.gif

anim death15
	loop	0
      delay   20
	offset	95 170
      frame	data/chars/jcarn/fall05.gif

anim bdie
	loop	0
      delay   20
	offset	95 170
      frame	data/chars/jcarn/fall05.gif


